2011 Trading and Industry ReportPosted: 2012-01-13 Filed under: eveonline, industry, market | Tags: market, profit, ships, tech 2, trade 3 Comments
This post serves as an expansion on the 2011 Trading and Industry Reflection post where I outline some of the high level items that brought success to my efforts in 2011. After some further database work, I created a page that shows items in groups on a more granular level.
Q: How was your list created?
I spent a lot of time looking at items that are consumed for mission runners, PVP, and nullsec fleet doctrines.
Q: I might want to take a stab at creating a report of my own. How did you create this page?
All the items have been manually entered into an array.
... '12773', //Barrage M '191',//Fusion M '193',// EMP M ...
The array is then used in a very non-optimized query to produce volume and profit numbers over the past 365 days.
$eveDate = $this->getEveTimeSql(); $sql = ('SELECT typeID, typeName, sum( profit ) AS totalProfit, sum( quantity ) AS totalVolume FROM wallet WHERE DATE( transactionDateTime ) > DATE_SUB( DATE( :eveDate ), INTERVAL 365 DAY ) AND personal = 0 AND transactionType = "sell" AND typeID = :typeID GROUP BY typeID ORDER BY totalProfit DESC');
956 x 2993 report page:
Q: What happened with the Improved Cloaking Device II?
I fat fingered the sell price and was off by a power. Whoops.
Q: Surprises or unexpected trends?
I was completely floored by the amount of Capital Shield Transports that I was able to move in 2011. The new Tier3 BCs did not sell as well as I expected.
Q: Why didn’t you trade xxx or yyy?
There are still a lot of markets that I need to test out.
If you have any more questions, please ask!
Screw you, MurphyPosted: 2010-10-01 Filed under: eveonline | Tags: BS, c4, carrier, eve online, fight, killed, profit, ships, WH, wormhole 4 Comments
I should be doing physics II questions right now.
Anywho, back in WH space, I’ve had a bit of a snag. By which I mean several snags.
By which I mean if I didn’t know better I’d swear I was intentionally screwing up just to have something to post about.
Which I’m not. Pinky promise.
Anywho, to shoot the most NPCs in nullsec, I have two alts trained up to domis and not much else. They can use t2 RR, t2 energy xferr, some drones and that’s it. I’m not entirely sure if I bothered to pick up gun skills at any point. Oh, and they fly itty Vs and (in another week or three) will have perfect learning skills in preparation for “operation triple character carrier”.
If anyone can think of something to do with multiboxing three carriers please let me know as I honestly haven’t thought it out past “OMG 45 DRONES”.
Anyway, this is becoming a bit of an issue in a wormhole as anything bigger than a cruiser requires more reps than Eve’s public image after a typical dev post in the forums is met by a truckload of people who appreciate that they’re working on lag, they’d just rather they work on it a bit harder.
Coupled with the fact that the warp-in points SOMEHOW always spit you out 70km or more away from the actual sleepers who seem to be exploiting that AHARM C6 with reckless abandon.
So, you’ve got the equivalent of walking towards someone half a mile away at a brisk pace while he shoots at you with a handgun with perfect range the entire time and you can only hit about ten feet in front of you because you’re holding five or six riot shields and throwing duct tape at your friend to patch the holes the guy is shooting.
This is irritating as I somehow perfectly calculated my tank to be EXACTLY however much DPS sleepers tend to do, so I’m constantly sweating and cursing as my armor has made such a frequent habit of dropping into hull I’m not sure how much of the original armor remains as compared to whatever the hell RRs actually do to the ship they’re repairing.
So, to fix this whole brisk walk towards man with a sniper rifle issue, I’m using a zephyr to get myself warp-in points about 500m away from the BS, whaling the crap out of them, then warping away, zephyr, repeat, hooray.
In my latest use of this strategy, I was in a mostly cruiser wave. Not wanting to warp in and out and such, I dropped a cap recharger and fitted an AB to each battleship. Warp in, turn on the ABs and start approaching the sole remaining BS. It goes down, and these three annoying warp scramming frigs show up.
Fully prepared for the situation, I launched my hobgoblin IIs and made a humorous comment in WH colonists:
haav0c > “Hello, warp scrambling frigs. Meet tiny whirring balls of hobgoblin death”
God, I’m so witty. Unfortunately I was so busy thinking “crap, Murphy’s Law now states that I cannot possibly survive this wave as I have already predicted its successful outcome” to notice that my ships had drifted/ ABed away from each other at top speed and were now upwards of 10km from each other.
For those who don’t know, the range of an RR module is something like 6-8km. I don’t remember, but the important thing is it’s less than 10km by a good 2km or more. Now, I want you to imagine a scenario:
You are taking heavy fire in a battleship and are traveling at top speed (200m/s) in the x direction. If your tank will only hold for another 20 seconds without RR, will you survive if you are currently traveling towards your RR partner?
Will you survive if you are traveling at top speed in EXACTLY THE WRONG DIRECTION?
Will you survive if you are traveling at top speed in exactly the wrong direction and in your haste you forget to turn the afterburner off?
Will you survive if you are traveling at top speed in exactly the wrong direction, you forgot to turn off the AB AND you are currently in a Black Hole C4 wormhole? (+44% inertia)?
For those of you reaching for a book on Eve physics and a pencil, I can save you some time and reveal that the scenario in which everything has gone horribly wrong will result in one destroyed RR BS while three warp scrambling frigs, unamused by the hobgoblin tomfoolery, are still alive. Consequently, the other RR BS follows, followed by the DPS BS.
After half an hour of an entertaining movie and picking up my loot and the destroyed sleeper’s loot 10 m3 at a time in a zephyr, I check my fuel levels.
20 hours of coolant, enriched uranium and nitrogen isotopes left.
Ok, that’s manageable, I can scan a route in that time, I just need to force collapse some WHs with my Orca and BS.
*Inner Voice* what BS?
…that pile of metal over there.
*Inner Voice* surrounded by the angry sleepers?
*Inner Voice* good luck with that.
I hate you.
So, after two hours of collapsing our static C4 which seems to only be heavily occupied and/or leading to C5s, C6s or more effing C5s, It’s the last pass of the Orca through a X-something-something-something WH to close it so I can scan another useless WH and then preferably find another, better one.
Again, up goes the witty comment, this time in the local chat I will soon be separated from and never see again, ever.
haav0c > DIE WH DIE!
Once again, just as I said that, I thought of Murphy’s Law. Then, once again, I jumped through with the AB on just to make sure that my eight passes (with a 250 mil mass ship) would collapse this hole (2 bil mass).
As you can probably guess, it didn’t effing close.
With corp mates complaining about the fuel alerts and 18 hours of fuel left, I make an executive decision. Since all I have left is some itty Vs, GSCs and destroyers/scan frigs, I stuff everything in the Orca, offline the tower and logoff.
It is an incredibly short term solution but is also viable for long term, assuming no-one bashes it. As to you people bashing it, why in all the hells would you bash a tower with nothing possible to be gained from it?
Anywho, I’ll keep looking for a BS capable route while studying for the Physics test Tuesday. Electric potential energy and all related constants and variables are jerks.
Sometimes you get back on the horse…Posted: 2010-08-18 Filed under: eveonline | Tags: dps, miningzen, ships, sleepers, wormhole 17 Comments
and sometimes the horse kills you twice and molests your wreck.
Most people can guess where this post goes from that title. SO!
As the earlier short burst of fiction suggested, I’ve moved into a C4. It’s technically a corp op. I say technically because I’m the only person actually IN the WH and it was technically funded by the corp.
I say technically because I took 300 mil out of the corp wallet and gave the reason “Misc. Expenses”. Thanks, director rights!
So, step one, get a tower. 187 mil (holy damn!)
Step two: various defences. 40 mil (dickstar)
Step three: Buy pos fuel for a week or five. 100 mil (damn you, PI! Or rather, damn everyone not doing PI[me included] and the people who stockpiles getting filthy rich)
Step four: Buy ships. 250 mil. (domi x3, geddon, 3 salvage catalysts, three backup scan ships, one SB, two covops)
Step five: Buy fits. 70 mil. (t2 RR, energy xferr, t2 drones. The two alts I’m moving in with can’t shoot…well…anything, so gonna go w/ RR domi and hope the drones work)
Step six: Buy misc items. (fitting mods, hull reppers, spare probes, more spare probes, probe LAUNCHERS, spare drones, shield reps. If you want to be nitpicky, I got three jumps from jita before remembering the probes and all the way to the WH before I remembered hull reps)
Step seven: Fit it all into the orca. (erm…)
Step seven and a half: Buy 27 giant secure containers
Step seven and three quarters: Ditch half the strontium.
Step eight: undock
Step nine: redock and buy something you forgot
Step ten: undock and get three jumps before remembering something else.
Step eleven: make it to the WH in the orca and jump through to the chosen WH (keeping in mind all WHs in the link are occupied and you’re essentially a meals on wheels to them.)
Step twelve: Anchor the tower.
Step thirteen: Realize you’ve forgotten nitrogen isotopes.
Step fourteen: DAMNIT!
Step fifteen: Realize you’ve forgotten an industrial or two.
Step sixteen: Kill two birds with one stone, go BACK to jita, buy ship, buy isotopes, go back in.
Step seventeen: Realize that it’s four in the morning.
Step Eighteen: anchor the corp hangar
Step nineteen: micronap.
Step twenty: wake up and being to hallucinate. Online corp hangar, anchor and online maint bay, store ships and items.
Step twenty one: The pos defenses agree to anchor themselves while I get the domis and other big ships in. They don’t, but when I get back the PoS promises to make sure they do by the time I wake up.
Step twenty two: bed.
So, defenses up, I fit the domis for RR and cap xferr and tank. The geddon gets four pulse lasers and three tachyons, because I’ve forgotten sleeper BS’s range and not because I’ve forgotten to buy fit rigs and more than four tachyons.
For those who haven’t gathered, I’m running three accounts. The relationship is like the food pyramid. Haav0c is the delicious dessert section and hardar and herleena are the grains, who have cap xferr between then and distributing RR and drones. In null, I was able to fit haav in a geddon for full on gank, which was stable with a med xferr coming from one of the domis. This was incredibly powerful as the domis were also fitted for sniping at 100km w/ sentrys, which made all the anomalies look like this when I was done:
Anyrate, using this setup put out hella lot of damage with ten sentry drones and tachyons hitting the silly BS null rats who slowboated straight towards me in a perfect reenactment of the charge of the light brigade, which resolved itself with superb historical accuracy when everything but me exploded.
So, warp into a site. The sleepers are 140km away. They start shooting, I start repping, everything’s froody. We start slowboating towards each other. Since I’m in one of those silly velocity increasing WHs with hits to targeting, I have to get within 70km to target. All the whole with two sleeper BSs hitting me.
The RR logistics works well, and I finally start hitting the BS who looked at me funny. It explodes eventually.
Unfortunately, the three sleeper BSs that spawned just after that sleeper exploding painfully reminded me of how painful sleepers are. Clearly, my perma-running two large RR wasn’t going to be enough. I managed to get all three accounts out, tho.
I pull the hole closing domi I brought with me out and refit it into a mirror of the other two domis, three energy Xferrs, three RR, full tank in lows and cap rechargers in the mids. I warp to a planet and practice swapping all four reppers to one target.
So, full of confidence that nothing can possibly go wrong, I warp in. Haav0c DCs.
I manage to warp the other two out, tho; so I try and do a dual-logoff thingy to get me 100000km away, despite not knowing how to do it.
I log on haav, enter client and immediately clock the little “close” button in the upper right. I wait ten minutes, log back on, and I’m in a pod sitting in my domi wreck.
So, lacking another dominix or an exit, I bastardize my poor geddon into a RR droneboat. If the fit you’re thinking of makes you wince, you’re not far off.
Warp in, Start setting up the energy xferr chain. Haav starts taking armor damage. I set three RRs on him and go back to trying to set up the energy xferrs.
Hardar runs out of cap.
Haav runs out of reps.
Hardar and Herleena flee.
Welcome to WH space. Again.
OMG New ShipPosted: 2010-06-29 Filed under: eveonline, ships | Tags: eve online, gank, ships 10 Comments
So, we have a new ship. For PI.
It looks nice, and that’s about it. It’s almost exactly the same, functionality wise, as the Zephyr. It looks nice, it has a novelty or two but you’ll soon drop it for ANYTHING better. Unless you’re a trial account, who can’t use haulers. If that’s you, have fun with your 1600 command center bay and 1000 “PI bay”, cause you’ll have a heck of a time fitting anything in the 100 m3 cargohold, even with four low slots worth of expanders.
I’m a bit at odds with some people over new ships. On one hand, we don’t really need any. On the other, they’re really cool and you get that nice “new stuff in my game” feeling that isn’t a stripped down version of simcity or facebook.
Basically, for any given role in Eve, you’ve got the cheap option and the pricey option. If I want to haul through lowsec, I can drop 100 mil on an occator, 1 mil on a MWD and 6 mil on an improved cloaking device, or I can grab an itty V for less than a mil, another cloaking device and an afterburner for a mil. There’s a much greater chance I’ll splode, but it was cheap.
By the same reasoning, I can drop 20 mil on a nice interceptor, or I could throw about a mil at Jita and walk out with a tackle slasher. Any possible thing you want to do in Eve already has a cheap and expensive option, some with several of each. As much as I’d love a ship made of, say, gold and pudding, it wouldn’t cover any new ground because all the ground is already thoroughly covered.
So, being one of the few people who actually needs a Primae (forgot to train haulers on my alt and now can’t be asked), I’ll be hauling stuff, 1180m3 at a time, out of the customs office.
fix the damn overviewPosted: 2010-06-12 Filed under: eveonline, ships, wormhole | Tags: onyx, ships, WH 1 Comment
Looking at the title, it looks like it might be a “Wah wah CCP fix this pls” post. It isn’t.
Incidentally, I support the “CCP fix this pls” thread.
As the previous post hinted at, I don’t pvp much. Generally, when someone I don’t know shows up on overview, my mentality is “can you flee? y/n” “y: flee” “n: die”.
So as you can imagine, I’ve never had to really screw with the more complicated overview settings until now.
Scanning for a WH to get PoS fuel to our…PoS, I find squat. To clarify, I’m obligated to only scan in systems my alliance has renters rights. With, on average, our “I make more WHs lulz” space upgrade giving us a 5% chance of a WH per system, this gives me a 15% chance to find a WH. So, once a week if I’m lucky.
Not being satisfied with 15% chance, I go over to our neighbors space (who are incidentally very nice and generous, forgiving people) and find a WH. Then another.
Four WHs later, I find a highsec WH. All of the WHs have been activated by me, so apparently they found a WH, and got through one, maybe two before going back to enjoying things in their nullsec.
So, I pop back out into the null system.
haav > Hey, where’s the guy that asked me to scan this WH? Oh well, who wants the BMs?
So, hand off the BMs to a few people or two and head out to get an industrial of pos fuel in. Everyone wins!
Anywho, I pop back out the highsec in my trusty itty V, when the WH flashes after I’ve gone through. dude neutral to me appears.
Let me stress that if a person you’re neutral to comes through the same WH you’ve gone through, nothing good can come of it.
So, to keep an eye on things, I get an alt on and have them watch the WH. The neut, in a caracal, sits with me. It’s like a mexican standoff, but without guns.
Watching the WH, a badger in the same corp as the neut appears off the WH. Then, a badger blue to me, in the alliance I gave the BMs to jumps through and appears next to me. THEN, the CEO of chained reactions, appears next to me.
So, we’ve got four corps staring at each other, each wondering what to do. For those unaware with how WHs work, here’s the dilemma:
The WHs are more than one WH deep. What this means is that once you warp off the initial WH, you have no idea what you’re up against and you can’t go O NOES THEY HAD MORE PEOPLE and jump back to highsec immediately. Since my corp has “industry” in its name, I don’t think I’m one of the major players, moreof a WH corp, a WH alliance and a nullsec alliance staring at eachother and wondering how many friends each person has, hidden of course by the lack of local.
I’m about to suggest a joke contest when the CEO of chained reactions opens fire on the badger. In his Loki. He immediately gets concorded.
Apparently he forgot it was highsec.
So, I fill my Itty V with PoS fuel, fit it entirely for cargo with an afterburner and an improved cloaking device thrown on. Why? That’s how I fly.
By the time haav gets back to the WH, everyone else has gone. While usually this would be cause for calm, I’m worried shiteless.
Eventually, I jump my alt into the WH and run her through. Clear. I then jump the itty V through the highsec WH and into the first C3. No-one uncloaks and tries to make me into a hood ornament. I overload the AB, align to the planet closest to the next WH and engage the cloak, disengage, warp, yadda yadda look up cloak-warping.
Land on the next WH, jump through. I am now officially in the ” If someone has a warp disrupter in my general direction, I’m screwd” zone.
Warping to the next WH, I misclick and warp to the planet nearest to the WH. Whooopsie.
So, warp from a dead stop to the WH, I realize I’ve forgotten to check directional. I open it, hit scan, and realize that I’m still starting to warp. I madly hit cancel…
“Too late, already in warp”.
The directional results come in.
And, thanks to Tyrannis, I can’t wuss-disconnect. So, land on the WH. Surprise surprise, there’s a negative standing pilot in an Onyx. Or, by its full name, “shit shit crap crap bubbled cancel warp nononononono HIC interdictor flee o no I can’t!”. No bubble tho, so I jump through and madly warp to the next WH, powered by sheer panic.
Two WHs later, I recall that the dude in the Onyx is, in fact, the dude that I gave the BMs to back in null.
We convo, have a good laugh, and I get the PoSes refuled. His blue standing to me was apparently overruled by his wanted status which I should probably fix, considering that I actually run into people who are blue on a regular basis.
This compared to WH space, where I ran into a blue once and never even saw him.
Fly how it suits you!