See how the other side lives
Posted: 2009-12-17 Filed under: eveonline | Tags: carrier, gank, killed, ore, profit, ships, wormhole 4 CommentsWH mining is, in itself, risky, stupid, and profitable. Haul a pos in, get a refining array/rorqual up n running, clear the sleepers out of a belt n sit there for a few days with one finger on the drag ore to can button, one finger on the directional scanner, one finger on the coffee maker and one hand on a clean pair of shorts for when someone shows up with murdering miners on the mind.
Recently, our Rorqual/carrier pilot left us for greener less miney pastures. I didn’t ask directly, but he said something about lowsec pvping. Best regards to him, let’s hope he doesn’t get roflpwned by a DD, but knowing him he’d probably blow up his carrier before the DD could fire.
Anyway, thankfully the rorq pilot didn’t take the rorq with him, but the only other person currently in the WH can only compress ABC and is working on his leadership skills ATM. So, once we finish the ABC in the belts we have to either open up another grav site or mine lowsec ores at a 75% reduction in refine profit.
In light of this, I’ve started training a mission alt on my alt account and a salvage alt on my main account. This is mainly because:
A: I figured that a salvage boat would take much less time than a BS missioner to train,and I wanted to detract as little time as possible from my glorious main account.
B: My alt account just finished training for the Orca, so I don’t know what to do next w/ her.
C: IMO, l4 mission running is much more profitable than 75% refine of lowsec ores.
D: I’ve always wanted to explore the flip side of Eve to mining, i.e. shooting stuff.
E: Inevidably, the ABC runs out when I’m alone online, and since I lost my Domi recently, I cant unlock a new site.
Anyway, the training is going well, my main account is in a rigged catalyst with all skills moderatley trained, and my alt account already had a character w/ caldari cruiser IV trained.
Funnily enough, I accidentally left the alt in the last WH we were in, months ago. Renamed the drake “Free drake” and podded her back to empire. Yes, several of my corp mates have told me that I should have self-destructed for the insurance, but I didn’t know insurance worked that way.
Anyway, training is going well, once we run out of grav sites I’ll start running some missions and work my way slowly up to level 4 missions and possible large piles of isk. Anyway, I’ve run into a dilemma.
My main flies Gallente, and my drone skills are improved to the point that my drones are like little whirling balls of death. This is great for missioning, and since unlike sleepers, redular mission fodders never change the target or start shooting drones or some annoying thing like that, it seems great.
On the flip side, the Caldari have… well… tiny drones and missiles. I made the alt origionally because I was sick of three button combat (Drones Engage, Drones Orbit, Drones return to drone bay) and wanted to try missile combat (Target dude, F1 F2 F3 F4 F5 F6 F7, target new dude). So far, flying a caracal is proving fun.
So what I’m saying here is, I’m torn between simple drone fighting while I soley operate the salvager, or Raven Hot-damn-missiles-are-awesome boom boom boom.
So, talking to all you mission runners, if I’m running a salvage account at the same time, should I stop training caldari and go gallente, or stick w/ caldari?
Nullsec Whining
Posted: 2009-12-11 Filed under: eveonline | Tags: freighter, gank, pvp, ships 10 CommentsWell. Once again, patch notes come with no mention of changing the truly cumbersome size of the strategic upgrade whodiwhatsit thingy that takes a freighter to carry into nullsec. When I hear people citing the freighters getting slaughtered while being in a cap fleet and this means that small corps are similarly going to be roflpwned while just trying to fit in with the big boys and they think they’re funny but no-one ever laughs and…
Where was I?
Oh yeah, tiny corps. Anyway, you’d have to be asleep in a safespot with local turned off to not notice a fleet of cap ships and freighters moving through nullsec. If someone I knew were to suddenly start playing eve and told me that he would bet money that the large corps have spies from other corps in them, I’d probably agree. Back in my alliance days, every single industrial move or fuel run would have at least one red waiting at the end of the pipe. Actually, it was just the one time, but no corp or anything grows too big without getting flawed. I mean, the first thing I’d do before going into nullsec would be to establish a network of alts and players to stay in the know. For example, alliance A, B, and C. I get an alt to join alliance A, and laughing and talking is had, and the alt listens for any fleet joining or roams that are scheduled. If they find something, I’d inform alliance B through a second alt who happened to be in a covops next to the roam as it was forming, hypothetically. then, in theory, in a new alt in alliance 3, cry out for help having just been steamrolled by”50 big ships ouch big fleet come fight them wah wah WoW was better”.
Well, if I wasn’t such a lazy bastard, that’s what I’d do.
Anyway, I seriously start laughing when i hear about the cap fleet fighting because in my opinion, they’re going about it in the right way for them, but the wrong way in practice. Elaboration:
If you live or live next door to nullsec, you are there to shoot stuff. Or mine, then run and hide when local blips red. Anyway, the entire experience of null is beating the crap outta eachother, and what could be a bigger target than a huge pile of cap ships and frieghters to people who play the game to pvp? What I’m suggesting is to go a more covert way around. Like, say, research when the people who’s nullsec you’re stomping through sleep. I wouldn’t go through shadow of XXdeathxx or whatever’s territory at 6 at night russian time because I’d get my effin ass kicked by a bunch of guys laughing in languages that my online translator can’t understand. Admitted, the big, giant alliances will probably have most of the timezones covered, but you can still work around that. When I was running some ittys through nullsec, I’d log the itty off, have my alt check the next system for reds, and if anyone was there log off immediately and check back in half an hour. Again, I’m no nullsec goer, but one red in local is a scout, two is a coincidence, three is a conspiracy, 4 is ominous, and 70 are “goddamnit, another dread fleet’s here.”
Please, please for the love of whoever your god or lack of god is, don’t take me up on this, but if I had a freighter and a covops, I could probably get it from one end of eve to the other in a small, 2 man op. Or 3 man, just by checking a system, waiting till it’s clear, then moving through. It’d take a long time, but it’d get done.
I mentioned this alternative a few posts ago, but no-one noticed it, or at least didn’t mention it in a well thought out comment proposing an intuitive counter-argument (wink). Take a covops, sneak sneak sneak to the system, scan a WH, get a link to friendly nullsec, lowsec, whatever, fly freighter through, the world is safe for territorial jerks hurray.
Of WH mining and woe
Posted: 2009-12-08 Filed under: eveonline | Tags: gank, mining, podded, pvp, wormhole 4 CommentsIt was a cold and black day. Not to say that it was colder or blacker than any other day, or if this was a day at all. Such is life in the wormhole.
The miner sat in the ancient hulk, bored out of his skull. Every three minutes, his ship would shudder and the console would tally the new ore in his hold. He would lazily instruct the cargo drones to pile the ore into a canister and jettison it into space. Sometimes, in jest, he would instruct the drones to jettison the container just so that the escaping air would propel the can into one of the other five antique mining barges next to him, then mentally smirk as it bounced off the shields to the indignant cry of the pilot. Then, a green light would snare the can, dragging it into the slightly less ancient hauling ship, a proud if aging Iteron mark V, piloted by the most attractive (read: only) female any of them had seen in the last three months of this expedition.
The asteroid before him silently imploded under the strain of the strip miners ravaging it, and the small group of barges slowly reoriented themselves to the next bistot asteroid, the strip miners for each ship crossing and forming a melodious pattern of whatever the hell the strip miners used to scrape the ore from it’s home; he had always zoned out when the station tech started droning about those scientific whatsita. For all he cared, they ran on pixie dust.
Shaking himself out of his boredom induced stupor, he ran a system scan again, a echo of fear running through him briefly at the thought of an unwelcome visitor. But the scanner was clean. It was always clean. That was the thing about this place. Everything was perfectly safe until you took your eyes off it, like the temporary station they had set up next to planet J-whatever, which the resident mechanic had assured him would never fail… a second time. On mention of the incident where the shields had sputtered momentarily, the mechanic would always point fingers at the sputtering machinery and claim mechanical errors, all of which he had seamlessly repaired with nanite paste and old quafe cans.
Breaking his train of thought once again, the man ran a scan of the system, mentally sighing as he scrolled through the list. Then, he stopped. Re-reading the entry, he confirmed that there was no error.
Sister class combat probes. Five of em. Son of a bitch.
Screaming through fleet chat the impeding danger, he aligned his ship to the nearest planet, ever so slowly engaging warp, glad he had badgered the bastard running this operation to provide him with the tools to soup up his aligning time. It was still far too slow, though.
As the other ships slowly aligned themselves to their own celestial targets, a ship he only vaugely recognized from fuzzy pictures arrived at the belt they had been residing in, deftly manuvering around asteroids even as the miner heard the computer wail about a target lock being established.
One of the new pilots screamed into all our heads, painfully telling us that the Loki had done something to his warp core, that he couldn’t run. Desperatley, the old miner ordered his ship to target the minmatar bastard. He routed power from his useless strip miners to the only offensive capability his ship had, some cheap and shiny electronic countermeasures that just might be able to help the stricken pilot. Engaging the sensor dampener, the ECM modules warmed to completion, but just as it was about to fire, the old man’s warp drive sputtered to live and he was unwillingly yanked from his soon-to-be dead friend and into the void. He was safe, but as he silently set a warp course to the temporary station, the screams of the unlucky rang heavy in his ears.
The old man sat in his bunk, staring at the now empty beds beside his, the voices in his head repeating their screams over and over, his last memory of his friends. The hauler had survived, taking a quafe break in the hangar, and 2 others beside me, experienced men, had survived. The loss of the other two companions, one who he had tried and failed to save, echoed through his frame as he sobbed, the cold unfeeling part of his brain reminding him that he was still alive and the profits from this weeks ore could buy quite alot of happiness.
On haulers in nullsec
Posted: 2009-12-06 Filed under: eveonline | Tags: freighter, gank, nullsec, wormhole 2 CommentsI’ve been hearing alot of complaining about the freighter requirement to establish something or other in nullsec, w/ people pointing out the freighter ganks n such, and other people scolding the first group of people for complaining or something like that, I wasn’t really paying attention.
My knowledge of this situation is hindered somewhat by my brief stay in nullsec being brought to an abrupt end by 40 AAA dreads taking all of my alliances PoSes down in one fel swoop, which was followed by me running 2 itty Vs out through 6 red nullsecs at the request of a corpmate. Lost one, got the other to safety.
Anyrate, sometime before every tower we owned and a few we didn’t were put into reinforced, and i lost an itty trying to get the more valuable pieces of equiptment through nullsec, I had just received my first WH check from the last week of mining, totaling at 350 mil. This was put into sharp perspective by the last ship I had bought, my first hulk, taking me a month of ice mining to afford. Ironically, the first thing I bought was a hulk, to replace the hulk I had lost a few days before, in WH space. This left me with approximatley 270 mil, and I was still reeling from how much it was when alliance chat lit up with the words:
“lol who wants to buy a rigged orca 250 mil”
The lol was a little jarring, but I immediately replied that I was extremely interested and would like to buy it. I was informed that the orca in question was 12 jumps deep in nullsec space with 6 of said jumps being in red territory, and the system it was being held in was having the crap beaten out of it by said reds who hadn’t appreciated our occupation of what was apparently their space. Anyway, being the stupid, stupid idiot that I was and with an extremely loose understanding of just how slow and cumbersome orcas were, and with no ability or close friends able to fly the orca, I agreed.
My alliance mates, being smarter than I was, recognized my stupidity for what it was and suggested kindly that they would only sell it to me if I had an orca capable pilot at the POS where the orca was located. After asking in alliance for about an hour, I found an orca capable pilot and we made the nullsec jumps, all of which were empty. Once we got there, I contacted the corp that was selling the orca, and was informed bluntly how much of an idiot I was. The CEO told me, kindly, that I should try and scan a WH exit, because it would weigh too heavily on her conscience to sell me an orca and watch me lose it between the pos and highsec. Since I was in a tech one frigate that had basic scanning equipment fitted, I reluctantly agreed. After I informed the alliance friend, he said that he was going to bed and would be back at 10 the next morning, this being at 11 o’clock at night. He left, and so I started scanning, with a tech one frig w/ frigate at IV, with basic probes, and no astrometric skills beyond astrometrics III. I found nothing in the system w/ the orca, and so decided to scan the adjacent system before I fell asleep for the night. Half an hour later, I was sleepily scanning down the first sig I saw when I realized that it was a wormhole.
Barely containing my shock, I warped to the wormhole to find it was a lowsec WH, one jump away from highsec. Silently cheering, I asked in alliance chat if anyone was online that could fly an orca or was in the corp that was going to sell me the orca.
No-one fit either category. After half an hour, one of the members from the corp logged in, but lacking an orca pilot I could do nothing. Silently saddened, rationalizing that the WH would vanish come downtime, I went to bed irritated. When I woke, I logged on and warped to where the WH used to be, saddened that I would have to scan again.
It was still there. With a good 14 hours left until it popped. In joy again, I asked in alliance and…..
No-one was online. Again. After another hour rationalizing on what to do and which trickster god was screwing with me, the man in control of nullsec operations for the alliance logged on. Since we were in the middle of slowly evacing all ships through the pipe of reds, morale was low. I immidiatley private convod him and told him in no uncertain terms that there was, quote, “ a %&#$ing worm-#@&%-hole that’s a straight %$&#ing shot to saftey”. He replied, in no uncertain terms, that that was #%&@in awesome, and he got his corp mates online to continue evacuations, starting with their orca. He consripted me to help, and I webbed the orca through the WH to highsec. Cheering to ourselves, we systematically began getting all the ships out of danger. 2-3 hours and most of the ships we could reach later, someone from the corp w/ my orca finally logged on. We brought him through the WH, loaded the orca up with various ships, and rammed that thing through the WH to safety. three hours later, we had all of the ships and half the PoSes moved out and were all feeling pretty pleased withourselves, until the next day, when AAA ran a fleet of 40 dreads in and steamrolled the remaining PoSes, which was kinda demoralizing. Fun fact, the ship and all my scan ships thereafter are named “Lucky bastard”, after this and another time when I scanned a neighboring C5 and a highsec enterence that lead to our corps normal space HQ in under 10 minutes through sheer random luck.
Anyway, this may be a noobish statment, but how hard would it be to find your nullsec system, scan a WH in either that system or blue territory (I really, really hope that you have at least one or 2 corps that call you friend nearby or your stay will be a short one indeed), link that WH to highsec and just go through there?
Funny coincidence, I can actually fly that orca tomorrow after months of training my hauling alt for it. Sweetness!
As a related story, it took me the better part of 9 hours to get the remaining itty V to safety as I would wait with my alt scouting one system ahead, and only make the jump once both systems were clear of reds.
As a closing note, the WH was already activated when I warped to it, as there were neutrals in local as me and the orca pilot made to the PoS.
Something for everyone
Posted: 2009-12-05 Filed under: eveonline | Tags: gank, industry, jita, mining, profit, pvp, scanning, ships, sleeper, wormhole 5 CommentsIt seems to me that Eve Online has two real means of profit: safe or exciting, with middle grounds to cater to anyone’s preference in terms of safety or shooty fun. On the extremely safe end,you have manufacturing. Obtain some BPs, get some mats, haul them to a POS anchored in .7, wait a week, haul it to Jita, sell, buy more mats, repeat. On the extreme shooty fun end, you have combat, specifically piracy. Not being a pirate myself but having heard several of them quote ransom figures and loot sales, I’d reason that profit is to be had, just sporadically at best. Fun as some people say watching their wallets fatten by selling blocks of ice is, I’d wager that piracy is much, much more fun to most of the player base.
Less safe than manufacturing, you have mining, ice mining in particular. Assuming no-one hulkageddons you, you can comfortably sit and watch a movie or something while you garner a steady income, boring though it is, ice is the most consistent income there is, with manufacturing based on whether or not someone needs the item you wish to sell. Everyone in a medium to large corp need POS fuel, although Dominion may lower prices.
Farther down the spectrum for safe, you have high sec mining, fairly safe but slight risk of flippers and other annoyances, still lucrative, but not as simple as ice by an albeit small margin. Low sec mining is much riskier, by that becoming less safe, but here is where your profits have a noticeable increase over high sec or ice mining. Arguable safer than low sec mining is null sec mining in space which you, your corp, or your alliance has laid a claim to. In here, assuming you can tank/obliterate the rats, there is the best ore you can find and by watching local, you are almost certain to have advanced warning enough to run yourself back to the POS. The riskiest form of mining, and in my opinion the stupidest/silliest, is mining in null sec you have no claim to. If anyone that does have a claim to that space sees you, they will make it a point to crush you and get you out of their space, less they appear weak to the surrounding null sec owners and partially because it’s their space they fought tooth n nail for, what the hell are you doing in it?
Hopping to the other end of the spectrum, in combat. Piracy is one of the most staggered paying professions you can pursue, but running missions gives you a much more stable income but is more dull, but not dull enough for you to watch a movie. Correct me if I’m wrong, but warping the tank in, waiting for aggro, then warping the Oneiros or whatever in for repping, dps dps dps, looting/salvaging, next room, repeat. Unless you get attacked by gankers or an unexpected wave of pirates that target the logistics, you should be fine. It’s still much more profitable than piracy tho. Ratting and complexing fall here as well, but having never run a plex before I’m forced to assume that its basically the same concept but with bigger numbers, damage, reps, and lewtz.
Somewhere between shooty fun and mining is blockade running, or taking courier contracts. To me, this seems riskier than most paths but has the potential to be boring, comparing running through ten hostile nullsecs with 100m3 of exotic dancers to hauling 80k m3 worth of minerals to one highsec station. It’s as risky or as safe as you want it, but doesn’t seem to have much profit in it, especially since the more profitable a courier is, the more likley the destination is on the other side of goon space or something.
From normal space ratting to sleeper ratting. Sleepers possessing a much better AI are indeed challenging, forcing you at higher levels to make sure that every ship has a high tank less you be obliterated. Much more time consuming and riskier than mission running, but salvage sells well and it’s more exciting, even if it takes 15 minutes to scan out the next spawn, less if you chain spawn. This is the second most risky niche in my opinion, because there is no local chat. To the slim number who have never been in W-space or don’t know the implications of lacking a local chat, it basically means that there could be a ship cloaked 2001 meters away from you and you will never, ever know. Even if you do get jumped by 6 battleships that you swear weren’t there a second ago, you still have a chance at fighting back tho.
The niche in eve that has the best profit for the riskiest situation, in my opinion, is wormhole space mining. It’s all the fear and eyes in the dark mentality of sleeper killing, but you have no offensive capabilities and anyone with a tech 1 auto cannon and a warp scrambler can kill you with a cough. And the best part is, people actively seek you out with intent to surprise you, because if you manage to see them before they scram you, you survive to mine another day and they don’t get a kill notification. For those of you who haven’t been in WH space, the only way to find out if someone is in the system with you is if the ship you’re looking for is uncloaked, within 2 million kilometers of you, and you happen to press the scan button on your directional at the right time. Keep in mind that most c5s, the places with the best ore to be had, are larger than 2 million kilometers, so there could be a fleet just outside looking for you. Needless to say, it’s moderately scary. But the problem is, you don’t get ganked very often. Sure, when a wolf kills you and manages to pod you back to empire, once you get some ore sold and manage to get a new hulk back in the WH and start mining again, you’ll be clicking that scan button like a woodpecker. But after a few hours, you’ll slow down. And after a few more hours, you’ll slow down to scanning maybe every cycle, because you’ll just be sitting there, with nothing happening. And a few hours after that is when, according to Murphy’s law, a fleet of titans will somehow appear and roflpwn you before you can say “WH size restrictions”. Each unique play style seems balanced with risk vs profit, and each one has its own degree of interaction and fun you can derive.
(keep in mine that since megacyte had tanked to 3 thousand, WH mining isn’t as profitable as it used to be and that honor may be deserving of epic mission arcs or something)
If you want to make money without fun, you make a thousand tractor beams and sell them in Jita. If you want to beat some poor soul within an inch of his life and demand his lunch money or his life, you can do that too. If you want to subject yourself to hours of sitting at your computer, clicking the scan button in fear, you can do that too. It’s all a beautifully balanced game that somehow is appealing to anyone and everyone who can see the fun in living in a world where someone could kill you at any second almost anywhere you care to name.
Of course, in theory you could start the game, move to jita moon 4, and use courier contracts and buy orders to work the market, with little to no risk, but i think 90% of eve’s playerbase would get more joy from making an excel spreadsheet. To the 10% of people who know how to work the market perfectly and have made many, many spreadsheets, please don’t pull your metaphorical strings and bankrupt me with your ungodly amount of cash you spent the last few months making.
edit: oh jeez, forgot moon goo. grab a few hundred friends, muscle your way onto the 0.0 grid, do whatever it is the new soverenty rules require, drop a pos, set up moon array. wait a few weeks refining/stockpiling, throw the resusts into a jump freighter or something, haul to jita, repeat. takes very little effort, sorta risky (see: 100 friends), with nice returns. Course, there is the overhanging risk that someone ELSE with 200 other friends will kill you faster than you can say “where’d our cyno jam go?”.
second edit: made a confusing graph



