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Disillusioned at Eve

Don’t worry, I’m not disillusioned, but I wanted to highlight a recent topic on reddit.com/r/eve called Disillusioned at EVE. Can we talk, /r/EVE? If you haven’t been exposed to the r/eve or r/evedreddit you should spend some time reading over the content. The discourse is far more productive and insightful than the pitchfork wielding masses on the Eveonline.com Forums.

The poster talks about his experience amassing a lot of ISK, grinding out in PVE sites, and becoming involved in large-scale nullsec fleet warfare yet still not finding anything truly rewarding. When I started playing Eve in 2008, the end game for me was a Nyx Mothership (this was before the name/role change to Supercarrier). It was a beautifully designed hull that seemed to my virgin eyes as the end game of Eve. Once you pilot that ship, nothing could destroy you. How things have changed…

I have lived in highsec, wormhole space, and now I’m making a home in nullsec. I’d like to reiterate the line that ‘Eve is what you make of it’. Right now I am finding solace in managing corporation financials.

The poster talks about how large-scale nullsec warfare is a lot of warping around, blobbing, and hot dropping. I have no rebuttal to that as being involved in nullsec at the moment, this is what we do.

From reading a lot of opinions over the months, I have come to the conclusion that the PVP experience in wormhole space is keeping a lot of people interested in the PVP aspect of the game. If you look at the numbers coming out of CCP, activity in wormhole space has been increasing since it was introduced.

The mass limitations in the lower classes keep capital ships from traveling between spaces while higher classes limit the capital ships that can be brought for an engagement.  The design of this mass mechanic is truly brilliant and it is what has kept the spark in veteran and newcomer PVP’ers alive.

A few people have suggested to the poster that he should find an active WH Corp so perhaps he will go with that suggestion and find a new passion.

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Orgres and Wardens and Gardes, oh my

As my skillbook would tell you, I fly gallente frigates, gallente cruisers, battlecruisers and gallente BS. Also caldari frigates, but that doesn’t really relate at the moment. Regardless, I have hull upgrades V and armor compensation at III across the board. The problem I have, tho, is offensive capability. As a Miner, I’m getting my ABC skills to IV but after that, I’m going over to improve my drone skills.

Bty, this has nothing to do with me getting completely outdpsed by the new guy with his shiny Ogre IIs last sleeper site.

I’ve got drone interfacing at IV, combat drone interfacing at IV, scout drone operation at IV, Sentry drone operation at II(facepalm) and Heavy drone operation at II(double facepalm). I’ve been told by various older players to train drone interfacing to V first, and the 20% damage bonus makes me agree. But what after that?

In the WH, sleepers target drones first, so having sentries seems better over ogres since you can recall them instantly as opposed to pressing recall and watching it explode 6km away from you, reducing your dps by a fifth.

But are sentries better in other applications? WHs are fun, but if CCP, I dunno, starts enforcing their “no WH long habitation” and make PoSes run out of fuel four times faster or make WHs show up on the overview or something, I’d like to have a fallback plan.

Anyway, which is better for missions, fleet fights and gang PvPing, sentries or heavys?