I believe in Providence’s NRDS policy. I believe that it is a critical training location for new pilots and a location where you can make some of your first steps into nullsec space. After a few months of playing eve, I wanted to get into the nullsec games so I spent some time mining Dark Glitter in Providence. There I learned how to take orders from a FC, watch local, scout, “run the pipe”, etc… …
NRDS Not Red, Don’t Shoot. An engagement policy of corps/alliances where “red” refers to having negative standing, leaving neutrals as “shoot only after being shot at”. More usual in low security space than in 0.0, due to the greater number of genuinely friendly/indifferent neutrals in areas of higher population.
All good learning experiences that helped me grow in my Eve career. I would hate to see CVA loose Providence as it would rob other new players of the same exposure to nullsec.
Leaving empire and entering through KBP7-G I expected resistance or a Heavy Interdictor Bubble on my way to Unity Station, the outpost in UY4-H, but I made my way through alive. When I reached Unity Station, I wasn’t able to dock as my alt is in a NPC Corporation.
Here are some screenshots of the heavily Mobile Warp Disruptor’ed Outpost.
Perhaps someday I will fight the fight in nullsec.
Don’t even think about getting into Capital ships until you have Jump Drive Operation to V with the two support skills, Jump Drive Calibration and Jump Fuel Conservation, to at least III if not IV. These are completely necessary skills in order to move a capital around. Jump Drive Calibration is especially important because it grants a 25% increase in maximum jump range per level (!). Additionally, Jump Fuel Conservation reduces fuel consumption by -10% per level.
We got a link to a C5 with a C140 WH (1,350,000,000 kg max jumpable mass) to Babirmoult (0.18) in the Solitude region. I brought out a scout from WH space and watched the only station in the system for an hour as I planned out the jumps for the Carrier and coordinated logistics with my Cyno-capable corpmate. If my Jump Drive Operation support skills were at 0, then it would have taken us 6 jumps. Good thing I spent the time training up the support skills to III.
Only 1 in local in the WH enterance system. I watched as he switched in between a Legion (T3 Cruiser) and a Sacrilege (T2 Heavy Assault Ship). Meanwhile, in the neighboring systems of Faurulle and Agaullores, there was a 25 person lowsec gategamp. Sheesh, well Eve is about adventure, right?
We decided that the timing wasn’t going to get any better so we planned our route.
- Lonetrek, Otsasai (0.35) Caldari State
- Black Rise, Iwisoda (0.24) Caldari State, Distance: 8.431 ly
- Placid, Grispire (0.18) Gallente Federation, Distance: 8.265 ly
- Solitude, Babirmoult (0.18) Gallente Federation, Distance: 9.333 ly
I got my scout into the 1st system, Otsasai, and cloaked him up outside the station.
Corpmate with a Cyno cruiser in place in the next system, green light issued for jump, cyno up, WHEEE! *jump*
I laded some 8k off of the Cyno cruiser so I cloaked up. Now comes the fun part where your Cyno ship cannot move for 5 minutes. After the capital ship successfully jumps, you have two options. Wait for the cyno cycle to finish or self-destruct your ship. The first two systems that we had to jump into were practically empty so we waited the full Cyno cycle.
Everything was going great until the last jump into the system with the WH when I got this notification when attempting to jump:
[ 2010.02.13 04:52:58 ] (info) This jump destination requires 7466 unit(s) of Oxygen Isotopes, but you only have 6615 in your cargo hold.
Um, uh oh. I tried to jump again.
[ 2010.02.13 04:53:10 ] (info) This jump destination requires 7466 unit(s) of Oxygen Isotopes, but you only have 6615 in your cargo hold.
Additionally, the WH from our C6 into the connecting C5 was going to close in less than 3 hours.
The Cyno Cruiser flew past some lowsec gatecamps in neighboring systems and into position. We dropped the last cyno right on top of the WH (less than 5km) so the Carrier could jump in right away.
Local looks good, green light issued for cyno, cyno up, *jump*.
[ 2010.02.13 05:22:38 ] h > lit @ 2.8k
[ 2010.02.13 05:23:01 ] Blake > landed 7k away
[ 2010.02.13 05:23:04 ] Blake > closing range
[ 2010.02.13 05:23:10 ] h > burn fast 😛
[ 2010.02.13 05:23:22 ] Blake > 60 m/s!
[ 2010.02.13 05:23:23 ] Blake > lol
[ 2010.02.13 05:23:26 ] h> XD
[ 2010.02.13 05:23:37 ] Blake > almost there
Overall a success. Now we have some remote repping power in WH space.
Cyno Operation Tips:
- After your Cyno module is activated, click it again to stop the cycle. This will ensure that you do not go into another Cyno cycle and become a sitting duck for another 5 minutes.
- Scout, scout, scout! Have corp mate(s) or alt(s) scout 1 or 2 systems ahead in your capital ship jump path. You can watch local traffic and really see when you have a good jump window.
- Train the Jump Drive Operation support skills up to at least III, if not IV.
- Cyno operations can be a blast. How else can you get through 13 systems in 1 jump?
- Don’t fly what you cannot afford to loose.
- Oh, and as always, check your clones and ship insurance before undocking.
When I started my Eve account, I had dreams of becoming a master builder. Since then I’ve put a lot of industry jobs on hold to go mine in WH space. To some mining is boring. I however, have enjoyed my mining career. I’ve been able to buy some nice toys due to hours of sitting on Arkonor roids including a Freighter, T3 Cruiser, Orca, 2x Hulks, Plexes for a 3rd account, and even a Carrier that is currently sitting in lowsec awaiting a good link to our WH system.
Even though I have concentrated on mining over the past 1.5 years, I have done some building such as T1/T2 drones, T1/T2 Hybrid guns, and basic T1 modules since the BPOs were cheap. Now I’m embarking on a large project – build a Carrier in WH space since I’m becoming impatient waiting for a nice link from lowsec to our WH system and honestly, what is Eve without new challenges?
As many of you know, the majority of Eve projects begin with a spreadsheet to see if your idea is ISK-feasible. So now onto the estimations.
With a ME10, PE1 Thanatos BPC, I will need:
- Megacyte 17,941
- Zydrine 41,849
- Nocxium 232,855
- Isogen 823,502
- Mexallon 5,287,183
- Pyerite 14,128,271
- Tritanium 57,790,100
This comes to 784,000 m3 of minerals with Tritanium being the biggest spacehog. Sheesh, that’s two freighters full of minerals!
I scanned a link to highsec via a C2 and assembled my NPC shopping list:
- X-Large Ship Assembly Array, 90 M – builds the Carrier
- Component Assembly Array, 9 M – builds the Capital Ship parts
- Capital Ship Construction Skillbook, 65 M – I allows you to build fighters, III allows you to build Carriers. Only took some 3 hours to train to III with +4’s
- Small Ship Assembly Array, 90 M – builds Fighter Drones
Along with the NPC orders, I needed some BPCs so I started searching contracts in Jita.
- Capital BPCs purchased in Jita 4-4, each 5 unit run BPC was around 2-6 M for a total of about 180 M
- Thanatos BPC ME10 PE1, 70 M
- Firbolg BPO ME 20 PE 5, 75 M
Raw mineral cost based on Jita 4-4 buy orders:
- Megacyte 44.3 M
- Zydrine 56.3 M
- Nocxium 20.9 M
- Isogen 44.5 M
- Mexallon 15.6 M
- Pyerite 90.4 M
- Tritanium 156.0 M
Total: 428.1 M
A few nights ago we had a route from our WH -> C5 -> C2 (occupied with miners) -> C2 -> Highsec and lowesec exits. My corpmate and I made 2x Iteron V runs to get the X-Large Ship Assembly Array (25,000 m3) and Component Assembly Array (12,500 m3) into our WH system. They are currently anchored and offline (as to not consume fuel) since we are currently gathering minerals.
The biggest hogs are Mexallon @ 53,000 m3, Pyerite @ 142,000 m3, and Tritanium @ 578,000 m3 (!). That’s a LOT of Tritanium. Needless to say, I’ve been working on Veldspar, Plagioclase, and Scordite roids since they have the highest yield of the three minerals. I have the money to buy the Tritanium from Jita, but lack the will to haul it all in. So the more Veldspar I can eat up in WH grav sites, the less I will have to haul.
I’ve just started mining and have one hangar filled with raw ore so stay tuned for more industry adventures!
[Feb 17 Update]
Of course a few days after I write this article and bring construction equipment into WH space we get a nice WH link that is big enough to allow Capitals to enter. Details here.
Let me rephrase that:
Irony, you jackass son of a cross-eyed whore. And screw you too, Murphy.
I logon, and someone by the name of Henner Borgenson has apparently found the PoS and contracted the BMs to Blake, who contracts them to me. We get in our scan alts, burn a way out through four systems in under an hour, and I head back to the PoS to get my Viator, my ship of choice for hostile environments.
Unfortunately, my Viator, rigged as it was, holds 7.5k m3. A large pos, packaged, is 8k m3. So, I take the only available hauler that can hold 8k m3, a trusty Iteron V that someone fit low-friction nozzles to for some reason. I put two stabs, two nanos and an expanded cargohold in the lows and a protocloak in the high, rounding it off with as many shield extenders as I can fit in the midslots and an invul field to cover it. I head out to highsec, and fly to where the BMs are, pick em up, and fly through WH space to a C6, which, lo and behold, has the PoS. I start to unanchor, warp out, warp to 100km, and cloak, setting an orbit of 160km. 55 minutes later, my hauler has made it to warp-to range of the PoS and it’s about to unanchor. I warp to it, scoop it and burn like hell out through the C6 and connecting C2, making it to highsec. Exuberant, I log onto an alt and start clearing anomalies in my C1 while warping the hauler. Half an hour later, I tab into the hauler and notice someone firing at me with cruise missiles. Five seconds later, I’m warping in a pod to the nearest station, buying an itty V and a cargo expander, clinging to the brief hope that the gank was a solo one and the dude is docking to get his own hauler. Shit don’t happen, I arrive at the scene and find my wreck completely looted, along with three battlecruiser wrecks.
It could be the fact that it’s currently 2:30 in the morning, but I really didn’t feel too bothered by this. I guess that I’d already written the tower off as a loss and was treating it as a bonus.
Anyway, I am now, hypothetically, 360 mil poorer than I was a few hours ago, not including the under 5 mil hauler. I WAS going to give Henner Borgenson a letter praising the skies and all the heavens for this glorious day, but he’ll have to settle for a “thanks for thinking of me” note. And some iskies once I manage to get a third and fourth tower running >.>
If anyone asks, I made 20 mil off the sleeper sites as I was ganked for 360 mil.
So, the end result from this is moving “normal space” up to number three on my “list of things to loathe”, finally overtaking “Idiots in expensive ships” but still behind “well-organized gatecamps” and “Pomeranians”
Next time, I’m employing red frog industries for my hauling needs…Curse my impatient self!
In games, there’s generally two kinds of income: Active and passive. Active is, say, running a mission or killing ten wild boars, while passive incomes are essentially investing your pile of money in something and coming back after a certain amount of time to find a larger amount of money.
After losing the PoS Calculated Risk(Again, if anyone sees it, take a potshot at it and I’ll convo you from the “pos under attack” message), a friend pointed out to me how incredibly stupid it was to have a PoS running reactions in a C6, which was both difficult to access and was under impending doom from a carrier or dread, as well as having no moon mining ability, essentially making it nullsec in terms of risk but with none of the supplemented costs of moon mining.
So, I locked myself in a few gravs for a few days and managed to scrape together about 500 mil and enough self esteem to not shoot myself after spending a few days mining. After talking with a friend, he loaned me about 200 mil for starting up my idea and I started training an alt to manage the thing. This original hauling alt was followed by a combat alt, an emergency scan alt and a trade alt, so as of now all of my characters are involved in WH space in one way or another.
The origonal “Plan Awesome” went as follows:
1. Buy a PoS, silos, reactors, materials.
2. find/go into a WH you found previously
3. Setup the PoSes and get the reactions running
4. Forget about the entire thing for a week or so.
5. Come back, get the products to jita
Unfortunately, since I needed defenses on the towers, I was only able to use coupling arrays, meaning that instead of my projected “once a week” screw with, I had to manage these things every 14 hours. For the sake of my sleep schedule, I screwed with them every 12 hours.
Anyrate, the first revision of Plan Awesome came when we scanned a route to highsec that went through a C1. I logged a scan alt off in it, waited a few days to make sure it was unoccupied, and scanned an exit 3 jumps from jita at the same time we got a highsec exit from our C6 10 jumps from jita at the same time our freighter alt finished hauling my pile of PoS equipment crap to Jita.
Now, anyone with half a spinal column will tell you that you need a fleet of battleships and/or a dread or two to take down a large pos. Assuming, yaknow, if they could stop screaming long enough to form an opinion. A C1 has the nice perk of only allowing a BC or smaller inside, so on paper my PoS was practically immortal…assuming I didn’t get someone so pissed off at me that they built a PoS inside my WH, built a dread at it and used that to take down my PoSes, so I was able to completely forget about defenses and anchor reactors and silos to the large towers, meaning that I now only need to screw with these things every few days.
Anyway, the first PoS went up with several small, unimportant incidents that were all managed eventually and I was able to get a scan ship, an emergency scan ship, a second emergency scan ship and an emergency scan alt in his own scan ship logged off just in case I lost all three, which seemed impossible. Murphy’s law is an asshole.
Anyrate, remember how my main corp got wardecced?
To avoid getting my newbie char ganked, I made a corp and moved all parties involved into it. Well, at some point, unnoticed by me, one of the members of that wardeccing corp found his way into my WH and logged off.
Let me reiterate, there is absolutely no link between my main corp and the alt corp. Unless the dude was somehow in our private chat channel, there is no way to connect us. Anyway, my first day in the C1, I warp to where the static was yesterday and start scanning for a new one in a tech one scan frig. An arazu decloaks and starts shooting at me. I’m so surprised that he manages to get a lock on me and kills my less-than-a-mil scan ship, but I still get the pod out, get another scan frig, fit it, fly it to a different safespot and through a series of coincidences lose that one too. A bit unnerved, I log the scan alt on and scan a static, warp to it, warp my combat char to him, and head back to empire and buy more scan ships.
Over the course of the next week he kills four more scan ships and three salvage boats, culminating with me, sitting in a cleared anomaly while my salvage char zips around in a tristan picking up wrecks when the arazu warps in and starts locking the tristan. I tell the combat pilot, in a drake, to lock the arazu while telling the tristan to run his stupid ass off. He gets out, and the Arazu scrambles the drake. Then jams it. No stranger to ECM, I check my cargo for FoF missiles(damnit!) and keep trying to get a lock on him, waiting for the inevitable triple-ecm-fail that’s screwed my ECM ships over so many times. The jams fail, I get a lock, I launch one salvo of missiles and a falcon with a name suspiciously similar to the Arazu’s name warps in and jams me. They both launch drones and start pecking away at me. My only offensive option at this point is to launch my three hobgoblins(lost 2 during the anomaly) and hope I can eliminate enough of their DPS that they don’t break my passive tank. Surprise surprise, they’re 30km away and pop all my drones. I run through my options, and I’ve got none. Wait, no, make that one. One extremely stupid one. I log on my hauling char and head to my static to buy some FoF missiles.
I get to the static at about the same time that he starts getting past my tank, when I notice that he’s stopped scramming me. Trying to look as combaty as possible, I align to a planet and warp out just before my tank goes to armor. He posts in local:
“I’d kill you, but IRL issues. Bye”
I think I’d feel better if he had killed me…
Anyway, after a few days he leaves my WH and I get back into the swing of things, managing the PoS, running anomalies and selling stuff in jita. I manage to make it to jita with three days of products and nanoribbons and profit about 200 mil, so I switch to a more expensive, but higher profit moon goo reaction. That’s where I am now. The revised plan awesome now involves expanding this operation to every moon so that no-one can build a PoS of their own and attack me with a dread or something. And maybe to anchor some guns at some point.
Sooooo…. goonies collapsed.
Anyway, not that I really don’t care about an extremely aggressive environment where everything can be going swimmingly up until the point that you lose everything to a force so overwhelming that you almost logoff out of fear, but I’ll stick with my extremely aggressive environment where everything can be going swimmingly up until the point where you lose ALMOST everything to a slightly overwhelming force that usually leaves within 24 hours. Moving on, knowing your ship types.
I’ve already whined about not realizing that an Onxy was a Heavy Interdictor, and back when we almost lost the Rorqual I thought that a Falcon was an interceptor and spent most of the fight wondering how the hell an interceptor was permajamming me. Anyway, my big reason/exciting event you guys come here to read about happened last night.
A corp mate was mining while I was managing PoS shenanigans when he called combat probes. He made it to the PoS and got into his Cheetah while I took my Buzzard to the static C5 to see if the probes had come in from there. In the static, it’s static C2 had closed so we were a bit perplexed as to how someone had come in through here, until we found an incoming C5. Since we still had the same number of sigs in system as we had a good hour or two before the gank, we assumed someone had poked their head through and gone back out.
Anyway, we decided that the best course of action would be to pick up the two or three cans of crokite and hole up for a few hours at which point we would try and close the C5. So, not stupid/crazy enough to take the Orca out for pickup, we moved an impel and itty V into the belt only to have a Sabre drop in on us, drop a bubble and fly out.
Now, my first impulse when stuck in an industrial (top speed is about 100m/s) in a warp bubble(usually 10km radius) is to take my hands off the keyboard and make a nice sandwich. You know, something with gouda and salami, mayo and some mustard, then come back and see if anyone else survived that could scan an entrance. But, after a few seconds of contemplating of which meat to use for the snack, I noticed that
A. The sabre had warped 40km away, meaning that this warp bubble was the stationary type and
B. I was pretty close to one of the bubble edges.
Slamming on the 1mn AB that seemed like a stupid joke at the time, my thought process of which cheese to use was completely shoved aside by the thought
“BURN TO THE EDGE! BURN!”
“AND DON’T FORGET THE CROKITE!”
Dutifully puttering towards the edge of the bubble, I looked back and noticed the impel trying to pull a logoffski, which apparently doesn’t work while in the middle of a sphere designed to inhibit warping off. A mid-sized fleet warped in, and started pounding on the impel while my scrawny t1 self continued puttering away. The impel popped about the same time I cleared the edge, and I attempted to warp away only to be oneshotted by a stiff breese from the nighthawk present.
The only difference between this annoying gank and the many, many, many other ganks I’ve been through is that there was a warp bubble present and I still managed to get my pod out, so I’ll take whatever win I can get. I scanned a new entrance, we got the impel pilot back in, and plan to start mining again once the unnoticed K162 in our system we hadn’t noticed vanishes.
Anyway, knowing that the Sabre was a regular interdictor instead of a heavy interdictor probably would have helped me maybe get the rigged itty V out as well as an empty pod…
This has been mentioned before, but ‘m gonna throw it up anyway. Handy little quiz on knowing ships.
Now if you’ll excuse me, I’m off to make a sandwich.
I recently started a 3rd account and after training the Evemon recommended learning skills up to their recommended level, I needed to start thinking about what to do with the character. He is going to be a Caldari focused PVP character since my other two characters are all about Industry. I wanted to share my research on basic PVP skills that every pilot should have before stepping into a Battlecruiser or Battleship.
- Analytical Mind IV
- Clarity IV
- Eidetic Memory IV
- Empathy I
- Focus IV
- Instant Recall IV
- Iron Will IV
- Learning V – Evemon recommended this to IV yet I trained it up to V. Getting it to V takes a a few days off your overall time if you plan on having your character for over a year.
- Logic IV
- Spatial Awareness IV
- Engineering V – Maximize the power core
- Electronics V – Maximize the CPU
- Energy Management V – Maximize the capacitor capacity
- Energy Systems Operation V – Maximize the rate at which the capacitor recharges
- Energy Grid Upgrades IV – Reduce the CPU requirements of installing power modules
- Mechanic V – Maximize hull strength
- Shield Management V – Maximize shield capacity
- Shield Operation V – Maximize the rate at which the shield recharges
- Hull Upgrade V – Maximize armor strength
- Repair Systems V – Operate the best armor and hull repair modules
- Drones V – Control up to 5 drones
- Targeting IV – +4 targets
- Long Range Targeting V – Maximize targeting range and opens up Sensor Booster II (@ IV)
- Signature Analysis V – Maximize targeting speed and opens up Logistics and Recon Ships (@ V)
- Navigation V – Maximize sub-warp speed
- Evasive Maneuvering V – Maximize ship agility
- Acceleration Control V – Maximize afterburner and microwarp drive speed boost
- Cloaking IV – Allows you to use Covert Ops Cloaking Device II which is good for Covert Ops ships.
- Propulsion Jamming V – Minimize warp scrambler and stasis web capacitor requirements
After these three groups are train up, I will feel comfortable focusing on Shields and Missile skills in order to make this a good Drake/Raven Character.