December Screenshot Collection

December was a month of mining for my corp. We cleared a few core sites on WH space that netted me around 750M. I’ll be stepping into a Thanatos soon, so there will be a lot of Carrier pictures coming in January. I’ll try to make this a monthly feature.

  1. 5x Hulks, 1x Orca working on a 150,000 unit Crokite asteroid in WH space link
  2. Closing WHs with a Battleship link
  3. 3x Hulks mining in WH space link

Son of Dominion nullsec mining

The father.

Let me just start this with a phrase I’ve always, always wanted to use but could never achieve the correct context:

I effing called it.

As of Dominion, WH mining is no longer the best mining profitable task, having been completely outstripped by nullsec mining. For the chain of logic that lead to this conclusion, look no further than the following paragraphs:

I was sitting in a WH belt, mining and thinking about how much I love mining in WHs, when I saw probes on the directional. Entering a professional state of panic, I told my ship to warp to PoS and waited the agonizing seven seconds before my 200 mil ship was safe, all the while asking if the probes were ours or someone trying to kill us for the fun of it.

The probes weren’t ours, so you can imagine my surprise when I wasn’t trapped in a bubble on my way to the PoS; and the greater surprise I had when the pilot convoed me to say hi and not “Grrr, Grrr, you win this time, but we will have your very expensive ship for our killboards. Arrrrgh” or whatever pirates say. Apparently, through some act forgotten to me and him, our respective corporations had set each other to blue, which was strange, as his corporation was a nullsec habiter and we were a highsec mining corp. He revealed himself as an old WH miner that left the WH for nullsec come Dominion, with good reason, so he said. He invited me for a look around his nullsec, as his alliance and all nearby alliances were NBDS. Immediately suspicious, I took my sister gear off my covops, slapped on a normal scanner and flew after him. After flying past an impressive warp bubble on a gate:We made it to his alliance’s industry V system, and he excused himself while I scanned out some gravs. The small ones were easy to get too, and contained about 80k of ABC ores, and the large ones were slippery, but similarly had a goodly amount of ABC ores and some BS wrecks, one of which I found a survey scanner on, one of the items we never seem to have in the wormhole.

The dude explained to me that the belts would refresh themselves about every 36 hours, and were able to support thirty hulks with orca and rorqual bonuses happily, aside from some hostile stealth bombers who liked to AFK in system.

The feeling I was experiencing at this moment was akin to beating your head against a brick wall when suddenly someone walks up and points out a Styrofoam wall a few feet to your left. That… dispenses candy or something when you beat your head against it. This nullsec system had cyno jammers up for five systems in any direction, local chat, an intel channel to point out threats five jumps before they came near, and most mortifying of all, a station where the ABCs that in the WH we had been carefully compressing and hauling slowly to Jita, were being refined at a 4% tax w/ a 100% yield.

In Apoc, the WH was king. It seems that the WH has been king for too long, and I have heard from CCP from somewhere that “We never intended to have long-term habilitation in wormholes”, which would probably explain why grav sites stop appearing in our WHs after a week and a half, and why we can’t set up moon miners.

If CCP wants to shift focus from WH mining to nullsec mining, that’s fine. I mean, Apoc made WHs king, now Dominion comes along with vast changes to nullsec, they’re gonna want attention to nullsec more, and better belts seems the best way to do it. It just seems ta me that they overdid it just a tad. Unless a nigh-infinite source of every conceivable ore type next to a perfect refiner seems reasonable to someone out there?

(Actually, the dude told me that they don’t have enough tritanium for their manufacturing, so they’ve been jump freightering it in. I kid you not)

Similarly heard from the dude, CCP made the belts overly rich because they expected the changes in sovereignty to make everyone and his dog start fighting bloodily over every square mile of space-dust. Since in actuality, the big alliances are consolidating their space to conserve cash and there really being no reason to expand, there’s much, much less fighting than expected, the market is going/already has been flooded w/ lowsec minerals, ecetera. I really hope that CCP makes a few small tweaks to these gravs before WH turns into the equivalent of mining veldspar in lowsec with local minimized, one jump from highsec.

Also, the dude explained to me how to use that newfangled sovereignty button for something other than remembering how to spell sovereignty, and it’s pretty detailed on every concivable system, but it is odd that there’s been seven ships and one pod destroyed in my wormhole’s “region”, whatever that is.


Overkill isn’t fast enough!

When I first started Eve, after struggling through the tutorial, giving up halfway through, getting lost twice, losing a cruiser in nullsec, lowsec and to some very prepared rats with a warp scrambler(Still have no idea how that happened), I started mining in, in order, rookie ship, navitas, two navitas’, an exequror, a brutix, a retriever, a covetor, a borrowed mawkinaw and my first hulk, followed soon after by my second, third, fourth and fifth hulk.

With highsec mining, you can practically fall asleep at the laser with no problems (Only practically, lost hulk #3 that way), and with WH mining you need to constantly be aware, but with good returns promised. Grinding level one missions, however, is the most annoying thing I’ve done in Eve since I got into an argument with some Dead Terrorist gate campers on whether or not they were simply stargazing. After they blew up my industrial

“We thought it was a comet about to hit us and took preemptive measures”

With what I would laughably call my combat alt, a month old character able to fly up to Caldari BS and baseline missile skills, L1 missions have that special combination of arduousness and simplicity that leaves me irritated out of my mind. This ironically coming from the person who mines for five hours straight often and doesn’t complain about the monotony.

Even with my inhuman tolerance for boredom, these things are irritating. My alt is compitent enough that her caracal eliminates frigate threats before they even know they’re threats, which was fun for the first ten-odd missions, but every other mission, the frigates take three to four missiles before they’re blown ta smithereens, and when you can’t tell which kind of frigate is going to take three missiles, I usually assign two assault launchers to my first two targets and a heavy missile launcher n target painter to the third and hope my missile find some sort of exhaust port.

And, even with the mission type I’m running (Internal security), I’ll eventually get chain missions with courier requirements, which are similarly samey while different enough it takes conscious thought to work out where to go.

Here’s my problem: with mining, you can unfocus your brain to the point that every three minutes, you drag the ore to the can then unfocus your brain again, hence the name “miningzen”. WH mining isn’t too different. You click the mouse every ten seconds, if your directional doesn’t scream at you, you get to live another ten seconds. The excitement and terror wears off about three days after your last ganking encounter and it’s back to monotonous clicking over and over.

With l1 missions, you have to click the mouse all over the place, finding where to go for the mission, who to shoot/not shoot/look at until you get a complete flashy journal, warp back, ask for a new mission. It’s so mind-numbingly boring while at the same time requiring enough thought that I can’t fall into a stupor while doing it.

While missions are the way they are, I’m afraid to ask CCP to change them or for people to rally behind me for more excitement, since if I do they’ll probably make mining more exciting in a completely horrible way, like make you keep your ship pointed at the asteroid or something silly. What I’m asking from the missioners who read this blog to laugh at miners or for something to do as their t2 fitted domi’s slice through L4 missions, is what Caldari ship n fit should I be using to make this task easier? I’m currently running w/ 4 assault launchers w/ random missiles, one heavy missile launcher, two ballistic controls, a medium shield booster, target painter and afterburner. Suggestions?

P.S. Anyone else find it silly that “prototype exploration ship”, the Zephyr, is one of the ship types acceptable for combat missions?

Fly to the warp-point and wait for your serpantis contact to show up.


Hulkamania running wiiiiiild!

Please don’t throw  something at me, but I’m going to draw a comparison to WoW and Eve. In WoW, each server has about 2-3 thousand people. The equivalent of our market is an auction house, of which there are three of. There is no “Want to buy” option, and you can only post auctions, with buyouts.

Here’s where I’m going with this: cornering the market is fairly easy. For those who enjoy shooting things instead of making spreadsheets, let me explain: cornering the market is basically where you feel like increasing your wealth by 30% or so, by making other people complain. The only requirement to do this is to have so much ISK or gold pieces or whatever that a new player would sell a kidney to get as much as you have. In Eve, by comparison, with fifty thousand players online on a good day, you need so much cash a new player would murder a small town for their organs before you can think about cornering. Add to that that the issue I’m griping about today cost 100 mil before the cornering, don’t wonder if you see 3-4 towns go off the map soon.

Where were all these rich players when I was mining in a navitas?

The base concept is simple: pick something that everybody wants, say, hulks, or something, and buy all of them on the market, and relist them at 120% of the price you paid. As regular people see your sell orders for 120 mil, they will either undercut you by a little or a lot. If it’s a lot, like, say, 105 mil, then buy their order and relist it at 120 mil. If it’s around 119.5 mil, either buy it or ignore it if you’re low on funds and might need to buy more of the ships at 100 mil. Anyway, what this does is make all the miners very upset because they still really, really badly want hulks but they have to pay more, and since you have all the hulks, they have to buy from you. eventually, your strategy makes critical mass and you either run out of money and the price goes back down, or the new price becomes the norm and you get rich and everyone poorer than you whines when you pour that money into cornering the exotic dancer market or whatever.

Anyway, according to marketeers who enjoy making spreadsheets and some normal people, the cost of hulks first rose to 140 mil because the moon rebalance made some new goo expensive and the old expensive goo cheap, but no-one wants to sell the old goo cheap, so the prices now include twice as many expensive components as before. The fact that hulks are now at 190 mil is because jerks (read: players) with lots and lots of isk want more isk for some reason so they are all cornering the market AT THE SAME TIME. As such, hulks are spiraling high.

Way, way back in my life, my dad told me a story about the zebra… tulip? I forget. Anyway, the story was that people sold the tulip to other people, and the other people would sell it to other people for more, and on and on and on until one dude said “Why the hell am I trading my house for a case of flowers”. And the price went back down, to the sadness of all the flower sellers.

Since I mine in WH space with several friends, all in hulks, we’re being more careful than usual with our scanning tomfoolery, since 200 mil to replace a hulk doesn’t sit well with any of us. A quick check of EFT shows hulk max yield at 1360, and my yield at 1166. Covetor max is 1234, and 1019 for me.

So, according to that, first:

My mining yield is really sub par, so I should stop training drone interfacing and get back to ABC IV refining skills.

and second:

A Covetor isn’t that big of a step back, and I can certainly weather using one until hulk prices balance back out. God, I hope they balance out. WH mining is stressful as it is without feeling like you’re flying a ming vase.

As a parting note, why the heck can’t I moon mine in WH space? Seems reasonable to me. I suppose the counter argument would be that no-one can attack your PoS without a goodly time investment and luck, but considering we’re limited to one system before the logistics increases exponentially while tied to a fuggin rocket ship, woudn’t that balance things out a bit?

Fly… very carefully.