Nullsec WhiningPosted: 2009-12-11
Well. Once again, patch notes come with no mention of changing the truly cumbersome size of the strategic upgrade whodiwhatsit thingy that takes a freighter to carry into nullsec. When I hear people citing the freighters getting slaughtered while being in a cap fleet and this means that small corps are similarly going to be roflpwned while just trying to fit in with the big boys and they think they’re funny but no-one ever laughs and…
Where was I?
Oh yeah, tiny corps. Anyway, you’d have to be asleep in a safespot with local turned off to not notice a fleet of cap ships and freighters moving through nullsec. If someone I knew were to suddenly start playing eve and told me that he would bet money that the large corps have spies from other corps in them, I’d probably agree. Back in my alliance days, every single industrial move or fuel run would have at least one red waiting at the end of the pipe. Actually, it was just the one time, but no corp or anything grows too big without getting flawed. I mean, the first thing I’d do before going into nullsec would be to establish a network of alts and players to stay in the know. For example, alliance A, B, and C. I get an alt to join alliance A, and laughing and talking is had, and the alt listens for any fleet joining or roams that are scheduled. If they find something, I’d inform alliance B through a second alt who happened to be in a covops next to the roam as it was forming, hypothetically. then, in theory, in a new alt in alliance 3, cry out for help having just been steamrolled by”50 big ships ouch big fleet come fight them wah wah WoW was better”.
Well, if I wasn’t such a lazy bastard, that’s what I’d do.
Anyway, I seriously start laughing when i hear about the cap fleet fighting because in my opinion, they’re going about it in the right way for them, but the wrong way in practice. Elaboration:
If you live or live next door to nullsec, you are there to shoot stuff. Or mine, then run and hide when local blips red. Anyway, the entire experience of null is beating the crap outta eachother, and what could be a bigger target than a huge pile of cap ships and frieghters to people who play the game to pvp? What I’m suggesting is to go a more covert way around. Like, say, research when the people who’s nullsec you’re stomping through sleep. I wouldn’t go through shadow of XXdeathxx or whatever’s territory at 6 at night russian time because I’d get my effin ass kicked by a bunch of guys laughing in languages that my online translator can’t understand. Admitted, the big, giant alliances will probably have most of the timezones covered, but you can still work around that. When I was running some ittys through nullsec, I’d log the itty off, have my alt check the next system for reds, and if anyone was there log off immediately and check back in half an hour. Again, I’m no nullsec goer, but one red in local is a scout, two is a coincidence, three is a conspiracy, 4 is ominous, and 70 are “goddamnit, another dread fleet’s here.”
Please, please for the love of whoever your god or lack of god is, don’t take me up on this, but if I had a freighter and a covops, I could probably get it from one end of eve to the other in a small, 2 man op. Or 3 man, just by checking a system, waiting till it’s clear, then moving through. It’d take a long time, but it’d get done.
I mentioned this alternative a few posts ago, but no-one noticed it, or at least didn’t mention it in a well thought out comment proposing an intuitive counter-argument (wink). Take a covops, sneak sneak sneak to the system, scan a WH, get a link to friendly nullsec, lowsec, whatever, fly freighter through, the world is safe for territorial jerks hurray.