Miningzen’s scanning guide v2 (with pictures!)Posted: 2010-05-30 Filed under: eveonline, wormhole 8 Comments
Scanning, argued as being the only thing in Eve that takes skill, is a fairly integral part of WH life; to the point that if you can’t, and you’re alone, you’re dead. With that in mind, here is my guide to scanning. You’re
First, what are you looking for, and are you in a hurry? If you’re looking for the odd site, a grav or radar, scanning is pretty straightforward and can be followed by the original post which was mostly funny but had a few gems of insight.
I’m going to go ahead and assume that you, the reader, know the basic principle of how to scan, I.E. press the “launch probes button” a few times and meander around a system slowly and tediously finding and cataloging every signature. Similarly, I’m going to assume that you want more from this post than “you should press the probes button a few times and meander around a system for a few hours”.
So, here’s my guide to finding a WH route in a hurry.
The first thing to know is, by design or accident, WHs are not very hard to find, even without basic scan skills. I’ve found radars that had me punching my desk in frustration after the third time of getting stuck at 95%, but never once found myself thinking “dangit, why can’t I pin this WH”.
Assuming you have mediocre or good skills in the scanning subdivision, and a mediocre or excellent scan ship (covops or t3 w/ sister gear), a WH will generally have a scan strength of 10-27% when scanned at about 4 au. So, essentially, setup the probes at 4 au and do a sweep of the system, going from planet to planet. Ignore any effing ladars that pop up at 70% or indeed 100% (happened twice), magnetometric (not likley), or radars (less likley). If you do happen to see an unknown, pin it, warp to it, BM it, weigh your options.
From what I’ve experienced, the easier WHs go to lighter systems (in terms of C1-6), so it stands to reason that the WHs you find on the first pass will either be good WHs, or k162s, which seem to similarly have a higher initial “strength” than other WHs.
I’d say as a blanket statement that if you do run into a k162, and the route’s still new, I’d just close the WH connecting you to the system with the k162 and start over. A k162, again, means that someone else is nearby, may have already activated the static of the system you’re sitting in, giving you less time to do your operations. He may be planning an ambush, or plotting a PoS attack (both unlikely). Admitted, seeing as you found the k162, he may never notice you, but I’ve found that people tend to notice new connections. Especially CCRES, AH, two seperate groups of russians and some germans, all of whom have spilled at us from K162s that we decided to stay connected to.
Alright, for the CCRES one we were asleep, but the fact that K162s are not fun stands. Try to find a static to static to static route for maximum stability and duration of the routes.
Here’s the above paragraph, but in more detail and with pictures.
First, bookmark the damn WH you came in from so you don’t end up rescanning the damn thing. Remember, informative is key, in this case where it goes, and whether it’s incoming or outgoing.
Second, launch probes. You might think this comes naturally, but I figured it was important enough to include. Use any number greater than three. I like seven.
After launching probes, get away from the WH. It takes only one smartbombing BS to ruin a cloaky’s day. I like to stay about 30-40km away, close enough to run back in in good speed but far enough away that it is highly unlikely that you’ll be decloaked by random jerks. Try to either keep in constant motion or not be between a celestial and the WH, because a ship warping in sometimes decloaked you when he goes through your ship at several thousand kilometers/second.
So, now that you’re cloaked (double check), actually enter scan mode.
On placement: make your probes look like this.
If you’re using four probes, then just do the plus sign. If you use any more than four, leave them in the center. I like to think it helps to have two of them one size smaller than the others, but that’s just me.
Now, pick a planet. A sig will only spawn within eight AU of a planet, but for the initial sweep I like to use 4 AU as a starting point. In my experience, sigs usually hang around or beside rather than above or below planets.
I usually start with middle planets, as there’s usually more sigs where there are more planets. Makes sense, right?
For this demonstration, though, I’m using the outer planet.
So, ready to hit scan? No, you’re not. Make sure the damn scan thingy is positioned correctly vertically.
OKeyes, now hit scan.
A ladar and two other things. Now, ladars being the wormhole equivalent of sewer runoff, ignore it and look at the other four.
One of them, ALT whatever, has three signatures and is at about 3% strength. This tells us that it’s too weak to be your usual wormhole. The other sig, tho, is below 25% but fairly close, so let’s center on that.
Scan that and… little red dot. Switch to vertical view:
excellent, reposition the center of your little cross/plus/times sign and rescan, BAM:
It’s a WH, So let’s decrease the size of the probes by one, make the cross shape again, do that a few times:
Scan for the last time, bang it’s a WH. Warp to it @ 20km in case of smartbombing BS, ectera.
BM it, and ignore it. Ironically, between the previous and next screenshot, two orcas jumped through and closed the WH.
Reset the probes to 4au, check the next planet.
Looks like nothing you can pin on the first pass, so let’s try the next one.
21% strength, very nice, very pinnable.
Get it lined up on the vertical plane (this has screwed up more than once scan for me)
That was the only “close” sig, so let’s check the next planet.
Hmm…the dots have split. I usually go off “If you get 25% strength or more when you add the strengths of the two dots together, go for it”. So, let’s hit YDX. Adjust the probes so that you’re encompassing the two dots in the middle and hit scan.
Wewt, unknown. Pin it, warp to it using the above “make the cross smaller” methods.
Awesome, it’s outgoing. First, check and make sure it’s not about to collapse. If it says “about to collapse” in the info, look at the actual WH. The more erratic and jagged the pulsing, the more likely you are to be screwed if you go through. If the WH is indeed critical, I like to use this simple test:
Can you and your corp finish scanning a route, get everything you need out, get everything you need in and be done in less than four hours?
If no, let the WH close/force collapse. If yes, let the WH close and self collapse, because generally the thing’s only got a hour or two left. Again, if you’ve stared at WHs long enough that you can usethe subtle nuances to determine the exact time it has till collapsing, go nuts, if not, let it shut and use a new/different route.
Now, let’s check if it’s the static. Open staticmapper or your corp’s super secret static database you won’t share with anyone.
In hindsight, this should have also been step one, to check the number of jumps recently along with checking the directional for activity.Click the yellow number next to constellation.
Awesome, looks like you’ve found the static. Record the thing in the database.
Continue scanning for the occasional random connection or just hop through the static. If you’re in a hurry and have several friends, hopping through statics and collapsing the route after the third C6 is generally the best way. If you lack several friends or for some other contrived reason have to use this route, I hope you don’t end up like the poor sod who scanned a 10 link route and still found nothing but the odd nullsec.
So, ya, have fun.
P.S. For those of you who wanted a “how to scan someone out without them noticing” guide, why the heck should I tell you? Get a corpmate to float in system in a hulk and pay him 5 mil every time he spots your probes.
My train of thought is on a roller coaster.Posted: 2010-05-26 Filed under: eveonline, industry | Tags: dust, dust speculation, eve online 2 Comments
I don’t tend to think things through, mainly because by the time I arrive at an answer, I’ve forgotten half the steps that I used to get to it. This usually makes me look like a genius, unless anyone asks me how I got the answer. Which makes me look like a fradle.
So, here’s my newest conclusion: CCP should extend the PLEX system to Dust.
The little I remember from the train goes like thus:
Player A buys a plex from CCP. CCP gets 15 bucks, player sells the PLEX for 300 mil.
Player A hires a DUST merc for 300 mil (damn!). Dust merc buys a plex (somehow), gives it to Microsoft or Sony or Nintendo. Gets a month of online console subscription
CCP sends online gaming provider 15 bucks. 10 bucks?
Effects of this:
Dust playing skyrockets.
Plex demand skyrockets.
Effect of PLEX demand skyrocketing:
Buy orders increase in quantity thus making value of plex go up, plex sell orders decrease, possible spiral?
What are your thoughts?
Also, here’s my excuse for making silly girly posts. I hope that qualifies.
P.S. If I wanted a forum response, I’d just go hang out at the tourette hospital for conspiracy theorists.
Tyrannis: BOHICA, market!Posted: 2010-05-26 Filed under: eveonline | Tags: eve online, tyrannis 1 Comment
So, apparently the t2 market hasn’t been destabilized enough by Dominion, so CCP plans to try harder by making another fairly large section that we’ve grown to know and love develop the economic equivalent of schizophrenia.
Today’s “let’s make the market more player-driven” target is pos fuel and structures. You know how now, even if someone corners the oxygen market, you can still buy from a NPC seller a few systems out?
They’ve all had virtual heart attacks. Simultaneously. Same with whatever kindly old man on the corner was selling PoSes which, according to the test server, are going to be built with planet goo and capital parts.
I can just SMELL the suicide ganking, with large towers being for one, very big and for two, very expensive.
From what I’ve seen and heard people complain about, Tyrannis is like an obsessive-compulsive model train operator’s wet dream. No less than four tiers of industry as compared to the moon goo’s three, the fourth of which can only be built on certain planets, and apparently it’s setup as instanced, so you can put your reaction…structures or whatever on a nice planet in Jita and work completely unopposed.
Erm…forget I said that, that sounds like a really good idea.
In all seriousness, with the freaking excellent eve-university guides, PI is starting to look right up my space-alley. The C1 WH has, as of speaking, ten planets, so I could setup a huge extractor setup (which I’d have to screw with every day) or make up a reaction chain (like the poses) which I probably wouldn’t have to screw with more than once every few days.
So, once again, my decision is between setting up some nice passive income addition, or actually having to press buttons. Or, just forget about the entire thing and stick w/ the PoS farm.
Again, once again, once we have some hard numbers on PI, I’ll know whether it’s worth my time to click often, or just keep doing other, more profitable ventures while my other passive income pays for everything forever.
What are you going to do?
No, I’m not dead. (just sleeping)Posted: 2010-05-20 Filed under: eveonline | Tags: conspiracy theory, eve online, teadaze, the fish are chewing my brain 3 Comments
I’m just making stupid small girly posts until I can finish roofing the house and getting college sorted.
I voted for Teadaze. Considering Mynxee has been advertising herself in every channel I frequent, has been endorsed and voted for by a good percentile of bloggers and has the backing of NOIR alliance, I’d say she doesn’t need my vote. I’m having a few misgivings, though, mostly because my literature teacher (who I will never see again) was a conspiracy theorist, which is scarily easy to apply to Eve. Take the deep safe nerf, for example.
The best way to get something done that people will hate is to do something worse, then downplay it to what you actually need. I.E., you start haggling at a stupidly low amount and word up from there, getting you the best deal while the other person, if they’re inexperienced, thinks they got a good deal too.
Btw, I can’t haggle for shite.
Anyway, CCP initially said “We’re removing deep saves and kasploding anything still in them. ALL THE SHIPS GO BOOM and btw it’s going to be a 20 au limit.”
The responding forum thread and mini-threads around it demanded, with reason, that could CCP please think about maybe not doing this, because we’ve gotten awful used to that mechanic and would really rather mind you didn’t mess with it quite so thoroughly.
Fun activity: remove two-thirds the words at random, remove the vowels, and replace half the remaining letters with numbers and you’ll have the typical forum post.
Anyway, CCP responded with the well-read by now devblog titled “whoopsie”, in which they said “omg, the players have beaten us, no longer shall we explode ships, we shall only MOVE them!”
Btw, I can be quoted as saying that this is exactly what would happen.
Now, I can understand the deep safe nerf. Eve is a shooting game, where half the player base likes shooting things and the other half would rather they stop shooting them. It was a workaround for various sticky situations where you could get shot at when you’d really rather not be, and the shooters complained, justly. But look at my train of logic:
I am an average Eve player.
I don’t have a supercapital ship.
I plan to have a supercapital ship.
Supercapital ships are expensive.
Non-supercapital ships are less expensive than supercapital ships.
I have friends in Eve that I have shared contact information with in case of emergencies (through third party software of course, completely in accordance of the EULA).
Thus, we conclude that the average Eve player, by the time he or she has a supercapital or similar expensive ship, will have friends who play Eve and can contact them through third party means if someone happened to, say, nerf deep safes.
The second train:
Only experienced players know how to make deep safes.
Experienced players are experienced, and usually have friends with (see sentence in previous chain).
Experienced players usually fly expensive ships.
Thus, through math rules I don’t usually understand, experienced players who know about deep safes have friends who could contact them through third party means if someone happened to, say, nerf deep safes.
New people could be warped to deep safes.
New people do not generally have expensive possessions.
When new players quit, they do not usually intend in coming back, as they’ve generally gone back to whatever they were enjoying before.
The only ways that a new player could have expensive ships is through charity or PLEXes, in both cases they didn’t earn the item and thus don’t appreciate the value.
New players do not have many friends, or contact information for said friends.
Thus, the only people extremely financially affected by the “we’re gonna splode ships, o wait no nevermind” are either people who don’t appreciate the stuff they have, have no friends they had so much fun with they left their contact information when they stopped playing, or people who stopped playing, and all their friends stopped playing as well.
So, on the main point again, CCP still nerfed deep safes as planned, but I’ll wager that quite a few less people complained. And, as Teadaze, a CSM member at the time, can be quoted as saying, at the time, “At the very least we want them to just move the ships”.
So, our final conclusion is that either there’s a grand CCP crowd-control conspiracy that extends over the CSM and the forums, or Teadaze cares about people who care so little about Eve they stopped playing while in a deep safe spot, had no in-game friends, and didn’t really like Eve anyway.
In closing, the third option of my life being a computer-controlled nightmare game played by beings of the fourth dimension because their hyperdimensional lives lack flavor is still a distinct possibility, which I will stop believing once it stops making perfect sense. If anyone needs me, I’ll be interrogating my keyboard to see if it knows more than it should.
Edit: The devious bastard refused to talk, and is now locked in the closet with my coke can collection, wrestling trophy and spare blanket, who also refused to speak.
To do listPosted: 2010-05-10 Filed under: eveonline 1 Comment
So, apparently at some point I convinced myself that the GPA needed to transfer to my school of choice (hint: it’s bitchin) was .3 higher than it actually was. To those of you I sent contracts with my stuff, along with the words “gotta go, mcdonalds shift starts in an hour….”
I’d like that stuff back. Anyway, with school over and summer started, here’s my to-do list for before Tyrannis:
Planet risk impersonation contest entry
Roc contest entry
personal fiction story (got a plot, can’t decide on a first paragraph hook/perspective/character)
Screw around on test server
start researching into what this researching/invention thing is all about.
dig into CSM backstory
Buy and enjoy Just Cause 2
Pay off 1b loan (put on hold so as to buy enough fuel so I wouldn’t have to screw w/ the PoSes until after physics final a few hours ago)
Trinity post(to be revealed!)
work a reference to www.skilltrainingcomplete.com reference into a post somewhere.
Setup buy orders for cheap moon goo in insmother, WH it to jita (silly atlas renters selling cheap moon goo are silly)
Spend about 500 mil or so for a few small towers moon mining in a quiet lowsec somewhere. what could possibly go wrong?
Buy two weeks of pos fuel (because there’s gonna be HELLA overcutting first day o tyrannis, and I can’t support eight poses with ten planets (I think))
Get all the towers I need for any expansion in the Pos farm and/or lowsec ready, as apparently they’re on the “We don’t like the market as stable as it is right now, so let’s make these player-made” list.
So, back to my original rigorous posting schedule of “whenever inspiration strikes me”.