CCP has released two out of the six Devblog posts aimed at industrialists detailing changes for the upcoming Summer expansion. We’re seeing sweeping changes to the way logistics are done for capital ships, station research, POS anchoring limitations, BPO security concerns, and how inventors are going to be given a boost with BPC copy rates. Lockefox has a great summary of the concerns in his Everything Is Changing post.
Given the ideology coming out of the Dev Blogs to empower Nullsec industrialists while kicking Lowsec in the knees, I wanted to see how much of my industrial gameplay occurs in Lowsec — Is CCP killing my game?
Summary of profit grouped by solar system with profit numbers obfuscated.
— Get Profit per Station By Solar System including Region
SELECT SUM(profit), mapDenormalize.itemName, mapSolarSystems.solarSystemName, mapRegions.regionName, AVG(mapDenormalize.security)
ON (wallet.stationID = mapDenormalize.itemID)
ON (mapDenormalize.regionID = mapRegions.regionID)
ON (mapDenormalize.solarSystemID = mapSolarSystems.solarSystemID)
GROUP BY wallet.stationID
ORDER BY sum(profit) DESC
It turns out that Lowsec only accounts for 7% of our profits to date so I can’t complain about the nerf that is going to hit Lowsec capital builders given the upcoming compression changes.
The changes to compression are a welcomed change, even if it means retiring or heavily modifying the logistical chain for Lowsec capital production. I have a feeling that there are going to be more major changes in the next four upcoming Devblog posts. Stay tuned.
After seeing JonnyPew’s videos on how to fit a bomber and search for bot activity in nullsec, I set on my own journey to see if I could find them action.
His guide shows how to fit a Hound, which I cannot fly. Luckily the fitting differences between racial bombers are not that high so I changed one or two modules and bought up Nemesis fit. The total was around 36 M, which included four bombs and a compliment of torpedoes.
After looking at a few regions on Dotlan, I found a pocket of space that contained a high (inhuman) amount of NPC kills. You can easily see these by filtering for NPC Kills over the past 24 hours and seeing areas where 10,000+ NPC kills occurred.
I set course and flew out of Jita 4-4 towards the unknown, 67 jumps to be exact.
I’ve spent a far amount of time in nullsec, navigating with large fleets and going on solo roams in cloakey ships so I was confident in my ability to dodge bubble camps. I did have to pass through the N-RAEL system, which is a known hotspot as it connects Empire space to the Great Wildlands. I watched the gate and picked a quiet hour to sneak in after seeing a few industrialists go back and forth.
Pretty uneventful until I got into the destination constellation, where the locals were pretty active. The final jump laded me right into a pile of bubbles. It was clear that the locals did not want a lot of traffic to get around easily.
I found a celestial, aligned, cycled the MWD, and cloaked. When I breached the bubbles, I went into warp. I made a few safe spots and refreshed the directional scanner to get a good feeling of what was around me. There was only one Force Field on scanner, a Drake, and a few frigates.
Note: Count the number of towers and force fields listed on the directional scanner. If the count does not match, then a tower is offline and you might be able to see if any goodies were left anchored.
I’ve been hanging around the deep nullsec system for a week now, monitoring activities and taking names. I haven’t pounced on a ratter yet as every time I login, I see a lonely Drake warp to a safe POS and disconnect.
Jason Parks, the creator of the popular Aura suite for the Android platform, proposed a few questions on Google+ in regards to my platform for CSM7. For the past few months we have exchanged a few emails about our Eve projects, which would not even be possible without the wonderful API.
Given our shared passion for development work, he invited me to contribute to the Aura project. The fancy graphs and reporting logic that I have been able to generate out of my Wallet Manager site would be a wonderful addition to his suite (I hope to bring some of this design to the Eve client — more on that later).
Sadly, I don’t have a lot of time to pickup the Android framework so I haven’t taken him up on his offer to collaborate. I would, however, like to declare that given my background in 3rd party projects for Eve, the struggles of developers will be a major source of direction on my part if I become a member of the CSM.
Here are responses to Jason’s questions that will hopefully lock-in his vote for me:
POS management redesign
Can you elaborate a bit on this? I made a post here on Google+ that has my ideas (https://plus.google.com/u/0/115407184179295920691/posts/hJyoCgbo6tZ). What do you think about it? Would you push for something like this?
From what I have read from various CCP developers, the code that runs the POS’es is old and terribly maintained. I’m sure it was written years ago with no commenting or documentation and nobody wants to open that Pandora’s box. I need more time to solidify my stance on the POS rework. I need to pull up a recent CCP post about “castles in the sky” (?) and review CCP Greyscale’s Nullsec Development: Design Goals post. Look for a post soon on this.
Will you be our API champion? I would like someone to raise the suggestions that many of the 3rd-party devs. I have ideas that I will raise at fanfest when I can again but we have no one to follow through on them. Making a post in on the forums doesn’t help until we have a champion on the CSM.
This sounds like a perfect tagline for me. “Blake Armitage — API Champion”. I would not be so involved with Eve if there wasn’t such an active and passionate 3rd party community. The ability to get data out of Eve breeds innovation and allows us to work with data in ways that CCP wouldn’t have envisioned.
Traders and industry focused people have come up with systems to track profitability, product movements, and margins. Large alliances would not exist if they could not keep track of their POS network, reinforcement timers, and sovereignty information.
The free time that developers put into these applications shows us the depth of intrigue that Eve brings to our gaming lifestyle. Expanding the API, while keeping security and automation exploits in mind, can do nothing but enhance the game.
I do hereby accept the title of “API Champion”.
Will we be able to engage with you after you are elected? This past cycle we didn’t have CSM contact and I’ve been forced to troll The Mattani and Hilmar 😉
Most definitively. I love to talk shop with the other space nerds.
API Fanfest News
In other API news CPP has a session at Fanfest this year where they will talk about a read/write API called “Carbon REST“. This topic is of particular interest to me and it saddens me that I have a conflict for Fanfest this year.
A developer preview of a new RESTful, oAuth based read/write API for Eve Online – Carbon REST.
Carbon… REST…? Carbon (CCP’s new Framework) + REST (fancy client/server software architecture). From what I can gather, there are going to be some advances to the current API structure.
Having the ability to write data to the Eve database opens up a wide array of options for developers. Some of the items that I would like to see exposed are:
- ability to send mail
- add/remove and set standings for contacts
- add/remove/manage calendar items
- update the skill queue
- update personal and corp (role dependent) ship fits. This would allow applications such as EFT, Pyfa, or Aura the ability to work directly with the fits stored on the server. You could walk around with your phone, update your fit, put your phone in your pocket, get home, and have the updated fit on the Eve client. Drag that fit to the market window (thank you CCP) and purchase. No more managing XML files posted on forums
All these benefits do come with a price. First, CCP will have to remain conscious of the ability to script input. Having the ability to update market orders or submit industry jobs opens up a dark sea of automation. Additionally, the mentality of actually making us login to the game will have to remain a priority. If you can do all of your work outside the client, why even login? The social aspect of Eve will suffer as less and less people login. No more posting “creative” images to local while you gaze at a POS bubble.
As with everything computer related, there will need to be a balance between available and security. Given my background in network security I feel that I can keep these interests in mind. Seriously, look at my books at work:
I feel that exciting times for developers are in the works and I would love the opportunity to be a strong representative of the 3rd party development community on the CSM.
“the struggles of developers will be a major source of direction on my part if I become a member of the CSM”
“Expanding the API, while keeping security and automation exploits in mind, can do nothing but enhance the game”
Don’t worry, I’m not disillusioned, but I wanted to highlight a recent topic on reddit.com/r/eve called Disillusioned at EVE. Can we talk, /r/EVE? If you haven’t been exposed to the r/eve or r/evedreddit you should spend some time reading over the content. The discourse is far more productive and insightful than the pitchfork wielding masses on the Eveonline.com Forums.
The poster talks about his experience amassing a lot of ISK, grinding out in PVE sites, and becoming involved in large-scale nullsec fleet warfare yet still not finding anything truly rewarding. When I started playing Eve in 2008, the end game for me was a Nyx Mothership (this was before the name/role change to Supercarrier). It was a beautifully designed hull that seemed to my virgin eyes as the end game of Eve. Once you pilot that ship, nothing could destroy you. How things have changed…
I have lived in highsec, wormhole space, and now I’m making a home in nullsec. I’d like to reiterate the line that ‘Eve is what you make of it’. Right now I am finding solace in managing corporation financials.
The poster talks about how large-scale nullsec warfare is a lot of warping around, blobbing, and hot dropping. I have no rebuttal to that as being involved in nullsec at the moment, this is what we do.
From reading a lot of opinions over the months, I have come to the conclusion that the PVP experience in wormhole space is keeping a lot of people interested in the PVP aspect of the game. If you look at the numbers coming out of CCP, activity in wormhole space has been increasing since it was introduced.
The mass limitations in the lower classes keep capital ships from traveling between spaces while higher classes limit the capital ships that can be brought for an engagement. The design of this mass mechanic is truly brilliant and it is what has kept the spark in veteran and newcomer PVP’ers alive.
A few people have suggested to the poster that he should find an active WH Corp so perhaps he will go with that suggestion and find a new passion.
Last night I went on a roam into Syndicate with the Alliance.
Heavy Interdictors are a new class for me and I was sure to tell the FC that it was my first time out in the ship. I relied on his direction for bubble placement and up/down activations. There is a certain elegance in placing bubbles to catch incoming our outgoing traffic. You want to be able to trap while allowing your fellow Blues to engage.
It’s a learning experience but even in the hour roam that we were on, I learned a lot. The first thing I noticed is how much longer it takes me to align and get into warp compared to our fellow Drake and Hurricane pilots. This 1600 weighted beast sure takes its time.
I’m open to any tips from fellow Heavy Interdictor pilots and perhaps catching you in a bubble Soon(tm)!