no, YOU’RE a jerk

My childhood was fairly introverted.

That’s a bit of an understatment. I specifically remember a nice girl walking up to me back in elementary school and saying “I think you’re cute”. My brain responded with the thought “IT’S A TRAP”.

So, I was a bit of a shut in. The friends I made either changed schools or turned out to be complete jerks, my parents never loved me, yadda yadda yadda /wrists boo hoo.

Anyway, with this post I’d like to talk about the social aspect of Eve. Now, the difference between a single player game and a multiplayer game is the human element. So, I play single player Starcraft, I’m good at single player Starcraft, but regardless of what I type in chat I’ll never get a response. That’s really what’s gotten me bored with single player games in general.

Call it a dick waving competition, call it trolling, spamming, griefing, a multiplayer game is built on other players. And in general there’re two groups, with plenty of overlap: Jerks and friends. Adapting this from general multiplayer to Eve, you replace the classes with “people who shoot me on sight” and “people getting me to trust them so they can betray me later with no reprecussions.”

Apologies to the people I laugh with often, a good 70% of you have said you’d shoot, pod, and grief me on site. Yay Eve!

Anyway, Eve’s become a bit of a second social life. All attempts at merging my two groups of online friends and friends bound by the basic standard of human decency have gone horribly, with no Eve friends willing to move within walking distance of me and no nearby friends stick with Eve for more than a week.

I’ve made a post dedicated to recording “lol”s. Admitted, I haven’t updated it recently or much at all, but it’s there. I like to make people laugh, and the internet is basically the worlds biggest audience only they’re not allowed to throw things at you.

I’ve been griefed. I’ve been ganked. I’ve been every negatively-correlated word associated with harm or starting with “ge” you care to name. Through all of it, even as my ship explodes I try to get a laugh out of the killers/jerks. If I don’t get anything, not even a response, then it’s like being killed by a bundle of ones and zeros.

Way back, when UK wardecced my mining corp, I had an itty V full to bursting with stuff for my very first trip into WH space ever. I had been given a bookmark situated in a lowsec system 20 jumps away with a note that said “have fun”.

And UK was camping the station my Itty was in. (this was back before I knew what insta-undock points were.)

UK taunted me and all the other miners/pvpers that were in system. We taunted back, and after a few hours I managed to get the Itty out using a combination of luck, an alt in a second Itty V and several Itty Vs lost to U’K. At some point between Itty V #1 and #2, one of the U’K people mentioned that they weren’t allowed to talk in local. That really doesn’t make sense to me. Sure, in WH space talking in local makes at LEAST three sets of combat probes deploy looking for you, but in highsec there’s nothing lost, aside from pointing out that you’re not AFK, and the lasers had already made that pretty clear. I’ve heard things like “We want to appear professional and complete”, and that seems all well and good for some badass merc corp that wants to paint across the sky “We are professional and stuff please hire us so we get paid for shooting”, but where’s the fun in that? From a griefer’s perspective, what’s more fun, killing a hulk and him just sitting there or killing a hulk as he desperate tries to align and warp off but fails?

My point is, I play Eve less for the explosions and ISK, but for the people to laugh with. Is this some pathetic substitute for a social life or am I playing the game right?


Planetary Lovemaking

So, on the morning of Tyrannis, my alarm went off at the start of downtime. Like all the rest of the bandwagon nerds, I sat and waited while CCP toyed with my frustration, until I was finally able to get online. Since the skills were seeded, my freighter alt’s been training command center upgrades, my scan alt and pos manager have center upgrades and interplanetary consolidation to IV, w/ the scan alt also picking up advanced planetology III.

A comparison of no planeology skills vs advanced planetology III:

However, somewhere along the line I forget to get the scan alt into anything bigger than a frigate. So, while he can use level IV command centers, he couldn’t fit them in his ship and thus deploy them until I had made a pit stop for some meta 3 cargo expanders and stripped an old salvage catalyst.

With that minor hurtle over and the two litres of creme soda already half empty I started PI. Six to eight hours later, I had built all ten colonies, demolished two thirds of them, rebuilt them better, demolished half of those, rebuilt, ectera, until I got sick of placing links.

Still not happy with them, as my first road trip to jita revealed that I should be mainly focusing on t1 processing and leave t2 processing to the freighter alt. I’ll fix that once I can stand to look at a command center without having to stop myself from closing Eve.

Along with a year of NPC pos fuel (divided down to a month and a half amoungst eight poses), which was about 650 mil (I forget), about 1 bil of reaction profits and various sleeper bits (100 mil), I sold four days of PI material for about 40 mil.

So, profits a bit…meh, but no-one can say anything until the NPC buy and sell orders are removed. Which they have been. So no-one can say anything until the vast stockpiles run out and we start depending on PI to keep, well, everything running.

Again, I honestly didn’t expect much income if any from something with no upkeep besides clicking required to keep it running, but the number of clicks is ridiculous. I clicked so many times that my index finger grew a pair of wrists and started cutting itself in a misguided attempt to make me stop.

So, give it a week or four and we’ll see how the market reacts to the economic equivalent of getting a spin kick to the back of the legs.

P.S. Every time I think “hey, this would make a nice post”, Letrange has already covered it, more thoroughly than I could have from an analyzing standpoint. So, I’m a bit short of ideas. Suggestions?


fix the damn overview

Looking at the title, it looks like it might be a “Wah wah CCP fix this pls” post. It isn’t.

Incidentally, I support the “CCP fix this pls” thread.

As the previous post hinted at, I don’t pvp much. Generally, when someone I don’t know shows up on overview, my mentality is “can you flee? y/n” “y: flee” “n: die”.

So as you can imagine, I’ve never had to really screw with the more complicated overview settings until now.

Scanning for a WH to get PoS fuel to our…PoS, I find squat. To clarify, I’m obligated to only scan in systems my alliance has renters rights. With, on average, our “I make more WHs lulz” space upgrade giving us a 5% chance of a WH per system, this gives me a 15% chance to find a WH. So, once a week if I’m lucky.

Not being satisfied with 15% chance, I go over to our neighbors space (who are incidentally very nice and generous, forgiving people) and find a WH. Then another.

Four WHs later, I find a highsec WH. All of the WHs have been activated by me, so apparently they found a WH, and got through one, maybe two before going back to enjoying things in their nullsec.

So, I pop back out into the null system.

haav > Hey, where’s the guy that asked me to scan this WH? Oh well, who wants the BMs?

So, hand off the BMs to a few people or two and head out to get an industrial of pos fuel in. Everyone wins!

Anywho, I pop back out the highsec in my trusty itty V, when the WH flashes after I’ve gone through. dude neutral to me appears.

Let me stress that if a person you’re neutral to comes through the same WH you’ve gone through, nothing good can come of it.

So, to keep an eye on things, I get an alt on and have them watch the WH. The neut, in a caracal, sits with me. It’s like a mexican standoff, but without guns.

Watching the WH, a badger in the same corp as the neut appears off the WH. Then, a badger blue to me, in the alliance I gave the BMs to jumps through and appears next to me. THEN, the CEO of chained reactions, appears next to me.

So, we’ve got four corps staring at each other, each wondering what to do. For those unaware with how WHs work, here’s the dilemma:

The WHs are more than one WH deep. What this means is that once you warp off the initial WH, you have no idea what you’re up against and you can’t go O NOES THEY HAD MORE PEOPLE and jump back to highsec immediately. Since my corp has “industry” in its name, I don’t think I’m one of the major players, moreof a WH corp, a WH alliance and a nullsec alliance staring at eachother and wondering how many friends each person has, hidden of course by the lack of local.

I’m about to suggest a joke contest when the CEO of chained reactions opens fire on the badger. In his Loki. He immediately gets concorded.

Apparently he forgot it was highsec.

So, I fill my Itty V with PoS fuel, fit it entirely for cargo with an afterburner and an improved cloaking device thrown on. Why? That’s how I fly.
By the time haav gets back to the WH, everyone else has gone. While usually this would be cause for calm, I’m worried shiteless.

Eventually, I jump my alt into the WH and run her through. Clear. I then jump the itty V through the highsec WH and into the first C3. No-one uncloaks and tries to make me into a hood ornament. I overload the AB, align to the planet closest to the next WH and engage the cloak, disengage, warp, yadda yadda look up cloak-warping.

Land on the next WH, jump through. I am now officially in the ” If someone has a warp disrupter in my general direction, I’m screwd” zone.

Warping to the next WH, I misclick and warp to the planet nearest to the WH. Whooopsie.

So, warp from a dead stop to the WH, I realize I’ve forgotten to check directional. I open it, hit scan, and realize that I’m still starting to warp. I madly hit cancel…

“Too late, already in warp”.

The directional results come in.

Onyx.

CRAP!

And, thanks to Tyrannis, I can’t wuss-disconnect. So, land on the WH. Surprise surprise, there’s a negative standing pilot in an Onyx. Or, by its full name, “shit shit crap crap bubbled cancel warp nononononono HIC interdictor flee o no I can’t!”. No bubble tho, so I jump through and madly warp to the next WH, powered by sheer panic.

Two WHs later, I recall that the dude in the Onyx is, in fact, the dude that I gave the BMs to back in null.

./facepalm

We convo, have a good laugh, and I get the PoSes refuled. His blue standing to me was apparently overruled by his wanted status which I should probably fix, considering that I actually run into people who are blue on a regular basis.

This compared to WH space, where I ran into a blue once and never even saw him.

Fly how it suits you!


meme: statistics (hehehe)

So, apparently there’s a bit of a meme going around where everyone waves their battleclinics around about how good they are and efficient and all that good stuff. I’d like to issue a challenge to do WORSE than me. No isk reward, you just get to show everyone how horrible you are:

Keep in mind that the two kills I’ve made are a myrm and shuttle, both of who were corpmates at the time that I accidentally either attacked with drones while assigning RR or was shooting at for giggles.

So, standing at a proud 0% efficiency (I like to keep it above -1%), here’s some of the noticeable kills. In chronological order.
2008.07.13 02:31:00

Victim: haav0c
Corp: Center for Advanced Studies
Alliance: Unknown
Faction: Unknown
Destroyed: Exequror
System: Indregulle
Security: 0.2
Damage Taken: 10311

Involved parties:

Name: Serpentis Patroller / Serpentis Corporation (laid the final blow)
Damage Done: 10311

Dropped items:

Expanded Cargohold II, Qty: 3
Vivid Hemorphite, Qty: 97 (Cargo)
EP-S Gaussian I Excavation Pulse, Qty: 3
Civilian Shield Booster I, Qty: 2
Medium Standard Container (Cargo)
Vivid Hemorphite, Qty: 130 (In Container)
Small Standard Container (Cargo)
Vivid Hemorphite, Qty: 40 (In Container)

My first loss eva, over two years ago. Did you know that rats sometimes fit warp scramblers? I didn’t.

haav -> guys, I’m scrambled in lowsec
corp -> we’d help, but you’ll be dead by the time we get there
haav -> no, it’s not a pirate.
haav -> it’s a rat.
haav -> he’s scrambled me
corp -> lolwut?

2008.07.17 00:57:00

Victim: haav0c
Corp: Center for Advanced Studies
Alliance: Unknown
Faction: Unknown
Destroyed: Exequror
System: Mesybier
Security: 0.5
Damage Taken: 3603

Involved parties:

Name: Serpentis Patroller / Serpentis Corporation (laid the final blow)
Damage Done: 3603

Fell asleep.

2008.07.18 15:48:00

Victim: haav0c
Corp: Center for Advanced Studies
Alliance: Unknown
Faction: Unknown
Destroyed: Iteron Mark II
System: Pelille
Security: 0.2
Damage Taken: 1602

Involved parties:

Name: Osmodious (laid the final blow)
Security: 0.5
Corp: System-Lords
Alliance: NONE
Faction: NONE
Ship: Typhoon
Weapon: Paradise Cruise Missile
Damage Done: 1602

found the cheapest iteron mark 2 in the region, bought it, undocked, and got reminded where I was by a few cruise missiles >.>

2009.09.06 23:09:00

Victim: haav0c
Corp: Infinity Miners Union
Alliance: Eych Four Eks Zero Ahr
Faction: Unknown
Destroyed: Hulk
System: WYF8-8
Security: 0.0
Damage Taken: 6810

Involved parties:

Name: Bane Torpedo / Archangels (laid the final blow)
Damage Done: 6810

Ahyup. Went to nullsec, turned the tank on, tanked a spawn, went to check on the grill, more rats warp in, I come back and see a pod >.>

2009.09.10 06:33:00

Victim: haav0c
Corp: Infinity Miners Union
Alliance: Eych Four Eks Zero Ahr
Faction: Unknown
Destroyed: Hulk
System: Scheenins
Security: 0.5
Damage Taken: 6565

Involved parties:

Name: Serpentis Guard / Serpentis Corporation (laid the final blow)
Damage Done: 6565

Fell asleep while mining <.<

2009.09.24 02:20:00

Victim: haav0c
Corp: Infinity Miners Union
Alliance: Eych Four Eks Zero Ahr
Faction: Unknown
Destroyed: Hulk
System: J114443
Security: 0.0
Damage Taken: 5115

Involved parties:

Name: Dezzidor (laid the final blow)
Security: 5.0
Corp: Hunters Clan
Alliance: Noob Fleet
Faction: NONE
Ship: Wolf
Weapon: Domination 200mm Autocannon
Damage Done: 5115

Damn wolf BMed the grav and worked his way past my tank alarmingly quickly <..>

2009.11.26 05:27:00

Victim: haav0c
Corp: Infinity Miners Union
Alliance: Unknown
Faction: Unknown
Destroyed: Buzzard
System: J161301
Security: 0.0
Damage Taken: 1395

Involved parties:

Name: Astraeaa (laid the final blow)
Security: -0.9
Corp: Optimus Crime.
Alliance: Triumvirate.
Faction: NONE
Ship: Helios
Weapon: Hobgoblin II
Damage Done: 1395

Name: Major Shake
Security: -0.6
Corp: The Scope
Alliance: NONE
Faction: NONE
Ship: Helios
Weapon: Tracking Disruptor II
Damage Done: 0

Nerf helios..es? heliosi? helios? One of those.

2010.01.21 04:39:00

Victim: haav0c
Corp: Infinity Miners Union
Alliance: Unknown
Faction: Unknown
Destroyed: Occator
System: Crielere
Security: 0.4
Damage Taken: 8999

Involved parties:

Name: Monarch (laid the final blow)
Security: -9.1
Corp: the united
Alliance: Negative Ten.
Faction: NONE
Ship: Maelstrom
Weapon: 800mm Repeating Artillery II
Damage Done: 4904

Name: wicker man
Security: -10.0
Corp: the united
Alliance: Negative Ten.
Faction: NONE
Ship: Absolution
Weapon: Absolution
Damage Done: 3063

Name: Crashm8
Security: -10.0
Corp: the united
Alliance: Negative Ten.
Faction: NONE
Ship: Onyx
Weapon: Caldari Navy Havoc Heavy Missile
Damage Done: 1032

The last time I tank a hauler instead of cargo or agility.

2010.04.01 22:38:00

Victim: haav0c
Corp: Dark Shadow Industries
Alliance: Rogue Elements.
Faction: Unknown
Destroyed: Buzzard
System: Jita
Security: 0.9
Damage Taken: 199

Involved parties:

Name: Officer Sugarboots (laid the final blow)
Security: -10.0
Corp: Jita Traffic Control
Alliance: NONE
Faction: NONE
Ship: Raven
Weapon: Large ‘Notos’ Explosive Charge I
Damage Done: 199

I hate highsec.

2010.05.01 14:52:00

Victim: herleena muran
Corp: Dark Shadow Industries
Alliance: Rogue Elements.
Faction: Unknown
Destroyed: Orca
System: X5-0EM
Security: 0.0
Damage Taken: 42933

Involved parties:

Name: Duncan MacGregor
Security: 0.6
Corp: Iridium Inc.
Alliance: Shadow of xXDEATHXx
Faction: NONE
Ship: Zealot
Weapon: Zealot
Damage Done: 9730

Name: karagahaga
Security: -0.5
Corp: The Shadow Squadron
Alliance: Legion of xXDEATHXx
Faction: NONE
Ship: Cynabal
Weapon: Warrior II
Damage Done: 8048

Name: Yakudze
Security: 4.9
Corp: Red’s Swashbucklers Corp
Alliance: Legion of xXDEATHXx
Faction: NONE
Ship: Hurricane
Weapon: Hurricane
Damage Done: 7971

Name: 70x93n
Security: 2.8
Corp: The xDEATHx Squadron
Alliance: Legion of xXDEATHXx
Faction: NONE
Ship: Sabre
Weapon: Sabre
Damage Done: 7505

Name: Atrosha
Security: 3.8
Corp: Red’s Swashbucklers Corp
Alliance: Legion of xXDEATHXx
Faction: NONE
Ship: Harpy
Weapon: Harpy
Damage Done: 3940

Name: Kanitel
Security: 2.5
Corp: The xDEATHx Squadron
Alliance: Legion of xXDEATHXx
Faction: NONE
Ship: Flycatcher
Weapon: Thorn Rocket
Damage Done: 3041

Name: argon praim
Security: 4.4
Corp: Red’s Swashbucklers Corp
Alliance: Legion of xXDEATHXx
Faction: NONE
Ship: Scimitar
Weapon: Hobgoblin II
Damage Done: 1535

Name: YemodYar (laid the final blow)
Security: -0.7
Corp: Red’s Swashbucklers Corp
Alliance: Legion of xXDEATHXx
Faction: NONE
Ship: Falcon
Weapon: 250mm Prototype I Gauss Gun
Damage Done: 769

Name: Bromista
Security: -1.0
Corp: The Shadow Squadron
Alliance: Legion of xXDEATHXx
Faction: NONE
Ship: Stiletto
Weapon: Stiletto
Damage Done: 347

Name: Henge DeMonar
Security: 4.4
Corp: The Shadow Squadron
Alliance: Legion of xXDEATHXx
Faction: NONE
Ship: Basilisk
Weapon: Basilisk
Damage Done: 47

Name: Nemizzida
Security: -1.4
Corp: Iridium Inc.
Alliance: Shadow of xXDEATHXx
Faction: NONE
Ship: Loki
Weapon: Republic Fleet Warp Disruptor
Damage Done: 0

Note to self: stop playing Eve when half asleep.

Total losses:
Capsule 14
Retriever 1
Vexor 8
Iteron mark II 1
Iteron mark III 1
Iteron mark IV 3
Iteron mark V 8
Ibis 1
probe 1
Dominix 4
Slasher 1
Exequeror 4
newbship 2
Covetor 2
Hulk 4
Bantam 1
Vigil 1
shuttles 5
Buzzard 4
Badger 1
Occator 1
Catalyst 2

So, 0 isk in kills, about 1.3 bil in losses. Top that!

And as a bonus argument: Does this make me a carebear?


Miningzen’s scanning guide v2 (with pictures!)

Scanning, argued as being the only thing in Eve that takes skill, is a fairly integral part of WH life; to the point that if you can’t, and you’re alone, you’re dead. With that in mind, here is my guide to scanning. You’re
welcome.

First, what are you looking for, and are you in a hurry? If you’re looking for the odd site, a grav or radar, scanning is pretty straightforward and can be followed by the original post which was mostly funny but had a few gems of insight.

I’m going to go ahead and assume that you, the reader, know the basic principle of how to scan, I.E. press the “launch probes button” a few times and meander around a system slowly and tediously finding and cataloging every signature. Similarly, I’m going to assume that you want more from this post than “you should press the probes button a few times and meander around a system for a few hours”.

So, here’s my guide to finding a WH route in a hurry.

The first thing to know is, by design or accident, WHs are not very hard to find, even without basic scan skills. I’ve found radars that had me punching my desk in frustration after the third time of getting stuck at 95%, but never once found myself thinking “dangit, why can’t I pin this WH”.

Assuming you have mediocre or good skills in the scanning subdivision, and a mediocre or excellent scan ship (covops or t3 w/ sister gear), a WH will generally have a scan strength of 10-27% when scanned at about 4 au. So, essentially, setup the probes at 4 au and do a sweep of the system, going from planet to planet. Ignore any effing ladars that pop up at 70% or indeed 100% (happened twice), magnetometric (not likley), or radars (less likley). If you do happen to see an unknown, pin it, warp to it, BM it, weigh your options.

From what I’ve experienced, the easier WHs go to lighter systems (in terms of C1-6), so it stands to reason that the WHs you find on the first pass will either be good WHs, or k162s, which seem to similarly have a higher initial “strength” than other WHs.

I’d say as a blanket statement that if you do run into a k162, and the route’s still new, I’d just close the WH connecting you to the system with the k162 and start over. A k162, again, means that someone else is nearby, may have already activated the static of the system you’re sitting in, giving you less time to do your operations. He may be planning an ambush, or plotting a PoS attack (both unlikely). Admitted, seeing as you found the k162, he may never notice you, but I’ve found that people tend to notice new connections. Especially CCRES, AH, two seperate groups of russians and some germans, all of whom have spilled at us from K162s that we decided to stay connected to.

Alright, for the CCRES one we were asleep, but the fact that K162s are not fun stands. Try to find a static to static to static route for maximum stability and duration of the routes.

Here’s the above paragraph, but in more detail and with pictures.

First, bookmark the damn WH you came in from so you don’t end up rescanning the damn thing. Remember, informative is key, in this case where it goes, and whether it’s incoming or outgoing.

Second, launch probes. You might think this comes naturally, but I figured it was important enough to include. Use any number greater than three. I like seven.

After launching probes, get away from the WH. It takes only one smartbombing BS to ruin a cloaky’s day. I like to stay about 30-40km away, close enough to run back in in good speed but far enough away that it is highly unlikely that you’ll be decloaked by random jerks. Try to either keep in constant motion or not be between a celestial and the WH, because a ship warping in sometimes decloaked you when he goes through your ship at several thousand kilometers/second.

So, now that you’re cloaked (double check), actually enter scan mode.

On placement: make your probes look like this.

If you’re using four probes, then just do the plus sign. If you use any more than four, leave them in the center. I like to think it helps to have two of them one size smaller than the others, but that’s just me.

Now, pick a planet. A sig will only spawn within eight AU of a planet, but for the initial sweep I like to use 4 AU as a starting point. In my experience, sigs usually hang around or beside rather than above or below planets.

I usually start with middle planets, as there’s usually more sigs where there are more planets. Makes sense, right?
For this demonstration, though, I’m using the outer planet.
So, ready to hit scan? No, you’re not. Make sure the damn scan thingy is positioned correctly vertically.

OKeyes, now hit scan.

A ladar and two other things. Now, ladars being the wormhole equivalent of sewer runoff, ignore it and look at the other four.

One of them, ALT whatever, has three signatures and is at about 3% strength. This tells us that it’s too weak to be your usual wormhole. The other sig, tho, is below 25% but fairly close, so let’s center on that.

Scan that and… little red dot. Switch to vertical view:

excellent, reposition the center of your little cross/plus/times sign and rescan, BAM:

It’s a WH, So let’s decrease the size of the probes by one, make the cross shape again, do that a few times:

Scan for the last time, bang it’s a WH. Warp to it @ 20km in case of smartbombing BS, ectera.

BM it, and ignore it. Ironically, between the previous and next screenshot, two orcas jumped through and closed the WH.

Reset the probes to 4au, check the next planet.

Looks like nothing you can pin on the first pass, so let’s try the next one.

21% strength, very nice, very pinnable.

Get it lined up on the vertical plane (this has screwed up more than once scan for me)

Scan, annnnddd….it’s a grav.

That was the only “close” sig, so let’s check the next planet.

Hmm…the dots have split. I usually go off “If you get 25% strength or more when you add the strengths of the two dots together, go for it”. So, let’s hit YDX. Adjust the probes so that you’re encompassing the two dots in the middle and hit scan.

Wewt, unknown. Pin it, warp to it using the above “make the cross smaller” methods.

Awesome, it’s outgoing. First, check and make sure it’s not about to collapse. If it says “about to collapse” in the info, look at the actual WH. The more erratic and jagged the pulsing, the more likely you are to be screwed if you go through. If the WH is indeed critical, I like to use this simple test:
Can you and your corp finish scanning a route, get everything you need out, get everything you need in and be done in less than four hours?

If no, let the WH close/force collapse. If yes, let the WH close and self collapse, because generally the thing’s only got a hour or two left. Again, if you’ve stared at WHs long enough that you can usethe subtle nuances to determine the exact time it has till collapsing, go nuts, if not, let it shut and use a new/different route.

Now, let’s check if it’s the static. Open staticmapper or your corp’s super secret static database you won’t share with anyone.

In hindsight, this should have also been step one, to check the number of jumps recently along with checking the directional for activity.Click the yellow number next to constellation.

Awesome, looks like you’ve found the static. Record the thing in the database.

Continue scanning for the occasional random connection or just hop through the static. If you’re in a hurry and have several friends, hopping through statics and collapsing the route after the third C6 is generally the best way. If you lack several friends or for some other contrived reason have to use this route, I hope you don’t end up like the poor sod who scanned a 10 link route and still found nothing but the odd nullsec.

So, ya, have fun.

P.S. For those of you who wanted a “how to scan someone out without them noticing” guide, why the heck should I tell you? Get a corpmate to float in system in a hulk and pay him 5 mil every time he spots your probes.