Crazy Genius!

is what I’d like to refer to myself to as, but with my current self-esteem issues the closest I can get is “Lucky Idiot” in that most of my incredibly stupid ideas work out in an awesome way. I think this is the result of my analytical mind complimented with Attention Deficit Disorder, so I think of crazy ideas, then make them plausable, then convey them in a humorous enough way that everyone is attracted enough to actually think about it and maybe do it, see my afterburner/orca and ECM hulk ideas.

Alright, the ECM hulk didn’t work out very well, but my idea to fit low-friction nozzles to help us run away faster instead of cargo optimizers was a great idea and now everyone in our WH has them >.>

My point is, most of these ideas are gems while a goodly percent turn out to be ridiculous. With that in mind, here is my latest silly idea:

Because all the gankers in hulkageddon need minerals to buy ships to kill us, let’s hold off on selling minerals for a week or two. This may actually help megacyte’s current price.

No, that isn’t actually my idea nor the idea I had in mind. THAT idea is, *drumroll*, Static WH mining.

People will say that WH space is completely random and silly, and use the analogy that K-space is an empty glass and WH space is a pile of BBs you just poured into the glass. And you enjoy shaking the glass every 24 hours and listening to the people living in the BBs curse.
Anyway, that’s not necessarily true. WH space is really like a three dimensional series of orbiting spheres interlocking, rotating at different speeds, which, if someone ever actually mapped that thing, would look insanely beautiful and would probably help a lot of WH miners and such.
Oh look, there goes my brain, feeling euphoric at the possibility of learning how to program something like that.
Anyway, what that analogy was talking about is that some/all WHs have static links, I.E. whenever you scan, you are guaranteed to find a WH leading to that type of exit. If the WH leading to that type closes through whatever means, a new link will be established to another WH of that type.

Another bit you need to understand is site despawning. Once you completely shoot/mine/explore the crap out of any specific site, it vanishes next downtime. As you do whatever to more and more sites in one specific WH, the sites spawn slower and slower until you’re stuck sitting there watching Stargate SG-1 reruns until a new grav spawns in a week or so.

Anyway, here’s my idea: Since we’re currently in a C5 with a static C6, why not mine the gravs in the static? That way, we’ll never run outta sites and have nigh infinite ore available. Here’s how I think this will play out:
We find a C6.
We move an orca and a few BSs into the WH, the Orca sets up a PoS with some guns while the BSs open a grav site.
The BS pilots go back to the pos in the C5 and get hulks(or Covetors) and mine in the C6, while the orca pickups and drops the ore in the small pos corp hangar, and once the op is done, the miners use T1 industrials to haul the ore out through the WH to preserve the integrity.
The orca has scan ships and/or a probe launcher fitted in case of the second worst case scenario or less:
Worst case scenario: we lose 6 Covetors and a fully insured Orca. Losses: not very much.
Second worst case scenario: we lose the mining ships and the orca gets locked down in the small pos, attackers wait it out and close the link to the C6 from the C5.
Counter: the orca warps to a safespot and cloaks/and or logoffskis. Logon/decloak later and scan an exit.
Note that this has to be done AS the hulks are being destroyed >.>

Stupid idea? Really stupid idea? Stopped reading halfway through because of the stupidity? Genius idea? Already thinking of ways to counter it? Tell me!

P.S. Orca with a scan ship fitted to it… hehe… that gave me an image of an Orca with a buzzard welded to the side…

Edit: corp mate gave me the idea of using a BC for boosting in hostile WHs, eliminating the need for a PoS and reducing losses, if an itty V, myrm and 6 covetors are use for mining, to…lessie…
6 covetors: 10 mil to fully insure
1 myrmadon: 30 mil.
1 rigged itty V: 30 mil
so 120 mil if we get completely screwed, compared to
6 hulks: 1.2 bil
rigged orca: 400 mil
so 120 mil minimum risk for obscene profits.


Orgres and Wardens and Gardes, oh my

As my skillbook would tell you, I fly gallente frigates, gallente cruisers, battlecruisers and gallente BS. Also caldari frigates, but that doesn’t really relate at the moment. Regardless, I have hull upgrades V and armor compensation at III across the board. The problem I have, tho, is offensive capability. As a Miner, I’m getting my ABC skills to IV but after that, I’m going over to improve my drone skills.

Bty, this has nothing to do with me getting completely outdpsed by the new guy with his shiny Ogre IIs last sleeper site.

I’ve got drone interfacing at IV, combat drone interfacing at IV, scout drone operation at IV, Sentry drone operation at II(facepalm) and Heavy drone operation at II(double facepalm). I’ve been told by various older players to train drone interfacing to V first, and the 20% damage bonus makes me agree. But what after that?

In the WH, sleepers target drones first, so having sentries seems better over ogres since you can recall them instantly as opposed to pressing recall and watching it explode 6km away from you, reducing your dps by a fifth.

But are sentries better in other applications? WHs are fun, but if CCP, I dunno, starts enforcing their “no WH long habitation” and make PoSes run out of fuel four times faster or make WHs show up on the overview or something, I’d like to have a fallback plan.

Anyway, which is better for missions, fleet fights and gang PvPing, sentries or heavys?


Wormhole Thanatos

This Thanatos setup is meant for fleet support when opening up Grav and Ladar sites.

Any advice?


it is destinyzorz

Well, in our homely C5, we haven’t had a grav site in days, Blake recently obtained his carrier certification, ship and matching fuzzy dice(Or whatever pod pilots hang on their capsules. Ship nuts?), and we have a Static C6 connection.

If there’s another sign from the random lords of the universe that we should move into a C6, I can’t fathom it.

The original WH goers, R-man and B-dude, inhabited a c2, moved to a c4, moved to a c5, then I joined. We three moved from that C5 to another C5, where Carrier bounce dude joined us. Another C5, two more miners joined us and the carrier went 4800m/s over its designates speed before colliding with a warp bubble. The ex-carrier pilot left the WH, leaving us with six people, eleven total including alts.

Combat wise… we’ve got a BC pilot, an apoch miner just now training gun skills, a tech two amazing domi, a tech 1 fit domi(me), a competent minmatar BS flyer, and a carrier pilot(assuming we manage to get blake into the WH before he’s DD oneshotted.

I’ve never been to a sleeper site in a C6, but could someone here, say, a C6 inhabiter, tell me how much firepowa we should have before attempting to move to a C6?

Also, the carrier pilot said that it was an incredibly stupid idea and that we didn’t have the manpower.

Also, I’d really appreciate if someone could clarify for me if a buffer fit or active fit is better for running sleeper sites w/ a spider rep gang. I’m not saying that it’s pretty demoralizing to watch someone gain a sliver of health per cycle with two large RRs and 5 heavy armor maintenance drones on him, but it is.

Also, I’m looking at a 65 inch TV on criegslist that’s broken. Anyone know what “It turns on fine, but only lasts a few seconds” could be?

Also, a friend introduced me to The Interruptor. Friggin hillarious.


December Screenshot Collection

December was a month of mining for my corp. We cleared a few core sites on WH space that netted me around 750M. I’ll be stepping into a Thanatos soon, so there will be a lot of Carrier pictures coming in January. I’ll try to make this a monthly feature.

  1. 5x Hulks, 1x Orca working on a 150,000 unit Crokite asteroid in WH space link
  2. Closing WHs with a Battleship link
  3. 3x Hulks mining in WH space link