First Cyno Adventure

Don’t even think about getting into Capital ships until you have Jump Drive Operation to V with the two support skills, Jump Drive Calibration and Jump Fuel Conservation, to at least III if not IV. These are completely necessary skills in order to move a capital around. Jump Drive Calibration is especially important because it grants a 25% increase in maximum jump range per level (!). Additionally, Jump Fuel Conservation reduces fuel consumption by -10% per level.

We got a link to a C5 with a C140 WH (1,350,000,000 kg max jumpable mass) to Babirmoult (0.18) in the Solitude region. I brought out a scout from WH space and watched the only station in the system for an hour as I planned out the jumps for the Carrier and coordinated logistics with my Cyno-capable corpmate. If my Jump Drive Operation support skills were at 0, then it would have taken us 6 jumps. Good thing I spent the time training up the support skills to III.

Only 1 in local in the WH enterance system. I watched as he switched in between a Legion (T3 Cruiser) and a Sacrilege (T2 Heavy Assault Ship). Meanwhile, in the neighboring systems of Faurulle and Agaullores, there was a 25 person lowsec gategamp. Sheesh, well Eve is about adventure, right?

We decided that the timing wasn’t going to get any better so we planned our route.

  1. Lonetrek, Otsasai (0.35) Caldari State
  2. Black Rise, Iwisoda (0.24) Caldari State, Distance: 8.431 ly
  3. Placid, Grispire (0.18) Gallente Federation, Distance: 8.265 ly
  4. Solitude, Babirmoult (0.18) Gallente Federation, Distance: 9.333 ly

I got my scout into the 1st system, Otsasai, and cloaked him up outside the station.

Corpmate with a Cyno cruiser in place in the next system, green light issued for jump, cyno up, WHEEE! *jump*

I laded some 8k off of the Cyno cruiser so I cloaked up. Now comes the fun part where your Cyno ship cannot move for 5 minutes. After the capital ship successfully jumps, you have two options. Wait for the cyno cycle to finish or self-destruct your ship. The first two systems that we had to jump into were practically empty so we waited the full Cyno cycle.

Everything was going great until the last jump into the system with the WH when I got this notification when attempting to jump:

[ 2010.02.13 04:52:58 ] (info) This jump destination requires 7466 unit(s) of Oxygen Isotopes, but you only have 6615 in your cargo hold.

Um, uh oh. I tried to jump again.

[ 2010.02.13 04:53:10 ] (info) This jump destination requires 7466 unit(s) of Oxygen Isotopes, but you only have 6615 in your cargo hold.

Additionally, the WH from our C6 into the connecting C5 was going to close in less than 3 hours.

I guess I didn’t read the Dotlan jump calculations carefully enough. I rushed my scout around and picked up another 2,000 units (300 m3) of Oxygen Isotopes and jetcanned it right next to the Carrier.

The Cyno Cruiser flew past some lowsec gatecamps in neighboring systems and into position. We dropped the last cyno right on top of the WH (less than 5km) so the Carrier could jump in right away.

Local looks good, green light issued for cyno, cyno up, *jump*.

[ 2010.02.13 05:22:38 ] h > lit @ 2.8k

*jump*

[ 2010.02.13 05:23:01 ] Blake > landed 7k away
[ 2010.02.13 05:23:04 ] Blake > closing range
[ 2010.02.13 05:23:10 ] h > burn fast 😛
[ 2010.02.13 05:23:22 ] Blake > 60 m/s!
[ 2010.02.13 05:23:23 ] Blake > lol
[ 2010.02.13 05:23:26 ] h> XD
[ 2010.02.13 05:23:37 ] Blake > almost there

Overall a success. Now we have some remote repping power in WH space.

Cyno Operation Tips:

  1. After your Cyno module is activated, click it again to stop the cycle. This will ensure that you do not go into another Cyno cycle and become a sitting duck for another 5 minutes.
  2. Scout, scout, scout! Have corp mate(s) or alt(s) scout 1 or 2 systems ahead in your capital ship jump path. You can watch local traffic and really see when you have a good jump window.
  3. Train the Jump Drive Operation support skills up to at least III, if not IV.
  4. Cyno operations can be a blast. How else can you get through 13 systems in 1 jump?
  5. Don’t fly what you cannot afford to loose.
  6. Oh, and as always, check your clones and ship insurance before undocking.

New Project: Build a Carrier in WH Space

When I started my Eve account, I had dreams of becoming a master builder. Since then I’ve put a lot of industry jobs on hold to go mine in WH space. To some mining is boring. I however, have enjoyed my mining career. I’ve been able to buy some nice toys due to hours of sitting on Arkonor roids including a Freighter, T3 Cruiser, Orca, 2x Hulks, Plexes for a 3rd account, and even a Carrier that is currently sitting in lowsec awaiting a good link to our WH system.

Even though I have concentrated on mining over the past 1.5 years, I have done some building such as T1/T2 drones, T1/T2 Hybrid guns, and basic T1 modules since the BPOs were cheap. Now I’m embarking on a large project – build a Carrier in WH space since I’m becoming impatient waiting for a nice link from lowsec to our WH system and honestly, what is Eve without new challenges?

As many of you know, the majority of Eve projects begin with a spreadsheet to see if your idea is ISK-feasible. So now onto the estimations.

With a ME10, PE1 Thanatos BPC, I will need:

  1. Megacyte 17,941
  2. Zydrine    41,849
  3. Nocxium    232,855
  4. Isogen    823,502
  5. Mexallon 5,287,183
  6. Pyerite    14,128,271
  7. Tritanium 57,790,100

This comes to 784,000 m3 of minerals with Tritanium being the biggest spacehog. Sheesh, that’s two freighters full of minerals!

I scanned a link to highsec via a C2 and assembled my NPC shopping list:

  1. X-Large Ship Assembly Array, 90 M – builds the Carrier
  2. Component Assembly Array, 9 M – builds the Capital Ship parts
  3. Capital Ship Construction Skillbook, 65 M – I allows you to build fighters, III allows you to build Carriers. Only took some 3 hours to train to III with +4’s
  4. Small Ship Assembly Array, 90 M – builds Fighter Drones

Along with the NPC orders, I needed some BPCs so I started searching contracts in Jita.

  1. Capital BPCs purchased in Jita 4-4, each 5 unit run BPC was around 2-6 M for a total of about 180 M
  2. Thanatos BPC ME10 PE1, 70 M
  3. Firbolg BPO ME 20 PE 5, 75 M

Raw mineral cost based on Jita 4-4 buy orders:

  1. Megacyte    44.3 M
  2. Zydrine    56.3 M
  3. Nocxium    20.9 M
  4. Isogen    44.5 M
  5. Mexallon    15.6 M
  6. Pyerite    90.4 M
  7. Tritanium    156.0 M

Total: 428.1 M

A few nights ago we had a route from our WH -> C5 -> C2 (occupied with miners) -> C2 -> Highsec and lowesec exits. My corpmate and I made 2x Iteron V runs to get the X-Large Ship Assembly Array (25,000 m3) and Component Assembly Array (12,500 m3) into our WH system. They are currently anchored and offline (as to not consume fuel) since we are currently gathering minerals.

The biggest hogs are Mexallon @ 53,000 m3, Pyerite @ 142,000 m3, and Tritanium @ 578,000 m3 (!). That’s a LOT of Tritanium. Needless to say, I’ve been working on Veldspar, Plagioclase, and Scordite roids since they have the highest yield of the three minerals. I have the money to buy the Tritanium from Jita, but lack the will to haul it all in. So the more Veldspar I can eat up in WH grav sites, the less I will have to haul.

I’ve just started mining and have one hangar filled with raw ore so stay tuned for more industry adventures!

[Feb 17 Update]

Of course a few days after I write this article and bring construction equipment into WH space we get a nice WH link that is big enough to allow Capitals to enter. Details here.


Wormholes: how not to die

1. There is no way not to die. You are going to die.
2. Possibly quickly.
3. Protect yourself from financial ruin by buying and hiding in a PoS
4. Protect your PoS from ruin by having stront and 2-3 weeks of fuel, at least, at all times.
5. Never enter an outgoing or incoming WH without either a fully insured unfitted ship and an alternate route back in, or a scan probe launcher and a shitload of patience.
6. Did I mention you are going to die?
7. The directional is your friend. But it’s a shitty friend. It’s a way around getting ganked so the gankers have ways around it. Expect to die.
8. If you find yourself outside your PoS for any reason, be aligned to a planet.
9. Don’t forget to cloak when scanning.
10. There are people who get their giggles by killing people like you. They are, statistically, much better at killing you than you are at not being killed.
11. Never leave your PoS without some method of getting back to it from highsec. This usually means having a scan alt logged off in system or in the PoS.
12. If you don’t have a scan alt, you may as well kiss your assets goodbye and start waiting for PoS fuel notifications as your base dies cold and alone because you got podded and didn’t have a damn scan alt.
13. Any WH connecting you to somewhere else is a potential threat. Be aware of incoming WHs, because someone opened that door straight to you and you better believe that they’re gonna use it.
14. If you see a ship you don’t recognize on the scanner, run. And possibly alert anyone you happen to be with.
15. If your corp mates say run, run.
16. If your corp mates start shouting, run.
17. if your corp mate types a sentence fragment, spelled poorly, consisting of any two of the following words, run.
“Sisters””fuck””combat probes””probes””directional””crap””dead””podded””run””any ship name you or he is not currently flying””back to pos””damnit””ANYTHING in capslock””gibberish”
18. Pick some symbol on your keyboard, like # or %. Rename all the ships at your pos with that symbol. If you see a ship without that symbol, run. Warning, easily countered.
19. NEVER assume that the designated Dir scanner dude is scanning. If he has a heart attack or takes a piss, you’re fucked and he could just say they had good scan ships.
20. Did I mention you’re going to die?
21. Getting whatever you came for safely inside the PoS does not mean it’s safe. Get it to Jita first, then call it safe.
22. Anchor your hangar and maintenance array next to each other. Bookmark one of them and call it “PoS” warp to it in case of speedy ship swap.
23. Heavy interdictors are small ships that mean you can’t run away, and by the time you see one on the scanner, you’re already fucked.
24. DO NOT BRING A T2 RIGGED FACTION FIT HULK INTO A WH, YOU ARE A FUCKING IDIOT IF YOU DO SO.(Yes, this has happened. Lost it in under 3 hours. No, it wasn’t me.)
24b. Hell, don’t bring ANYTHING faction fit or t2 rigged unless a) you’re rich enough to buy two more of em or b) you don’t believe in Murphy’s Law.
25. Do not rig your hulk with drone mining augmenters or cargo expander. Use low-friction nozzles, they decrease align time and have saved my ass when there was literally a second difference between getting scrammed by a Loki and getting away.
26. Active tank for sleepers, buffer fit for PvP, mix of both if the site isn’t too hard for gank insurance.
27. If you are attacked during a sleeper run, target the ship and try and scram him. If you didn’t bring scrams to a sleeper fight(understandable) shoot him. The sleepers will eventually switch to him.
28. If a corp mate types”Hey, is that your ____” start aligning and getting up to speed with the nearest celestial until clarification is obtained.
29. If you see a scan ship on the directional, scan again and it’s not there, do not assume that he has left, or so help me I will tear a hole from my WH to yours through sheer rage and beat you over the head with a cloaking device.
30. If you live in a class 5 wormhole, remember iambeastx has a static class 5 entrance and will find you…. eventually. Assuming he figures out how to work a scan ship.
31. If you came into the WH to fight, there are people in here already that fight better than you. If you came here to mine, watch out for the first two groups.
32. Some people will build carriers and rorquals in places that mass limitations would not usually allow them. If a carrier drops on you in a C3, don’t be surprised.
33. Carriers can get into C4s, but not easily and only from a nullsec or incoming link from a C5 or C6. Don’t be too worried.
34. When in a C5 or C6, be worried about carriers. One carrier can shut down an entire mining op until they get bored, and a carrier w/ support fleet can screw over anything else. Except…another carrier with support fleet. Have fun.
35. If your PoS has no guns, jerks will shoot it. If your PoS has guns, they will send interceptors to extinguish your ammo. If you employ webbers, they will warp out and rep. If you employ warp scrammers, they will spider tank. The goal of a WH pos is not to destroy but to annoy the fuck out of. If they have a small force, then they’re not a problem for a PoS. If they have a large force, then they’re not gonna be bothered by a few turrets. Employ shield hardeners, SB ops, and jammers to make them lose interest.
36. Have the max amount of strontium. Or you will regret it.
37. If you afk outside the bubble of a PoS, you will probably die. If you’re cloaked, you may get uncloaked. It happens.
38. C1-C2 are soloable with few skills. C3s take some skills, C4s require two people and RR, C5s require at least five people and C6s require at least ten attentive people.
39. You are going to die.
40. Do not bring implants into a WH and expect them to last over a week. I bought a set of +3s, they lasted 3 months, then I got podded twice in the same 3 days.
41. Skilled scanners can scan out a mining op and only have the probes visible to you for seven seconds. And in the WH, the scanners operate. Make the connection?
42. Never assume that the ships you see on the scanner are the only ships in the wormhole.
43. Whs will make you obscenely rich, assuming you can find an unoccupied one, not get ganked within the first week and get whatever you came for out of the wh.
44. A wormhole in your system is not active unless you or someone else warps to it. Do not activate your static WH unless you need an exit, or you’ve got one more route people can use to find you.
45. By popular opinion, a drake is a good, cheap ship for running up to class three WHs. Don’t forget, popular opinion in an internet spaceship game doesn’t mean much.

To date, I’ve lost two hulks, a covetor, a vexor, a thorax, several Itty Vs, two pods, three domis and a large tower to the WH.
BTY if anyone finds the tower “Calculated Risk” floating in a C6 somewhere and can get me a route there, drop me a line.
45. Don’t type a blog post while mining in a C6.


Epic tale of WH pain. And gank.

Man…hoooo man… have I got a post today. It all started a few days ago….

We had run out of gravs n sites, so the idea to scan the neighboring C6s for a good move target came up and a’scannin we went.

First system sucked. Four ladars(It’s always #@*%ing ladars), our k162 and a static C6. Which went to a C5. Which went to ectera, ectera, ectera:
us->c6->c6->c5->c4->c5->c6->c5->c6->c5->c5
at which point I gave up and went to bed. Woke up, decided to try and close the static. Looked it up on WH thingy, says there’s 2.13 mil mass. Alright, I thought, that’s four orca passes and two BS passes. Easy!

Fitting a probe launcher to Blake’s domi, I jumped through and watched for 16 minutes as the orca went through n back, through n back. Finally getting to the last jump, I jumped the orca through….

And watched as the WH shrank to nothing, stranding me and Blakes t2 fit domi on the wrong side. Grumbling, I went to the last WH in the chain and started scanning. In a dominix. w/ tech one probes and launcher.

An hour later, I successfully pinned a nullsec. Not wanting to bear another hour of scanning, I hopped through. Setting destination, I got six jumps before getting the shit blown outta me.

Warping the pod out, I warped another four jumps before getting caught in an intricate warp bubble system and getting blown to bits, ruining my track record of three months in a WH with a full set of +3 implants.

Waking up in unfamiliar highsec, I made triply sure to update my clone and instructed the new guy on how to scan, and waited a few hours before he found the following route:
us->c6->c4->c3->highsec.
I made my way back in, we collapsed the WH without incident and scanned a new C6. I went through in my buzzard, and noticed that we had found a cataclysmic C6 WH, or as my reaction in corp chat was:

haav ->OMFG AWESOME 100% BOOST TO RR AND CAP!!!!

I then scanned, and found ->

haav -> OMFG TWO RARIFIED CORES AND FIVE OTHER GRAVS!

I then found the static.

haav -> oh boy, static C6. I love scanning an exit.

Well, two outta three is good enough for me.

Plans were made for a move. I went to the PoSes, unloaded all the reaction thingys, and started unanchoring.

Four hours later, one of the Poses was done being unanchored. I announced our plan to move by setting up the small tower first, then the two larges over the next two days. Our corp leader intervined:

corpleader11oneeleven –>umm…. dudes, I was gonna anchor a pos tomorrow.

I negotiated it to, we would set up one large tower today, he could set up his tomorrow, then we would setup the second the day after. So, I filled an itty w/ fuel, grabbed a dominix and gave the new guy a myrm of mine so we’d look intimidating, went into the C6, picked a nice looking moon and started anchoring.

The moment we started anchoring, scan probes appeared on scanner. “Shit” was the general thought.
Then two other scan ships showed up on the scanner over the next 20 minutes. With four minutes till the PoS was anchored, our dude watching the static C6 of our static C6 said, essentially:

Cheetapilotlollol –> my word, I believe these fellows do intend to assail us!
Cheetapilotlollol –> I do believe you good fellows should expedite your retirement from our large tower, less you be smited!
Cheetapilotlollol –> I do believe they have amassed a vaga, manticore, armageddon, an oneiros and phobos! How charming!
haav –> My word, the blighters have gone and disabled my warp drive! Come, my comrade, and let us see the blighters off!
myrmpilot –> My dear chum, how I would love to assist, but I do believe our attempt at flight has rendered me beyond our remote repair range! How disastrous! Fear not, I shall try to close the distance!
haav–> good show chap! Blake, what possible endeavor has blighted you from joining this rollocky amusement?
Blake –> no answer
haav –> My word Blake, you seem to have made a grave error! You appear to be in a Helios, a ship most unsuited for this rambunctious tomfoolery! My, but the blighters are tearing into you!
myrmpilot –> My word! Haav, despite your best efforts, it seems my armor cannot hold, despite your carefully well thought out tank and RR balance!
Haav –> Oh dear!
Blake –> Oh my, for what reason do I find myself inside yonder station? I merely left my console for more tea and crumpets, and return to discover loss?
Haav –> Blake, dear boy, your absence could not have come at more an unfortunate time, the day is lost.
Blake –> How terrible!

So, everyone in the new static got podded, the tower was anchored and was under fire, we lost a cheetah somehow, and went to bed expecting to wake up to our home system in reinforced.

Waking up the following morning, both PoSes were fine, but our connecting wormhole had been closed. Somehow.

I scripted a plan to activley collapse our static wormholes until we found the C6 again, this was met with agreement once we got an exit and got all the dead people back in w/ replacement ships.

Everyone was in, my orca pilot was moving through the WH chain to home system, being escorted by an alt of mine, when they found the c4-C6 link gone. Turning around, the c4-c2 link was also gone. After some extremly AMUSING hours of scanning, my alt with four probes and no scan skills managed to get the orca pilot out, at which point my main scanned another exit route and got the orca back in.

One hour before we were going to start collapsing wormholes. At 3:36 in the morning, my time. Set times for 3 hours and went to bed. Woke up six hours later, cursed, and logged on.

Apparently we had had several k162s before I came on, but nothing had come out. We scanned a c6, warped to it, looked for the tower, closed it if it wasn’t there, scanned a new one.

Eventually, we spotted scan probes. We figured that we were collapsing WHs fast enough that they couldn’t get a good scan (stupid, stupid, stupid!). We watched the incoming WH for a while, and after a cheetah went through, and came back, and went through the static of the moment, we decided to pull a dick move and trap him in the static hur hur.

We all warped to the WH, and found a tengu waiting for us. We panicked as a group and jumped through the WH. I then panicked as a person and jumped my orca and dominix through, starting a 4 minutes timer until i could jump back through the WH and giving me a 40 second cloak right next to a tengu and a mega specifically specced to keep large ships and others from running away.

My cry of “SHIIIIIT” could be heard for regions in several directions.

Still cursing, I relayed my idiocy to the rorq pilot, who promptly logoffskied. On the wrong side of the static. I uncloaked, launched drones, turned on my tank, targeted the tengu with hopes that if I scared him off, the two warp stabs on the orca that seemed silly a few minutes ago could save my 400 mil ship, which I had just realized had about 1-200 mil of reactants and pos modules in it because I had forgotten to empty it.

Another cry of shit followed.

Then another tengu and a falcon warped in.

“shitshitshittityshittiyfuckfuckcrapcrapfuck”

Too late to decloak, I tried to make my domi as attention-grabbing as possible, launching hammerheads, priming guns and targeting everything I could.

I was then locked down w/ ECM and scrammed.

Figuring this was as good as I was going to get, the orca decloaked just as the typhoon we had been using to close WHs.

“fuckshit R**** I’m an idiot for the love of god web me”

He was jammed, of course.

Hoping that the four experienced russian pvper(Did I mention they were Russian?) would simultaneously go blind from vodka poisoning, I toggled my AB for a cycle and started to warp to the PoS. Twenty seconds later, I watched amazed as the orca warped to safety, and with even more amazement as it didn’t get stuck in a warp bubble halfway there.

Tabbing back to the domi, went through shields, armor, hull uneventfully, didn’t put a scratch on the tengu, as my track record could’ve told you (0 kills 38 losses).

Annnd now I owe blake another new domi, because I was using his because mine got killed trying to sort the large tower up that we were currently trying to get. I popped, warped to a planet, warped to the PoS, grabbed my scan ship and tore through them into the WH in case they collapsed it and left the Rorq in a C6 without scan support.

Yes, it had a probe launcher but that would take forever.

Anyway, the rorq pilot runs his typhoon through the WH and gets himself to safety. After the tengu and mega show up and start taking potshots at our shields(all the guns were taken down in preparation for the move), I send my scan ship back through, the rorqual comes back through the static, collapsing it and I web the Rorq to a planet where it promptly logs off.

Whew.
*miningzen is now listening to: We built this City*
The dudes leave (presumably) and we start anchoring some guns again. Guns go up without incident.

R*** scans the new static, two cores, cataclysmic variable so we move right in, setting up everything else.

Fly paranoid. Cause they’re out there.


Wormhole Thanatos

This Thanatos setup is meant for fleet support when opening up Grav and Ladar sites.

Any advice?


Carrier Class

I’ve done it before so why should I be nervous? I’ve crawled my way up from a frigate class ship into a Battleship and have commanded my Dominix in many successful Sleeper encounters. Going into Capital ships is just another logical step, right? Not to me.  The ships are big, the modules are expensive, and the entertainment value is high.

After 1.5 years of playing Eve, I am entering a time when I am stepping into an entirely new philosophy of ships – Capital ships – massive, slow to align, Oxygen Isotope consuming behemoths. Some have big guns, some repair things at great distances, some huge Cruiser sized drones, and some crush a hangars worth of ore down into an Iteron V.

I’m sure you have faced the “what am I going to do with my character now” point in your Eve career. Invention wasn’t calling out to me, I can already produce with Material and Production Efficiency V, I have good Dominix skills, so maybe now is the time where I should go play with the big boys in Capital ships.

After pulling up the current contracts, I found a Thanatos in a station with insurance. I read the contract twice, read it again, check the price, confirmed the item again, check the price again, ahhh OK, *click*

I picked up my Thanatos, the Agamemnon I, in the Lonetrek region on a contract for 700M. It is currently docked in station awaiting the completion of a few more skills before I bring it into WH space.

I’ve been doing a lot of reading on Carrier ships and here is what I have learned:

  1. First and foremost, a Carrier is a support ship. It is not a tackler or a DPS ship. Its main role is to repair your DPS, electronic attack, tacklers, or other capital ships.
  2. A Carrier is not a toy to be bounced off of large asteroids (!).
  3. You can be taken down by a single frigate. (There is a good killmail floating around somewhere where an AFK Carrier pilot was taken down by a frigate. (Help, anyone?))
  4. You can be prevented from jumping by a single warp scram.
  5. Items that you put in the corporate hangars can’t be scanned by a cargo scanner.

Now, what to do with a Carrier in WH space:

  1. Use it to kill Sleeper Battleships and support your mates at Gravimetric and Ladar sites. Note that warping a Capital ship to a Mag or other encounter site will trigger 5x additional Sleeper spawns (yikes).
  2. Keep it at the POS as a show of force. If you were not very aggressive and saw a few Battleships, a Carrier, a Rorqual and lots of POS modules, would you continue to scan or move on to the next WH system?
  3. Conversely, if you were an aggressor and saw such juicy targets as a few Battleships, a Carrier, a Rorqual and lots of POS modules, would you camp the system and hunt us down?
  4. Haul ships and modules when relocating to a new WH. A POS in WH space is like a campfire while out on a long nature adventure; you setup camp, do some activities, put the fire out and move on. After you anchor a POS in your system, the site respawn rate drops significantly. Moving ships one by one is a pain so putting a few ships in the Carrier will drastically lower relocation time.
  5. Close those pesky WHs as not all WHs are welcome. Sometimes you get a hot nullsec WH that everyone wants to come have a peek in your system. A jump with an Orca and Capital ship will close that right up.

Sounds like fun, aye? Hopefully you might run into me someday in WH space launching some Bouncer II’s or closing a WH.


Merry Skillmass

I decided to treat myself and buy the necessary skills to get into a Thanatos (Gallente Carrier). Ignore Acceleration Control; it was a skill that I looked over for the past few months.