Mass Tech 3 Hull Production
Posted: 2012-07-08 Filed under: industry, ships | Tags: bpc, legion, loki, pos, proteus, sleeper, tech 3, tengu 3 CommentsIn addition to the massive stock of Subsystem BPCs that I recently acquired on a bulk deal, I have also picked up a large amount of Tech 3 hull BPCs.
I thought that a large batch of hulls would go along nicely with the production run of the Subsystems so I bought them after running the numbers.
The bulk deal was for enough BPCs to make 443 Hulls. The average BPC price per run on the deal came out to 18.35 M. On public contract right now, a Tengu BPC is trading at about 20-25 M/run.
Construction Skill Prerequisites That I Need
Frigate Construction IV
Cruiser Construction 5
Amarrian Starship Engineering 5
Caldari Starship Engineering 5
Gallentean Starship Engineering 5
Minmatar Starship Engineering 5
I will need to train up Cruiser Construction to V and each racial Starship Engineering to V. Each one will take around ~22 days to get to V.
I currently have 6.7 M skills in Science on my industry, invention, and research alt so this will help round him out by giving him the ability to produce a large variety of Tech 2/3 ships.
The Stock
I now have enough BPCs to make 119 Legion, 61 Loki, 51 Proteus, and 212 Tengu Hulls.
Production Run Considerations
Tech 3 Hulls and Subsystems can only be made in an Subsystem Assembly Array anchored at a POS.
A mobile assembly facility where advanced subsystems and hulls of strategic cruisers can be manufactured
3 manufacturing slots:
Base time multiplier: 1.0
Base material multiplier: 1.0(Note: Tech III hulls cannot be assembled at starbase structures. The hulls and subsystems can only be assembled whilst docked in a station.)
Just the 212 Tengu Hulls will take 7 months to produce on 1 production line. I’m not sure how many Subsystem Assembly Array modules will go live for the run or how many characters will be trained up to produce yet.
Profit Estimations
Making 443 Hulls will produce a profit of 12.9 B minus the investment for the BPCs at 8.1 B. The profit estimation is around 4.7 B.
Note that the previous profit number does not account for the cost of running POS.
Nyx Beauty Shots
Posted: 2012-07-06 Filed under: eveonline, screenshot | Tags: corpum, corpus, nyx, sisi, thanatos 4 CommentsI’ve wanted to fly a Nyx since I started playing Eve as I find it to be the best looking ship in the game. It commands respect. I now have the ISK and an almost maxed out Thanatos character to pilot it, but I don’t want to put my main character in a space coffin.
This week Supercapitals and Titans were seeded on the test server. If you have the skills, you can buy a hull for the 100.00 ISK seed price. I was even able to put an deadspace tank on the ship as the Corpum/Corpus modules are also seeded.
Operation Upgrade Eve Machine
Posted: 2012-07-03 Filed under: eveonline | Tags: ccp sharkbait, gtx, ocz, sandisk, ssd, vertex 4 CommentsFirst up on the upgrade list is the replacement of the mechanial drive that runs Windows and common program files with a SSD. In the August issue of Maximum PC, they conveniently reviewed two drives. The Sandisk Extreme 240GB and the OCZ Vertex 4 256GB were compared with the Vertex model scoring higher at the cost of more money.
I’ve decided to perform a clean install of Windows 7 64-bit rather than go through the backup/recovery process. I was also thinking of moving the Eve client to the SSD but it seems that there is little benefit to that.
…as a few have stated the SSD’s can help with loading times. internally we what we call a “perforce” client which is a client we run directly from our perforce server (source code repository). this doesn’t run from stuff files, so we have to use the OS’s filesystem more than we do with a built client.
not running on SSD’s in this case adds maybe 2-3 seconds on startup or something stupid like that. on a built client, i would be surprised if the different was anything even worth timing.
Next up on the chopping block is the removal of the aging GTX 260 with a current 6xx series model for silky smooth Eve triple-boxing while trading (overkill).
[update]
I spent about an hour trying to flash the drive up to the current 1.4.x firmware from the factory 1.3 as the newer 1.4 firmware has some major speed improvements. The problem was that I was trying to flash using SATA4 and not SATA0 or SATA1. I picked slot 4 because it was easily accessible.
F2OY-X Gallente Administrative Outpost
Posted: 2012-06-29 Filed under: eveonline, history, nullsec | Tags: B-DBYQ, branch, cloud ring, delve, delve2012, F2OY-X, goons, kugutsumen, outpost, querious 1 CommentYesterday a new outpost went up in Querious in F2OY-X.
If you listen to the June 28 State of the Alliance (soundcloud.com) address from TEST leadership, you will learn that TEST originally requested that Goons not get involved in their ‘Good Fight’ campaign.
Now that things have escalated, Goons are on the field and are going to be entrenched in this campaign. Since a large numbers of Goon corporations need a place to call home, and a Gallente Office is the best Outpost choice since it contains the most number of offices.
Banlish on kugutsumen.com has been documenting Outpost builds and their political significance for a while now. Here is a recent quote from him on the reason this outpost went up and what it means for the war:
When I was living in Querious leading AtlasDOT and then into leading in FAIL I tried to push forward the idea to the AAA block that to control Delve/PB/Querious they should put office outposts in EVERY single system that connected to NPC delve. I was shot down time after time and no one would listen to me, being able to make every fleet that left 1DH or 319 run past an office outpost controlled by the different alliances in the SoCo would make life there a living hell… …
With F2O now having a station, only 4 other locations remain to put office outposts up and totally ruin the ability for the SoCo to pretty much ever take back the Delve core. … the outpost Goons put down is in SUCH a good place to fucking ruin everyone’s day. … Surrounding NPC 0.0 with office outposts is a good way to beat on the people that take refuge there…
In addition to this post, Banlish is a welth of political knowledge and he has many comments in the large, large thread called 0.0 Politics Discussion.
In January of 2010 during the purge of Cloud Ring, Goons established control by dropping a Gallente outpost in B-DBYQ. It seems like this strategy works and so we are seeing it again with the Delve campaign.
Side Note: I’ve found some gems of history about other regions and Outposts. As I find them, l will link them here:
Branch History
Delve Financial Warfare
Posted: 2012-06-29 Filed under: eveonline, market, nullsec | Tags: delve, delve2012, goons, period basis, querious, test 5 CommentsAfter I get home from work and eat dinner, I usually only have around an hour a night that I can dedicate to Eve. This open hour doesn’t give me a lot of time to participate in any of the large TEST fleets so I am going to help out the war in a different way. In addition to the spaceship war, I am going to launch a fiancial war on the current residents of Delve, Querious, and Period Basis.
One of my trading alts is going to fly around and mess up the markets. I’m going to polish off his skills so I can have region-wide abilities to buy, sell, and modify prices.

Here are some rough goals:
- Drive up the prices of doctrine items
- Buy out stocks of ships, ammo, guns, and fuel
- Undercut to drive out logistical people that stock markets
I’m going to start with 31B in funds and possibly scale up to 50B depending on how successful this becomes.
I have never done any type of mass manipulation on this scale so there is a high risk that it will not be successful. I will try to document any significant advancements in my campaign here so stay tuned.
#delve2012












