Optimal Heavy Industry Production Cycle

Overview

Our Heavy Industry branch has been increasing in capacity over the past three months and we’ve reached a point where we now have an established, balanced cycle.

This balance comes from many factors including the amount of compression or ship BPOs we own, ISK velocity coming in from purchases or sales, and time needed to haul or compress materials. Too much or too little of either factor and our porridge is no longer ‘just right’.

Production Cycle

The optimal cycle we have found settles is around 18 days. With every cycle we are consuming around 12-13 B ISK worth of materials in order to keep our BPOs busy.

2013-02-13_minerals

With the aid of the DRK Industrial Tracker, we can easily see how long it takes to compress, build component parts, and finally build the capital hulls in a easy to read visual timeline. If you produce items and need a solution for tracking materials, quotes, projects, and sales I highly recommend this product.

project_view_1691

Results

As the amount of time put into daily trading slowed down towards the 2012 holiday season, I put the direction of the Heavy Industry branch in the hands of Raath (@staticmapper), my partner. The operation started to get its legs in December and the results are apparent.

2013-02-05_profit_20_day_moving_average


Wormhole Space in 2009 and 2010

Here are a few pictures that highlight my corporation’s venture into Wormhole space to strike it rich.

2009

2009.09.14.19.18.15

The daily routine was scanning for sites, mining ABCs with Orca boosts, and compressing Ore down for transport to Jita.

2009.10.16.04.13.53

Our capacity to haul large amounts of Ore out of Wormhole to Jita increased significantly when we got a Rorqual into our C6.

2009.12.25.20.37.12

Boosted Hulks mining Arkonor was king at the time. Each full jetcan was worth around 13-16M.

Orca boosted mining operation.

Orca boosted mining operation.

2009.11.01.18.47.07

We once caught a Tengu with a tank that we could not break. After toying around with it for a while, we eventually let the pilot got and gave her the location of a return Wormhole as we destroyed her scanning alt.

2009.12.27.23.11.56

As we build up our PVE arsenal, we needed Carrier support to run the C5/C6 sites. I paid 715M for a Thanatos during this time and I still am in possession of this specific Carrier.

2009.12.24.04.10.05-1

Purchasing skills for the Carrier. Notice that we used the MOTD to communicate on the current Wormhole status.

2009.12.27.22.16.53

1600 plated Typhoon mass collapsing a connecting Wormhole.

2010

2010.01.02.21.55.19

As we became more proficient in Unknown space, we started to train up skills for Tengu, Drake, and other PVE specific ships.

2010.01.30.00.30.05

Our weekly hauls started to get large and larger as our mining capacity increased.

2010.02.13.05.25.52

Thanatos beauty shot after emerging from a connecting Wormhole.

Another Thanatos shot.

Another Thanatos shot.

Carrier assisted site running.

Carrier assisted site running.

2010.03.03.13.08.53

This is a shot of Megacyte, which was king at the time. Due to the large availability of ABC ore in Wormhole space, mining groups like us were driving the price down.

2010.03.13.23.21.17

When you inhabit the highest class of Wormhole space, you are bound to run into some major players. Here is a shot of an Aperture Harmonics’ Dreadnought bring used to mass collapse a connecting Wormhole that was connecting our two systems.

Aperture Harmonics fleet coming into our system to scout for prey.

Aperture Harmonics fleet coming into our system to scout for prey.

You spend a lot of time looking at these in Unknown space.

You spend a lot of time looking at these in Unknown space.

One of the most powerful things in Unknown space is Intel. If you have the knowledge, you can dictate everything. The little Helios was one of the most useful ships for me during my time in Wormhole space.

One of the most powerful things in Unknown space is Intel. If you have the knowledge, you can dictate everything. The little Helios was one of the most useful ships for me during my time in Wormhole space.

Defending Tengu shot.

Defending Tengu shot.

Space potato beauty shot. We had a Remote Repping Dominix doctrine that served us well.

Space potato beauty shot. We had a Remote Repping Dominix doctrine that served us well.

Protecting our home.

Protecting our home.

Every few weeks the rate of respawn for all the sites would dwindle down to almost nothing. Like nomads we would find a new home and setup shop to strip the system.

Every few weeks the rate of respawn for all the sites would dwindle down to almost nothing. Like nomads we would find a new home and setup shop to strip the system.

Industrial might.

Industrial might.

2010.01.19.22.52.25

Extreme hatred for the POS/Reaction UI.

Capital ship shot.

Capital ship shot.


Carrier Production Using Compression

Jump capable ships have a fairly easy production workflow; common minerals are made into capital components that then get combined into the ship hull. There is no invention process, no reliance on moon reactants, or even a multistage reaction process like Tech3 hull/subsystem production.

The con to the production process is that there is a high barrier of entry and a ISK sink into blueprints. I estimate that I moved around 30 B into BPOs and starter minerals to begin producing the 4 racial carriers.

My first stage is to start up Carrier production, which is coming along nicely. Carrier blueprints have been purchased, researched Tech 1 module blueprints that are mineral compression friendly were bought on contracts, a highsec compression office was rented, and a cyno chain to the production system was mapped out.

The second stage of the  plan is to eventually expand into Dreadnought production, which require a few more Capital Component BPOs. Once I start to sell Carrier hulls and Capital modules, I’ll move more ISK into blueprints for these heavy hitters.

The initial purchase was for a researched set (ME 100/PE 20) of every Carrier Capital Component, 4 Racial Carriers, Fighters, and Capital Module BPOs.

Using the magic of mineral compression, I transported 206,500 m3 of modules and produced 1,608,535 m3 of minerals after the refine process. The modules’ volume was only 12.8% of the expanded mineral size.

Here’s a screenshot of my Industry Dashboard that I built in my Wallet Manager program to help keep track of all the different jobs bring run by different characters in various locations.

This pane helps keeps a nice overview of the manufacturing and research process, which I can bring up on a computer, mobile, or even a tablet device.


Minerals to Alpha Fleet Maelstrom

tl;dr Using mineral compression enables you to haul the minerals needed to built 344 battleships in one Jump Freighter.

Heavy Industry

When I started playing, I knew that I wanted to be a builder; I wanted to become an industrial gear in the alliance war machine providing materials to advance the cause.

At the height of the Northern Collation, the Alpha Maelstrom was king. The ability to deliver bursts of coordinated damage in high lag situations was the method to win battles.

Over the life of the Northern Collation, I built and sold around 344 Maelstrom ships in Cloud Ring, Pure Blind, and Deklein.

You might assume that these were hauled in from Empire or built from nullsec minerals, but that is not the best way to operate. I’ve wrote about mineral compression before, but now I wanted to disclose my building operations with a concrete example now that my Maelstrom production line has been retired.

Side note: TEST officially announced the end of Maelstrom reimbursements yesterday. RIP bucket of rust with solar sails.

344 Battleships

The volume of raw minerals equals around 48,800,000 m3 (140 Jump Freighters or 55 Freighters) of hauling if you were to bring them in uncompressed. Even given perfect jump skills, this would eat up 2.1 B worth of Isotopes using the jump path I took to my production system, effectively killing your profits.

If bringing in the minerals is a Herculean task, what about bringing in the built ships?

Built ships have a better compression ratio. 344 Maelstroms, if hauled in from Empire to Nullsec, comes out to 17,200,000 m3 (49 Jump Freighters or 20 Freighters). Moving built hulls would bring fuel costs down to 764 M, but you can still do better.

1,000 425 Railgun I’s

Taking minerals in empire, compressing them into modules, and refining in nullsec is the best way to transport large quantities. 1,000 425 Railgun I’s equal 10,000 m3 of space yet produces around 1,407,000 m3 when refined (!).

This screenshot shows what you can achieve in a station with a 50% base refine and high refine skills. You could even push the yield to perfect by getting better standings (details and math here) with the station corporation.

Using only 425 Railgun I’s will leave you with a disproportional lack of Tritanium for battleship builds. Other items, such as the Passive Targeter I, can be used to balance out your needs.


Journey to 100B ISK

Visions of power come in many forms in the Eve universe. Some people aspire for political wealth and the ability to spin the wheels of war with a few verbal orders. Others find power in numbers, the blinking of a wallet ever increasing towards a higher value.

I have always identified with the industry people, who wish to put disparate pieces together to create something grand. Ammo to Jump Freighters — I’ve built them all and have quite the journey.

In March of this year, I hit a new milestone as I saw my net value pass 100B for the first time.

Carebear Stare

As I reflect, I find the notion that I once held of an Iteron V being a masterful machine to be almost comical. Powerful Mining lasers from a Navitas frigate don’t seem to bring me the same thrill as before.

Now I am playing with what I consider to be the real industry and market people, who shift prices en mass and send ripples down the chain. I can now fund large conflicts and build something from nothing.

For one individual, vocal clout on comms provides wealth. For me, the work I am doing to drive conflict with money is far more entertaining.

The Vast Unknown

All journeys start with a decision that drives change. In 2008, fresh to the space opera, I found myself making small amounts of gains in highsec and eager for larger things. One day a corpmate approached me and lured me into unknown space with the promise of riches.

The introduction of wormhole space brought new fields of ABC ores to the galaxy. As my wormhole corporation climbed up the class ladder from a C3 into a C6, we grew in mining, production, and salvage efficiency.

In early 2009, the number of roaming gangs and gankers was drastically smaller than the current numbers. We would often mine for hours without seeing another incoming connection forming. The field was new and full of new mechanics that are drastically different than aged nullsec.

We used newly discovered mechanics to keep ourselves isolated.  Knowing that not warping to an outgoing connection will keep it despawned, helped keep our isolation from neighbors. When we saw a new signature from a nosy neighbor, we used the mass of our carriers and battleships to collapse the connection.

Isolation kept the Arkonor flowing and with each jetcan worth 14M ISK, our wallets fattened. We purchased carriers, a Rorqual, battleships, and funded second or third characters.

Clicking on Planets

Liquid ISK, which was created by piles of Megacyte mined in wormshole space, gave me the capital for my next venture.

I speculated heavily on the PI market before the Tyrannis patch. When NPC orders were removed, it paid off. I put 10B into NPC items such as robotics, construction blocks, coolant, and mechanical parts. As the prices peaked, I sold off the stock pushing my net worth up to 20/25B.

Market Epiphany

Another breakthrough came when I took up missioning as a side interest.

Running L4 missions.
Hmm, I need ammo and to rig this Dominix.
Hmm, why are rigs 3M more than Jita.
Hmm. Hmm. *click*
I should stock this mission hub.

Major Performers

Playing with Large CCC’s in major market hubs was my first journey into market PVP. I was able to 0.01 competitors out of the market and slowly saw the number of people competing with me in mission hubs go from 15 to maybe 5 or 6. I don’t have exact numbers, but this is my guesstimate based on the aggression of 0.01’ing.
These are the core rigs as I call them. Almost all ships will be rigged with a Trimark, CCC, or a Field Extender.As you can see, the price of them has fallen. The introduction of the Noctis has pushed rig prices down over the past year. Sadly, my profits on these items have been shrinking in line with the rig prices.
Salvage all the things! The Noctis was a huge seller for me and continues to be a powerful performer.I find that with new ship introductions, especially when the fulfill a role better than their predecessor, there is a huge amount of profit to be made. The Noctis replaced the salvage Destroyer for many people.
To my surprise the Ishtar has been a high performer. Despite not seeing these as standard nullsec doctrine ships, they sell well both in nullsec and in mission hubs. The Ishtar fills the role of your semi-AFK mission/belt ratter.
As lag remained a constant in Eve, the sheer power of an initial barrage of ammo from Maelstrom cannons took hold.In 2011 the standard T2 Alpha Maelstrom was a hot item. I have sold my BPO and reduced my involvement with battleships, mainly due to the fluctuating mineral market, yet the Alpha Maelstrom still remains a standard nullsec ship.
When people buy Capital ships in lowsec, they often want to fit their ship with a few modules. If you produce capitals in lowsec, be sure to stock the same station with common modules such as Armor Repair, Remote Armor, Remote Energy, Shield Transfers, and racial fuel. Also stock plenty of Cap Recharge and Power Relay modules as many people go for a travel fit out of their purchasing system.

Advice

Close Jita local and pretend it does not exist.

Expansions breed change. Pay attention to leaked patch notes, and review for manipulation attempts. If there is a change to loot drops proposed, get on the test server and figure out the refine value or use the static data set that CCP provides.

Stay away from the Official Eve Online forums, especially for market information. The reliability and quality of information is far too low.

Put on your tinfoil hat and join the r/eve and kugutsumen.com communities.

Read, read, read, use Excel or another tool, read, and read.

Take a risk and do something that you have never done before. Some of the most important trade data or inspiration has come out of new aspects of the game that I have never attempted before such as large 500 person fleet fights, mission running, or Incursions.