CCP has released two out of the six Devblog posts aimed at industrialists detailing changes for the upcoming Summer expansion. We’re seeing sweeping changes to the way logistics are done for capital ships, station research, POS anchoring limitations, BPO security concerns, and how inventors are going to be given a boost with BPC copy rates. Lockefox has a great summary of the concerns in his Everything Is Changing post.
Given the ideology coming out of the Dev Blogs to empower Nullsec industrialists while kicking Lowsec in the knees, I wanted to see how much of my industrial gameplay occurs in Lowsec — Is CCP killing my game?
Summary of profit grouped by solar system with profit numbers obfuscated.
— Get Profit per Station By Solar System including Region
SELECT SUM(profit), mapDenormalize.itemName, mapSolarSystems.solarSystemName, mapRegions.regionName, AVG(mapDenormalize.security)
ON (wallet.stationID = mapDenormalize.itemID)
ON (mapDenormalize.regionID = mapRegions.regionID)
ON (mapDenormalize.solarSystemID = mapSolarSystems.solarSystemID)
GROUP BY wallet.stationID
ORDER BY sum(profit) DESC
It turns out that Lowsec only accounts for 7% of our profits to date so I can’t complain about the nerf that is going to hit Lowsec capital builders given the upcoming compression changes.
The changes to compression are a welcomed change, even if it means retiring or heavily modifying the logistical chain for Lowsec capital production. I have a feeling that there are going to be more major changes in the next four upcoming Devblog posts. Stay tuned.
I don’t have a lot of small gang lowsec PVP experience and in order to broaden my experience level, I like to enlist other people to show me the ropes. Sunday night I went on a 2 person Thrasher roam with JonnyPew of the Explorer’s Log Youtube series.
We ended up deciding on Thrashers since they are a versatile and throwaway PVP ship.
I really want a “Copy Ship Fit” option that will take the existing ship’s fit and assemble a duplicate in the same hangar. I only had to fit up 10 Thrashers and I was already getting annoyed. I found that if I put all the modules, ammo, and rigs in to a container and dragged out of that, it helped the mass fit process. I can’t imagine what the RVB people go through to fit up waves of disposable Rifters.
On our way to Tama from Jita, we played standoff with a frigate gang and tried to bait a few Faction Warfare people running sites. We ended up not engaging anyone and instead ganked a cyno alt that was waiting out a beacon. Too many times have I been on the receiving end of this action so it was nice to be the one shooting slugs into a helpless ship.
When we got into Tama, we found a solo Thrasher and attempted to bait it. It turns out that my AutoCannon fit was no match for the Artillery off-grid boosted Thrasher.
Our bait went successfully as I warped off to a clearly discernible planet at 30 after locating the solo Thrasher. He landed at 0 on the planet, 30k away, and locked me up. To my amazement he was getting hits on me from 20k away and as I voiced my amazement, JonnyPew informed me that he was most likely Artillery fit. My 1,100 optimal was no match and I went down in under 30 seconds. At least I got a ‘gf’ in local.
Sunday night US (1:00 Monday UTC) seems to be a good block of free time for me. I might try to make this Sunday night suicide roam a regular occurrence. If you are interested in FC’ing or tagging along, contact Blake Armitage in game. Skype conference seems to be the easiest way to communicate for me until I setup an official voice server.
1. Interested in the current tone of CSM-CCP relationship, the future of industry, and hints into the Winter expansion? Listen to VandV Podcast: Special Edition: Spring Summit Wrap Up podcast which contains an hour of content with current chairman @Seleene_Eve.
2. Chribba posted a screenshot of his Titan mining operations in lowsec.
3. I gasped at the sov map for a minute before discovering that there was a zero in the name.
4. Endless Space, a 4X turn based space strategy game, has been recieving a lot of my attention over the past month. The Beta is available right now on Steam and patches have been coming out every week or so with balances, new UI elements, and bug fixes.
I’m really interested in this game because the same game format is XML that is compressed in a .bin file. You can uncompress it with 7-Zip and then edit it in Notepad++ to change planet or hero attributes, technologies, global events, or even star system locations. The mentality of the development team is one of openness with the community and they are very active on the forums while polishing up the Beta.
5. I’ve contacted some Tech2 manufactures and have started to buy in bulk. You can generally get 5-10% Jita price, which does nothing but increase your margins.
6. Since I haven’t been actively playing much this month, I put some idle BPOs into copy research for some very passive income. There are idle or low wait empire copy slots, you just have to look for them. Hint: go to lowsec. I just know one of these days I will encounter a smartbomb.
7. To help solidify my claim as a bittervet, I picked up some Anaconda Mines.
8. I have an itch for a large scale public investment project, but lack any type of formal finance training. I wish Eve had a stock market so people could invest in my trading and manufacturing operation. I don’t have any idea of where to start, what the payout would be, or how to manage risk when you start to work with other people’s money; I would not want to be Eve Bank 2.0.
In Empire space open Material Research slots are notoriously hard to find. To view Public slots in your area, go to your Science & Industry section, Installations tab, filter by Material Research / Any / Current Region / Public. This will show you just how full the slots are.
The saturation of slots in Empire is true for Material Research and Copy job activities while Time Efficiency and Invention slots are generally easy to find.
Why are Time Efficiency (PE) and Invention slots generally open in empire?
Adding PE to a BPO reduces a small amount of time off of the construction job. For example here are the build times for a Noctis at differing PE levels (doesn’t account for character skill bonuses):
PE 5: 2 hours, 46 minutes
PE 10: 2 hours, 43 minutes
PE 20: 2 hours, 41 minutes
If getting it to PE 20 only save 5 minutes off of the build time, why even bother? A lot of small industrialists consider PE on a blueprint a bonus. The amount of time does scale with the job length so for long jobs such as capitals, PE can save a few hours and might be worth the investment. Also if you are planning on making 1,000 Noctii (?), then you will want to spend some research time adding PE to the BPO.
For invention, the jobs are quick. To invent a Cap Recharge II the job takes 2 hours and 30 minutes. I find that it is easier to run a batch of invention jobs and then spend a few weeks working on the invented T2 BPCs.
So what is the budding industrialist supposed to do when he or she wants access to a lot of ME and Copy slots? Why setup a POS of course! How exciting — hours of anchoring, fueling, and defense management! Can you tell I don’t like POS management?
I stupidly setup my research POS in a lowsec dead-end system that has a lot of cyno traffic. I picked this system due to my Highsec proximity. Not to my surprise, a local pirate group had targeted the tower within two weeks.
One weeknight while I was out to dinner, I started to get frantic emails and text messages from corpmates who were seeing the in-game ‘Under Attack’ messages. When I got home I was able to cancel the research jobs, unanchor all of the labs, pull out the majority of the fuel, and online a bunch or hardeners just to make the job of taking the tower down more tedious; the amount of smack in local informed me that they were there to stay and finish what they had started.
Note to you pirates out there that think killing a POS with labs will get you billions of BPOs: you can run the jobs remotely. This means that the BPO is sitting in a Station in the corporation hangar. The research is done from the POS while the shiny BPO is locked up in the Station corporation hanger.
Second note to pirates: If you find a research tower in a system with NO station, then you have found something quite precious.
After the last hardener was setup, I logged off, watched some Netflix, and went to bed. After waking up and reviewing the Eve in-game alerts, it turns out that they did put the tower into Reinforced mode after 7 hours. I’m glad that the only POS bashing I have participated in on was with Supercarriers and Titans; subcapital POS bashing seems like a boring, boring task.
The lowsec pirates did camp the lowsec station that I was using as a base and stalked me into Empire while the tower was in Reinforced. I believe that they were gathering intel to see if I was going to mount a defense effort or possibly unanchor and save the tower. Having wrote off the costs of the POS project from the beginning, I wasn’t interested in either. Saving the 700 M worth of labs was all I really cared about.
Two weeks later the POS still stands anchored, offline, and with damaged guns that need repair in order to unanchor and save the tower. For now I have no interest in saving it and I need to find a different method or location for getting ME and Copy slots.
This article discusses a trading strategy that involves more capital than pure Highsec trading, but if you have the means it can result in higher gains. If you haven’t read them, review Trading 101 and 102; these are a quick refresher course on my trading strategies.
The goal is to move goods from Jita to a Highsec station that is within short jump range of your Nullsec trading location and to then jump them into your Nullsec trading system. Since Jump Freighters cannot jump into Highsec, you need to return to a Lowsec system next to a Highsec system.
1, Jump Freighter.
1, Freighter alt in Jita in a NPC corporation to avoid war declarations.
1, Nullsec trader with cyno skills. Minimum of Accounting IV, Broker Relations IV.
1, Lowsec cyno alt. Keep this character under 900,000 skill points so you never have to update the clone.
Racial Isotopes specific to your Jump Freighter
- You understand the basics of capital ship jumping (Eve Wiki review).
- You are flying what you can afford to loose (including cargo!) (!!).
- Destination nullsec system is not cyno jammed.
- Lowsec system, that connects to Highsec, has a station.
- You will never want to jump into a lowsec system while cynoing from a safe-spot. Jump Freighters take some 10-20 seconds to align and get into warp and since you cyno beacon appears on the overview, anyone in lowsec can warp to you and scramble you.
- Do your market research.
- Never haul more than 2B worth of cargo out of Jita. You will be a target for ganking.
- Get a Jita insta-undock bookmark. This will help you avoid the freighter bumps outside of Jita 4-4 while attempting to warp to a gate.
- If the Jump Freighter character’s corporation gets wardec’d, use your lowsec cyno alt to scout into highsec before entering highsec.
- Hardwiring – Eifyr and Co. ‘Rogue’ AY-1 implant for 3% bonus to Ship Agility
- Hardwiring – Eifyr and Co. ‘Rogue’ CY-1 implant for 3% bonus to Ship Velocity
What in the heck do I sell? Think of what people do in nullsec: PVP, ratting, mining. Do you market research. Get your trading alt into nullsec and start going through the market.
Buy a few items of differing market groups and see how fast each one sells.
Cyno Jumping Tips
Review this article by S.W. on the proper creation of a cyno under the “Where the heck is that cyno – at the station” heading; you want to light the cyno next to the nullsec station within 5,000 m of the structure while still being within docking range.
The below example shows that you will want to light your cyno greater than 5,000 m away from the station physically (use the tactical overlay), but still within the station docking range.
After you jump to your cyno, do not issue any navigational directions to the Jump Freighter. The session timer post jump will make your Jump Freighter untargetable and therefore invulnerable for 20 seconds. Once the timer is up, dock up. This will refresh your ship’s capacitor back to 100%.
What? I need an concrete example!
9UY4-H II – Chribbas Cottage UNITY station in Providence is a station with no docking fees and is open to the public.
Highsec Staging -> 9UY4-H
9UY4-H -> Lowsec next to Highsec, Irshah
Irshah, lowsec next to Highsec -> Highsec
I’m lazy, give me the Dotlan jump map.