Mass Tech 3 Subsystem Production
Posted: 2012-05-24 Filed under: industry, wormhole | Tags: legion, loki, melted nanoribbons, proteus, subsystem, tech 3, tengu 9 Commentstl;dr
I spent 4 B on a bulk deal and aquired 305 T3 Subsystem BPCs. It will cost 38 B to buy the components to build 46 B worth of Subsystems. After the blueprint investment cost, the production run will result in a 4.1 B profit (9.13%)
Note: this profit estimation does not take in account for POS fuel or taxes. Additionally, there is the hauling, build, and trading time factor that I have not calculated. Time is money and the minerals you mine are not free.
Tech 3 in General
Another complicated production chain greeted my eyes as I started to learn the depth of the production process. Sleeper drops/salvage, gas reactions, and POS limited production oh my.
I found that the general price of Tech 3 hulls and Subsystems have been declining in line with the build Materials over the past year. Melted Nanoribbons, which account for a large percentage of Tech 3 items, are on the decline.
This price decline can be attributed to the general movement into Wormhole space over the past two years and that people have learned how to efficiently farm Sleeper sites.
Build Requirements
SQL all the things!
I’ve got a bunch of Subsystem BPCs which need Hybrid Components. These Hybrid Components are made from Materials (Salvage and Polymers). My level in the production chain will be to buy the Salvage and Polymers, make Hybrid Components and put these together to make Subsystems.
I needed to work with a custom table to get a master list of Materials that will go into the production run from my list of BPCs.
Using my custom typeBuildReqs table (creation details here in section 301), the following query will take the typeID of the Subsystem blueprint and give you a quantity and price of Materials needed. I have a price table called assetValues, so take that section or modify as needed.
SELECT typeBuildReqs.requiredTypeID, SUM(typeBuildReqs.quantity) AS totalQuantity, invTypes.typeName, (SUM(typeBuildReqs.quantity) * assetValues.value) AS totalValue FROM typeBuildReqs JOIN ( SELECT invBlueprintTypes.blueprintTypeID as componentBlueprintID FROM typeBuildReqs JOIN invBlueprintTypes ON (invBlueprintTypes.productTypeID = typeBuildReqs.requiredTypeID) WHERE typeBuildReqs.blueprintTypeID = 30227 AND activityID = 1 ) AS comp ON (comp.componentBlueprintID = typeBuildReqs.blueprintTypeID) JOIN invTypes ON (invTypes.typeID = typeBuildReqs.requiredTypeID) JOIN assetValues ON (assetValues.typeID = typeBuildReqs.requiredTypeID) GROUP BY typeBuildReqs.requiredTypeID
The Spreadsheet Magic
Breakdown of BPCs by race and what Hybrid Components are needed.
Breakdown of Materials needed to build Hybrid Components and total build cost.
Melted Nanoribbons account for 71.5% of the material cost.
Bottom Line
Production Strategy
For me 38 B is a lot of liquid ISK to be tied up while these Subsystems are constructed. Since Melted Nanoribbons account for such a large portion of the cost, I plan on purchasing all of the materials in totality but initially only 25% or 33% of the total number of Nanoribbons needed.
Everything minus Nanoribbons – 10.8 B
25% Nanoribbons – 6.7 B or 33% Nanoribbons – 8.9 B
My Kingdom for a POS
Subsystems cannot be made at a NPC station and must be installed in a Subsystem Assembly Array anchored at a POS. Since I do not currently have a POS up and running, I have a few options for producing these items:
- Grind standing with the appropriate Faction. I do not like mission grinding. I might revisit this option once we have the (rumored) ability to change standings by trading in tags.
- Pay a highsec POS anchoring service to drop a tower for me after joining my corporation. Probably the easiest option and I would get a anchored tower out of the deal.
- Setup a POS in lowsec and hope not to be discovered. Risky as some bored gang could reinforce the tower, locking your assets until the timer is up.
- Contract out the Subsystem production to a corporation that can build them. Higher risk for scams, less profit due to them taking a portion of the profit, but I wouldn’t have to deal with he production line.
Conclusion
I am going to put a hold on this project as I am going to put my liquid reserve into other ventures. The return is not high enough for the time invested. I’ll keep the BPCs in my hangar and revisit in a few months.
“I found that the general price of Tech 3 hulls and Subsystems have been declining in line with the build Materials over the past year…”
Good lord, I’d like to know where you are getting this price data. I have observed nothing but price increases in the cost of both T3 hulls and their subsystems in the major market hubs over the past year. What might have cost ~400M a year ago now costs upwards of ~700M for a configured Tech 3 cruiser.
Dude! *kòu tóu vigorously*
Erm, you CAN trade in pirate tags for faction standings now. They’re one-time use only, sadly, but there’s a bunch of them for each empire. Details can be found here: http://wiki.eveonline.com/en/wiki/Data_Centers
We could work out a deal in Aideron Robotics. I have some spare manufacturing capability coming available soon. You will have to wait for us to finish our FW excursion before I can online the required POS bandwidth though.
A percentage of the final sale was my idea… since you’ve already taken the hard/expensive part and we would just be build bitches.
Works for me. We’ll chat soon.
[…] Mass Tech 3 Subsystem Production […]
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I’m always mystified by your spreadsheet magic.
Playing a little bit with spreadsheets myself I’m always wondering how the f*ck you manage to do that and how much is manual input.
Cheers
[…] run the profit potential numbers on both the Hulls and Subsystems and they are both a good time investment. I just need to either wait for a POS rework or grind […]