Tyrannis: BOHICA, market!

So, apparently the t2 market hasn’t been destabilized enough by Dominion, so CCP plans to try harder by making another fairly large section that we’ve grown to know and love develop the economic equivalent of schizophrenia.

Today’s “let’s make the market more player-driven” target is pos fuel and structures. You know how now, even if someone corners the oxygen market, you can still buy from a NPC seller a few systems out?

They’ve all had virtual heart attacks. Simultaneously. Same with whatever kindly old man on the corner was selling PoSes which, according to the test server, are going to be built with planet goo and capital parts.

I can just SMELL the suicide ganking, with large towers being for one, very big and for two, very expensive.

From what I’ve seen and heard people complain about, Tyrannis is like an obsessive-compulsive model train operator’s wet dream. No less than four tiers of industry as compared to the moon goo’s three, the fourth of which can only be built on certain planets, and apparently it’s setup as instanced, so you can put your reaction…structures or whatever on a nice planet in Jita and work completely unopposed.

Erm…forget I said that, that sounds like a really good idea.

In all seriousness, with the freaking excellent eve-university guides, PI is starting to look right up my space-alley. The C1 WH has, as of speaking, ten planets, so I could setup a huge extractor setup (which I’d have to screw with every day) or make up a reaction chain (like the poses) which I probably wouldn’t have to screw with more than once every few days.

So, once again, my decision is between setting up some nice passive income addition, or actually having to press buttons. Or, just forget about the entire thing and stick w/ the PoS farm.

Again, once again, once we have some hard numbers on PI, I’ll know whether it’s worth my time to click often, or just keep doing other, more profitable ventures while my other passive income pays for everything forever.

What are you going to do?

More straightforward than “Apocrypha”

Well, there’s been an interview w/ a dev on Tyrannis, so I thought I’d share my opinion and count that as a blog post, where in reality most of you have either read the interview, are currently reading the interview, or are stuck at work or in class reading this on capsuleer. For those of you wondering what the interview is, and/or my opinion on the statments confirmed by the devs, read on.

“We designed the game so that pretty much everyone who plays EVE can have a meaningful experience with the planets. We really want to get people into interacting with planets early. We want to allow them to have some sort of meaningful interaction on them. Although, you will need to be a fairly experienced player to fully utilize their potential.”

I run my C1 PoS farm right now with three alts, with about a mil SP involved. So far, it’s cost me about 3.8 bil. Because of Eve’s exponential training curve, there is very little that a new player is barricaded out from at all, time wise, so anyone with a brain and ISK can manage it. I’m gonna assume that ISK is gonna play a major role in anything planet-related, so a new player per se won’t be barred from meaningful interaction, just someone who’s flat broke. You know, like a new player.

” The actual mechanics of how many people can occupy a planet haven’t been ironed out, yet. But the general idea is that it is not a land grab. The problem is that the planets are going to have limited resources. So if too many people are harvesting a planet at the same time, there will be diminishing returns. “

So… My C1, an area of which no-one but me goes except by accident, had ten planets. I can instate myself as their lord and master? Awesome.

” And you can interact with each and every one of them. Including those that are in wormhole space, which can actually be quite challenging.”

Can I get a fuck yes from all my WH peeps out there inna yard, yo? However, if CCP pulls something like “WH planets make sleeper components while regular planets make PoS fuel”, then I’ll need to replace the window I throw my keyboard out of. Cmon, guys, I’m importing 50 mil of fuel per day. There’s a gas planet in my system. That’s like all the oxygen I could ever need.

“TTH: I’m guessing that different planets have different resources and that the harder a planet is to get to, the more rare its resources will be.

Torfi: Of course. “

How hard is a wormhole planet compared to a null planet compared to a lowsec planet compared to highsec?

“TTH: Right, right. Will there be a new set of skills that players will need to master?

Torfi: Yes. Absolutely. Your ability to master a planet, to manufacture, build up, and manage it, will be bound by skills. But again, the barrier of entry is really low”

If I have to train “Government management” and it has the prequisite Anchoring V or something funny, see previous comment regarding windows and keyboards. I had to train Anchoring 3 and a basic hauler on my C1 alts to run a PoS adequately, I’m assuming trends will continue and running a planet won’t be too bad.

“It doesn’t require you to sit and grind. You go and you build up infrastructure, but then you set up some manufacturing cycles and infrastructure, and that interacts while you are playing the game. But in general you can actually be playing and profiting from planetary interaction while doing all of the other interesting things that you can do in EVE.”

So…It’s moon mining 2.0? What are you manufacturing? Any more addition to the current t2 production line is probably gonna be a bit overkill.

“TTH: There’s been some talk on the forums about planetary interaction replacing NPC-seeded products on the market. The materials like skillbooks and so forth that players aren’t producing, but that show up on the market anyway. Can you quash those rumors?

Torfi: No, I can’t. Because that’s what we really want to do. But we are probably not going to change all that overnight. One of our goals with planetary interaction is to phase out these NPC created commodities, because we want to put the power into the hands of the players and make EVE even more sandbox-y than it is.”

Oh, so you’re aiming for skillbooks, PoS fuel and t1 BPOs? That’s..good, I guess. Throw in comet mining in WH, make us self-sufficient, and I will worship the ground on which you walk.

“Torfi: From a PvP perspective, in planetary interaction the conflict is more like too many people hogging the same resource. “

So dislodging someone is gonna be nigh impossible until DUST? fun fun. And you plan a 6 month waiting period after DUST is released before letting it interact with the Eve universe?

“We want to take these commodities and move them into the hands of the players.

We are not giving out publicly yet which commodities these are. Even once we put it on the public test server, you will not be able to see what these final commodities are going to be.”

So…stop people from basing their current business plans on what is produced until the day of release? I can roll with that, I guess.

“TTH: Any timeline on this? I know you said it was a summer expansion.

Torfi: The goal is to have it out on the test server in little more than a week. It’s going to be very embryonic”

AFK downloading test server. I’ma strip mine mah planet!

“TTH: So which is the best WH blog?

Torfi: K162space, of course. “