Running for CEO

With the fall of Imperial Order, we lost our space in nullsec. After the evacuation operations finished up, we found ourselves enjoying Empire space for a few weeks. We consolidated assets, ran some Incursions, and explored a few wormholes. Now we are bored.

Due to our lack of direction, we have started to lose people. A lot of our members were with us for nullsec access and since we have lost that arena, people have moved on. I don’t blame them; I would have also left if it weren’t for the bonds I have with my fellow corp members. I have been flying with this group of people since early 2010 and over time, it has become my home.

CEO Title

Additionally, around a month ago, a rather big event took place for us. For reasons that I would rather not like to discuss, the accounts of our former CEO were banned from Eve. His characters and our current inactive CEO hold all the shares so we can’t request a vote for a new CEO. We are in a position where the three currently active directors can’t take over the CEO role and provide leadership for the corporation.

A petition to get the shares redistributed resulted in a message back from a GM that “we would like to return the shares, but your current CEO is still active”, which is true. He just isn’t logging in due to real life commitments.

We’re stuck and I feel that it is my time to make a run for the CEO title and enact some change with the help of the other two active directors.

The Plan

Since we can’t get the CEO role in our current corporation, we are planning on forming a new corporation. We also have been working the diplomatic channels and we might have an in with a current nullsec alliance.

Though one person will have the title on the corporation dashboard, the three active directors are going to share the CEO power 33-33-33%. We believe that this will help reduce burnout and provide nice US/UK timezone coverage as two of us are US based and the other UK based.

Time for Action

Step 1, secure existing corp money and assets.

I took out the leftover money in the corp wallets which netted me about 4.2B ISK. This will be used to buy POS equipment for our eventual move to nullsec, alliance fees, some fuel for the Jump Freighters, and basic PVP equipment.

I also found some ships sitting in one of our corp offices that I made sure to secure. Having these on hand to offer out as free PVP ships will encourage people to move out to nullsec quickly.

Step 2, hold corp meeting.

We will be proposing our idea to the group for feedback.

Step 3.

Step 4, profit?

We’re not sure at this point how our plan is going to come together, or even if it will. Perhaps this will be a new age for our corporation or perhaps we will all go our separate ways.


September Financial Report

Overview

This month saw two major shifts for me. With the fall of Imperial 0rder, I lost a lot of access to nullsec stations. I had spent a lot of time in Catch playing with AAA and now that time has drawn to a close.

I’ve since withdrawn to highsec and have started up a manufacturing line with a corpmate. My hopes are that some rebalancing and sovereignty changes will hit with the Winter expansion and my desire to return to null will come back.

Also, a lot of real life events kept me from playing. I finished up with my last Triathlon of the season, had a fun open water swim competition at the end of September, and moved into a new apartment complete with no Internet access for a few days! Real life > Eve.

Notable Events

Shift a lot of liquid ISK into BPOs:

  1. 2x Archon
  2. 2x Thanatos
  3. 1x Chimera
  4. 1x Charon (in research)
  5. 1x Obelisk
  6. 1x Providence (in research)

Sift of ISK into raw materials for production to start production lines.

Locked up 5 B in Jump Freighter Production.

Purchased a fancy mission Tengu.

Capital Project

I wasn’t on Ever much to update prices so only 4 Carriers sold. I am looking to ramp up production in October since I will also be adding a researched Chimera BPO to the factory line.

Long-term Growth

Over the past few months, I’ve seen a steady groth in net worth with a slowdown in August and September due to real life commitments combined with stagnation in game.


Nullsec Alliance Data Transformation

Messy numbers to some, or a wealth of information for others. Here is a quick rundown of how I processed the data to form the Nullsec Alliance Growth and Decline post.

1. Get raw data from Wollari at Dotlan.

allianceID,date,members
151380924,26.06.2007,622
166439722,26.06.2007,1130
284278305,26.06.2007,252
288377808,26.06.2007,1151
386292982,26.06.2007,412
477769446,26.06.2007,252
628991027,26.06.2007,1062
632866070,26.06.2007,2267
673381830,26.06.2007,416

2. Load Eve Alliance information via API into a table.

3. Import Dotlan data into MySQL table and join allianceID on both tables to generate more human friendly data set that includes Alliance Names and Tickets.

SELECT alliances.allianceID, alliances.name, alliances.shortName, date, members
FROM allianceHistory, alliances
WHERE alliances.allianceID = allianceHistory.allianceID

4. Export data into an Excel readable file.

I spent some time debating about working with this data using a MySQL table and a charting engine such as Highcharts, but settled on using an Excel PivotTable. The time involved with me tinkering with the JavaScript (not my most proficient programming language) would really hinder progress.

Once in Excel, I had to reformat the date from dd.mm.yyyy to yyyy-mm-dd to allow proper chart generation. First, I used the text to column feature with a comma ‘,’ set as the deliminator. Secondly, in a new column, I used a formula to combine the date in my desired format.

=DATEVALUE(F1&"-"&E1&"-"&D1)


Hide the D, E, and F columns and we’re got a good set of data to analyze.

5. Select all 87,543 rows and generate a PivotTable using the Alliance Name as the legend, date as the Axis Fields, and a summation of the Member Count as the Value.

Now the fun part is thinking of WHAT is significant.

Some of the first things that I wanted to show was the rise and fall of the NC, growth of the DRF, and some charting for the larger Alliances like Goons and Test. These charts can be seen in the original post linked at the top.

RipardTeg of Jester’s Trek came to me with idea for a new report that I think will prove rather interesting. I’m going to be working with him to answer the question of ‘whether small sov-holding null-sec alliances are surviving in the last two years, or being folded into the mega-alliances over time’.

This type of Eve Community collaboration with passionate, exemplary individuals is what really keeps me playing. Stay tuned.


Nullsec Alliance Growth and Decline

Individual Influence

One of Eve’s tenets is that anything created can also destroyed. With the passage of enough time, anything will eventually crumble as the universe is slowly heading towards a state of ever increasing entropy.

Players in Eve can be an agent of this entropy. Given enough time you can gain trust within your corporation, perhaps even eventually becoming an identifiable leader figure. If you choose to become involved at a higher level, you could propel yourself into alliance politics. Over time you could leverage your alliance clout to move into a leadership role and thus gain valuable privileges at the alliance level. Access to information, privileges to disband, and access to assets and money could all be yours.

Perhaps you will use that type power to hone the military might of your alliance into a campaign of territory conquest, or perhaps your goal is to engage in a take-the-money-and-run scam.

We’ve seen both scenarios play out and as shown in the Causality video, major events can be enacted by just one person. Large, influential alliance have formed out of nothing — TEST, while major contenders have declined and reformed again and again — BoB to KenZoku to IT to Raiden.


All Good Things

Things ebb; Delve Dysprosium and Northern Technetium fortresses have fallen and changed hands. When I started playing Eve in 2008 people were using plate sniper Megathrons to wage war in nullsec and BoB was king; nothing could topple them. If you follow Eve politics, take a second to reflect on what has changed.

Visualizing the change of power can be done through the membership growth and decline rates of major alliances.

In order to graph alliance changes, I needed access to a lot of historical data regarding member counts. The alliance API only returns the current statistics so I reached out to a high profile member of the Eve community for assistance.

A special thanks to Wollari at Dotlan for providing me with the historical data for analysis. This post would not be possible without his data, which he so generously reproduced a few times after corrections to my source query were needed.


The Data

  1. Ranges from 2007-06-26 to 2011-09-15.
  2. Contains alliances that were in the Dotlan top 100 list on 2011-09-15.
  3. Added BoB, KenZoku, and IT Alliances to the query since they are historically significant.
  4. Anomaly on 2009-10-28 where the majority of member counts were inaccurate. The data points for this day has been removed.
  5. 87,543 rows of membership information for 114 alliances.


tl;dr Charts

Grown and decline of the Northern Coalition next to the rapid growth of the Drone Russian Federation over the past year.


Combined numbers for the NC and Deklein Coalitions.


On 20010-02-03 GoonSwarm (OHGOD) forgot to pay soverignty bills and lost all of their claimed nullsec space. They have since reformed under Goonswarm Federation (CONDI). Test is still smaller than the current incarnation of the Goons.

The above stacked graph shows the Big 10 (12) alliances over time. It looks as if there were only a few major powers back in 2007. Note that this shows how the current big 10 have changed and does not show who was the big 10 over time.

BoB transitioning into KenZoku seems to be an almost one to one member switchover while the formation of IT Alliance brought in a lot of new member corporations.

The fall of IT Alliance seems to have fractured the group. Corporations that were in IT Alliances are now in Black Star, Cartel, Nulli Tertius, Executive Outcomes, Northern Coalition., AAA, Razor, Cascade Imminent, and the Initiative. Only 33.2% of the members moved into Raiden.

Sev3rance is an interesting entity as they have been moving around a lot. Historically they have been the guardians to one of the entrance routes (KBP7-G) to Providence. Having lost their constellation systems in 2010-03 to Ushra’Khan, they found a home in the NC in Pure Blind and Cloud Ring only to move back to Providence in 2011-07.


Messy stacked graph of all 114 alliances in my data set. It does look like there is definite stagnation in nullsec in 2011.

If you would like to see additional graphs or a separate post on how I transformed the data set, please let me know. I only created a few graphs that I thought would be interesting for the vast majority of the Eve audience. Additionally, my nullsec political knowledge may be lacking and I am open to corrections. Again thanks to Wollari for letting me work with his data.


Nullsec Industrialization

In Eve we talk a lot about vision. With Dominion, we were going to be brought into a new  era of Nullsec gameplay. Small alliance were going to gain a foothold in space, industrial powers were going to rise, and major conflicts were going to arise over these resources.

Here we are almost two years later and not much has changed in Nullsec. There are major powerblocks controlling the majority of space and conflicts are over a few precious moon types.

I don’t think the vision of Dominion came to be fully actualized. Some major steps were taken, such as removing the POS bowling that had to occur to gain sovereignty and the addition of upgrades with the Infrastructure Hub, but overall the gameplay hasn’t moved forward as far as the vision promised.

People have been talking about the “Independence from Jita” that Nullsec needs and I haven’t seen a concrete plan to reduce the dependance of goods from Highsec.

Here’s a graphical overview of how I see the current flow of Industry:

Industrialists are supposed to be producing all of the goods you PVP types want locally with no reliance on anything from empire. This statement could not be farther from the truth.

Let’s use me as a case study. I’m a industrialist that owns many ship, module, and capital blueprints. I have the ability to produce anything from Cap Rechargers, a Heavy Interdictor, or even a Carrier. All of my production occurs in Highsec/Lowsec. I have three characters that work night and day to produce goods that get shipped off to Nullsec.

Why should I move my operation into Nullsec?

Right now there is a low amount of risk for getting my Highsec/Lowsec goods into Nullsec due to proper scouting and intel combined with a high reward because everything in Nullsec is marked up. Why move?!

Yes there is the topic of nerfing Jump Bridges, Cynosural Generator Array, and Jump Freighters but that will do nothing but drive industry out of Nullsec. Making it more difficult to move items around is not the answer. The main problem is the availability of materials and the lack of industrial infrastructure that Nullsec currently provides.

Moon Source Dependance

In order for me to make a Tech 2 Drone, I need a few moon materials that come from many regions. There is no way that I could get all of the materials from one Nullsec region. What’s the simplest answer? Eve people always go for the simplest answer — get the items from Jita of course! Why would I spent hours getting wild trade routes setup in Nullsec when I can take a freighter to Jita and buy everything that I need en mass?

There will be a huge amount of player uproar if the current distribution of moons is altered. Instead there should be a new method for obtaining moon materials other than POS moon harvesting. Perhaps we can see scannable comets emerge? Perhaps a Tech 2 moon harvesting Noctis hull?

Outposts

I can understand moving research (ME/PE/Copy/Invention) slots to a POS structure, but having manufacturing slots so few and hard to come by in Nullsec impedes industrialists from starting operations.

New players that want to get into manufacturing should be able to spend a few days polishing off skills and have access to slots in Outposts. This reduces the barrier of entry and keeps POS permissions and corp politics out of the arena.

Why would I fight with other people in a Outpost for use of the 10 available slots when in empire I can have access to 50+ in one system? When I do a Carrier build, I get all three characters on the job and I have 30 capital parts building at once. Adding a 3x or more time multiplier on my overall job doesn’t encourage me to move my operations to Nullsec.

Players should have access to cheaper, more robust upgrades for Outposts and be able to have multiple Outposts in systems. If you truly want to make a home capital system in the sky, then we should be able to have the ability to construct facilities that rival Empire systems. This is how Dominion could have created some really valuable territory that people would like to own. Imagine how encouraging it would be to solicit to an Industrial corp to join your Alliance if you controlled a system with six outposts dedicated to manufacturing. Imagine how attractive it would be for a foreign power to take that away from you!

Lowend Ores

The amount of Lowend minerals (Tritanium, Pyerite, Mexallon) is very unbalanced. Making Capital ships requires a huge amount of lowends and the small sized in the belts is not enough to meet the demand. The current method for building a large amount of ships or Capitals is to mine the Highends, compress and ship the off to Jita, buy high compression ratio items/minerals, bring back to your production area and manufacture.

Industry Index

Currently it is too difficult to keep the Industry Index at 4 or 5 compared to the Military Index. Make it easier to maintain and spawn better sites at high levels.

Time-based Disruptions

Increasing the amount of HP on a structure rather than going with the time-based model of taking structures will only encouraging more blobbing. Any new method for taking sov or disabling station services should be timer based.

Nerf the Logistics!

Nullsec logistics is already hard enough if you are far away from Empire. Jump bridges and Cynosural Generators perform well. If any change to Logistics is to be made, increase the consumption of Isotopes or Liquid Oxygen.