Test builds are being deployed. I will attempt to keep a master list here so bookmark and refresh this post.
Patch Notes [link]
Patch Size: ~1.04 GB
Game of Drones:
Revamped the Inventory:
– Managing corporation items in a station
– All item management from POS structures done in space on grid
– All Inventory management in space (wrecks, opening other ship locations, etc)
– All Inventory management in stations (items, ships)
– This change does NOT affect the ASSETS window
– LP for kills
– Bunkers are now infrastructure hubs
– LP for all FW actions (capturing complexes, capturing infrastructures hubs, etc)
– New FW front page
– Consequences for capturing systems/regions (benefits for you, grief for your enemy)
– Capturing FW system affect SOV ownership
– Map filters for FW have been revamped
• New missile launchers and launch effects
• New missiles, trails and explosions
• New Stealth Bombers
• Amarr V3
o All sub capital Amarr ships, excluding T3 cruisers.
“14 different skintypes have been added to the Character Creator. This allows all bloodlines to have a wide range of skincolors.
These skintypes replace the previous skintones that allowed players to modify their skincolor a little bit.
A character can keep his/her current skintone, but as soon as a skintype has been applied and the character saved, one of the new skintypes has to be used.
The skintypes can only be applied with full recustomization, that is when you also have the option to resculpt your character, but the plan is to give everyone an optional full recustomization when this goes on TQ.”
• Updated Kill Reports (aka Kill Mails)
• Different war cost
• Corp CEO/Director declares wars, no voting required
• Alliance wars transfer to corps leaving
• No automatic war retraction by aggressor
• Wars last for week by default
• Either side can offer surrender in a war
• The defending side can get allies to help
• There is a place for people to find prospective allies/clients
• Players can now more easily track the war in the War Report
• All corps have publicly viewable war history
• Drone Damage module (Extrinsic Damage Amplifier)
• CPU Rigs (Small/Medium/Large Processor Overclocking Unit)
• Fueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges
• Light and Medium Web drones
• Resistance shifting armor hardener (Armor Adaptive Hardener)
1. Frigate Rebalance [link]
Tormentor, Punisher, Merlin, Incursus, and Rifter changes.
2. New Modules
From Soundwave’s presentation at Fanfest, it sounded like the following modules are going to be included in Inferno. So far we only have this slide from FanFest and a long forum posts. [44:24]
Micro Jump Drive — Perhaps soon:
Drone Damage module (Extrinsic Damage Amplifier)
CPU Rigs (Small/Medium/Large Processor Overclocking Unit)
Fueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges
Light and Medium Web drones
Resistance shifting armor hardener (Armor Adaptive Hardener)
3. Missile Effects [link]
Youtube video starting at 3:30.
4. Missile Launchers [link]
For a while, we’ve been talking about global killboards and all the awesome stuff that comes with it (leaderboards, weekly contests etc). Linking killmails in chat to other players means that you’ll effectively have access to that data, making our global killboard project slightly problematic. That, coupled with some security concerns means that we’ll have to withdraw linking killmails ingame.
Just to make it clear, we’re not pulling this feature because we don’t want you linking killmails, we’re pulling it because we have concerns about the impact on our global killboard project and making this massive amount of data available in a more graceful manner in terms of security etc.
6. Unified Inventory UI [devblog]
7. Amarr v3 Ship Updates [preview youtube]
8. Updated Ship Models
[unofficial renders on youtube]
Overview Fading [link] Included in Escalation
10. War Mechanic Updates [devblog]
11. FW Changes [devblog]
Without going into exhaustive detail:
1. Cannot dock in stations that are in systems controlled by an enemy
– Example: Minmatar cannot dock in stations in a FW system controlled by the Amarr/Caldari
– You also cannot use station services if you docked before system flipped
– Ninja Edit: This does not affect neutrals
2. There are 5 levels of discounts for a number of different things – if you own the system and have upgraded it
– Medical clone discounts (from 10% in increments of 10 up to 50% discount)
– Number of assembly lines increases by 1 for every level
– All broker fees discounted (from 10% in increments of 10 up to 50%)
– NOTE: You only get these discounts in the FW system
– ADDENDUM: These discounts apply to neutrals not in FW
3. Militia store LP prices are affected by faction wide performance (discounts in increments of 10%)
– Note that Datacores have been split and moved in FW LP stores
– Pending implementation, LP gain increase for all ways in which LP can be gained in FW – FW Kills, FW Missions, Complexs etc
12. War Costs
1. Drake Rebalance
2. Titan Rebalance
3. Technetium Rebalance
1. Destroyer and Battlecruiser Skill Rebalance
There will be no skill change for Inferno. Your destroyer and battlecruiser skills are safe for now. Battlecruisers will have to wait until we have rebalanced frigates and destroyers to have something clean to compare them with.
CCP Ytterbium link
2. Armor and Shield Rig Rebalance [link]
In conclusion, this is just too much controversial / poorly thought to be a first step to anything, we need to take a step back, breathe, and have a look at the whole passive versus active tanking situation through modules and ships as well as changing rigs before committing to more changes.
CCP Ytterbium link
Visions of power come in many forms in the Eve universe. Some people aspire for political wealth and the ability to spin the wheels of war with a few verbal orders. Others find power in numbers, the blinking of a wallet ever increasing towards a higher value.
I have always identified with the industry people, who wish to put disparate pieces together to create something grand. Ammo to Jump Freighters — I’ve built them all and have quite the journey.
In March of this year, I hit a new milestone as I saw my net value pass 100B for the first time.
As I reflect, I find the notion that I once held of an Iteron V being a masterful machine to be almost comical. Powerful Mining lasers from a Navitas frigate don’t seem to bring me the same thrill as before.
Now I am playing with what I consider to be the real industry and market people, who shift prices en mass and send ripples down the chain. I can now fund large conflicts and build something from nothing.
For one individual, vocal clout on comms provides wealth. For me, the work I am doing to drive conflict with money is far more entertaining.
The Vast Unknown
All journeys start with a decision that drives change. In 2008, fresh to the space opera, I found myself making small amounts of gains in highsec and eager for larger things. One day a corpmate approached me and lured me into unknown space with the promise of riches.
The introduction of wormhole space brought new fields of ABC ores to the galaxy. As my wormhole corporation climbed up the class ladder from a C3 into a C6, we grew in mining, production, and salvage efficiency.
In early 2009, the number of roaming gangs and gankers was drastically smaller than the current numbers. We would often mine for hours without seeing another incoming connection forming. The field was new and full of new mechanics that are drastically different than aged nullsec.
We used newly discovered mechanics to keep ourselves isolated. Knowing that not warping to an outgoing connection will keep it despawned, helped keep our isolation from neighbors. When we saw a new signature from a nosy neighbor, we used the mass of our carriers and battleships to collapse the connection.
Isolation kept the Arkonor flowing and with each jetcan worth 14M ISK, our wallets fattened. We purchased carriers, a Rorqual, battleships, and funded second or third characters.
Clicking on Planets
Liquid ISK, which was created by piles of Megacyte mined in wormshole space, gave me the capital for my next venture.
I speculated heavily on the PI market before the Tyrannis patch. When NPC orders were removed, it paid off. I put 10B into NPC items such as robotics, construction blocks, coolant, and mechanical parts. As the prices peaked, I sold off the stock pushing my net worth up to 20/25B.
Another breakthrough came when I took up missioning as a side interest.
Running L4 missions.
Hmm, I need ammo and to rig this Dominix.
Hmm, why are rigs 3M more than Jita.
Hmm. Hmm. *click*
I should stock this mission hub.
Close Jita local and pretend it does not exist.
Expansions breed change. Pay attention to leaked patch notes, and review for manipulation attempts. If there is a change to loot drops proposed, get on the test server and figure out the refine value or use the static data set that CCP provides.
Stay away from the Official Eve Online forums, especially for market information. The reliability and quality of information is far too low.
Read, read, read, use Excel or another tool, read, and read.
Take a risk and do something that you have never done before. Some of the most important trade data or inspiration has come out of new aspects of the game that I have never attempted before such as large 500 person fleet fights, mission running, or Incursions.
Moved my operations completely out of wormhole space and into known space. Attempted to get into the 0.01 fast flip market in Jita and Amarr. My interested in Eve faded over the Summer with the lackluster expansion and Monoclegate sentiments. I eventually expanded into Capital production with the acquisition of Carrier and Capital Part BPOs. Later on in the year I attempted a Invention/T2 production line but ultimately decided it was far too click heavy for the effort.
The start of the year, I found great market niches and was moving 35-40 B/month to achieve around 7-9 B/month profit. Later on in the year due to personal life commitments and a lack of interest in Eve, I wasn’t logging in as frequently; I found that I was moving about 15-20 B/month in order to turn a 3-4 B/month profit.
The image on the right shows the top 30 items by profit for the last year. This was definitely a breakout year for me as I experimented with the market to find what Ships, Modules, Implants and other items produce the best profit.
#1 Large CCC’s. The best performer as these rigs are used in Capital and Battleships to reduce the Capacitor recharge cycle time.
#2 Capital Shield Transporter I. Producing Capitals in lowsec and keeping these items on the market was a great cross sell.
#3/4 Large Rigs. No surprise here as these are put in every Battleship.
#5 Maelstrom. I was slow to move into the Maelstrom market but after looking at the standard 2011 nullsec Alpha fleet doctrine, I quickly realized that I needed to be trading these heavy hitters — pun intended.
#6 Ishtar. This HAC was a surprise performer for me as they kept getting sold. My theory is that they are great AFK mission ships.
#7/8. Capital ship and the popular module. Easy cross sell like the Shield Transporter.
#9 Noctis. Everyone wants one.
#14 Oxygen Isotopes. I did not make any profits from the GoonSwarm ice interdiction. I was working through a stockpile of about 2-3 M Isotopes before the announcement hit. I was trading all four racial Isotopes but due to the popularity of Gallente towers, Oxygen Isotopes traded better than the other three.
#19 Hulk. Surprisingly a good performer. The majority of Jita flips came in at 5-6 M profit each.
#21 Dominix. The Space Potato is a great mission ship.
#22 Anshar. I wanted to build one as the project was a end-game build for an Industrialist. Details about the build costs and profits can be found in this post.
#26/27/29 Blockade Runners. This item was also a nice discovery once I started trading them.
#30 Dramiel. With the nerf in Crucible, I have seen a slow down in sales.
#12/13/18/20/24/25/28 Implants. People die.
SQL Profit Query
If you have your own wallet table, here is the query I used to pull up the stats for the year. Granted I took the output and made a nice table with it using PHP, but you can easily work with this query.
$sql = ('SELECT typeID, typeName, sum(profit) AS totalProfit, sum(quantity) AS totalVolume FROM wallet WHERE DATE(transactionDateTime) > DATE_SUB( DATE( :eveDate ), INTERVAL 365 DAY ) AND personal = 0 AND transactionType = "sell" GROUP BY typeID ORDER BY totalProfit DESC LIMIT 30');
I’ve found a new, painless method for moving around large amounts of minerals using compression techniques. The new Tier3 Battlecruisers have great market potential not only in the ship hull, but the associated Large guns and modules.
I have been considering shutting down the Capital operation and venturing into different areas. This will move about 20-25 B worth of BPOs into liquid ISK. More spreadsheets are needed to illuminate my path.