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Bowhead Space Truckin’

The Bowhead is a great addition to the Eve lineup. I finally got the chance to play around with the ship on the test server today. I’m excited to see these around space and on killboards.

2014.11.27.16.54.31

2014-11-24_bowhead_details

2014.11.27.04.58.04 2014.11.27.04.57.58

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Battle Rorqual

2013.03.04.16.05.04

My hangar mainly consists of Industrial ships such as Freighters, Jump Freighters, or Orcas. I’ve always been interested in piloting a Rorqual, but not in the classical setting of a ore crunching vehicle.

I invite the PVP community to offer suggestions for a Battle Rorqual as the fits on BattleClinic are rather underwhelming.

So far I spent some ISK and purchased the necessary skills to enable my polished Thanatos pilot sit in a Rorqual. I am going to train up Capital Industrial Ships to IV as the Rorqual receives a modest bonus on drone damage. Since this pilot was trained for an Armor Thanatos, I will also need to get Capital Shield Operation to IV.

Here are the details on the Rorqual bonus with the drone bonus highlighted as it is what enables this hull to excel with drone based combat.

Capital Industrial Ships skill bonuses:
-5% reduction in fuel consumption for industrial cores per level
5% bonus to effectiveness of mining foreman gang links per level when in deployed mode
50% bonus to the range of Capital Shield Transporters per level.
20% bonus to drone damage and hitpoints per level.

Role Bonuses:
900% bonus to the range of survey scanners
200% bonus to the range of cargo scanners

99% reduction in CPU need for Gang Link modules
99% reduction in CPU need for Clone Vat Bay

Can use 3 Gang Link modules simultaneously.

Note how the Capital Industrial Ships skill is up from the old NPC price of 450 M. CCP recently changed pricing for NPC skills in a Retribution patch.

2013-03-02_purchases

2013-03-02_skills

First pass at a fit:

battle_rorqual_fit_1


Inferno 1.2 Procurer BPO Speculation

Background

Along with the rebalancing the roles of the mining barges, their mineral requirements were also adjusted. The build requirements for the Tech 1 barges about doubled and therefore the BPO NPC price was adjusted to reflect the new value.

Here is my research on buying Procurer BPOs at pre-Inferno 1.2 prices to sell after the patch.

[Aug 9 update] It looks like CCP changed the NPC price in the Inferno 1.2.1 patch.

ORE Space

Since these BPOs are only seeded in the Outer Ring in two ORE stations, I was able to get a good view on how many were bought by using the market window.

Out of normal BPO purchases in ORE space amounted to 1,264 units starting in late July.

Patch Changes

CCP changed the values before going live. They had a different number published on the Test server and knowingly seeded a different value on the live server. *shakes fist*

Other Barges

I looked considered the increase in BPO price, the new role, market velocity, and added in a little bit of my own gut feeling. This showed that the Procurer BPO was the item with the most potential for profit.

ISK Injection

Given that these were purchased for 450 M and are now worth 0.508 B 0.838 B that means 73.3 B 491 B was created from nothing, or about 0.3% 2% of the normal 24 T ISK faucet amount stated in the 2012 Fanfest presentation. This amount doesn’t seem too noteworthy.

Speculating on Profits

In 76 days about 124 pre-Inferno 1.2 Procurer BPOs moved in Jita slightly above their NPC price of 450 M. If 1,264 out of normal units and around 561 move in Jita in the same time period, that means it will take about 1,118 days (3.06 years) for this stock to clear assuming that demand remains the same.

Twenty BPOs

I bought 20 Procurer BPOs at the old NPC price for a total investment of 9 B. Taking in account the new price of 0.508 B 0.838 B, we can value them at 10.16 B 16.8 B. This shows a 1.16 B 7.76 B increase in the NPC value of the items. I was expecting more profit, but that’s what you get when you speculate on patch day.

I have a few options on how to turn a profit with the BPOs:

  1. Sell them in Jita. I believe that due to the market saturation with pre-Inferno 1.2 prints, it will be a while before we start to see the new NPC cost in Jita of 0.508 B 0.838 B + a good margin. I could slowly sell the stock off as prices rise.
  2. Improve value by researching them and then sell.
  3. Produce BPCs for invention/manufacturing. As of this writing, there are not a lot of BPCs available on the open market.

I plan on doing all three to help spread the risk and start to get a return on this speculation adventure.


Curse you, Captain Market!

Well… we as the WH and nullsec miners of Eve have kinda screwed ourselves over with this. Most nerds players who read this blog probably already know why mega prices are currently in the hypothetical shitter of a race of toilet-people, but for those who enjoy shooting things in their spare time, let me give a general summary. I’m not a marketeer, but I like to think of myself as knowing at least a little.

6 Month Megacyte Prices

Insurance on everything T1 is essentially a cap on how low mineral prices can fall, because once the mineral and manufacturing costs of say, a Drake goes below that threshold, industrialists blow their products up for ISKies. The clever way the eve economy has found around this little cap is an overflow of mega and zyd, via WH space and nullsec.

There are two three types of miners, the risky miner, the safe miner, and the macro miner. The safe miner is content to sit in highsec and mine veldspar all day, safe(mostly) and making reliable ISK. The risky miner goes to WH space or nullsec and mines the best ore. The macro miner sits and mines veld automatically in a way so nerfarious that it’s undetectable by CCP.

In any case, this system used to work because there was not very much ABC avaliable. Miners had two choices, to mine in highsec or join a nullsec alliance that operated deep in nullsec for ABC. Then came Apocrypha, with its WHs. Initially, the combatants of Eve went in and carved a oily swath through the sleeper population, idly noting the presence of ABC roids amist the floating sleeper arms and limbs that they grafted together to make T3 cruisers.

After Mr. Wizz-bang-shooty-fun had essentially reduced the sleeper population into little flying bags of ISK with Hadoken beams, Mr. Industrialist perked up his ears at the mentions of ABC. And so the miners who were given a choice between working for peanuts and working for nullsec alliances chose….rapture I mean WH mining.

After the first few tentative steps in which the miners learned how not to die, stopped using T2 rigs and faction boosters on their mining vessels, they started mining. Quite a bit. This mining operation reached full swing about the same time Dominion came out, and with it nullsec roids. Not ordinary nullsec roids, however. These roids… were infinite. In all fairness, WH roids are infinite too, if you know how to work it.

So essentially, everyone who was bored with highsec mining(90% of the highsec mining population, excluding macro miners) went to the new nullsec belts or W-space, and about…half of them got shot to hell so quickly and efficiently that they went straight back to highsec. Those who remained, with large piles of the best roids in Eve, quickly turned those into large piles of ISK, so quickly that they were having to import Tritanium from highsec to build stuff, which was viable because they could spend an hour mining Bistot and buy three hours worth of Tritanium.

Unfortunatley, the WH miners, being unable to focus on making ships because of lack of stations, safety, ectera, couldn’t make ships, so they carted their mega and zydrine to Jita and sold it, possibly more than the market could handle, at about the same time that tritanium was being bought in droves by the nullsecers. All of this has shifted the balance of nullsec/highsec ores towards tritanium, increasing it’s worth until enough people say “f- it” to null and WH mining to increase the rarity of mega and zydrine so the price goes back up so people go back into WHs and nullsec so the price goes back down so….

ect, ect, ect.

So, who here that mines in null or WH is gonna wuss out first? ABC prices have dropped to about 60% of what they were last summer, and the price is gonna keep goin down. Or it won’t. Or maybe it will. Who knows?

6 Month Zydrine Prices

All I know is, I’m not moving from W-space. They’re no rats here, no can flippers, and the roids don’t explode after two or three cycles. You control who can come in and out of your WH, to a degree, and wardecs mean nothing. My corp’s in a wardec atm, and we’re still mining away juuust fine, w/ rorqual support even. It’s everything nullsec, but without a cap fleet breathing down your neck.


Wormholes: how not to die

1. There is no way not to die. You are going to die.
2. Possibly quickly.
3. Protect yourself from financial ruin by buying and hiding in a PoS
4. Protect your PoS from ruin by having stront and 2-3 weeks of fuel, at least, at all times.
5. Never enter an outgoing or incoming WH without either a fully insured unfitted ship and an alternate route back in, or a scan probe launcher and a shitload of patience.
6. Did I mention you are going to die?
7. The directional is your friend. But it’s a shitty friend. It’s a way around getting ganked so the gankers have ways around it. Expect to die.
8. If you find yourself outside your PoS for any reason, be aligned to a planet.
9. Don’t forget to cloak when scanning.
10. There are people who get their giggles by killing people like you. They are, statistically, much better at killing you than you are at not being killed.
11. Never leave your PoS without some method of getting back to it from highsec. This usually means having a scan alt logged off in system or in the PoS.
12. If you don’t have a scan alt, you may as well kiss your assets goodbye and start waiting for PoS fuel notifications as your base dies cold and alone because you got podded and didn’t have a damn scan alt.
13. Any WH connecting you to somewhere else is a potential threat. Be aware of incoming WHs, because someone opened that door straight to you and you better believe that they’re gonna use it.
14. If you see a ship you don’t recognize on the scanner, run. And possibly alert anyone you happen to be with.
15. If your corp mates say run, run.
16. If your corp mates start shouting, run.
17. if your corp mate types a sentence fragment, spelled poorly, consisting of any two of the following words, run.
“Sisters””fuck””combat probes””probes””directional””crap””dead””podded””run””any ship name you or he is not currently flying””back to pos””damnit””ANYTHING in capslock””gibberish”
18. Pick some symbol on your keyboard, like # or %. Rename all the ships at your pos with that symbol. If you see a ship without that symbol, run. Warning, easily countered.
19. NEVER assume that the designated Dir scanner dude is scanning. If he has a heart attack or takes a piss, you’re fucked and he could just say they had good scan ships.
20. Did I mention you’re going to die?
21. Getting whatever you came for safely inside the PoS does not mean it’s safe. Get it to Jita first, then call it safe.
22. Anchor your hangar and maintenance array next to each other. Bookmark one of them and call it “PoS” warp to it in case of speedy ship swap.
23. Heavy interdictors are small ships that mean you can’t run away, and by the time you see one on the scanner, you’re already fucked.
24. DO NOT BRING A T2 RIGGED FACTION FIT HULK INTO A WH, YOU ARE A FUCKING IDIOT IF YOU DO SO.(Yes, this has happened. Lost it in under 3 hours. No, it wasn’t me.)
24b. Hell, don’t bring ANYTHING faction fit or t2 rigged unless a) you’re rich enough to buy two more of em or b) you don’t believe in Murphy’s Law.
25. Do not rig your hulk with drone mining augmenters or cargo expander. Use low-friction nozzles, they decrease align time and have saved my ass when there was literally a second difference between getting scrammed by a Loki and getting away.
26. Active tank for sleepers, buffer fit for PvP, mix of both if the site isn’t too hard for gank insurance.
27. If you are attacked during a sleeper run, target the ship and try and scram him. If you didn’t bring scrams to a sleeper fight(understandable) shoot him. The sleepers will eventually switch to him.
28. If a corp mate types”Hey, is that your ____” start aligning and getting up to speed with the nearest celestial until clarification is obtained.
29. If you see a scan ship on the directional, scan again and it’s not there, do not assume that he has left, or so help me I will tear a hole from my WH to yours through sheer rage and beat you over the head with a cloaking device.
30. If you live in a class 5 wormhole, remember iambeastx has a static class 5 entrance and will find you…. eventually. Assuming he figures out how to work a scan ship.
31. If you came into the WH to fight, there are people in here already that fight better than you. If you came here to mine, watch out for the first two groups.
32. Some people will build carriers and rorquals in places that mass limitations would not usually allow them. If a carrier drops on you in a C3, don’t be surprised.
33. Carriers can get into C4s, but not easily and only from a nullsec or incoming link from a C5 or C6. Don’t be too worried.
34. When in a C5 or C6, be worried about carriers. One carrier can shut down an entire mining op until they get bored, and a carrier w/ support fleet can screw over anything else. Except…another carrier with support fleet. Have fun.
35. If your PoS has no guns, jerks will shoot it. If your PoS has guns, they will send interceptors to extinguish your ammo. If you employ webbers, they will warp out and rep. If you employ warp scrammers, they will spider tank. The goal of a WH pos is not to destroy but to annoy the fuck out of. If they have a small force, then they’re not a problem for a PoS. If they have a large force, then they’re not gonna be bothered by a few turrets. Employ shield hardeners, SB ops, and jammers to make them lose interest.
36. Have the max amount of strontium. Or you will regret it.
37. If you afk outside the bubble of a PoS, you will probably die. If you’re cloaked, you may get uncloaked. It happens.
38. C1-C2 are soloable with few skills. C3s take some skills, C4s require two people and RR, C5s require at least five people and C6s require at least ten attentive people.
39. You are going to die.
40. Do not bring implants into a WH and expect them to last over a week. I bought a set of +3s, they lasted 3 months, then I got podded twice in the same 3 days.
41. Skilled scanners can scan out a mining op and only have the probes visible to you for seven seconds. And in the WH, the scanners operate. Make the connection?
42. Never assume that the ships you see on the scanner are the only ships in the wormhole.
43. Whs will make you obscenely rich, assuming you can find an unoccupied one, not get ganked within the first week and get whatever you came for out of the wh.
44. A wormhole in your system is not active unless you or someone else warps to it. Do not activate your static WH unless you need an exit, or you’ve got one more route people can use to find you.
45. By popular opinion, a drake is a good, cheap ship for running up to class three WHs. Don’t forget, popular opinion in an internet spaceship game doesn’t mean much.

To date, I’ve lost two hulks, a covetor, a vexor, a thorax, several Itty Vs, two pods, three domis and a large tower to the WH.
BTY if anyone finds the tower “Calculated Risk” floating in a C6 somewhere and can get me a route there, drop me a line.
45. Don’t type a blog post while mining in a C6.


Crazy Genius!

is what I’d like to refer to myself to as, but with my current self-esteem issues the closest I can get is “Lucky Idiot” in that most of my incredibly stupid ideas work out in an awesome way. I think this is the result of my analytical mind complimented with Attention Deficit Disorder, so I think of crazy ideas, then make them plausable, then convey them in a humorous enough way that everyone is attracted enough to actually think about it and maybe do it, see my afterburner/orca and ECM hulk ideas.

Alright, the ECM hulk didn’t work out very well, but my idea to fit low-friction nozzles to help us run away faster instead of cargo optimizers was a great idea and now everyone in our WH has them >.>

My point is, most of these ideas are gems while a goodly percent turn out to be ridiculous. With that in mind, here is my latest silly idea:

Because all the gankers in hulkageddon need minerals to buy ships to kill us, let’s hold off on selling minerals for a week or two. This may actually help megacyte’s current price.

No, that isn’t actually my idea nor the idea I had in mind. THAT idea is, *drumroll*, Static WH mining.

People will say that WH space is completely random and silly, and use the analogy that K-space is an empty glass and WH space is a pile of BBs you just poured into the glass. And you enjoy shaking the glass every 24 hours and listening to the people living in the BBs curse.
Anyway, that’s not necessarily true. WH space is really like a three dimensional series of orbiting spheres interlocking, rotating at different speeds, which, if someone ever actually mapped that thing, would look insanely beautiful and would probably help a lot of WH miners and such.
Oh look, there goes my brain, feeling euphoric at the possibility of learning how to program something like that.
Anyway, what that analogy was talking about is that some/all WHs have static links, I.E. whenever you scan, you are guaranteed to find a WH leading to that type of exit. If the WH leading to that type closes through whatever means, a new link will be established to another WH of that type.

Another bit you need to understand is site despawning. Once you completely shoot/mine/explore the crap out of any specific site, it vanishes next downtime. As you do whatever to more and more sites in one specific WH, the sites spawn slower and slower until you’re stuck sitting there watching Stargate SG-1 reruns until a new grav spawns in a week or so.

Anyway, here’s my idea: Since we’re currently in a C5 with a static C6, why not mine the gravs in the static? That way, we’ll never run outta sites and have nigh infinite ore available. Here’s how I think this will play out:
We find a C6.
We move an orca and a few BSs into the WH, the Orca sets up a PoS with some guns while the BSs open a grav site.
The BS pilots go back to the pos in the C5 and get hulks(or Covetors) and mine in the C6, while the orca pickups and drops the ore in the small pos corp hangar, and once the op is done, the miners use T1 industrials to haul the ore out through the WH to preserve the integrity.
The orca has scan ships and/or a probe launcher fitted in case of the second worst case scenario or less:
Worst case scenario: we lose 6 Covetors and a fully insured Orca. Losses: not very much.
Second worst case scenario: we lose the mining ships and the orca gets locked down in the small pos, attackers wait it out and close the link to the C6 from the C5.
Counter: the orca warps to a safespot and cloaks/and or logoffskis. Logon/decloak later and scan an exit.
Note that this has to be done AS the hulks are being destroyed >.>

Stupid idea? Really stupid idea? Stopped reading halfway through because of the stupidity? Genius idea? Already thinking of ways to counter it? Tell me!

P.S. Orca with a scan ship fitted to it… hehe… that gave me an image of an Orca with a buzzard welded to the side…

Edit: corp mate gave me the idea of using a BC for boosting in hostile WHs, eliminating the need for a PoS and reducing losses, if an itty V, myrm and 6 covetors are use for mining, to…lessie…
6 covetors: 10 mil to fully insure
1 myrmadon: 30 mil.
1 rigged itty V: 30 mil
so 120 mil if we get completely screwed, compared to
6 hulks: 1.2 bil
rigged orca: 400 mil
so 120 mil minimum risk for obscene profits.


See how the other side lives

WH mining is, in itself, risky, stupid, and profitable. Haul a pos in, get a refining array/rorqual up n running, clear the sleepers out of a belt n sit there for a few days with one finger on the drag ore to can button, one finger on the directional scanner, one finger on the coffee maker and one hand on a clean pair of shorts for when someone shows up with murdering miners on the mind.

Recently, our Rorqual/carrier pilot left us for greener less miney pastures. I didn’t ask directly, but he said something about lowsec pvping. Best regards to him, let’s hope he doesn’t get roflpwned by a DD, but knowing him he’d probably blow up his carrier before the DD could fire.

Five minutes of MS paint.

Anyway, thankfully the rorq pilot didn’t take the rorq with him, but the only other person currently in the WH can only compress ABC and is working on his leadership skills ATM. So, once we finish the ABC in the belts we have to either open up another grav site or mine lowsec ores at a 75% reduction in refine profit.

In light of this, I’ve started training a mission alt on my alt account and a salvage alt on my main account. This is mainly because:

A: I figured that a salvage boat would take much less time than a BS missioner to train,and I wanted to detract as little time as possible from my glorious main account.

B: My alt account just finished training for the Orca, so I don’t know what to do next w/ her.

C: IMO, l4 mission running is much more profitable than 75% refine of lowsec ores.

D: I’ve always wanted to explore the flip side of Eve to mining, i.e. shooting stuff.

E: Inevidably, the ABC runs out when I’m alone online, and since I lost my Domi recently, I cant unlock a new site.

Anyway, the training is going well, my main account is in a rigged catalyst with all skills moderatley trained, and my alt account already had a character w/ caldari cruiser IV trained.

Funnily enough, I accidentally left the alt in the last WH we were in, months ago. Renamed the drake “Free drake” and podded her back to empire. Yes, several of my corp mates have told me that I should have self-destructed for the insurance, but I didn’t know insurance worked that way.

Anyway, training is going well, once we run out of grav sites I’ll start running some missions and work my way slowly up to level 4 missions and possible large piles of isk. Anyway, I’ve run into a dilemma.

My main flies Gallente, and my drone skills are improved to the point that my drones are like little whirling balls of death. This is great for missioning, and since unlike sleepers, redular mission fodders never change the target or start shooting drones or some annoying thing like that, it seems great.

On the flip side, the Caldari have… well… tiny drones and missiles. I made the alt origionally because I was sick of three button combat (Drones Engage, Drones Orbit, Drones return to drone bay) and wanted to try missile combat (Target dude, F1 F2 F3 F4 F5 F6 F7, target new dude). So far, flying a caracal is proving fun.

So what I’m saying here is, I’m torn between simple drone fighting while I soley operate the salvager, or Raven Hot-damn-missiles-are-awesome boom boom boom.

So, talking to all you mission runners, if I’m running a salvage account at the same time, should I stop training caldari and go gallente, or stick w/ caldari?