Leaked Communication from State Protectorate
Posted: 2015-01-10 Filed under: aideron robotics | Tags: gallente, guristas Leave a comment— begin message —
To: [TRUNCATED]
From: Mumara Kara
Subject: Guristas Attack
Chief Executive Officers of the Caldari State,
Our agents have learned of a planned Guristas attack to test new fighter technology they have been developing.
While we have yet to learn where they will strike, we know that it will take place on YC117 01-19 @ 02:00 Eden Standard Time.
We have also learned that the Guristas have enlisted the help of Gallente Militia Capsuleer corporations to pilot capital assets in this attack.
Please inform all security forces to be on heightened alert and prepared to respond with force. We are authorizing a bounty for the capture of any prototype fighter technology.
— eof —
Please stay tuned for further details.
Rorqual Move
Posted: 2014-12-09 Filed under: ships | Tags: amarr, gallente, rorqual 3 CommentsI spent a few hours moving a Rorqual to my new home system and almost got caught making a fatal mistake because of my lack of knowledge regarding standings if you are in Factional Warfare. It turns out that standings can affect where you dock when you are in FW.
Since this was my first capital operation since the Phoebe expansion, I wasn’t prepared for the amount of jumps Dotlan pulled it. I was thinking that it was going to be a simple 2-3 jump operation, but actually came out to 7.
Everything was going according to plan until I hit the Ofstold system, which is an Amarr system.
[ 2014.12.06 06:40:34 ] (info) You have been denied access for the following reason: The Amarr Empire denies access to Factional Warfare enemies. Either assist the Minmatar Republic to capture this system or retire from the war.
I paused for a second, let out an audible curse, and checked local — empty. The quickly formulated backup plan that came to mind was to warp to the sun, create a safe inline, and warp to the newly created safe. If someone came into local, I was going to log off and wait them out until I got my cyno character in position in the next system.
I was able to get my character in position in the next system, wait out the 12 minute fatigue timer, and safely land on the next station.
Even if you have been playing Eve for 5 years, there are still areas of the game that surprise me. I was quite lucky that the system that I could not dock in was currently empty.
Joining Aideron Robotics
Posted: 2014-12-03 Filed under: eveonline | Tags: gallente 5 CommentsI’ll admit it, the “This is EVE” video combined with the momentum coming out of CCP got me excited about flying spaceships again. I decided to join Aideron Robotics and bolster the Gallente Militia.
apply to Aideron Robotics corp, computer blue screens #tweetfleet
— Blake (@K162space) November 26, 2014
I’ve got a good base for Gallente so I just need to round out some Drone and support skills.
Crucible Glamor Shots
Posted: 2012-01-09 Filed under: screenshot | Tags: amarr, gallente, nebula, nemesis, obelisk, oneiros, tengu 1 CommentThe nebula rework that came in the Crucible expansion is very breathtaking. It ads such an amazing feel of location to the universe. Traveling from The Forge to Gallente space near Cloud Ring really gives me a sense of locational awareness.
Another effect that has really impressed me is the miss animation of weapons. Fighting Amarr ships has never looked so good! Enjoy the 1680 x1028 goodness.