Inferno 1.1

Unofficial change list is up here on the forums.

Patch Size: 718 MB

JonnyPew, one of my favorite Eve video makers, has some great videos of the Minmatar V3 update on youtube.


What’s In Your Hangar?

I’m following the trend that Rixx Javix started and posting my goods. As mainly a trader and researcher, I don’t feel like I have a large fleet of PVP ships as I try to maintain a lean operation. ISK goes back into trading and manufacturing operations instead of sitting as a rusting Minmatar hull in a hangar.

I’ve blanked out the majority of my ship name but I’ll let you know that I name them all after Babylon 5 ship classes.

Trade Alt

This character sits in Jita 4-4 and moves and/or ships items around. I think of this guy as the holding account.

(396) Various capital part BPCs left over from copying capital part BPOs for passive income
(293) Various Tech1 BPCs left over when I used to do Invention
(14) Invented Tech2 module BPCs
(5) Invented Anshar (ME -1) BPCs for JF building
Ishtar, Onyx, Phobos, Pilgrim Invented BPCs

(1) Freighter
(2) Jump Freighter
(1) Orca
(5) Iteron Mark V

Long-term Storage

Research Alt

This character is working with around 290 BPOs worth around 13.59 B. I’ve always wanted to be able to produce anything in the game so I bought up the majority of the common module, frigate, and cruiser prints. The only Battlecruiser prints that I own is a set of the Tier3 ones.  I have no intention to ever produce Drakes/Hurricanes due to their small profit margin. I also don’t own any Battleship prints as I like to fly T1/T2 cruiser hulls.

Awaiting ME/PE research

Getting things done

Research alt junk drawer

Capital Bittervet Pilot

Capitals in lowsec and random Bombers

Random PVP ships

Random PVP gear

Subcapital Pilot

I’m training this character to fly all four racial Interceptors, Recons, Logistics, and standard BCs. I also have him trained for the standard T2 Alpha Maelstrom because it is such a common request in nullsec fleets.

Nullsec PVP ships

Random PVP gear

Other Posts

Rixx Javix
Ardent Defender
Jester’s Trek
Kirith Kodachi
reddit.com/r/eve post


T2 Alpha Maelstrom Cherry

Out of the spreadsheets and into the fire! I have always been interested in the ebbs and flows of power in nullsec and as such, I have a subcapital character in TEST for participation in the pony giggles.

I saw a Jabber announcement go out for a fleet that worked perfectly for me — after US dinner, before bed.

A lot of firsts happened on this fleet. It was my first official non-kitchen sink/random home defense subcapital fleet, the maiden voyage of my T2 Alpha Maelstrom (finally have Large Projectile Turret V), first time using optimized overview settings, and my first nullsec final blow.

(don’t laugh all you PVP’ers — I’m going to try to do a battle report)

Alpha > Scimitar > Huginn formup in Fountain. 140 in fleet mainly consisting of a Maelstromball with fast tackle support that headed into Delve. We encountered and played catch-up/evade/backtrack with a Nulli Secunda AHAC/T3/Dictor gang of about 100. Now blue’d Pandemic Legion joined us on a few jumps as we played around with the Nulli Secunda gang.

Three major encounters resulted in us blapping their ships as they came through gates while being tailed.

Once we jumped through, our Alpha Maelstroms pulsed MWDs and sat at optimal using Depleted Uranium L (1.2x tracking) ammo while fast tackle stayed on gate to lock down targets.

After a few T3s, some Guardians, and all their Dictor were down, they retreated home while we reinforced a few structures with the help of PL.

This was also my first time using Liberty Prime’s UI Generator settings and I have to say, their standard theme is quite nice.

I was easily able to flip between friendly/hostile/warp points and the color highlighting really helped when identifying targets. I recommend trying this theme out if you have any issues with your current Overview setup.

So watch out, this industrialist is growing teeth!


Inferno Escalation Test Server Changes

Build 362741 has been pushed to the test server, with a branch name of Tranquility. I will attempt to keep a list of changes here so bookmark this post.

Preliminary Size: 306 MB
Launcher update to 1.202
I was prompted for a DirectX install after the Launcher updated.

[Update April 12 13:12]
CCP Goliath non-comprehensive feature list post.

Team Five-0
Security status of drone regions has been rebalanced
Rogue drones no longer drop loot, but have bounties
Incursion site rebalancing
Behind-the-scenes work on aggression flagging, killmails, etc.
Loot-rights UI – container colouring should be more consistent when owners log off/jump/dock
Current iteration of titan changes

Team Gridlock
New file format for objects, with faster loading times

Team Avatar
Buff bar notification panel implemented beside HUD
Chat channels can now be locally cleared and the MOTD reloaded
Your own market orders can now be highlighted. To enable this, a setting checkbox needs to be checked in the market settings tab. The orders marked as yours have “modify order” option added to their menu
Quickbar entries can have text added to them
Your active ship will no longer show as available in Contracts
Deselect/Select all function added when arranging items in contracts
There is now a “Client” submenu in the transaction logs
A few improvements have been made to the quickbar in the market. Now items can be dropped on the quickbar tab, it’s possible to multiselect items in the quickbar, items in the quickbar can be “copied” over to another folder by CTRL dragging them to the folder, and now asset items can be added to the quickbar.
There is a new hairstyle available for female characters.
The ‘Pose’ icons within character creation and re-customization now display a clearer representation of the actual pose.
The “leaf” groups in the market can now be collapsed like all the other groups.
The most common user interface elements used to represent players can now be dragged over to various edit fields to add the characters name.
‘Select Station’ window for remote market orders now has 2 columns, station name and number jumps, and it’s possible to sort the list by either one of columns
Entries in most table like scrolls can be copied with CTRL+c. If entries are selected, only those will be copied, but if nothing is selected and the focus is on the scroll, all the entries are copied.
Hints that only repeated the text in the scroll entry been removed.
There is now a right click option on the group/category trace in market details which allows you to find that group in the browse tab

Team Superfriends
Market now shows Faction/Officer/Deadspace loot

Confirmed Changes

1. Officer/Deadspace/Faction on Market

2. Stealth Bomber V3 Update

Not on Test server yet.

3. Drone Rat Bounties

Drone Queen 1.85 M
Patriach 1.55 M
Drone Creator 1.4 M
Drone Ruler 1.25 M
Drone Controller 500k
Domination Drone 950k
Spearhead Drone 800k
Swarm Preserver 650k
Exterminator Drone 225k
Viral Infector 80k
Disintegrator 95k
Defeator 185k
Atomizer 110k
Violator 87.5k
Strain Splinter 25.5k
Crippler 195k
Striker Drone 205k
Nuker 117.5k
Siege Drone 215k
Dismantler 22.5k
Marauder 21k
Barracuda 13k
Devilfish 12k
Kalestra Cable link

4. Status Effects Notification Panel

Note: Remote Armor/Shield/Hull/Energy do not show up. Only E-war at this time.

Due to resource constraints we did a minimal implementation that is mean to be iterated on based on your feedback. Currently it is only tracking negative effects directed against you (debuffs). The plan is to include more things if this goes well and include assist modules and possibly even damage dealt to you.

The immediate goal is to make aggression against you visible and help you react to those that do. There is a lot we want to do more and we have scheduled time to iterate on this so please keep the comments coming
CCP Frellicus link

Additionally you can right click on the effect and get options for that pilot.

5. Text Trail-off Shading on Overview

It’s intentional and not… the fading is intentional, but it was not really supposed to go out in Escalation but Inferno and the change has been reverted for now. So soon you will see it change back to the way it’s on TQ.
CCP karkur
 link

FYI: This topic is being discussed by our UI designers and it seems like the amount of fading will be reduced a bit to avoid reducing the displayed information.
CCP Habakuk
 link

6. Rumored Drake Rebalance

No change.

7. Missile Launchers

Not on Test server yet.

8. Reload MOTD and Clear options on Chat channels

9. Drone Region Security Status Adjustment

Details in Carebearing 2.0 Devblog.

…worked out on by how close your are to empire, here is a sample of them
Kalestra Cable link

Etherium Reach got hit particularly hard because it was one of the best truesec regions in the game (-0.60 vs -0.64 for The Spire and Perrigen Falls, and just behind Deklein at -0.61, with the next-nearest non-drone region being Branch at -0.51), despite having a direct connection to Empire. It doesn’t have a hisec connection, so it’s more of a Tribute than a Pure Blind, but that’s balanced to some degree by having a connection to both Molden Heath and The Forge. It got the biggest adjustment because its sec values were the most out of line from what you’d expect anywhere else in EVE.
CCP Greyscale link further clarification

10. Engine Trail Consistency

Deimos now has blue trails.

11. Titan Adjustments

Current / Proposed

12. Market Order Highlighting

CCP karkur has confimed that this will be in soon(tm).

“Hmmm… no, the option is not there. It was checked in very recently and was integrated later. You should see it soon :P”
link

Looks like this made it into build 360692:

Looks a little rough. The highlight is a bar around your order. No editing done to the image below, just a crop.

Looks like there will be a change coming:

2012-04-16 Updated:

13. Bug Reporting Bug

…there was a bug in the SSL initialization that made the client lock up for 30 seconds or so. It’s been fixed so now you can bug report like the wind 🙂
CCP Explorer
 link

14. Contract Select

New buttons for Select All / Deselect All.

15. Rename Quickbar Item

16. Incursion Balancing

Yes, but I need to get more details on this.

Update: Find something new? Comment here or @k162space on twitter.


Vanguard Incursion Farming

For an excellent guide on the methods for running Incursions, review Jester’s Introduction to Incursions Part 1, 2, 3, and 4.

Given that I have Logistics V, Caldari Cruiser V, Shield/Energy Emission Systems V, and Multitasking IV, I found my way into an Incursion fleet running a Basilisk for a Shield fleet. I had Monday off and took the time to grind out Vanguard sites for stupid amounts of ISK. Our average was a little low due to members changing ships, but we still managed to pull in 93 M/hour.

My impressions of Incursions sites is that they are very formulaic. As a Logistics pilot, here are the steps to complete a Vanguard site in 4-6 minutes if you have the proper fleet composition:

  1. Get on voice comms. This is so you can talk about how easy Vanguard sites are and how rich you are becoming every 4-6 minutes. In actuality, you will use voice comms to yell at Logistic pilots if they are not paying attention or if someone deviated from the prescribed kill order and triggered the next wave.
  2. Anchor warps in to the site first which is usually your FC.
  3. Everyone else warps in, lands.
  4. Orbit the Anchor at 5,000 and lock up all your friends.
  5. Watch to see who got aggression first and start repping them.
  6. Before the site is finished, the FC will post an align to the next site. Active align.
  7. Site ends and rats despawn, fleetwarp to the next one.
  8. Go to step 2 and repeat.

I do agree that a change should be made to the risk/reward of Vanguard sites. Different waves, site types, and perhaps lengthening the time it takes for Vanguard sites seem reasonable in order to increase the amount of effort for the ISK.