For those of you who don’t know, in WH space local chat is delayed. This basically means that if someone is in system with you, you don’t know unless you tell a joke so good that they type “lol” in local out of habit, or they uncloak in a stealth bomber and launch a bomb at your unsuspecting self. Considering that, again, anyone and everyone can and will try to kill you, you need to have an alternate method to detecting other players before they sneak up on you and give you a prostate exam with an interdictor, hence your directional scanner.
Most miners, highsec and nullsec, don’t give two units of tritanium about the directional scanner. If there’s someone in local, and they’re red, run, if not, keep mining, or get in a battleship.
I can only assume that the other denizens of other places besides WH don’t care about the directional either.
Anyway, the directional scanner works like a local chat, if you bought said local chat secondhand at a flea market from a dude with a shotgun and basset hound. It can’t see cloaked ships, only has an effective range of 14 AU, and, most damning of all, has to manually be pinged for new information.
If you ping your directional with active overview turned on, you’ll see whatever ships, etcetera are within 14 km of you. If you turn off “active overview settings”, then you get EVERYTHING within 14 AU of you, including moons, planets, and every single PoS module your tower has.
You may be asking why you’d ever want to turn off active overview settings, which seems reasonable at first, but shrivels away into idiocy with two key points:
Point one: By the time you see a ship on the scanner, you’re already dead.
Point two: Unless you turn your active overview setting off, you can’t see scan probes.
Scan probes are a very, very important thing to see on the directional.
The only way for someone to find and kill you is by using scan probes, the directional can see scan probes, there’s no problem, right?
Because of mining drone’s giant sig radius, and a hulks moderate sig radius, it’s fairly easy to find a hulk. This means that you, as a miner/sleeper killing dude, need to be very, very on the ball when it comes to scanning the directional. Or you die. Maybe not immediately, maybe not in a few days, but It’s almost guaranteed when you find yourself in a bubble you weren’t watching the scanner.
Of course, a jerk could, hypothetically, scan out a grav site, then come back in a combat ship a few hours later and gank whoever mining with no warning whatsoever, or have such good scan skills that he pins you w/ probes @ 16 AU or some way to counter the directional scanner.
The downside to having active overview settings turned off, which I’ve stated before, is that it picks up all the planets, moons, ectera nearby, making it hard to pick out probes. This is somewhat countered by a strategy I developed of watching the little scrolly bar on the right side of the directional box. If the thing changed, I scrolled through the box to see if scan probes had appeared. If the size didn’t change, I assumed I got to live another five seconds.
is what I’d like to refer to myself to as, but with my current self-esteem issues the closest I can get is “Lucky Idiot” in that most of my incredibly stupid ideas work out in an awesome way. I think this is the result of my analytical mind complimented with Attention Deficit Disorder, so I think of crazy ideas, then make them plausable, then convey them in a humorous enough way that everyone is attracted enough to actually think about it and maybe do it, see my afterburner/orca and ECM hulk ideas.
Alright, the ECM hulk didn’t work out very well, but my idea to fit low-friction nozzles to help us run away faster instead of cargo optimizers was a great idea and now everyone in our WH has them >.>
My point is, most of these ideas are gems while a goodly percent turn out to be ridiculous. With that in mind, here is my latest silly idea:
Because all the gankers in hulkageddon need minerals to buy ships to kill us, let’s hold off on selling minerals for a week or two. This may actually help megacyte’s current price.
No, that isn’t actually my idea nor the idea I had in mind. THAT idea is, *drumroll*, Static WH mining.
People will say that WH space is completely random and silly, and use the analogy that K-space is an empty glass and WH space is a pile of BBs you just poured into the glass. And you enjoy shaking the glass every 24 hours and listening to the people living in the BBs curse.
Anyway, that’s not necessarily true. WH space is really like a three dimensional series of orbiting spheres interlocking, rotating at different speeds, which, if someone ever actually mapped that thing, would look insanely beautiful and would probably help a lot of WH miners and such.
Oh look, there goes my brain, feeling euphoric at the possibility of learning how to program something like that.
Anyway, what that analogy was talking about is that some/all WHs have static links, I.E. whenever you scan, you are guaranteed to find a WH leading to that type of exit. If the WH leading to that type closes through whatever means, a new link will be established to another WH of that type.
Another bit you need to understand is site despawning. Once you completely shoot/mine/explore the crap out of any specific site, it vanishes next downtime. As you do whatever to more and more sites in one specific WH, the sites spawn slower and slower until you’re stuck sitting there watching Stargate SG-1 reruns until a new grav spawns in a week or so.
Anyway, here’s my idea: Since we’re currently in a C5 with a static C6, why not mine the gravs in the static? That way, we’ll never run outta sites and have nigh infinite ore available. Here’s how I think this will play out:
We find a C6.
We move an orca and a few BSs into the WH, the Orca sets up a PoS with some guns while the BSs open a grav site.
The BS pilots go back to the pos in the C5 and get hulks(or Covetors) and mine in the C6, while the orca pickups and drops the ore in the small pos corp hangar, and once the op is done, the miners use T1 industrials to haul the ore out through the WH to preserve the integrity.
The orca has scan ships and/or a probe launcher fitted in case of the second worst case scenario or less:
Worst case scenario: we lose 6 Covetors and a fully insured Orca. Losses: not very much.
Second worst case scenario: we lose the mining ships and the orca gets locked down in the small pos, attackers wait it out and close the link to the C6 from the C5.
Counter: the orca warps to a safespot and cloaks/and or logoffskis. Logon/decloak later and scan an exit.
Note that this has to be done AS the hulks are being destroyed >.>
Stupid idea? Really stupid idea? Stopped reading halfway through because of the stupidity? Genius idea? Already thinking of ways to counter it? Tell me!
P.S. Orca with a scan ship fitted to it… hehe… that gave me an image of an Orca with a buzzard welded to the side…
Edit: corp mate gave me the idea of using a BC for boosting in hostile WHs, eliminating the need for a PoS and reducing losses, if an itty V, myrm and 6 covetors are use for mining, to…lessie…
6 covetors: 10 mil to fully insure
1 myrmadon: 30 mil.
1 rigged itty V: 30 mil
so 120 mil if we get completely screwed, compared to
6 hulks: 1.2 bil
rigged orca: 400 mil
so 120 mil minimum risk for obscene profits.
December was a month of mining for my corp. We cleared a few core sites on WH space that netted me around 750M. I’ll be stepping into a Thanatos soon, so there will be a lot of Carrier pictures coming in January. I’ll try to make this a monthly feature.
- 5x Hulks, 1x Orca working on a 150,000 unit Crokite asteroid in WH space link
- Closing WHs with a Battleship link
- 3x Hulks mining in WH space link
Alternate characters are an interesting topic: controlling two avatars at once can be obscenely difficult with some games (in Halo, trying to drive a warthog with my feet on one controller while firing with my hands on a second….didn’t work out too well). In WoW, most tasks went one of three ways: either you killed the dude trying to kill you, he killed you instantly, or he killed you after a long battle and you came back and managed to kill him by pressing the right buttons at the right times. Controlling one character with any degree of control took skill, and two characters at once when each one required a different button to be pressed depending on the situation every 1.5 seconds was an experience in frustration. Not that I couldn’t get it to work, but it was just annoying.
Eve continues to set itself away from other MMOs with an almost reliance on alts. Living in a WH with only contracts to go on to work out market prices, or even living in nullsec or having a really low security rating nigh demands having alts that can check the market for you, and then there’s the matter of convenience.
When I just started mining, apparently I was so pathetic that no-one even bothered to steal from my can of veldspar. But as I progressed to mining barge, can flippers ceased to be someone to muse upon as a dude whined in local and started becoming a very irritating problem. I was wary to let one can or more float in space before I brought my hauler out, which was a pain, especially when I got killed by a battle badger while trying to re-ninja my ore.
Here’s the strategy I finally figured out: When someone flips you, dock immediately. get your hauler out, warp to the cans. Pick a celestial at random. maneuver your hauler so that the can is directly between you and the celestial. Engage warp without aligning. as your ship lines up with the planet or whatever, open your ninjaed can and make ready. Half a second before your ship reaches 75% speed, drag as much ore as you can into your cargo. The moment your ship hits 75%, it should shoot off like a rocket and you’ll have saved one hauler load of ore. Hide in a station for 15 minutes, come out, start mining in a different system.
After a few weeks of this I was fast running out of throat lozenges for after cursing at flippers and made an alt using the buddy system. My slim justification to myself that since the activation fee was 20 bucks, I’d only have to pay 4 extra bucks once to never have can flipping problems ever again. I started the alt, closed out of all the tutorials immediately and trained gallente industry V.
Suddenly, flippers were a thing of the past. Any ore I had mined went immidiately to the station with no loss in productivity, and Eve was fun again. The hauler account stayed with me, hauling for corp ops and regular ops, following me into nullsec and hauling there; then coming to WH space with me.
Having two accounts in eve is different from two accounts anywhere else because of the sheer utility of having two separate persona for you. One can scout for the other, rep for the other, mine for the other, shoot for the other, and with Eves auto-repeat managing both of them is fairly intuitive.
Awkwardly, I’ve accidentally left two alts in WHs we left and had to pod them both >.<
I think this topic has been covered by someone else already, but the psychological experience of an MMO is essentially obtaining what others don’t have. Whether it’s gold, ISK, a battleaxe bigger than yourself, a navy domi, faction fit mauraders or every single damn item in the game, everyone wants more than everyone else in order to say “look at me, I’m awesome”.
Since training an alt requires you to stop training on your main, this goes against the average MMOer instints of being better than everyone else, making the thought of stopping training on your main nigh unbearable. So, making an alt account is a pretty easy step for most committed players, which is why I now have an orca pilot, another WH goer has two hulk accounts and a third has two with a third still training.
Assuming you can either provide the 30 bucks a month or 600 mil a month, a second account will make your Eve experience significantly easier.
Oh, and the nullsec dude apparently multiboxes four hulks in his infinite ABC nullsec system.
Also, arguing with yourself in front of new guys in the corp channel is hilarious.
Let me just start this with a phrase I’ve always, always wanted to use but could never achieve the correct context:
I effing called it.
As of Dominion, WH mining is no longer the best mining profitable task, having been completely outstripped by nullsec mining. For the chain of logic that lead to this conclusion, look no further than the following paragraphs:
I was sitting in a WH belt, mining and thinking about how much I love mining in WHs, when I saw probes on the directional. Entering a professional state of panic, I told my ship to warp to PoS and waited the agonizing seven seconds before my 200 mil ship was safe, all the while asking if the probes were ours or someone trying to kill us for the fun of it.
The probes weren’t ours, so you can imagine my surprise when I wasn’t trapped in a bubble on my way to the PoS; and the greater surprise I had when the pilot convoed me to say hi and not “Grrr, Grrr, you win this time, but we will have your very expensive ship for our killboards. Arrrrgh” or whatever pirates say. Apparently, through some act forgotten to me and him, our respective corporations had set each other to blue, which was strange, as his corporation was a nullsec habiter and we were a highsec mining corp. He revealed himself as an old WH miner that left the WH for nullsec come Dominion, with good reason, so he said. He invited me for a look around his nullsec, as his alliance and all nearby alliances were NBDS. Immediately suspicious, I took my sister gear off my covops, slapped on a normal scanner and flew after him. After flying past an impressive warp bubble on a gate:We made it to his alliance’s industry V system, and he excused himself while I scanned out some gravs. The small ones were easy to get too, and contained about 80k of ABC ores, and the large ones were slippery, but similarly had a goodly amount of ABC ores and some BS wrecks, one of which I found a survey scanner on, one of the items we never seem to have in the wormhole.
The dude explained to me that the belts would refresh themselves about every 36 hours, and were able to support thirty hulks with orca and rorqual bonuses happily, aside from some hostile stealth bombers who liked to AFK in system.
The feeling I was experiencing at this moment was akin to beating your head against a brick wall when suddenly someone walks up and points out a Styrofoam wall a few feet to your left. That… dispenses candy or something when you beat your head against it. This nullsec system had cyno jammers up for five systems in any direction, local chat, an intel channel to point out threats five jumps before they came near, and most mortifying of all, a station where the ABCs that in the WH we had been carefully compressing and hauling slowly to Jita, were being refined at a 4% tax w/ a 100% yield.
In Apoc, the WH was king. It seems that the WH has been king for too long, and I have heard from CCP from somewhere that “We never intended to have long-term habilitation in wormholes”, which would probably explain why grav sites stop appearing in our WHs after a week and a half, and why we can’t set up moon miners.
If CCP wants to shift focus from WH mining to nullsec mining, that’s fine. I mean, Apoc made WHs king, now Dominion comes along with vast changes to nullsec, they’re gonna want attention to nullsec more, and better belts seems the best way to do it. It just seems ta me that they overdid it just a tad. Unless a nigh-infinite source of every conceivable ore type next to a perfect refiner seems reasonable to someone out there?
(Actually, the dude told me that they don’t have enough tritanium for their manufacturing, so they’ve been jump freightering it in. I kid you not)
Similarly heard from the dude, CCP made the belts overly rich because they expected the changes in sovereignty to make everyone and his dog start fighting bloodily over every square mile of space-dust. Since in actuality, the big alliances are consolidating their space to conserve cash and there really being no reason to expand, there’s much, much less fighting than expected, the market is going/already has been flooded w/ lowsec minerals, ecetera. I really hope that CCP makes a few small tweaks to these gravs before WH turns into the equivalent of mining veldspar in lowsec with local minimized, one jump from highsec.
Also, the dude explained to me how to use that newfangled sovereignty button for something other than remembering how to spell sovereignty, and it’s pretty detailed on every concivable system, but it is odd that there’s been seven ships and one pod destroyed in my wormhole’s “region”, whatever that is.
When I first started Eve, after struggling through the tutorial, giving up halfway through, getting lost twice, losing a cruiser in nullsec, lowsec and to some very prepared rats with a warp scrambler(Still have no idea how that happened), I started mining in, in order, rookie ship, navitas, two navitas’, an exequror, a brutix, a retriever, a covetor, a borrowed mawkinaw and my first hulk, followed soon after by my second, third, fourth and fifth hulk.
With highsec mining, you can practically fall asleep at the laser with no problems (Only practically, lost hulk #3 that way), and with WH mining you need to constantly be aware, but with good returns promised. Grinding level one missions, however, is the most annoying thing I’ve done in Eve since I got into an argument with some Dead Terrorist gate campers on whether or not they were simply stargazing. After they blew up my industrial
“We thought it was a comet about to hit us and took preemptive measures”
With what I would laughably call my combat alt, a month old character able to fly up to Caldari BS and baseline missile skills, L1 missions have that special combination of arduousness and simplicity that leaves me irritated out of my mind. This ironically coming from the person who mines for five hours straight often and doesn’t complain about the monotony.
Even with my inhuman tolerance for boredom, these things are irritating. My alt is compitent enough that her caracal eliminates frigate threats before they even know they’re threats, which was fun for the first ten-odd missions, but every other mission, the frigates take three to four missiles before they’re blown ta smithereens, and when you can’t tell which kind of frigate is going to take three missiles, I usually assign two assault launchers to my first two targets and a heavy missile launcher n target painter to the third and hope my missile find some sort of exhaust port.
And, even with the mission type I’m running (Internal security), I’ll eventually get chain missions with courier requirements, which are similarly samey while different enough it takes conscious thought to work out where to go.
Here’s my problem: with mining, you can unfocus your brain to the point that every three minutes, you drag the ore to the can then unfocus your brain again, hence the name “miningzen”. WH mining isn’t too different. You click the mouse every ten seconds, if your directional doesn’t scream at you, you get to live another ten seconds. The excitement and terror wears off about three days after your last ganking encounter and it’s back to monotonous clicking over and over.
With l1 missions, you have to click the mouse all over the place, finding where to go for the mission, who to shoot/not shoot/look at until you get a complete flashy journal, warp back, ask for a new mission. It’s so mind-numbingly boring while at the same time requiring enough thought that I can’t fall into a stupor while doing it.
While missions are the way they are, I’m afraid to ask CCP to change them or for people to rally behind me for more excitement, since if I do they’ll probably make mining more exciting in a completely horrible way, like make you keep your ship pointed at the asteroid or something silly. What I’m asking from the missioners who read this blog to laugh at miners or for something to do as their t2 fitted domi’s slice through L4 missions, is what Caldari ship n fit should I be using to make this task easier? I’m currently running w/ 4 assault launchers w/ random missiles, one heavy missile launcher, two ballistic controls, a medium shield booster, target painter and afterburner. Suggestions?
P.S. Anyone else find it silly that “prototype exploration ship”, the Zephyr, is one of the ship types acceptable for combat missions?
Fly to the warp-point and wait for your serpantis contact to show up.