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Hulkawhat?

Warning: contains small amounts of miner whine. Drink responsibly.

So, apparently Hulkageddon II or whatever started today, or yesterday, depending on what time zone you live in, what time zone it was based off, I really wasn’t paying much attention.

Sometimes, I really like mining in WH space. Sure, someone could kill you at any moment, but the chance of it happening is much, much less than two dudes drunk in catalysts alpha striking your ass back down to covetor, financially, while giving them enough ISK from insurance and your modulated strips to do it all again to the point of organizing a contest based around screwing dudes over.

So, some dude said one day “Hey, let’s make other people’s lives miserable and hide it behind a facade of killing macrominers, requesting that the insurance system be fixed, and the words ‘arr’ and ‘allah ackbar'”. And apparently, all the people who joined him on this had so much fun that they said they should have a second one. Which they did. And then they kicked a puppy to get the puppy to whimper at them while they kicked his puppy friends too.

I know that mining barges, are, by design if not name, mining ships. I know that since they far outstrip(Pun intended) all other ships in terms of sheer minage ability. But does that really mandate a complete lack of defensive abilities and less offensive capacity than a tech one frigate?

A hulk has, base, approximately 7k EHP. You can tank that to the point that it can hold against most nullsec rats without much expense or spend a hellovalot and get it to tank all nullsec rats, but you won’t because the only reason you’d do that is if you either didn’t have a combat ship in the null system or you wanted to AFK in nullsec, two choices that would immediately drop-kick you back to a starting systems.

I know that I’m not the first person to whine about this, but when I get warp scrambled in a hulk, I take my hands off the keyboard. There is absolutely nothing I can do, offensive or defensive, that will prolong the combat enough for anyone friendly to step in and save me. Attempts at fitting an ECM hulk have gone horribly, since the ONE situation where I was in a situation where a hulk was being tackled, I locked the offending Loki, engaged the ECM and watched as absolutely nothing happened.

The concept of a Hulk is, bluntly, a ship that’s slow as hell, tankless as hell, unoffensive as hell, slow to align as hell, with basically every possible stat set to the lowest and boosting mining ability to the very highest.

Am I crazy, or does anyone else think that a Hulk, currently a 190 mil ship, shouldnt be able to be killed for under a mil, reward the killer with 7 mil, on average, worth of modules and payout 4-10 mil, depending on insurance, to the killed?

I mean, hell, letting strip miners do some damage would mollify me. It wouldn’t have to be much damage, just enough for me to think “HA, I can hurt you a little before I explode” instead of “Oh, I’m scrammed. Time to make a sandwich”.

I realize that I’ve kinda shot myself in the foot for almost ignoring the hulk’s dronebay, but when was the last time you felt threatened by five hobgoblins?

Alright, that would be a bit threatening…. Checking EFT, five hobgoblin IIs is…85 dps for me. So, in the fifteen seconds it takes to kill me, I can seriously threaten anyone with 1240 EHP or less. Boo.

Also, I’m sure this question has been asked and answered, but why kill miners? Be forewarned, any answer that sounds like “FOR MINER TEARS LIKE THIS ONE YUM YUM SLURP SLURP” or similar will be met with extended metaphors talking about kicking a puppy to listen to the whines. Dude, why would you kick a puppy? Unless it was a pomeranian one. That, I could sympathize with. For the non-dog-fanatics, Pomeranians are the small yappy dogs that are balls of fur with a face, bred for long, silky hair and a tendency to bark at anything percieved as a threat. Which is everything. Which gets EXTREMLY annoying when you’re the neighbor of someone with not one, but two Palmeranians that won’t shut up at one in the morning.

Now, if you’ll excuse me, we just got the first snow of the season so I shall be trying to carve a snow-hulk.

Edit: first attempt went horribly, as did later attempts to make a snow-capsule.

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The problem with immersion

It’s been a while since any talk of walking in stations, so I thought that I’d stir up the riverbed.

The problem and fix, in CCPs esteemed opinion, is that players think of their ship as their avatar, and to fix that they’re going to give us all 3D avatars of whatever characters we made at the beginning of our respective careers, presumably wearing the same face that you see in profile, which should lead to some interesting in-station conversations with someone constantly looking to your right.

Anyway, I’d like to say that walking in stations is a horrible idea in any way it could be implemented, but I’m confident that CCP has thought of something I haven’t and everything will work out. Based on the information I have currently, however, I’m fairly certain Incarna is going to be horrible.

The first, and most glaring issue I have is the trade system. Currently, you dock and whatever items you wish to buy or sell are magically sold and/or bought, the moment you dock.

Magically.

In a walking in stations world, you would have to leave your ship and walk to the market, and perhaps stop by the gift shop on your way out. This will only serve to add another step to the buy low, fly somewhere, sell high process, alternatively the buy at high prices, go off and get killed, buy another damn ship process. I think that the twitchy ADD sufferer in all of us will agree that adding more steps to any process that must be accessed several times a day will become irritating.

Alternatively, CCP could visualize the mountain of complaints from the twitchy people and make it so that you wouldn’t have to leave your ship for trading, ensuring that 95% of the people would never leave their ships, since the only reason they docked in this station out in the boondocks was for the cheapest vexor in the region. Considering this would be the equivalent of hiding all the work they’ve been doing on this project for who knows how many years under a black tarp,  I’d guess that most of the designers would stick their hands in icelandic/russian/shanghai beehives (second and third varieties exceptionally painful, bees that can make hives out of metal and ice sound scary as hell)  before not making us notice the work they’ve been doing.

After watching the minute twenty second section of CCP talking about walking in stations last fanfest(@ 53:00), I was filled with more doubt. On the first point of running your own establishment:

Why?

If you want to sell something, you make it as visual and as available as possible. In Eve, this generally means logging in every few hours, cancelling your sell orders and relisting them as .01 ISK less than the jerk who undercut you by .01 ISK. You do not bury your stuff inside a station and make someone walk there by themselves when they are already trying to buy that nanite paste and get out as fast as they can. Now, if they used the establishment as, say, a trophy room, that could work.

Hunting NPC outlaws:

With what? Will my gunnery skill translate into a pistol? Will I have five hobgoblin IIs following me wherever I go?(If so, walking in stations is going to be BADASS). Or will I use some sort of diplomacy to convince someone with a bounty on their head to turn themselves in? Again, either it’s not as profitable as ninja salvaging or something else that a new char could do, and no-one does it, or it is more profitable and people do it and complain about how silly it is.

Gambling:

That Eve poker thingy. Already have it. Alternativley, this might actually work, assuming there’ a craps table that has billions of ISK in liquid form for when that rich dude finally wins.

I admit, the option to walk around gleaming steel and see others walking around, maybe talk to them, and possibly have to walk to the clone bay will be pretty immersive, but again, all it’s doing is adding unnecessary steps to the standard processes we use today. I’m open to walking in stations being a good plan but it seems less and less likley the closer it comes.


Orgres and Wardens and Gardes, oh my

As my skillbook would tell you, I fly gallente frigates, gallente cruisers, battlecruisers and gallente BS. Also caldari frigates, but that doesn’t really relate at the moment. Regardless, I have hull upgrades V and armor compensation at III across the board. The problem I have, tho, is offensive capability. As a Miner, I’m getting my ABC skills to IV but after that, I’m going over to improve my drone skills.

Bty, this has nothing to do with me getting completely outdpsed by the new guy with his shiny Ogre IIs last sleeper site.

I’ve got drone interfacing at IV, combat drone interfacing at IV, scout drone operation at IV, Sentry drone operation at II(facepalm) and Heavy drone operation at II(double facepalm). I’ve been told by various older players to train drone interfacing to V first, and the 20% damage bonus makes me agree. But what after that?

In the WH, sleepers target drones first, so having sentries seems better over ogres since you can recall them instantly as opposed to pressing recall and watching it explode 6km away from you, reducing your dps by a fifth.

But are sentries better in other applications? WHs are fun, but if CCP, I dunno, starts enforcing their “no WH long habitation” and make PoSes run out of fuel four times faster or make WHs show up on the overview or something, I’d like to have a fallback plan.

Anyway, which is better for missions, fleet fights and gang PvPing, sentries or heavys?


Wormhole Thanatos

This Thanatos setup is meant for fleet support when opening up Grav and Ladar sites.

Any advice?


Oh those petty, petty moralities

I’m not a trusting person. When I’m in a room with someone, anyone and they’re holding a knife for whatever reason, I’ll keep finding reasons to stare at them until I’m reasonably certain that if I turn my back that I’ll hear them picking up the knife. With that in mind, you can imagine my Eve experience.
As I try to tempt fate as little as possible in life, I extend that principle to Eve, which wasn’t much of a leap, seeing as it seems that half the time Eve is trying to kill me and the other half is spent trying to scam me.
The scariest part of nature in man and animal is justification. I heard once that a respected psychologist had said that the only people able to consciously hurt themselves with intent to kill were insane. That’s stupid, all it takes is the right motivation. Being human myself, justification is an all too familiar subject. If someone told you to burn down an empty house, you’d probably refuse. But, if they offered enough money/or not to kill your family, your mind would probably tell you to burn that sucker.
My mind, and probably other people’s minds, work on a risk/gain principle. If it cost you a dollar to pick up and keep a ten dollar bill, most of us would pick up that bill faster than if they were in a restaurant after dinner with an attractive member of the opposite sex.
Building on that example, say that you had a 50/50 chance of getting the ten dollar bill. Some of us would take it, others wouldn’t. Here’s where I’m going with this:
If someone gave you ten dollars and told you to punch a starving kitten, most of us wouldn’t do it. Most of us also wouldn’t do it for twenty. Same for a hundred. But a thousand? a hundred thousand? Eventually, at some gain, be it enough money to live happily or the lives of your loved ones, you would punch the hell out of that starving kitten.
You sick bastard, you’ve just punched a starving kitten.
A fairly big factor in any risk/gain scenario is moralities. You would punch a brick wall in a heartbeat for ten thousand dollars, but a small animal would take some justifying that your gain would outweigh how bad the act would make you feel.
Drawing this back to Eve territory, you’re playing a game about internet spaceships. Taking something worth literally nothing from someone is so easily moralized that it’s simple.  You can convince yourself that  that Dominix is worth more to you than the dude who put the sell order up for 55k.
Another annoying bit about being human is sum wealth relation, a term I’ve just made up, which applies to this scenario:
If you’re driving far away from your house, thinking about how much you really want a lawn gnome, and see a house with fifty lawn gnomes outside it, justifying stealing one will be a hell of a lot easier than justifying stealing a lawn gnome from a homeless old lady trying to sell her one gnome to buy food.

Even though a home security system would probably be much harder than grabbing and running(the homeless are generally not very good sprinters), you’re gonna go to the house because your moralities would argue over how much the gnomes were worth to their respective owners.
Similarly, if I see a sell order for a domi from some dude for ten thousand and a thousand buy orders by the same guy for a thousand titans or something else that tells me he’s loaded, I’ll buy it in an instant. The sum wealth relation is essentially the bit of our moralities that reasons in how much whatever you’re doing will hurt someone compared to how much it will help you. In Internet spaceship land, it’s hard to hurt someone  enough to feel bad about it, because you’re talking about bits of pixels.

The other way Evers avoid feeling bad about blowing up an Iteron V loaded with your proceeds from the last week of playing and now you’ve gotta do it all again……

Sorry, where was I?

Anyway, pretending that your character is someone else is a pretty easy way to skate around all the moral implications. Convincing yourself that you’re only role playing as a jerkwad pirate is one of the simpler ways to enjoy a guilt free experience.

Another way that I just remembered is convincing yourself that the victim deserves it. For example, if a 3 week old char in a CNR accidentally ejects, no-one within five systems will pause for a second to help him as everyone within seven systems tries to board the ship.

The last way Evers convince themselves that killing is awesome is ignoring. If you blow some dude up and then laugh at him, with a bit of thinking, you can suppress the guilt completely. I honestly can’t say much about this, because the only mental suppression I know about I made myself suppress  in a cycle that…

Where was I?

Anyway, if anyone thinks there is another way people justify taking from another, I’d like to hear it. Happy new year, party was fun, piccys tomorrow.