Burn Jita got off to a great start with freighter kills coming in one after another. I was able to watch a few hours of NickFuzzeh’s stream yesterday and was able to get some nice screencaputres before it went offline; image credits go to him.
If you are looking to keep up to date on the kills, head on over to use isjitaburning.com.
The Sagain Lowsec system in the Tash-Murkon region is a major hub for jump capable ships as it allows you to reach Khanid, Querious, Stain, Catch, and the majority of Providence within one jump with Jump Drive Calibration V. Since Sagain is also a Lowsec station system that connects to contiguous Highsec, it is popular for Jump Freighter pilots as a midpoint connection into Highsec.
The system has two stations that can be used for cyno traffic. Sagain VIII – Moon 11 – TransStellar Shipping Storage is a Gallente station that has excellent cyno placement opportunities while the other station, Sagain V – Inherent Implants Biotech Production, is much more problematic due to its shape and how Eve handles object barriers.
All objects in the Eve universe have a sphere around them that dictates their physical barrier. With the Gallente station being flatter and in a curve shape with a large section missing, you undock within the sphere barrier and can dock immediately. As shown here you are well within the station’s edge sphere when undocking.
The design of the Amarr station pushes you out the bottom and right out of 0 docking range — hence the ‘kickout’ nickname for stations of this type.
Even with my speedy shuttle that issued a stop command after undocking, I was at 1,000 m on the station after the space environment rendered and ultimately ended up 3,300 m after reaching a full stop.
Be careful when choosing a station for cyno activity by keeping the geometry of the station in mind. You don’t want to end up like these careless Jump Freighter pilot that I can only assume used the wrong station and got bumped out of docking range after undocking.
One of Eve’s tenets is that anything created can also destroyed. With the passage of enough time, anything will eventually crumble as the universe is slowly heading towards a state of ever increasing entropy.
Players in Eve can be an agent of this entropy. Given enough time you can gain trust within your corporation, perhaps even eventually becoming an identifiable leader figure. If you choose to become involved at a higher level, you could propel yourself into alliance politics. Over time you could leverage your alliance clout to move into a leadership role and thus gain valuable privileges at the alliance level. Access to information, privileges to disband, and access to assets and money could all be yours.
Perhaps you will use that type power to hone the military might of your alliance into a campaign of territory conquest, or perhaps your goal is to engage in a take-the-money-and-run scam.
We’ve seen both scenarios play out and as shown in the Causality video, major events can be enacted by just one person. Large, influential alliance have formed out of nothing — TEST, while major contenders have declined and reformed again and again — BoB to KenZoku to IT to Raiden.
All Good Things…
Things ebb; Delve Dysprosium and Northern Technetium fortresses have fallen and changed hands. When I started playing Eve in 2008 people were using plate sniper Megathrons to wage war in nullsec and BoB was king; nothing could topple them. If you follow Eve politics, take a second to reflect on what has changed.
Visualizing the change of power can be done through the membership growth and decline rates of major alliances.
In order to graph alliance changes, I needed access to a lot of historical data regarding member counts. The alliance API only returns the current statistics so I reached out to a high profile member of the Eve community for assistance.
A special thanks to Wollari at Dotlan for providing me with the historical data for analysis. This post would not be possible without his data, which he so generously reproduced a few times after corrections to my source query were needed.
- Ranges from 2007-06-26 to 2011-09-15.
- Contains alliances that were in the Dotlan top 100 list on 2011-09-15.
- Added BoB, KenZoku, and IT Alliances to the query since they are historically significant.
- Anomaly on 2009-10-28 where the majority of member counts were inaccurate. The data points for this day has been removed.
- 87,543 rows of membership information for 114 alliances.
Grown and decline of the Northern Coalition next to the rapid growth of the Drone Russian Federation over the past year.
On 20010-02-03 GoonSwarm (OHGOD) forgot to pay soverignty bills and lost all of their claimed nullsec space. They have since reformed under Goonswarm Federation (CONDI). Test is still smaller than the current incarnation of the Goons.
The above stacked graph shows the Big 10 (12) alliances over time. It looks as if there were only a few major powers back in 2007. Note that this shows how the current big 10 have changed and does not show who was the big 10 over time.
The fall of IT Alliance seems to have fractured the group. Corporations that were in IT Alliances are now in Black Star, Cartel, Nulli Tertius, Executive Outcomes, Northern Coalition., AAA, Razor, Cascade Imminent, and the Initiative. Only 33.2% of the members moved into Raiden.
Sev3rance is an interesting entity as they have been moving around a lot. Historically they have been the guardians to one of the entrance routes (KBP7-G) to Providence. Having lost their constellation systems in 2010-03 to Ushra’Khan, they found a home in the NC in Pure Blind and Cloud Ring only to move back to Providence in 2011-07.
Messy stacked graph of all 114 alliances in my data set. It does look like there is definite stagnation in nullsec in 2011.
If you would like to see additional graphs or a separate post on how I transformed the data set, please let me know. I only created a few graphs that I thought would be interesting for the vast majority of the Eve audience. Additionally, my nullsec political knowledge may be lacking and I am open to corrections. Again thanks to Wollari for letting me work with his data.
I believe in Providence’s NRDS policy. I believe that it is a critical training location for new pilots and a location where you can make some of your first steps into nullsec space. After a few months of playing eve, I wanted to get into the nullsec games so I spent some time mining Dark Glitter in Providence. There I learned how to take orders from a FC, watch local, scout, “run the pipe”, etc… …
NRDS Not Red, Don’t Shoot. An engagement policy of corps/alliances where “red” refers to having negative standing, leaving neutrals as “shoot only after being shot at”. More usual in low security space than in 0.0, due to the greater number of genuinely friendly/indifferent neutrals in areas of higher population.
All good learning experiences that helped me grow in my Eve career. I would hate to see CVA loose Providence as it would rob other new players of the same exposure to nullsec.
Leaving empire and entering through KBP7-G I expected resistance or a Heavy Interdictor Bubble on my way to Unity Station, the outpost in UY4-H, but I made my way through alive. When I reached Unity Station, I wasn’t able to dock as my alt is in a NPC Corporation.
Here are some screenshots of the heavily Mobile Warp Disruptor’ed Outpost.
Perhaps someday I will fight the fight in nullsec.