High Volume PVP Items

The ability to produce order from chaos gives us direction. There is a lot of data out there for the Eve universe; kill reports, market prices, and player content all contain information that we can use.

In order to give my trading ventures some direction, I produced a report out of the large amount of kill report data that is publicly available.

PVP Goods

After setting up an instance of EDK, I pulled data from various sources including eve-kill.net, TEST, Goon, and AAA killboards. I then ran some filters on the dataset in order to exclude some cases that don’t contribute to my target PVP environment:

  1. Ignored duplicate mails when importing (attempt to sanitize the input).
  2. Ignored ammo as I have found that the ammo trade is very hit-or-miss as far as profits are concerned.
  3. Filtered to only null and lowsec kills.
  4. Removed losses that contained NPCs (lols Ratting Ishtar).

My query produced a list of top ships and modules that turnover. Here is a nice list of 154 items you should be trading based on my filters if you want to stock the war chests of PVP players.

10MN Afterburner II
10MN MicroWarpdrive II
1400mm Gallium Cannon
1400mm Howitzer Artillery II
1400mm Prototype Siege Cannon
150mm Light AutoCannon II
200mm AutoCannon II
220mm Vulcan AutoCannon II
425mm AutoCannon II
425mm Compressed Coil Gun I
425mm Medium Prototype Automatic Cannon
425mm Railgun II
720mm Howitzer Artillery II
720mm Prototype Siege Cannon
800mm Heavy Prototype Repeating Siege Cannon
800mm Repeating Artillery II
Adaptive Invulnerability Field II
Adaptive Nano Plating II
Arazu
'Arbalest' Cruise Launcher I
Armor EM Hardener II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Ballistic Control System II
Basilisk
Blackbird
Broadsword
BZ-5 Neutralizing Spatial Destabilizer ECM
Cap Recharger II
Capacitor Power Relay II
Compulsive Signal Distortion Amplifier I
Conjunctive Magnetometric ECCM Scanning Array I
Conjunctive Radar ECCM Scanning Array I
Co-Processor II
Covert Ops Cloaking Device II
Curse
Cynosural Field Generator I
Damage Control II
Devoter
Drake
Dual 180mm AutoCannon II
E50 Prototype Energy Vampire
ECM - Ion Field Projector II
ECM - Multispectral Jammer II
ECM - Phase Inverter II
ECM - Spatial Destabilizer II
EM Ward Amplifier II
EM Ward Field II
Energized Adaptive Nano Membrane II
Enfeebling Phase Inversion ECM I
Eris
Experimental 10MN Afterburner I
Experimental 10MN MicroWarpdrive I
Flycatcher
FZ-3a Disruptive Spatial Destabilizer ECM
'Gloom' I White Noise ECM
Guardian
Gyrostabilizer II
Heat Sink II
Heavy Electrochemical Capacitor Booster I
Heavy Electron Blaster II
Heavy Ion Blaster II
Heavy Missile Launcher II
Heavy Pulse Laser II
Heavy Unstable Power Fluctuator I
Heretic
Huginn
Hurricane
'Hypnos' Ion Field ECM I
Improved Cloaking Device II
Interdiction Sphere Launcher I
Kinetic Deflection Field II
Lachesis
Languid Phase Inversion ECM I
Large Anti-EM Screen Reinforcer I
Large 'Arup' Remote Bulwark Reconstruction
Large Core Defense Field Extender I
Large F-S9 Regolith Shield Induction
Large 'Notos' Explosive Charge I
Large 'Regard' Power Projector
Large S95a Partial Shield Transporter
Large Shield Extender II
Large 'Solace' Remote Bulwark Reconstruction
Limited 1MN MicroWarpdrive I
Low Frequency Sensor Suppressor I
Maelstrom
Magnetic Field Stabilizer II
'Malkuth' Heavy Missile Launcher I
Maller
Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Medium 'Arup' Remote Bulwark Reconstruction
Medium Azeotropic Ward Salubrity I
Medium Capacitor Booster II
Medium Capacitor Control Circuit I
Medium Core Defense Field Extender I
Medium Energy Discharge Elutriation I
Medium Energy Locus Coordinator I
Medium Energy Neutralizer I
Medium Energy Neutralizer II
Medium Ionic Field Projector I
Medium Particle Dispersion Augmentor I
Medium Particle Dispersion Projector I
Medium S95a Partial Shield Transporter
Medium Shield Extender II
Medium Targeting System Subcontroller I
Medium Trimark Armor Pump I
Medium Unstable Power Fluctuator I
Nanofiber Internal Structure II
Oneiros
Onyx
Oracle
Phased Muon ECCM Caster I
Phobos
Power Diagnostic System II
Prototype 100MN MicroWarpdrive I
Prototype Armor EM Hardener I
Prototype Armor Explosive Hardener I
Prototype Armor Thermic Hardener I
Prototype Cloaking Device I
Reactor Control Unit II
Remote Sensor Dampener II
Rokh
Sabre
Scimitar
Scorpion
Sensor Booster I
Sensor Booster II
Shadow Serpentis Armor EM Hardener
Shadow Serpentis Armor Kinetic Hardener
Signal Distortion Amplifier II
Small Capacitor Booster II
Small Core Defense Field Extender I
Small Diminishing Power System Drain I
Small Nosferatu II
Stabber Fleet Issue
Standard Missile Launcher II
Stasis Webifier II
Tachyon Anode Particle Stream I
Tachyon Beam Laser II
Tempest
Thermic Dissipation Field II
Tornado
Tracking Computer II
Tracking Disruptor II
Tracking Enhancer II
Type-D Attenuation Signal Augmentation
'Umbra' White Noise ECM
Warp Disruption Field Generator I
Warp Disruptor II
Warp Scrambler II
Zealot

Vanguard Incursion Farming

For an excellent guide on the methods for running Incursions, review Jester’s Introduction to Incursions Part 1, 2, 3, and 4.

Given that I have Logistics V, Caldari Cruiser V, Shield/Energy Emission Systems V, and Multitasking IV, I found my way into an Incursion fleet running a Basilisk for a Shield fleet. I had Monday off and took the time to grind out Vanguard sites for stupid amounts of ISK. Our average was a little low due to members changing ships, but we still managed to pull in 93 M/hour.

My impressions of Incursions sites is that they are very formulaic. As a Logistics pilot, here are the steps to complete a Vanguard site in 4-6 minutes if you have the proper fleet composition:

  1. Get on voice comms. This is so you can talk about how easy Vanguard sites are and how rich you are becoming every 4-6 minutes. In actuality, you will use voice comms to yell at Logistic pilots if they are not paying attention or if someone deviated from the prescribed kill order and triggered the next wave.
  2. Anchor warps in to the site first which is usually your FC.
  3. Everyone else warps in, lands.
  4. Orbit the Anchor at 5,000 and lock up all your friends.
  5. Watch to see who got aggression first and start repping them.
  6. Before the site is finished, the FC will post an align to the next site. Active align.
  7. Site ends and rats despawn, fleetwarp to the next one.
  8. Go to step 2 and repeat.

I do agree that a change should be made to the risk/reward of Vanguard sites. Different waves, site types, and perhaps lengthening the time it takes for Vanguard sites seem reasonable in order to increase the amount of effort for the ISK.


Market Alert : Logistics

I’ve been watching Logistics over the past month and the Basilisk, Guardian, and Oneiros all have spiked up ~40 M to a new high in Jita. If you have any for sale in non-Forge regions, buy them and haul to Jita. The Scimitar has not seen the same price increase.