January Screenshot Collection
Posted: 2010-02-02 Filed under: screenshot | Tags: carrier, dominix, freighter, gank, hulk, industry, mining, orca, ships, thanatos, wormhole 2 CommentsJanuary was the month of new ships for my characters. My main got into a Thanatos (Gallente Carrier) while my alt got into an Obelisk (Gallente Freighter). Here are some screenshots of their maiden voyage, mining in WH space (as always), and some attempted ganks by WH pirates.
- New Obelisk heading out of The Forge link
- Sleipnir stealing Arkonor from our jetcans after a failed gank link
- Mining a 150,000 unit Bistot roid link
- Tengu, Megathron, and Drake taking on sleepers in a C3 link
- Three Mobile Medium Warp Disruptor I‘s around a WH link
- A Helios approaching a Lava Planet link
- Route back to Jita from deep in 0.0 link
- Oneiros remote repping 3x ships during a WH camp link
- Gank during the onlining of a Large POS link
- ECM fun with a corpmate link
- Pretty POS shot in front of a planet link
- 5 Hulks and 1 Orca on a Arkonor roid link
Let me know if a monthly screenshot collection is something you guys want to see as a continuing feature.
Directional: How not to die
Posted: 2010-01-18 Filed under: eveonline | Tags: die, directional scanner, eve online, fight, hulk, mining, pvp 8 CommentsFor those of you who don’t know, in WH space local chat is delayed. This basically means that if someone is in system with you, you don’t know unless you tell a joke so good that they type “lol” in local out of habit, or they uncloak in a stealth bomber and launch a bomb at your unsuspecting self. Considering that, again, anyone and everyone can and will try to kill you, you need to have an alternate method to detecting other players before they sneak up on you and give you a prostate exam with an interdictor, hence your directional scanner.
Most miners, highsec and nullsec, don’t give two units of tritanium about the directional scanner. If there’s someone in local, and they’re red, run, if not, keep mining, or get in a battleship.
I can only assume that the other denizens of other places besides WH don’t care about the directional either.
Anyway, the directional scanner works like a local chat, if you bought said local chat secondhand at a flea market from a dude with a shotgun and basset hound. It can’t see cloaked ships, only has an effective range of 14 AU, and, most damning of all, has to manually be pinged for new information.
If you ping your directional with active overview turned on, you’ll see whatever ships, etcetera are within 14 km of you. If you turn off “active overview settings”, then you get EVERYTHING within 14 AU of you, including moons, planets, and every single PoS module your tower has.
You may be asking why you’d ever want to turn off active overview settings, which seems reasonable at first, but shrivels away into idiocy with two key points:
Point one: By the time you see a ship on the scanner, you’re already dead.
Point two: Unless you turn your active overview setting off, you can’t see scan probes.
Scan probes are a very, very important thing to see on the directional.
The only way for someone to find and kill you is by using scan probes, the directional can see scan probes, there’s no problem, right?
Nope.
Because of mining drone’s giant sig radius, and a hulks moderate sig radius, it’s fairly easy to find a hulk. This means that you, as a miner/sleeper killing dude, need to be very, very on the ball when it comes to scanning the directional. Or you die. Maybe not immediately, maybe not in a few days, but It’s almost guaranteed when you find yourself in a bubble you weren’t watching the scanner.
Of course, a jerk could, hypothetically, scan out a grav site, then come back in a combat ship a few hours later and gank whoever mining with no warning whatsoever, or have such good scan skills that he pins you w/ probes @ 16 AU or some way to counter the directional scanner.
The downside to having active overview settings turned off, which I’ve stated before, is that it picks up all the planets, moons, ectera nearby, making it hard to pick out probes. This is somewhat countered by a strategy I developed of watching the little scrolly bar on the right side of the directional box. If the thing changed, I scrolled through the box to see if scan probes had appeared. If the size didn’t change, I assumed I got to live another five seconds.

Crazy Genius!
Posted: 2010-01-11 Filed under: eveonline | Tags: c5, c6, covetor, eve online, hulk, mining, orca, ore, profit, scanning, ship, ships, sleeper, WH, wormhole 15 Commentsis what I’d like to refer to myself to as, but with my current self-esteem issues the closest I can get is “Lucky Idiot” in that most of my incredibly stupid ideas work out in an awesome way. I think this is the result of my analytical mind complimented with Attention Deficit Disorder, so I think of crazy ideas, then make them plausable, then convey them in a humorous enough way that everyone is attracted enough to actually think about it and maybe do it, see my afterburner/orca and ECM hulk ideas.
Alright, the ECM hulk didn’t work out very well, but my idea to fit low-friction nozzles to help us run away faster instead of cargo optimizers was a great idea and now everyone in our WH has them >.>
My point is, most of these ideas are gems while a goodly percent turn out to be ridiculous. With that in mind, here is my latest silly idea:
Because all the gankers in hulkageddon need minerals to buy ships to kill us, let’s hold off on selling minerals for a week or two. This may actually help megacyte’s current price.
No, that isn’t actually my idea nor the idea I had in mind. THAT idea is, *drumroll*, Static WH mining.
People will say that WH space is completely random and silly, and use the analogy that K-space is an empty glass and WH space is a pile of BBs you just poured into the glass. And you enjoy shaking the glass every 24 hours and listening to the people living in the BBs curse.
Anyway, that’s not necessarily true. WH space is really like a three dimensional series of orbiting spheres interlocking, rotating at different speeds, which, if someone ever actually mapped that thing, would look insanely beautiful and would probably help a lot of WH miners and such.
Oh look, there goes my brain, feeling euphoric at the possibility of learning how to program something like that.
Anyway, what that analogy was talking about is that some/all WHs have static links, I.E. whenever you scan, you are guaranteed to find a WH leading to that type of exit. If the WH leading to that type closes through whatever means, a new link will be established to another WH of that type.
Another bit you need to understand is site despawning. Once you completely shoot/mine/explore the crap out of any specific site, it vanishes next downtime. As you do whatever to more and more sites in one specific WH, the sites spawn slower and slower until you’re stuck sitting there watching Stargate SG-1 reruns until a new grav spawns in a week or so.
Anyway, here’s my idea: Since we’re currently in a C5 with a static C6, why not mine the gravs in the static? That way, we’ll never run outta sites and have nigh infinite ore available. Here’s how I think this will play out:
We find a C6.
We move an orca and a few BSs into the WH, the Orca sets up a PoS with some guns while the BSs open a grav site.
The BS pilots go back to the pos in the C5 and get hulks(or Covetors) and mine in the C6, while the orca pickups and drops the ore in the small pos corp hangar, and once the op is done, the miners use T1 industrials to haul the ore out through the WH to preserve the integrity.
The orca has scan ships and/or a probe launcher fitted in case of the second worst case scenario or less:
Worst case scenario: we lose 6 Covetors and a fully insured Orca. Losses: not very much.
Second worst case scenario: we lose the mining ships and the orca gets locked down in the small pos, attackers wait it out and close the link to the C6 from the C5.
Counter: the orca warps to a safespot and cloaks/and or logoffskis. Logon/decloak later and scan an exit.
Note that this has to be done AS the hulks are being destroyed >.>
Stupid idea? Really stupid idea? Stopped reading halfway through because of the stupidity? Genius idea? Already thinking of ways to counter it? Tell me!
P.S. Orca with a scan ship fitted to it… hehe… that gave me an image of an Orca with a buzzard welded to the side…
Edit: corp mate gave me the idea of using a BC for boosting in hostile WHs, eliminating the need for a PoS and reducing losses, if an itty V, myrm and 6 covetors are use for mining, to…lessie…
6 covetors: 10 mil to fully insure
1 myrmadon: 30 mil.
1 rigged itty V: 30 mil
so 120 mil if we get completely screwed, compared to
6 hulks: 1.2 bil
rigged orca: 400 mil
so 120 mil minimum risk for obscene profits.
