Blake’s Papercuts

Inspired by Jester’s post about accepting Eve as it stands, I started to record my own personal headaches while performing Industry and Trade related tasks.

Manufacturing/Invention
1. Menu items on Blueprints: I want to be able to Right-click, build or Right-click, invent from the hangar.
3. Batch processing: multi-select right-click, build/invent.
3. Two stage jobs, like capitals that have components that are build from minerals, can be built with one click from the capital Blueprint.
4. Easy display of Blueprints ME/PE from hanger view.
5. Stack Blueprints of equal ME/PE levels.
6. Multi cycle runs. Make 10 items 10 times as long as you have the required items in stock.
7. Pause jobs if they run out of materials and allow resume when sufficient items are placed in the hangar.

Booster Trade
1. Expand profession. Currently I know of a few major manufacturers of drugs and distribute to niche markets. I want to be able to have more players in the market, many more markets, and a feeling of sneaking contraband around the galaxy.
2. Given the limitations on production to POS’es, the barrier of entry for manufacturers is high. I remember a long time ago hearing about how Mittani proposed a drug manufacturing ship; imagine a stealthy ship that arrives out of nowhere, makes you drugs, and retreats into the abyss.

API
1. Expose Blueprint ME/PE/Run/Remaining.
2. Expose tower CPU/Power utilization and any timers such as anchoring, on-lining, or reinforced. (Metagame++;)
3. Expose saved ship fits for read/write to allow developers to create alliance/corp/mobile 3rd party applications for working with fits using XML.
4. Do not allow the buying, selling, modification of orders (I’ve wrote about the potential botting implications here).

POS Rework
1. Grant the ability to move POS’es between characters, corporations, and alliances.
2. Scrap the worthless Refining Arrays. They refine at too high a loss, are cumbersome to load and start refine jobs. In the new system you should be able to create paths between modules like we have in PI to transfer goods for constant production.
3. Add a mechanic for hacking/taking over offlined and abondoned towers.

Unified Inventory
1. Dragging something to the station Item or Ship hangar should automatically place it in the proper hangar. I hate having to drag ships to ships and item to items. The goods are going to my local hangar, just put them there.

General
1. Automatically remove me from my ship, stop skills from training, and initiate the clone jump.
2. Prompt/warn me that my clone is out of date before undocking.

Timers
1. I want to be able to see the time remaining for various things (GCC, etc) in the same fashion as the undock timer.

Kill Reports
1. Add Logistic repair amount.
2. Add coordinate and time data down to the millisecond to allow people to develop applications to replay and analyse battles.

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Procurer BPO Speculation Results

In a previous post, I described the research and assumptions that lead me to speculate on the prices of Procurer BPOs. After 5 weeks, I’ve been able to sell off some of the BPOs for a nice profit.

Market speculation in Eve is high risk and high reward. I always proceed cautiously and try to verify as much of the speculation discourse as possible before making a move. At any moment, CCP could make a change and all your research will be moot.

tl;dr

I was able to offload 6 out of 20 BPOs after the 1.2 Inferno patch for a nice profit.

Quick Results

20 total BPOs purchased at the old NPC price of 450 M:

  • 6 BPOs sold in Jita at rising prices for a profit of 3.8 B
  • 2 BPOs on sale in Jita
  • 2 BPOs in copy slots to make BPCs for future Invention jobs
  • 10 BPOs remain idle in the hangar

Jita Market Post Change

The market reaction went as expected. Pre-patch there was a lot of market activity as news got out about the change. Market speculators got in and started to buy up stock.

After the patch, the BPO price slowly rose towards the new NPC price, a few large players came in to reset the price to a new plateau, and the volume of trade decreased as demand went down.

The key to a good speculative move is to get into the market while the price is the same or unchanged and then attempt to sell off your stock before the level of trade leaves you with dead stock.

The top highlight was me winning the 0.01 ISK game of the Jita market.

On the 26th, a trader with a lot of cash came in and reset the price to closer to the new BPO NPC price. I moved 3 out of 6 of my sales on this date.

Here’s a snapshot of my trades including the profit.

The Future

I’m sitting on 10 idle BPOs at this point. Since my pressure to convert these to liquid ISK is low, I will keep them in my hangar. I am in no rush to sell these off and I can put them into other industry ventures, such as copying or Skiff invention.