For an excellent guide on the methods for running Incursions, review Jester’s Introduction to Incursions Part 1, 2, 3, and 4.
Given that I have Logistics V, Caldari Cruiser V, Shield/Energy Emission Systems V, and Multitasking IV, I found my way into an Incursion fleet running a Basilisk for a Shield fleet. I had Monday off and took the time to grind out Vanguard sites for stupid amounts of ISK. Our average was a little low due to members changing ships, but we still managed to pull in 93 M/hour.
My impressions of Incursions sites is that they are very formulaic. As a Logistics pilot, here are the steps to complete a Vanguard site in 4-6 minutes if you have the proper fleet composition:
- Get on voice comms. This is so you can talk about how easy Vanguard sites are and how rich you are becoming every 4-6 minutes. In actuality, you will use voice comms to yell at Logistic pilots if they are not paying attention or if someone deviated from the prescribed kill order and triggered the next wave.
- Anchor warps in to the site first which is usually your FC.
- Everyone else warps in, lands.
- Orbit the Anchor at 5,000 and lock up all your friends.
- Watch to see who got aggression first and start repping them.
- Before the site is finished, the FC will post an align to the next site. Active align.
- Site ends and rats despawn, fleetwarp to the next one.
- Go to step 2 and repeat.
I do agree that a change should be made to the risk/reward of Vanguard sites. Different waves, site types, and perhaps lengthening the time it takes for Vanguard sites seem reasonable in order to increase the amount of effort for the ISK.
So, Incursion came out yesterday or so and I’ve been spending all the time since then just playing with the new character editor, which was a pure shining interface of beauty surpassing The Sims in anything it ever aspired to be.
So, Incursion is not out on the day CCP chiseled in stone on the wall of the Vatican that it would come out.
Wait, no, I’m thinking of some other mandate.
So Incursion is not out on the day that CCP said that it would come out. In hindsight we probably should have expected this from the lack of an Eve trailer. I tried to make my own by staring at the show info screen of a nightmare and spinning it around a few times, but instead of the elation that usually comes with a new trailer all that I got was soft weeping.
So CCP has accidentally projected a deadline and not met it. I think this is a good thing.
Admitted, I want a sansha mothership NAO, but… every six months?
Really? Is that enough time? To maintain a grand scale MMO, shitloads of electronics and programs and mechanics, not knowing if any tiny change you make to a single line will fuck everything up or not, while all the while people your living depends on complains about almost literally everything you do and don’t do.
Good expansions take time and thought. I’m not saying that the expanions that
a few some a couple most people didn’t like didn’t take time. They just didn’t work for some reason.
Fecked if I know why, I’m in the wrong major for that.
But anywho, CCP is spending more time on an expansion instead of releasing it
on time early. And since they’re not actually CHARGING for this thing, there’s no marketing pressure to release before christmas.
So, CCP, I’m going to
tag this post with as many Eve Tags as possible to try and get your attention probably just tweet fallout to say this:
“Take as much time as you have to, please don’t break anything.”
“P.S. more trailers”