The ‘Maelstrom Hour’ Unit
Posted: 2012-04-05 Filed under: eveonline | Tags: branch, dominion, hp, maelstrom, sov, tenal 3 CommentsRaiden. has stood down in Tenal and the CFC is currently working through structure grinding in order to conquer it. According to my intel channels, Tenal will be back in RAZOR Alliance‘s hands in 2 weeks.
I find the current Tenal situation reminicent of the CFC Branch campaign. After a few major battles, White Noise. stood down and the only thing left to do was to structure grind. Hundreds of Maelstroms and Supers were used to blob and grind.
In order to express the magnitude of work that needed to be done, a unit of measurement was coined.
Maelstrom Hour – noun.
The amount of damage a T2 gun, perfect skill, and always in optimal Maelstrom produces in an hour.
20 Billion HPs were required to conquer Branch, which comes out to about 7,407 Maelstrom Hours. Given an average fleet size of 100 Maelstroms, that equals 148 hours of fleet time — or over 6 days of non-stop shooting (credit for this post goes to Lake on Kugutsumen.com for the research).
With sovereignty being looked at in the upcoming expansions, there cannot be more higher HP structures. The answer to this mechanic has always been n+1, bring more of the things.
What are the alternatives?
I’m not an expert on Dominion-style sovereignty warfare so any links to constructive threads would be welcome.
Journey to 100B ISK
Posted: 2012-04-04 Filed under: industry, market | Tags: arkonor, ishtar, maelstrom, market, megacyte, noctis, profit, rigs, trade, trimark 4 CommentsVisions of power come in many forms in the Eve universe. Some people aspire for political wealth and the ability to spin the wheels of war with a few verbal orders. Others find power in numbers, the blinking of a wallet ever increasing towards a higher value.
I have always identified with the industry people, who wish to put disparate pieces together to create something grand. Ammo to Jump Freighters — I’ve built them all and have quite the journey.
In March of this year, I hit a new milestone as I saw my net value pass 100B for the first time.
Carebear Stare
As I reflect, I find the notion that I once held of an Iteron V being a masterful machine to be almost comical. Powerful Mining lasers from a Navitas frigate don’t seem to bring me the same thrill as before.
Now I am playing with what I consider to be the real industry and market people, who shift prices en mass and send ripples down the chain. I can now fund large conflicts and build something from nothing.
For one individual, vocal clout on comms provides wealth. For me, the work I am doing to drive conflict with money is far more entertaining.
The Vast Unknown
All journeys start with a decision that drives change. In 2008, fresh to the space opera, I found myself making small amounts of gains in highsec and eager for larger things. One day a corpmate approached me and lured me into unknown space with the promise of riches.
The introduction of wormhole space brought new fields of ABC ores to the galaxy. As my wormhole corporation climbed up the class ladder from a C3 into a C6, we grew in mining, production, and salvage efficiency.
In early 2009, the number of roaming gangs and gankers was drastically smaller than the current numbers. We would often mine for hours without seeing another incoming connection forming. The field was new and full of new mechanics that are drastically different than aged nullsec.
We used newly discovered mechanics to keep ourselves isolated. Knowing that not warping to an outgoing connection will keep it despawned, helped keep our isolation from neighbors. When we saw a new signature from a nosy neighbor, we used the mass of our carriers and battleships to collapse the connection.
Isolation kept the Arkonor flowing and with each jetcan worth 14M ISK, our wallets fattened. We purchased carriers, a Rorqual, battleships, and funded second or third characters.
Clicking on Planets
Liquid ISK, which was created by piles of Megacyte mined in wormshole space, gave me the capital for my next venture.
I speculated heavily on the PI market before the Tyrannis patch. When NPC orders were removed, it paid off. I put 10B into NPC items such as robotics, construction blocks, coolant, and mechanical parts. As the prices peaked, I sold off the stock pushing my net worth up to 20/25B.
Market Epiphany
Another breakthrough came when I took up missioning as a side interest.
Running L4 missions.
Hmm, I need ammo and to rig this Dominix.
Hmm, why are rigs 3M more than Jita.
Hmm. Hmm. *click*
I should stock this mission hub.
Major Performers
Advice
Close Jita local and pretend it does not exist.
Expansions breed change. Pay attention to leaked patch notes, and review for manipulation attempts. If there is a change to loot drops proposed, get on the test server and figure out the refine value or use the static data set that CCP provides.
Stay away from the Official Eve Online forums, especially for market information. The reliability and quality of information is far too low.
Put on your tinfoil hat and join the r/eve and kugutsumen.com communities.
Read, read, read, use Excel or another tool, read, and read.
Take a risk and do something that you have never done before. Some of the most important trade data or inspiration has come out of new aspects of the game that I have never attempted before such as large 500 person fleet fights, mission running, or Incursions.
K162 Trade Index
Posted: 2012-04-02 Filed under: market | Tags: index, m3, profit, sql, trade 1 CommentAs a trader you continually ask yourself, what are the best items that I need to be working with?
This is a hard question to answer as there are many ways of using statistics to derive an answer. A common method is to use weights on criteria to come up with an index. The better this number, the better the item performs.
My trading partner James and I put weight on an items total profit, profit per transaction, profit per item, volume, opportunity cost. We have 35,852 transactions dating back to October of 2010, but I wanted a current snapshot of my trading performance so we limited the interval to 3 months of history.
$sql = ('SELECT SUM(wallet.quantity) as totalQuantity, invTypes.volume, wallet.typeName, wallet.typeID,
(SUM(wallet.profit) / 100000000) +
(AVG(wallet.profit) / 100000000) +
((SUM(wallet.profit) / SUM(wallet.quantity)) / 40000000) +
((SUM(wallet.profit) / (SUM(wallet.quantity) * invTypes.volume)) / 1000000) -
(((SUM(wallet.price) - SUM(wallet.profit)) / SUM(wallet.quantity)) / 500000000)
as ticketWeight
FROM wallet
JOIN invTypes ON (wallet.typeID = invTypes.typeID)
WHERE wallet.transactionDateTime > DATE_SUB(CURDATE(), INTERVAL 120 DAY)
AND transactionType = "sell"
GROUP BY wallet.typeID
ORDER BY ticketWeight DESC');
We’re open to critiques of our method, as this is our first attempt to come up with more intelligence beyond ‘what items have the most profit on average per time period’.
K162 2012 Q1 Trade Index 50
Note that PLEX is very over-weighted due to its extremely small size (0.01 m3). We are not currently eliminating outliers.
Traders Rejoice, Market Buff
Posted: 2012-03-30 Filed under: market | Tags: buff, deadspace, faction, module, officer, trade Leave a comment
Revised killmails are coming with Inferno.
It looks like CCP took design inspiration from our popular 3rd party killboards, which is nice. Why reinvent the wheel?
At the bottom of the new killmails is information for the total value of the killmail. Currently killboards have to manually store and guesstimate the value of items that are contract only, like officer/faction/deadspace modules.
For my needs, I have been manually updating prices for these non-market items from http://prices.c0rporation.com by importing the XML price list. I’ve also had to edit some numbers are they were not up to date or way overpriced.
Officer/faction/deadspace modules have always been a thorn in my side as far as pricing went.
In order for the new in-game killmail to have a price for these items, CCP decided to add them to the market.
Very exciting news for traders. We’re now going to be able to clearly see price and volume for these high meta items.
From the Devblog:
…
To get this to work properly, we’ve (with help from team Game of Drones) added everything to the market and fixed a few items that didn’t have a price (like Titans), with the price being based on material ingredients.
Confirmation from CCP SoniClover:
Q: Everything on market now?
A: More or less. Basically, everything that exists, is published and has a meta level is on the market now.
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