Having seen TEST’s and Pandemic Legion’s Finance Report, I was inspired to pull up and analyse my own performance numbers to see how I compare to the income streams of larger alliances.
A few MySQL queries and a Pivot Table later, I have some performance numbers for 2010-2012. Turns out I have an average of 2.33% the income of Pandemic Legion.
September through October of 2011 was a period where I lost faith in CCP’s ability to deliver new and inspiring content. That lack of interest was directly shown in these performance numbers as I stopped logging into the game.
themittani.com has an excellent article out detailing Goonswarm ganking efforts in highsec. Eve Fail responded to this with a post about the impact on his logistics line. I found data for 423 highsec freighter ganks to date in 2012 and wanted to present some hard numbers to illistraute to scale of impact that highsec freighter ganks have on hauling traffic.
Ganks by System
Ganks by Alliance
In light of the recent Devblog that outlines changes to moon minerals, I wanted to quantify the scale of income streams that are going to be changing with the Inferno 1.2 patch slated for August release.
Large alliances [in the North] thrive on Technetium income. It pays for ship reimbursements, sovereignty, incentives, and POS fuel. Imagine if you had a 19.3 B/month bill to pay and you could put up a structure to collect valuable goods, a weekly Jump Freighter run to collect the stock from each tower, and a few weekly shipments to market to supply your alliance with billions of ISK per month of income.
If you do some searching, you can find budget sheets for large alliances such as TEST and GoonSwarm. These
leaked documents might be a little stale, but can offer us some insight into the scale of income that Technetium contributes to its holders.
TEST Balance, Best Balance
On paper they have 253 B in and 86 B out for a net balance of 167 B per month. Not bad, but consider how much of that income stream comes from moon ownership and then how much of that moon income comes from Technetium.
An enormous portion of TEST’s income comes from Technetium. As a younger alliance, I imagine that their holding account doesn’t have nearly as much ISK idle as our older GoonSwarm friend; TEST’s summary page shows 162 days of operating capital.
Scrooge McDuck Money Vault of GoonSwarm
Haven been around for a long time, they have massive amounts of ISK reserved. I’ve been in on a few conversations that have revolved around the GoonSwarm market group and they are working with vast amounts of liquid wealth.
Their budget sheet shows a income of 762 B in and 547 out for a net balance of 215 B per month. Not surprisingly, a large amount of their income comes from Technetium moons.
Accidently All the Moons
On paper TEST has 16 Technetium and GoonSwarm have noted 76. So how much of the total nubmer of moons do these two and the rest of the Northern powers control?
There doesn’t seem to be an exact number of moons, only speculation with a high concentration ‘in the North’. Market Forum warrior Akita T has noted that there is somewhere between 360 and 450 moons with a conservative guess around 400. Taking the conservative 400 number means that only 23% is under TEST and GoonSwarm control so there still is a large amount of income not going into these alliance wallets.
After I get home from work and eat dinner, I usually only have around an hour a night that I can dedicate to Eve. This open hour doesn’t give me a lot of time to participate in any of the large TEST fleets so I am going to help out the war in a different way. In addition to the spaceship war, I am going to launch a fiancial war on the current residents of Delve, Querious, and Period Basis.
One of my trading alts is going to fly around and mess up the markets. I’m going to polish off his skills so I can have region-wide abilities to buy, sell, and modify prices.
Here are some rough goals:
- Drive up the prices of doctrine items
- Buy out stocks of ships, ammo, guns, and fuel
- Undercut to drive out logistical people that stock markets
I’m going to start with 31B in funds and possibly scale up to 50B depending on how successful this becomes.
I have never done any type of mass manipulation on this scale so there is a high risk that it will not be successful. I will try to document any significant advancements in my campaign here so stay tuned.
Out of the spreadsheets and into the fire! I have always been interested in the ebbs and flows of power in nullsec and as such, I have a subcapital character in TEST for participation in the pony giggles.
I saw a Jabber announcement go out for a fleet that worked perfectly for me — after US dinner, before bed.
A lot of firsts happened on this fleet. It was my first official non-kitchen sink/random home defense subcapital fleet, the maiden voyage of my T2 Alpha Maelstrom (finally have Large Projectile Turret V), first time using optimized overview settings, and my first nullsec final blow.
(don’t laugh all you PVP’ers — I’m going to try to do a battle report)
Alpha > Scimitar > Huginn formup in Fountain. 140 in fleet mainly consisting of a Maelstromball with fast tackle support that headed into Delve. We encountered and played catch-up/evade/backtrack with a Nulli Secunda AHAC/T3/Dictor gang of about 100. Now blue’d Pandemic Legion joined us on a few jumps as we played around with the Nulli Secunda gang.
Three major encounters resulted in us blapping their ships as they came through gates while being tailed.
Once we jumped through, our Alpha Maelstroms pulsed MWDs and sat at optimal using Depleted Uranium L (1.2x tracking) ammo while fast tackle stayed on gate to lock down targets.
After a few T3s, some Guardians, and all their Dictor were down, they retreated home while we reinforced a few structures with the help of PL.
This was also my first time using Liberty Prime’s UI Generator settings and I have to say, their standard theme is quite nice.
I was easily able to flip between friendly/hostile/warp points and the color highlighting really helped when identifying targets. I recommend trying this theme out if you have any issues with your current Overview setup.
So watch out, this industrialist is growing teeth!
TTP, abbreviation for time to pony
1. The time it takes for items in game to degrade into Ponies.
Following the directions in the latest devblog, which officially states that we can add videos to our Captain’s Quarters, I converted a highres version of a Test Alliance’s “Lasers are Magic” video into a .BIK file and placed in my cache folder.
28 minutes for my TTP. This number included time to enable my Captain’s Quarters, which has been disabled because I can’t run my three clients without my GPU fan going into overdrive. ಠ_ಠ
Transcoding the video increased the file size by 64.5% so make room for all your new videos.