Here are a few pictures that highlight my corporation’s venture into Wormhole space to strike it rich.
In addition to the massive stock of Subsystem BPCs that I recently acquired on a bulk deal, I have also picked up a large amount of Tech 3 hull BPCs.
I thought that a large batch of hulls would go along nicely with the production run of the Subsystems so I bought them after running the numbers.
The bulk deal was for enough BPCs to make 443 Hulls. The average BPC price per run on the deal came out to 18.35 M. On public contract right now, a Tengu BPC is trading at about 20-25 M/run.
Construction Skill Prerequisites That I Need
I will need to train up Cruiser Construction to V and each racial Starship Engineering to V. Each one will take around ~22 days to get to V.
I currently have 6.7 M skills in Science on my industry, invention, and research alt so this will help round him out by giving him the ability to produce a large variety of Tech 2/3 ships.
I now have enough BPCs to make 119 Legion, 61 Loki, 51 Proteus, and 212 Tengu Hulls.
Production Run Considerations
Tech 3 Hulls and Subsystems can only be made in an Subsystem Assembly Array anchored at a POS.
A mobile assembly facility where advanced subsystems and hulls of strategic cruisers can be manufactured
3 manufacturing slots:
Base time multiplier: 1.0
Base material multiplier: 1.0
(Note: Tech III hulls cannot be assembled at starbase structures. The hulls and subsystems can only be assembled whilst docked in a station.)
Just the 212 Tengu Hulls will take 7 months to produce on 1 production line. I’m not sure how many Subsystem Assembly Array modules will go live for the run or how many characters will be trained up to produce yet.
Making 443 Hulls will produce a profit of 12.9 B minus the investment for the BPCs at 8.1 B. The profit estimation is around 4.7 B.
Note that the previous profit number does not account for the cost of running POS.
is what I’d like to refer to myself to as, but with my current self-esteem issues the closest I can get is “Lucky Idiot” in that most of my incredibly stupid ideas work out in an awesome way. I think this is the result of my analytical mind complimented with Attention Deficit Disorder, so I think of crazy ideas, then make them plausable, then convey them in a humorous enough way that everyone is attracted enough to actually think about it and maybe do it, see my afterburner/orca and ECM hulk ideas.
Alright, the ECM hulk didn’t work out very well, but my idea to fit low-friction nozzles to help us run away faster instead of cargo optimizers was a great idea and now everyone in our WH has them >.>
My point is, most of these ideas are gems while a goodly percent turn out to be ridiculous. With that in mind, here is my latest silly idea:
Because all the gankers in hulkageddon need minerals to buy ships to kill us, let’s hold off on selling minerals for a week or two. This may actually help megacyte’s current price.
No, that isn’t actually my idea nor the idea I had in mind. THAT idea is, *drumroll*, Static WH mining.
People will say that WH space is completely random and silly, and use the analogy that K-space is an empty glass and WH space is a pile of BBs you just poured into the glass. And you enjoy shaking the glass every 24 hours and listening to the people living in the BBs curse.
Anyway, that’s not necessarily true. WH space is really like a three dimensional series of orbiting spheres interlocking, rotating at different speeds, which, if someone ever actually mapped that thing, would look insanely beautiful and would probably help a lot of WH miners and such.
Oh look, there goes my brain, feeling euphoric at the possibility of learning how to program something like that.
Anyway, what that analogy was talking about is that some/all WHs have static links, I.E. whenever you scan, you are guaranteed to find a WH leading to that type of exit. If the WH leading to that type closes through whatever means, a new link will be established to another WH of that type.
Another bit you need to understand is site despawning. Once you completely shoot/mine/explore the crap out of any specific site, it vanishes next downtime. As you do whatever to more and more sites in one specific WH, the sites spawn slower and slower until you’re stuck sitting there watching Stargate SG-1 reruns until a new grav spawns in a week or so.
Anyway, here’s my idea: Since we’re currently in a C5 with a static C6, why not mine the gravs in the static? That way, we’ll never run outta sites and have nigh infinite ore available. Here’s how I think this will play out:
We find a C6.
We move an orca and a few BSs into the WH, the Orca sets up a PoS with some guns while the BSs open a grav site.
The BS pilots go back to the pos in the C5 and get hulks(or Covetors) and mine in the C6, while the orca pickups and drops the ore in the small pos corp hangar, and once the op is done, the miners use T1 industrials to haul the ore out through the WH to preserve the integrity.
The orca has scan ships and/or a probe launcher fitted in case of the second worst case scenario or less:
Worst case scenario: we lose 6 Covetors and a fully insured Orca. Losses: not very much.
Second worst case scenario: we lose the mining ships and the orca gets locked down in the small pos, attackers wait it out and close the link to the C6 from the C5.
Counter: the orca warps to a safespot and cloaks/and or logoffskis. Logon/decloak later and scan an exit.
Note that this has to be done AS the hulks are being destroyed >.>
Stupid idea? Really stupid idea? Stopped reading halfway through because of the stupidity? Genius idea? Already thinking of ways to counter it? Tell me!
P.S. Orca with a scan ship fitted to it… hehe… that gave me an image of an Orca with a buzzard welded to the side…
Edit: corp mate gave me the idea of using a BC for boosting in hostile WHs, eliminating the need for a PoS and reducing losses, if an itty V, myrm and 6 covetors are use for mining, to…lessie…
6 covetors: 10 mil to fully insure
1 myrmadon: 30 mil.
1 rigged itty V: 30 mil
so 120 mil if we get completely screwed, compared to
6 hulks: 1.2 bil
rigged orca: 400 mil
so 120 mil minimum risk for obscene profits.
Don’t propel footwear at me, but I’m gonna reference another MMO. Most if not all of you were young at some point.
For those of you who have suddenly been transported to the hippie era, catch up to me when you can.
When I was in middle school, a friend told me about a new, free, exciting online game called Runescape. By Eve standards, a terrifyingly simple game where in your dps was determined by your strength and attack stats, your tank was your defense stat and whatever armor you happened to be wearing at the time, and that was it. The market would sell items and buy items from players at a price set by GMs, it was infested by L33tspeakers, ect, ect.
The reason I cornered you and started rambling about how online games stunted my childhood is because of one specific item in Runescape, called the Party hat. Way back in 2000 or some year before I started playing, Jagex (the makers of Runescape) released party crackers on new years eve. These things, when pulled, would make a small sparkle animation give one of the pullers a party hat, an equippable, tradable item that had no effect on anything at all, except to make the players around you think “Hey, that guy knows how to pull a party cracker”.
At time of last checking (six months ago), party hats are worth 30 million gold pieces. In Eve terms, that’s about two to three bil, and in comparison, the last thing I did before quitting Runescape was utilize the game’s only passive income mechanic and, after four or five months, buy a set of the best, coolest-looking armor there was, with a matching scimitar, battleaxe, longsword, 2-hander, and boots for 10 mil.
Anyway, the point I was trying to make somewhere was that, even in a carefully-controlled market, people want what can no longer be found. The Zephyr is an example of this, since the moment people got their hands on them for the first time, they were going for 50 mil in dodixie. The big difference from Runescape, tho, is that resentful people who want the Zephyr and don’t want to pay for it are going to blow you out of the sky faster than you can say “Hai guyz lookit mai cul ship”.
Functionality wise, it’s a scan ship without bonuses, slower than a shuttle. It’s only saving feature, that Sleepers won’t try to kill it, will lead to some nice screenshots but that’s about it. The lack of defensive, offensive, or cloaking capabilities means that you had best know how to avoid combat probes should someone else be in the WH with you, with an actual scan ship which, from past experience, has enough offensive capabilities to kill a frigate sized ship. Since the average new eve online player as of a few months ago doesn’t know what combat probes are, I’d say that as soon as killmails start accepting the new ship data, we’re gonna see lots of wrecks in wormholes.
Actually, it’s other saving feature, the fact that you can fly around pretending to be Count Dooku for a few brief, wonderful moments until the aforementioned blowing out of the sky shenanigans, makes it a nice ship IMO. The unique model and jerks(read again: players) destroying everyone else’s Zephyr will ensure that four to five years from now; you’ll probably be able to trade one for a Mothership. Sorry, super-carrier.