Starbase Low on Resources
Posted: 2013-04-04 Filed under: pos | Tags: badger, caldari 7 CommentsIf you have ever owned a POS you know the joy of fueling — or should I say continually ignoring the fuel alerts until your POS is about to go offline.
Since my main characters are pushing 90, 60, and 50 M skillpoints, I forgot what it is like to not be able to perform basic functions like fly a Badger, use a Expanded Cargohold module, or Cargohold Optimization Rigs.
My research alt in the POS owning corp is a character with around 2 M skillpoints focused for ME/PE and remote laboratory work. When I logged on to fuel the POS, I thought the operation was going to be a simple one. Grab a Badger, some fuel, and warp to the POS.
Error. A Badger requires Caldari Industrial to I. After attempting to add that skill, I got a warning that I needed Caldari Frigate III. Uf.
Fine, I’ll queue up all the Frigate skills to III so I can add Racial Industrial to I.
Since the POS was going to go offline in a matter of hours, my solution was to use a Frigate with Expanded Cargohold I modules to temporarily alleviate the problem until a proper Industrial ship could be flown.
I present to you my hauling Imicus. This beast is capable of hauling 129 Fuel Blocks (just over 6 hours of fuel time for a Medium POS), no DPS, and terrible align times.
Quite the humbling experience that brought me back to my first year in Eve when I ‘couldn’t do anything’.
Crucible Fuel Blocks
Posted: 2011-11-17 Filed under: industry, market, pos | Tags: caldari, crucible, pos, tower 7 CommentsIf you haven’t read the upcoming POS fuel change, check it out on the CCP Devblog. Also read over Jester’s review of the upcoming change as he outlines the modification of each fuel type.
Caldari Towers
How much, how big, and how long? Here are the estimates for running the three sizes of Caldari towers at current Jita fuel costs.
For one month a Large Caldari Control Tower will cost 360 M to run, 144,000 m3 of Fuel Blocks moved around, and 1.5 days of build time for the Fuel Blocks.
Icon Change
The current icon set doesn’t differentiate the racial fuel blocks with color very well. James at k162space came up with more colorful icons to match the racial color styling as seen with the ECM modules.
CCP Proposed Icons
K162’s Proposed Icons
James has posted in the comment thread for the devblog and we’ve received some feedback from CCP Dropbear on Twitter. Perhaps the art department will give it a second pass. We would be happy to send along the 256×256 transparent PNGs!
[Edit] As Poetic Stanziel pointed out, color-blind people will have an issue with our proposed icon set. I think if CCP were to add our colorization to the existing icons, which have different metal bases and frames, we could have a real solution.
POS Fuel Costs
Posted: 2011-10-31 Filed under: industry, pos | Tags: caldari, coolant, enriched uranium, faction, fuel, heavy water, liquid ozone, mechanical parts, oxygen, pos, robotics, sansha 4 CommentsI’m a creator at heart and now that we have gotten back into sovereign nullsec, I want to setup a research POS. Working with eve.1019.net’s POS planner, I setup a tower with six Advanced Mobile Laboratories to estimate fuel costs.
Two major events are increasing the cost to run a POS. GoonSwarm’s Gallente Ice Interdiction campaign has driven up prices for not just Oxygen Isotopes. All Isotope prices have gone up due to market speculation and general Mackinaw killing campaigns.
Gallente towers are used for moon harvesting due to their bonus 100% bonus to Silo Cargo Capacity values. Since I will not be moon mining, I picked a Caldari tower which uses Nitrogen Isotopes.
Additionally the announcement of Player Control Customs Offices in the Winter Expansion has caused all PI products to rise in price due to market speculation. Practically every PI item has been affected with precious Robotics taking a hard hit.
With Isotopes consuming a large amount of the ISK to run the tower, any ice mining that we do as a corp will help bring down the costs.
Faction towers do have lower fuel requirements than Racial ones. Putting the same 6 labs on a True Sansha Control Tower shows a 44.2 M/month savings on fuel.
Sadly the high price of the faction towers means that it will take 3.5 years to make up the cost difference using the lower prices True Sansha variant at 1.99 B ISK.
Overkill isn’t fast enough!
Posted: 2009-12-22 Filed under: eveonline | Tags: battlecruiser, caldari, cruiser, eve online, level one, level two, mining, mission running, ships 6 CommentsWhen I first started Eve, after struggling through the tutorial, giving up halfway through, getting lost twice, losing a cruiser in nullsec, lowsec and to some very prepared rats with a warp scrambler(Still have no idea how that happened), I started mining in, in order, rookie ship, navitas, two navitas’, an exequror, a brutix, a retriever, a covetor, a borrowed mawkinaw and my first hulk, followed soon after by my second, third, fourth and fifth hulk.
With highsec mining, you can practically fall asleep at the laser with no problems (Only practically, lost hulk #3 that way), and with WH mining you need to constantly be aware, but with good returns promised. Grinding level one missions, however, is the most annoying thing I’ve done in Eve since I got into an argument with some Dead Terrorist gate campers on whether or not they were simply stargazing. After they blew up my industrial
“We thought it was a comet about to hit us and took preemptive measures”
With what I would laughably call my combat alt, a month old character able to fly up to Caldari BS and baseline missile skills, L1 missions have that special combination of arduousness and simplicity that leaves me irritated out of my mind. This ironically coming from the person who mines for five hours straight often and doesn’t complain about the monotony.
Even with my inhuman tolerance for boredom, these things are irritating. My alt is compitent enough that her caracal eliminates frigate threats before they even know they’re threats, which was fun for the first ten-odd missions, but every other mission, the frigates take three to four missiles before they’re blown ta smithereens, and when you can’t tell which kind of frigate is going to take three missiles, I usually assign two assault launchers to my first two targets and a heavy missile launcher n target painter to the third and hope my missile find some sort of exhaust port.
And, even with the mission type I’m running (Internal security), I’ll eventually get chain missions with courier requirements, which are similarly samey while different enough it takes conscious thought to work out where to go.
Here’s my problem: with mining, you can unfocus your brain to the point that every three minutes, you drag the ore to the can then unfocus your brain again, hence the name “miningzen”. WH mining isn’t too different. You click the mouse every ten seconds, if your directional doesn’t scream at you, you get to live another ten seconds. The excitement and terror wears off about three days after your last ganking encounter and it’s back to monotonous clicking over and over.
With l1 missions, you have to click the mouse all over the place, finding where to go for the mission, who to shoot/not shoot/look at until you get a complete flashy journal, warp back, ask for a new mission. It’s so mind-numbingly boring while at the same time requiring enough thought that I can’t fall into a stupor while doing it.
While missions are the way they are, I’m afraid to ask CCP to change them or for people to rally behind me for more excitement, since if I do they’ll probably make mining more exciting in a completely horrible way, like make you keep your ship pointed at the asteroid or something silly. What I’m asking from the missioners who read this blog to laugh at miners or for something to do as their t2 fitted domi’s slice through L4 missions, is what Caldari ship n fit should I be using to make this task easier? I’m currently running w/ 4 assault launchers w/ random missiles, one heavy missile launcher, two ballistic controls, a medium shield booster, target painter and afterburner. Suggestions?
P.S. Anyone else find it silly that “prototype exploration ship”, the Zephyr, is one of the ship types acceptable for combat missions?
Fly to the warp-point and wait for your serpantis contact to show up.