Mass Tech 3 Hull ProductionPosted: 2012-07-08 Filed under: industry, ships | Tags: bpc, legion, loki, pos, proteus, sleeper, tech 3, tengu 3 Comments
In addition to the massive stock of Subsystem BPCs that I recently acquired on a bulk deal, I have also picked up a large amount of Tech 3 hull BPCs.
I thought that a large batch of hulls would go along nicely with the production run of the Subsystems so I bought them after running the numbers.
The bulk deal was for enough BPCs to make 443 Hulls. The average BPC price per run on the deal came out to 18.35 M. On public contract right now, a Tengu BPC is trading at about 20-25 M/run.
Construction Skill Prerequisites That I Need
Frigate Construction IV
Cruiser Construction 5
Amarrian Starship Engineering 5
Caldari Starship Engineering 5
Gallentean Starship Engineering 5
Minmatar Starship Engineering 5
I will need to train up Cruiser Construction to V and each racial Starship Engineering to V. Each one will take around ~22 days to get to V.
I currently have 6.7 M skills in Science on my industry, invention, and research alt so this will help round him out by giving him the ability to produce a large variety of Tech 2/3 ships.
I now have enough BPCs to make 119 Legion, 61 Loki, 51 Proteus, and 212 Tengu Hulls.
Production Run Considerations
Tech 3 Hulls and Subsystems can only be made in an Subsystem Assembly Array anchored at a POS.
A mobile assembly facility where advanced subsystems and hulls of strategic cruisers can be manufactured
3 manufacturing slots:
Base time multiplier: 1.0
Base material multiplier: 1.0
(Note: Tech III hulls cannot be assembled at starbase structures. The hulls and subsystems can only be assembled whilst docked in a station.)
Just the 212 Tengu Hulls will take 7 months to produce on 1 production line. I’m not sure how many Subsystem Assembly Array modules will go live for the run or how many characters will be trained up to produce yet.
Making 443 Hulls will produce a profit of 12.9 B minus the investment for the BPCs at 8.1 B. The profit estimation is around 4.7 B.
Note that the previous profit number does not account for the cost of running POS.
And You have to remmeber that the POS have to be null/WH/Low <0.4 to anchor Subsystem factory
This is a wrong assumption. The only POS module needing a sec status < 0.4 is the polymer reactor array.
T3 production can be and have been done in High sec (http://eve-wormholes.blogspot.fr/2010/02/t3-production-resumes-in-high-sec.html).
Feel free to check on evopedia, they don't list sec status restriction on the subsystem assembly array (http://wiki.eveonline.com/en/wiki/Subsystem_Assembly_Array). The line "Restricted To security Level Less Than 0.4" doesn't appear.
[…] run the profit potential numbers on both the Hulls and Subsystems and they are both a good time investment. I just need to either wait for a POS […]