2011 Trading and Industry Reflection


Moved my operations completely out of wormhole space and into known space. Attempted to get into the 0.01 fast flip market in Jita and Amarr. My interested in Eve faded over the Summer with the lackluster expansion and Monoclegate sentiments. I eventually expanded into Capital production with the acquisition of Carrier and Capital Part BPOs. Later on in the year I attempted a Invention/T2 production line but ultimately decided it was far too click heavy for the effort.

Profit Summary

The start of the year, I found great market niches and was moving 35-40 B/month to achieve around 7-9 B/month profit. Later on in the year due to personal life commitments and a lack of interest in Eve, I wasn’t logging in as frequently; I found that I was moving about 15-20 B/month in order to turn a 3-4 B/month profit.

Top 30 Items of 2011

The image on the right shows the top 30 items by profit for the last year. This was definitely a breakout year for me as I experimented with the market to find what Ships, Modules, Implants and other items produce the best profit.

#1 Large CCC’s. The best performer as these rigs are used in Capital and Battleships to reduce the Capacitor recharge cycle time.

#2 Capital Shield Transporter I. Producing Capitals in lowsec and keeping these items on the market was a great cross sell.

#3/4 Large Rigs. No surprise here as these are put in every Battleship.

#5 Maelstrom. I was slow to move into the Maelstrom market but after looking at the standard 2011 nullsec Alpha fleet doctrine, I quickly realized that I needed to be trading these heavy hitters — pun intended.

#6 Ishtar. This HAC was a surprise performer for me as they kept getting sold. My theory is that they are great AFK mission ships.

#7/8. Capital ship and the popular module. Easy cross sell like the Shield Transporter.

#9 Noctis. Everyone wants one.

#14 Oxygen Isotopes. I did not make any profits from the GoonSwarm ice interdiction. I was working through a stockpile of about 2-3 M Isotopes before the announcement hit. I was trading all four racial Isotopes but due to the popularity of Gallente towers, Oxygen Isotopes traded better than the other three.

#19 Hulk. Surprisingly a good performer. The majority of Jita flips came in at 5-6 M profit each.

#21 Dominix. The Space Potato is a great mission ship.

#22 Anshar. I wanted to build one as the project was a end-game build for an Industrialist. Details about the build costs and profits can be found in this post.

#26/27/29 Blockade Runners. This item was also a nice discovery once I started trading them.

#30 Dramiel. With the nerf in Crucible, I have seen a slow down in sales.

#12/13/18/20/24/25/28 Implants. People die.

SQL Profit Query

If you have your own wallet table, here is the query I used to pull up the stats for the year. Granted I took the output and made a nice table with it using PHP, but you can easily work with this query.

$sql = ('SELECT typeID, typeName, sum(profit) AS totalProfit, sum(quantity) AS totalVolume
				FROM wallet
				WHERE DATE(transactionDateTime) > DATE_SUB( DATE( :eveDate ), INTERVAL 365
				DAY )
				AND personal = 0
				AND transactionType = "sell"
				GROUP BY typeID
				ORDER BY totalProfit DESC
				LIMIT 30');

2012 Prospects

I’ve found a new, painless method for moving around large amounts of minerals using compression techniques. The new Tier3 Battlecruisers have great market potential not only in the ship hull, but the associated Large guns and modules.

I have been considering shutting down the Capital operation and venturing into different areas. This will move about 20-25 B worth of BPOs into liquid ISK. More spreadsheets are needed to illuminate my path.


Not the Olive Branch I Expected

As primarily an industrialist, I don’t have a large array of skills placed into Gunnery, Missile Launcher Operation, or rusty buckets such as the Maelstrom Battleship. I can, however, pilot a T2 fit Hurricane. With Triathlon season over and my Swimming team on winter break, I had time to fly in the current CFC Branch Campaign. (Side note: check out this thread and see if you can find me).

A call for Alphafleet came out on comms and I suited up in my Hurricane.

After staging we were out running around Branch and blowing up towers. Our FC for a fleet of about 100 was calm and collected. I can’t tell you how much I do not enjoy FCs that yell and spam commands, “GO GO GO GO LOCK LOCK LOCK LOCK LOCK PRIMARY BLAKE PRIMARY BLAKE PRIMARY BLAKE”. I really only want to hear the order twice for clarity.

Jokes were had, outlandish pictures were posted in local, and while waiting for a a Tower timer, we all started up MS Paint and made drawings of our FC.

Our Maelstroms will blot out the sun!

Disillusioned at Eve

Don’t worry, I’m not disillusioned, but I wanted to highlight a recent topic on reddit.com/r/eve called Disillusioned at EVE. Can we talk, /r/EVE? If you haven’t been exposed to the r/eve or r/evedreddit you should spend some time reading over the content. The discourse is far more productive and insightful than the pitchfork wielding masses on the Eveonline.com Forums.

The poster talks about his experience amassing a lot of ISK, grinding out in PVE sites, and becoming involved in large-scale nullsec fleet warfare yet still not finding anything truly rewarding. When I started playing Eve in 2008, the end game for me was a Nyx Mothership (this was before the name/role change to Supercarrier). It was a beautifully designed hull that seemed to my virgin eyes as the end game of Eve. Once you pilot that ship, nothing could destroy you. How things have changed…

I have lived in highsec, wormhole space, and now I’m making a home in nullsec. I’d like to reiterate the line that ‘Eve is what you make of it’. Right now I am finding solace in managing corporation financials.

The poster talks about how large-scale nullsec warfare is a lot of warping around, blobbing, and hot dropping. I have no rebuttal to that as being involved in nullsec at the moment, this is what we do.

From reading a lot of opinions over the months, I have come to the conclusion that the PVP experience in wormhole space is keeping a lot of people interested in the PVP aspect of the game. If you look at the numbers coming out of CCP, activity in wormhole space has been increasing since it was introduced.

The mass limitations in the lower classes keep capital ships from traveling between spaces while higher classes limit the capital ships that can be brought for an engagement.  The design of this mass mechanic is truly brilliant and it is what has kept the spark in veteran and newcomer PVP’ers alive.

A few people have suggested to the poster that he should find an active WH Corp so perhaps he will go with that suggestion and find a new passion.

425mm Railgun I Mineral Compression

204 M Tritanium

After a few hauling operations into lowsec in order to construct large ships such as Carriers, I began to research a better way to move around massive quantities of minerals. A Thanatos for example comes from 785,000 m3 of minerals or about 2.34 Jump Freighter trips. Fuel, lost time, and hostiles killing your Cyno ships all eat into your profits. I would also like to mention that waiting out 5 minute Cyno timers can get quite boring.

Jester’s article Replicators outlines perfectly the methods used to move around vast quantities of minerals using compression. He goes into detail about how you can use a simple Tech 1 blueprint to compress minerals down to 1/28th of their size. This vastly increases your hauling capacity due to an almost perfect refine rate if you find the right station, have standings, and train up Scrap Metal Processing.

Pages 40-43 in the 2010 Quarterly Economic Newsletter outline items that are used for mineral compression and contains a graphic the shows where the majority of 425mm Railgun I’s were constructed and melted down. Note that they mainly get produced in highsec and make their way to nullsec station for reprocessing.

Imagine being able to build 100 Battleships from one haul. Imagine moving the required minerals around for a Supercarrier in only one jump. These types of statements make industry tycoons foam at the mouth. Yep, it is happening to me right now.

The Checklist

  1. A few 425mm Railgun I Blueprint or other popular compression BPO that is listed in the QEN. ME36, PE40 is a good start for the Railgun BPO.
  2. Minerals.
  3. A Highsec station with open Manufacturing slots.
  4. A character with Production Efficiency to V.

Courier Wrapped Freight Containers

22.2 B hauled in a Tier1 hauler lost to a gank Tornado – stop it. If you need to move high priced items around, you have much better choices:

  1. Use Red Frog Freight to transport your items for you if they are under 1B in value. They have another service group called Blue Frog Freight which can handle more expensive moves.
  2. Use the Corporate Hangars in an Orca to hide the items. Note that with Incursion 1.4, customs officers can scan the corporate hangar. For other players however, they remains unscannable.
  3. Courier wrapped Containers.

My favorite method is to obfuscate your cargo contents by placing the items in a Freight Container and then wrap them in the Courier contract. Ships that scan your cargo will only see the Containers in your Courier contact.

Seeing Containers in a Courier contract does mark you as a target, but since the potential attacker cannot know what exact items are in your cargo, they will have to take a risk. You could be hauling Containers full of other corpmates junk or a shiny new Orca BPO.

How to Profit from New Ships

New items in game, especially ships, produce a huge market opportunity if you can stage and plan out your production properly. Here are some pointers on how to make a lot of ISK.

1. Get on the test server as soon as possible to lookup the BPO requirements. This workup on the unresearched BPO shows that the build cost is about 43.6 M per Tornado.

2. Stockpile minerals in a location close to Jita that has open Manufacturing slots.

3. Before the expansion comes out, have a freighter or Shuttle character in a NPC station where the BPO will be seeded.

4. After the expansion has been deployed and you are back  in the game, buy the BPOs and burn to your production system.

5. Build a few BCs with the unresearched BPOs and get the ships to market. Here is a screenshot of the Tornado market about 6 hours after they were seeded on the market.

Despite the markup, they were moving. People were making a 170M+ profit on each Tornado because the demand was so high.

6. After the market has become competitive, place your BPOs in research and start the ME grind in order to stay competitive.