Hauling: how not to die
Posted: 2010-02-28 Filed under: eveonline, ships | Tags: eve online, freighter, gank, hauling, industry, killed, ships, skills 18 Comments1. You probably won’t die, unless you’re carrying something worth lots of iskies or sentimental value, at which point Murphy’s law kicks in and it explodes half a kilometer off the station.
2. Try to make sure that the isk required to destroy your ship is more than the isk you currently have in your ship. example: Covetor BPO in a shuttle, bad idea. Covetor BPO in a freighter: silly, but good idea.
3. Freighters, although big and awesome, can be killed. It doesn’t happen often, but it will. Don’t autopilot with more than a bil in cargo.
4. Tech 1 haulers explode when a rookie ship coughs at them. Make sure you’re either good at running away quickly or never carry things that even LOOK valuable.
5. Making a courier contract and doing it yourself will not stop people from seeing into your cargo.
6. Nor will putting your stuff in GSCs (Giant Secure Container)
7. A cloaky hauler is not invulnurable, a blockade runner is fairly invincible w/ the right strategies.
8. The best defence against suicide ganks is an Orca (Industrial Command Ship). Would-be gankers can’t see inside it’s corp hangar so they won’t risk the time it takes.
9. If you have to AP to Jita, AP to one or two jumps before Jita. A smartbombing BS costs about 3-4 mil after insurance.
10. A BS can kill your hauler. Most BSs, after insurance, cost under ten mil, fittings included. Be very nervous while hauling more than ten mil in a T1 hauler.
11. A typical highsec gank of a deep space transport takes 4-5 BSs. Be careful when hauling more than 50 mil.
12. A typical highsec gank of a cloaky hauler never effing happens, because you’re cloaked.
13. Autopilot and going AFK are the two most easiest way to spray paint “hot fresh iskies” on the side of your ship.
14. A deep space transport can fit a goodly tank at the expense of cargo.
15. If you fit your deep space transport for tank you’re either trying to get past a gatecamp where you KNOW a Heavy Interdictor is not present or you’re being an idiot.
16. The people with brains will look past the deep space transport’s tank bonuses and note that it has enough powergrid to fit a microwarpdrive.
17. It is a perfectly legitimate use of game mechanics to align to a gate, engage cloak and MWD, then disengage them after one cycle and engage warp to produce an insta-warp effect.
18. Freighters are slow as frozen molasses. Ask a corpmate nicely for his webbs.
19. Freighters are essentially giant cardboard boxes. If you get wardecced, do not take them out of station.
20. Skate around wardecs by keeping your freighter alt in a newbie corp. This may make #19 difficult.
21. To let an out-of-corp person web you, have then jettison ammo and have the freighter take from it.
22. Oh wait.
22. Have the freighter pilot in another ship take from your can, then webb. Pay very close attention if you get concord threats.
23. when hauling through lowsec, use a blockade runner (warp cloaked), occator (Mwd/cloak trick), Orca (MWD trick, very expensive and skill intensive), or a freighter (with several friends)
24. The cloak/MWD trick will not help very much against Warp bubbles in nullsec. Use a cloaky hauler.
25. When caught in a warp bubble, find the closest edge NOT on an align point with anything. Approach, turn on AB/MWD and cloak. Slooooowly make your way to safety.
26. Drones decloak you. IF you get decloaked for any reason you’re probably dead, burn out the bubble and try to align to something.
27. When in a T1 hauler/cloaky hauler, be wary of smartbombing gatecamps. Silly as it seems, have a tank on your cloaking ship.
28. If you find yourself screwed downriver, like protocloaked w/ no velocity next to a ten man gatecamp, sit there and wait for someone else to get caught, THEN try to run.
29. Evade station gatecamps by having a BM about 1,000 km away from the station on a line with how you undock. Instawarp happens every time and foils gatecamps, assuming no bubbles.
30. Jita IV moon four station has a moon and planet that fits this criteria.
31. In a fight between haulers and combat ships, there can only be two endings: the hauler dies or the hauler lives. Try to avoid the former situation by being verrrry careful.
32. Having a hauler that can warp cloak or protowarp scout for a hauler that can’t is a good strategy when traveling through lowsec.
33. Using two haulers that can cloak is a much better strategy.
34. Despite what your friends say, using a scout in null and lowsec is not “unmanly”.
35. JFs make all your lowsec hauling problems go away, unless you don’t know how to use one, in which case you shouldn’t get one.
36. If you’re too “noobish” to understand any of the above, then what the hell are you doing w/ over 100 mil and/or ask a corpmate.
[March 9 Addition]
5.4 B Iteron V (Gallente T1 Industrial) killmail
1.2 B Mammoth (Minmatar T1 Industrial) killmail
0.59 B Madger Mark II outside Jita 4-4 killmail
Totally Awesome WH Tool Thingy
Posted: 2010-02-22 Filed under: eveonline, wormhole | Tags: eve online, scanning, static database, static mapping, WH, wormhole, wormhole mapping 3 CommentsRaath Nambode, a friend of mine and the leader of our WH operation, by merit of the fact that he is the only person who can fly our Rorqual, manages the pos fuel, has a freighter alt and sells the ore we mine, has been working on a project for a while now.
It’s intended to be used in the IGB, and essentially, you can lookup wormhole IDs and system names and be given the standard information as well as everything off of dotlan, IE jumps in last 48 hours and sleeper, ship and pod kills in the last 48 hours.
If you set the site to trusted, you gain the ability to add to the database of statics and # of sigs of each wormhole, which are compiled and rejected if, say, five people say the static of a c1 is N110 and one jerkface says it’s O477.
Please mail him with bugs, problems and/or praise and send all iskies to thank for your help.
omgwtfsplosion
Posted: 2010-02-19 Filed under: eveonline, ships | Tags: die, eve, eve online, explode, gank, killed, loss, podded, pvp, ships 7 CommentsRecently, a friend of mine linked a chatlog. Apparently, someone had bought a Rorqual without realizing that, being a capital ship, it could not use gates. Subsequently, he lost it on a gate. In the chatlog, he essentially explodes. With rage and idiocy.
Before that, another friend, through a series of coincidences, had all his chars outside his WH when the server crashed. When the server came back up, the WH connecting him to his 3-4 bil in assets was gone, with no way to get back in.
I’ll go ahead and let you imagine his reaction. Short story, a GM let him back in.
As I’ve heard before, Eve is a game of tens. You start out in a rookie ship and 100k isk sounds like shitloads. You get a frig and 10 mil sounds like shitloads. You get a cruiser and 100 mil sounds like shitloads. you get a BS and a bill is a shitloads. You get a carrier and usually by that point you think 500 mil is being poor.
With insurance the way it is, losing a ship isn’t much, and you can usually bounce back with the money. A personal nightmare of mine used to be losing all of my assets at once and finding myself back in a rookie ship with an empty wallet. My personal Eve nightmare has now changed to all of my friends stopping playing and possibly losing everything. And/or getting blamed for a giant corp theft or something.
In any case, if I did find myself in a frigate mining again, I still wouldn’t explode. I have friends now, friends that loaned me startup capital in a heartbeat, so even if I do find myself in a fucking navitas mining fifteen units of veldspar every fucking 60 fucking seconds until I want to hang myself…
Where was I going?
Anyway, in our WH, when we have to close a wormhole, we usually jump a bunch of medium and small sized ships through, jump the Rorq through, move the ships back through and then the Rorq, which so far has only failed few times, but we fixed that. Anyway, this scenario leave us in the situation of having a 1.7 bil ship, alone, on one side of a wormhole that usually, if we’re trying to close it, has several people on the other side that want to kill us.
I can’t accurately portray that risk, so let’s basically call it the equivalent of sticking your todger into a women’s bathroom at the annual switchblade owner convention.
Anyway, I’ve had losses before and they really didn’t bother me. When I lost the large tower to a highsec gank after getting it safely out of a C6, I made a witty comment in local and left. I lost a friend’s domi to a blob, I wished them a nice day. I would go on, but I’d like to hear your stories. What’s the worst loss you’ve had, and have you ever exploded like this idiot?
Irony, my old jackass of a friend
Posted: 2010-02-11 Filed under: eveonline, ships, wormhole | Tags: cruiser, die, dps, eve online, gank, pos, profit, pvp, scanning, ships, WH, wormhole 6 CommentsLet me rephrase that:
Irony, you jackass son of a cross-eyed whore. And screw you too, Murphy.
Remember how I’ve been whining about losing a PoS in a C6 for the last few weeks? Last night, I get this:
.
I logon, and someone by the name of Henner Borgenson has apparently found the PoS and contracted the BMs to Blake, who contracts them to me. We get in our scan alts, burn a way out through four systems in under an hour, and I head back to the PoS to get my Viator, my ship of choice for hostile environments.
Unfortunately, my Viator, rigged as it was, holds 7.5k m3. A large pos, packaged, is 8k m3. So, I take the only available hauler that can hold 8k m3, a trusty Iteron V that someone fit low-friction nozzles to for some reason. I put two stabs, two nanos and an expanded cargohold in the lows and a protocloak in the high, rounding it off with as many shield extenders as I can fit in the midslots and an invul field to cover it. I head out to highsec, and fly to where the BMs are, pick em up, and fly through WH space to a C6, which, lo and behold, has the PoS. I start to unanchor, warp out, warp to 100km, and cloak, setting an orbit of 160km. 55 minutes later, my hauler has made it to warp-to range of the PoS and it’s about to unanchor. I warp to it, scoop it and burn like hell out through the C6 and connecting C2, making it to highsec. Exuberant, I log onto an alt and start clearing anomalies in my C1 while warping the hauler. Half an hour later, I tab into the hauler and notice someone firing at me with cruise missiles. Five seconds later, I’m warping in a pod to the nearest station, buying an itty V and a cargo expander, clinging to the brief hope that the gank was a solo one and the dude is docking to get his own hauler. Shit don’t happen, I arrive at the scene and find my wreck completely looted, along with three battlecruiser wrecks.
It could be the fact that it’s currently 2:30 in the morning, but I really didn’t feel too bothered by this. I guess that I’d already written the tower off as a loss and was treating it as a bonus.
Anyway, I am now, hypothetically, 360 mil poorer than I was a few hours ago, not including the under 5 mil hauler. I WAS going to give Henner Borgenson a letter praising the skies and all the heavens for this glorious day, but he’ll have to settle for a “thanks for thinking of me” note. And some iskies once I manage to get a third and fourth tower running >.>
If anyone asks, I made 20 mil off the sleeper sites as I was ganked for 360 mil.
So, the end result from this is moving “normal space” up to number three on my “list of things to loathe”, finally overtaking “Idiots in expensive ships” but still behind “well-organized gatecamps” and “Pomeranians”
Next time, I’m employing red frog industries for my hauling needs…Curse my impatient self!
Operation Passive Income
Posted: 2010-02-10 Filed under: eveonline, wormhole | Tags: covertops, eve online, fight, gank, industry, passive income, pod, pos, profit, pvp, reactions, wormhole 12 CommentsIn games, there’s generally two kinds of income: Active and passive. Active is, say, running a mission or killing ten wild boars, while passive incomes are essentially investing your pile of money in something and coming back after a certain amount of time to find a larger amount of money.
After losing the PoS Calculated Risk(Again, if anyone sees it, take a potshot at it and I’ll convo you from the “pos under attack” message), a friend pointed out to me how incredibly stupid it was to have a PoS running reactions in a C6, which was both difficult to access and was under impending doom from a carrier or dread, as well as having no moon mining ability, essentially making it nullsec in terms of risk but with none of the supplemented costs of moon mining.
So, I locked myself in a few gravs for a few days and managed to scrape together about 500 mil and enough self esteem to not shoot myself after spending a few days mining. After talking with a friend, he loaned me about 200 mil for starting up my idea and I started training an alt to manage the thing. This original hauling alt was followed by a combat alt, an emergency scan alt and a trade alt, so as of now all of my characters are involved in WH space in one way or another.
The origonal “Plan Awesome” went as follows:
1. Buy a PoS, silos, reactors, materials.
2. find/go into a WH you found previously
3. Setup the PoSes and get the reactions running
4. Forget about the entire thing for a week or so.
5. Come back, get the products to jita
6. Profit!
Unfortunately, since I needed defenses on the towers, I was only able to use coupling arrays, meaning that instead of my projected “once a week” screw with, I had to manage these things every 14 hours. For the sake of my sleep schedule, I screwed with them every 12 hours.
Anyrate, the first revision of Plan Awesome came when we scanned a route to highsec that went through a C1. I logged a scan alt off in it, waited a few days to make sure it was unoccupied, and scanned an exit 3 jumps from jita at the same time we got a highsec exit from our C6 10 jumps from jita at the same time our freighter alt finished hauling my pile of PoS equipment crap to Jita.
Now, anyone with half a spinal column will tell you that you need a fleet of battleships and/or a dread or two to take down a large pos. Assuming, yaknow, if they could stop screaming long enough to form an opinion. A C1 has the nice perk of only allowing a BC or smaller inside, so on paper my PoS was practically immortal…assuming I didn’t get someone so pissed off at me that they built a PoS inside my WH, built a dread at it and used that to take down my PoSes, so I was able to completely forget about defenses and anchor reactors and silos to the large towers, meaning that I now only need to screw with these things every few days.
Anyway, the first PoS went up with several small, unimportant incidents that were all managed eventually and I was able to get a scan ship, an emergency scan ship, a second emergency scan ship and an emergency scan alt in his own scan ship logged off just in case I lost all three, which seemed impossible. Murphy’s law is an asshole.
Anyrate, remember how my main corp got wardecced?
To avoid getting my newbie char ganked, I made a corp and moved all parties involved into it. Well, at some point, unnoticed by me, one of the members of that wardeccing corp found his way into my WH and logged off.
Let me reiterate, there is absolutely no link between my main corp and the alt corp. Unless the dude was somehow in our private chat channel, there is no way to connect us. Anyway, my first day in the C1, I warp to where the static was yesterday and start scanning for a new one in a tech one scan frig. An arazu decloaks and starts shooting at me. I’m so surprised that he manages to get a lock on me and kills my less-than-a-mil scan ship, but I still get the pod out, get another scan frig, fit it, fly it to a different safespot and through a series of coincidences lose that one too. A bit unnerved, I log the scan alt on and scan a static, warp to it, warp my combat char to him, and head back to empire and buy more scan ships.
Over the course of the next week he kills four more scan ships and three salvage boats, culminating with me, sitting in a cleared anomaly while my salvage char zips around in a tristan picking up wrecks when the arazu warps in and starts locking the tristan. I tell the combat pilot, in a drake, to lock the arazu while telling the tristan to run his stupid ass off. He gets out, and the Arazu scrambles the drake. Then jams it. No stranger to ECM, I check my cargo for FoF missiles(damnit!) and keep trying to get a lock on him, waiting for the inevitable triple-ecm-fail that’s screwed my ECM ships over so many times. The jams fail, I get a lock, I launch one salvo of missiles and a falcon with a name suspiciously similar to the Arazu’s name warps in and jams me. They both launch drones and start pecking away at me. My only offensive option at this point is to launch my three hobgoblins(lost 2 during the anomaly) and hope I can eliminate enough of their DPS that they don’t break my passive tank. Surprise surprise, they’re 30km away and pop all my drones. I run through my options, and I’ve got none. Wait, no, make that one. One extremely stupid one. I log on my hauling char and head to my static to buy some FoF missiles.
I get to the static at about the same time that he starts getting past my tank, when I notice that he’s stopped scramming me. Trying to look as combaty as possible, I align to a planet and warp out just before my tank goes to armor. He posts in local:
“I’d kill you, but IRL issues. Bye”
I think I’d feel better if he had killed me…
Anyway, after a few days he leaves my WH and I get back into the swing of things, managing the PoS, running anomalies and selling stuff in jita. I manage to make it to jita with three days of products and nanoribbons and profit about 200 mil, so I switch to a more expensive, but higher profit moon goo reaction. That’s where I am now. The revised plan awesome now involves expanding this operation to every moon so that no-one can build a PoS of their own and attack me with a dread or something. And maybe to anchor some guns at some point.

