Testing Tech 2 Invention and Production
Posted: 2012-08-21 Filed under: industry, market, ships | Tags: anshar, ishtar, nemesis, obelisk, onyx, phobos, tech 2 3 CommentsExpanding Operations
In addition to trading, I’ve started up a small invention and Tech 2 production line. My initial approach is to start small and see how well items perform. For now I am going to be working with drones, bombers, and some popular modules. I’ve invented a few ships, but am holding off on producing them.
Invention Statistics
I’m saving the invention job history to my database and wrote a small display to show overall and individual item invention success rates. I’ll add this summary to my monthly updates as I’m sure inventors will find it interesting.
Anshar Invention
My first Jump Freighter invention job was successful despite the ~39.8% calculated success rate given my 4-4-4 skills.
Attempting the job cost 36.3 M of items that are destroyed regardless of the job output:
1x Collision Measurements – 7.6 M
64x Mechanical Engineering Datacore – 7.231 M
64x Gallente Starship Engineering Datacore – 21.438 M
Obelisk BPC – Copied from my BPO
Since I am not actively producing Freighters due to their low markup and currently dropping mineral prices, I put the Obelisk BPO back into an open copy slot. It takes around 43 days for one copy in an empire slot so you can see why Jump Freighters are slow to produce.
Further details of Jump Freighter production can be found here.
Inferno 1.2 Mining Barge Speculation
Posted: 2012-08-08 Filed under: eveonline, industry, market, ships | Tags: covetor, hulk, inferno, mackinaw, procurer, retriever, skiff 3 CommentsAfter reviewing the changes to Mining Barges and Exhumers on the test server that Lukas Box detailed, it was time to make a market move before the patch hit.
Speculation had driven up the price of barges to the new expected price after the 1.2 patch, but the BPO on Tranquility still had the original requirements.
We purchased 3x Procurer and 1x Retriever BPOs, found empty build slots a few jumps out from Jita, and began to build. Even selling directly to buy order gave us a good return on the simple Tech 1 construction. We moved 288x Procurer and 45x Retriever ships since the announcement of the barge changes and still have some stock left over made with the pre-Inferno 1.2 BPOs.
Jump Freighter Fleet
Posted: 2012-07-14 Filed under: industry, screenshot, ships | Tags: anshar, ark, nomad, rhea 4 CommentsToday we celebrate as we add Jump Freighter #4 to the fleet. This brings our operation to around 1,400,000 m3 of moving capacity per jump.
Prices for these ships have gone nothing but up in the past two years and peaked with the massive amounts of speculation when Drone minerals were removed. The Ark was purchased in 2011-02 at ~4.7 B, which seems almost cheap compared to current prices.
Thrashers in Tama
Posted: 2012-07-10 Filed under: failmail, screenshot, ships | Tags: artillery, autocannon, jita, jonnypew, lowsec, pvp, tama, thrasher 6 CommentsI don’t have a lot of small gang lowsec PVP experience and in order to broaden my experience level, I like to enlist other people to show me the ropes. Sunday night I went on a 2 person Thrasher roam with JonnyPew of the Explorer’s Log Youtube series.
We ended up deciding on Thrashers since they are a versatile and throwaway PVP ship.
I really want a “Copy Ship Fit” option that will take the existing ship’s fit and assemble a duplicate in the same hangar. I only had to fit up 10 Thrashers and I was already getting annoyed. I found that if I put all the modules, ammo, and rigs in to a container and dragged out of that, it helped the mass fit process. I can’t imagine what the RVB people go through to fit up waves of disposable Rifters.
We started in Jita and made our way through Black Rise to Tama under JonnyPew’s guidance. If you don’t know, Tama is a well known PVP lowsec spot so we wanted to end the night there.
On our way to Tama from Jita, we played standoff with a frigate gang and tried to bait a few Faction Warfare people running sites. We ended up not engaging anyone and instead ganked a cyno alt that was waiting out a beacon. Too many times have I been on the receiving end of this action so it was nice to be the one shooting slugs into a helpless ship.
When we got into Tama, we found a solo Thrasher and attempted to bait it. It turns out that my AutoCannon fit was no match for the Artillery off-grid boosted Thrasher.
Our bait went successfully as I warped off to a clearly discernible planet at 30 after locating the solo Thrasher. He landed at 0 on the planet, 30k away, and locked me up. To my amazement he was getting hits on me from 20k away and as I voiced my amazement, JonnyPew informed me that he was most likely Artillery fit. My 1,100 optimal was no match and I went down in under 30 seconds. At least I got a ‘gf’ in local.
Sunday night US (1:00 Monday UTC) seems to be a good block of free time for me. I might try to make this Sunday night suicide roam a regular occurrence. If you are interested in FC’ing or tagging along, contact Blake Armitage in game. Skype conference seems to be the easiest way to communicate for me until I setup an official voice server.
Mass Tech 3 Hull Production
Posted: 2012-07-08 Filed under: industry, ships | Tags: bpc, legion, loki, pos, proteus, sleeper, tech 3, tengu 3 CommentsIn addition to the massive stock of Subsystem BPCs that I recently acquired on a bulk deal, I have also picked up a large amount of Tech 3 hull BPCs.
I thought that a large batch of hulls would go along nicely with the production run of the Subsystems so I bought them after running the numbers.
The bulk deal was for enough BPCs to make 443 Hulls. The average BPC price per run on the deal came out to 18.35 M. On public contract right now, a Tengu BPC is trading at about 20-25 M/run.
Construction Skill Prerequisites That I Need
Frigate Construction IV
Cruiser Construction 5
Amarrian Starship Engineering 5
Caldari Starship Engineering 5
Gallentean Starship Engineering 5
Minmatar Starship Engineering 5
I will need to train up Cruiser Construction to V and each racial Starship Engineering to V. Each one will take around ~22 days to get to V.
I currently have 6.7 M skills in Science on my industry, invention, and research alt so this will help round him out by giving him the ability to produce a large variety of Tech 2/3 ships.
The Stock
I now have enough BPCs to make 119 Legion, 61 Loki, 51 Proteus, and 212 Tengu Hulls.
Production Run Considerations
Tech 3 Hulls and Subsystems can only be made in an Subsystem Assembly Array anchored at a POS.
A mobile assembly facility where advanced subsystems and hulls of strategic cruisers can be manufactured
3 manufacturing slots:
Base time multiplier: 1.0
Base material multiplier: 1.0(Note: Tech III hulls cannot be assembled at starbase structures. The hulls and subsystems can only be assembled whilst docked in a station.)
Just the 212 Tengu Hulls will take 7 months to produce on 1 production line. I’m not sure how many Subsystem Assembly Array modules will go live for the run or how many characters will be trained up to produce yet.
Profit Estimations
Making 443 Hulls will produce a profit of 12.9 B minus the investment for the BPCs at 8.1 B. The profit estimation is around 4.7 B.
Note that the previous profit number does not account for the cost of running POS.













