Wormhole space is a new addition that came with the Eve Apocrypha expansion.
Read the following guide by ArcDragon.
Islands among the Stars: A Guide to Everything Wormhole
WH – Wormhole
C1 to C6 – Class of Wormhole system. C1’s are very easy. C6’s require you to gang up to take on the Sleepers.
K-Space – Known space as in Empire
J-Gamma – My corporation’s name for whatever WH system we are currently occupying.
JGN – J-Gamma Neighbor. The system that is currently connected to J-Gamma. If two links exist, we call them JGN Cx with x representing the class of the neighbor.
- Whatever you bring into WH space, you might lose at some point.
- You will get podded and wake up in Empire at some point.
- Watch directional like a hawk. This means you are scanning every 30-60 seconds and keeping an eye out for foreign probes or ships.
- If you are out solo, fit for a Core Probe Launcher I with at least 8 Core Scanner Probe I‘s.
- Train Astrometrics to IV, Astrometric Pinpoinging to III, and Astrometric Rangefinding to III before even think about coming into WH space. Having these basic scanning skills will make pinpointing a signature a lot easier on your nerves.
- There is no local in WH space so the Directional Scanner is your best friend.
- Uncheck “Use Active Overview Settings”.
- Set range to 2,147,483,647 or enter 9,999,999,999 and it will set itself to the maximum value.
- Set Angle to 360 Degrees.
- Sort reverse alphabetically. This is so any “Scanner Probe” items will appear towards the top of the list.
- Hit the scan button every 30-60 seconds if you are overly paranoid.
- If you see any type of probes show up, warp to the POS.
- Use one of your two alt slots as a offline scanner character. Bring it into the POS and disconnect while in a scanning ship. Never bring this character out of the POS except when you move systems. This way, if all of your corpmates are podded back to empire, you can log on your scanner alt after the battle and find a way in back from Empire.
- Below is an example of when you should head back to the POS.
- Offline and unanchor everything but your POS, Corporate Hangar, and POS Defenses before you move. I’ve been ready to move and have had to wait and extra 1.5 hours while a Intensive Refining Arrayofflines and unanchors.
- Have a cloaked ship watch the WH that you are going to be brining your hauler through at all times during your move.
- If you have an occupied neighbor, or are overly paranoid, you should anchor a Mobile Large Warp Disruptor II (40 K bubble) in the path of transit to your exit WH.
- When you traveling through an occupied system, warp to a planet before going to the exit WH. There might be Mobile Warp Disruptors or a bubble in between the two WHs.
- Only scout and pin signatures in a cloak capiable ship.
- Arkonor first, Bistot second, Crokite third, and Mercoxit last. After these are gone, start on the Spodumain (has Megacyte), then Dark Ochre and Gneiss.
- Don’t even bother with the lower minerals unless you are building items in WH space. They are not worth the M3.
- Keep your Hulk aligned to the POS or a Planet at all times.
Great tips!! One suggestion – organize the D-Scan by Type. Both Core and Combat probes will show up at the top for quick spotting, as few other ‘types’ would alphabetically come before the ‘C’s. HOWEVER you would be wise to scroll down to check for Sisters probes also (these are my favorites on my cherished Helios). However, I will be in the w-space tonight and I’ll give your option a try to see how that works out.
Thanks for a great blog!
No he had it right first time with the organisation of the Dir Scanner. Organising your way will put Combat and Core probes at the top. but Sisters probes will be left at the bottom.
On the WH mining, Don’t bother with Spodumain, the amount of mega you get from it isn’t worth the M3, after the ABC’s go for either Merc or Gneiss, then go for everything else if you have nothing better to mine.
Spodumain is down there with Veld and Scordite and at least they can be mined quickly.
Also I sort my directional by distance, furthest first. It’s usualy less cluttered and any ship/probe/space monster nearby but not in grid will appear near the top no matter what it’s called.
This may be a dumb question/comment, but… I really like the red color around the scan probes. Is there a way to actually do this in game? I don’t think so, but I figured that I would ask.
The red highlight is Photoshop, sorry.
I’ve been reading your blog for the last couple days and still wonder how I’ve done without :o) Excellent, refreshing, funny…. KEEP GOING!
One comment, though…
IMO, whether your Hulk (or whatever mining vessel is used) is aligned or not has almost no importance, because you have to accelerate from 0 kph, not so for combat vessels where you are moving to minimize the damage taken. But, then again… my track record of kills/losses isn’t much better than yours…. rofl
@ivan The reasoning if i remember right for sitting aligned is that turning a large ship such as an exumer takes longer due to poor agility and you wil not come up to speed while turning wheras if you are already aligned your just firing your jets to speed with minimal time.
On the bubble tip.why don’t you just make an unalligned safe when entering a system before even going to a next WH?
Disagree with the mining: Plug prices (Max Buy) and your skills into Isk per Hour and you will find the best rock to mine based on skills, ship and price. For me, its Hermorphite: 5+ million Isk per Hour. Arkoner, I get about 3.6M per hour.
This guide is from 2009-2010 and hasn’t really been maintained that well. When we were mining in Wormhole space, Megacyte was at a peak, so Arkonor was the best.