I see local spiking!
Posted: 2009-12-18 Filed under: eveonline | Tags: capital, carrier, gank, industry, killed, mining, nullsec, profit, pvp, ships 4 CommentsWell, today has been a very, very laggy day. I have been told that there has been massive fighting in nullsec, and according to a brief message that flashed on my screen, gates have been shut down.
I’m kinda wondering if the fighters filled out CCPs new “hugeass bitchin fleet fight” form.
Anyway, since the nullsec before Dominion was like a bucket of squirrels fighting over a bunch of acorns, Dominion seems to have effectively covered the acorns in grease. Lots and lots of lovely fighting, and all the squirrels losing body parts which stimulates the squirrel body part market so the cyborg squirrel manufacturers can sell bionic arms to the squirrels…..
Tortured, yet funny extended metaphor aside, the freighter ganks were interesting, but the amount of sovereignty gain and loss over the last few days, now easily viewed from the yellow sovereignty button, is fairly unnerving:
Hurray for MS paint. Anyway, All this fighting has been expected for a while now, but one thing is for certain: these warring dudes are gonna run outta ships eventually, and then the power shall return to the place it belongs: the miners! muahaha!
In all seriousness, I’m a bit worried that this will only make t2 prices rise, as pvpers are gonna want ships NOW, immediately, before the dreads finish cynoing into their home base. Where Eve goes from here, no-one knows, but following chaos theory I predict AAA and goonswarm wiping each other out, being beaten to pieces by xxdeathxx, who form an alliance with atlas, while a relative unknown manages to establish a nullsec trading post and manages to keep it going by the policy of setting all station campers to red so they can’t use the station and letting everyone else come and sell/buy. And maybe, just maybe, they call the station…Milliways.
Predictions/dreams aside, we had a very, very nice day in the WH and made quite a bit, top of the head calculations gives 230 mil apiece between 6 people(or however much 3.1 mil m3 of bistot goes for nowadays). One of these people is a new member in the corp, new to the WH op, so as is our custom he can’t take from the hangars and has to end and begin every sentence with the word “sir”.
From a personal standpoint, I’m suspicious of every new person regardless of background, and now that I have an orca I’ve moved everything that I consider mine into a GSC, given it an eight-digit password, put it in the secure box of the orca and log off with it at a safespot, with my blockade runner and hulk inside.
I give it… 3-4 weeks before I trust anyone new to the corp, because after 3-4 weeks, the wait has reduced their profit-time ratio to below mining veldspar in an osprey :). This is countered, unfortunately, by making about 100 mil per day in the WH./facepalm
Trust is a very, very good thing to have. I can count the number of people I truly trust in eve on one hand, mainly because I’ve known them for over a year now. It’s my philosophy that if you can’t physically punch someone in the face, then they have no reason to not cheat you in a game about internet spaceships.
P.S. hulks at 175 in Jita, what the hell? Also, I really wish I could write less time-sensitive blogs so that I could stagger them better than three in a day after 5 days of nothing, but life’s an isk spammer. I’ve got 2 more slightly less time sensative posts in drafts, and should be able to get back to a one every 2 day schedule, assuming goonswarm doesn’t dissolve in the next week or two or something amazing like that.
This post written while WH mining, apparently I have a death wish >.<
Dominion nullsec mining
Posted: 2009-12-10 Filed under: eveonline | Tags: c5, freighter, industry, mining, pos, profit, pvp, rorqual, scanning, wormhole 6 CommentsDominion has me worried, not on how nullsec will become more interesting, but on how it will affect nullsec mining. As I said earlier, WH space mining is arguably the riskiest and profitable way to make isk in eve. It’s balanced that way, because after you mine the ore while looking over your shoulder every few seconds to make sure a Loki isn’t behind you, you have to either compress or refine the ore, then get it out of the WH itself which usually equates to pulling teeth while very carefully watching local(if you get a nullsec link) and the directional as you go through C2s, C3s and nullsecs. Getting supplies into the WH is a hassle, seeing as you need to haul any large amount of equipment in an industrial, and unless you have the isk/time invested in a covops blockade runners, gate camps are a pain.
On that note, losing 100 mil to a lowsec gatecamp while holding 6000 m3 has persuaded me to upgrade from my faithful, infinitely customizable Iteron mark V to a Viator which, had I been smart enough to use it previously, wouldn’t have lost me a total of 200 mil worth of modules over the last month. Anyway, Dominion.
What we’ve seen so far has been what we’ve been told, a moderately smooth transition from the old to the new, and funny people to laugh at when they lose freighters. On the freighter topic, my fingers are crossed that that will fix the megacyte market. and by “fix”, I mean “make my WH mining more profitable”. On this topic of profit, the news on grav sites scares me. Quoting a recent devBlog:
“Ore Prospecting Arrays: These are hidden asteroid belts and you get one site guaranteed for every level of upgrade to a maximum of five. These are not the typical hidden belts though. If you’ve ever been into wormhole space and seen some of the riches there, then you have an idea of what to expect. Within these hidden belts reside mythical beasts such as ‘King Arkonor’ and many of his closest friends. These sites will re-spawn every downtime, so even if you do not mine out every rock, there will be fresh ones waiting for you the next day.”
In the WH space I like to say I live in, the roids are, coining a phrase, fuggin monsterously huge. Some unforeseen circumstances arose and it was just me in my hulk , my alt in a hauler, and an orca pilot who had fallen asleep in the pos a few hours ago. Timing myself, in about 7 hours of sitting there suspended between being scared and being bored out of my skull, I mined about 55,000 units of bist and the roid I was working on did not die. I have no head for the market, mostly because a good friend manages the selling of the refined ore, but i’m gonna assume that 880,000 m3 of nullsec ore is worth a hella lot. The immense wealth I am sitting on is still at risk, we could get bubbled getting it back to jita, hauling it out through connecting WHs and nullsec, and then a jita gank. But that’s what makes this whole lovely world balanced. If we wanted titanium, we’d mine in highsec for hours and make 3 mil per jetcan instead of the lovely 15 mil per jetcan nullsec ores bring. But in highsec you have local and there aren’t people activley seeking your murder. Except goons or hulkageddon or some dude in a destroyer killing you and still making enough isk to buy a new destroyer and do it all again. Anyway, its all a beautiful graph of risk verses profit.
I feel that nullsec changes are going to take that graph and break it over it’s knee. In friendly nullsec, which is where miners would usually go, I’d assume, there is very little risk. Admitted, you can’t AFK mine, but you’ve got local and you’ve marked every space-tree for 5 systems in every direction. If someone who wants you dead even thinks about scanning you out and killing you, you have about 5 minutes notice to warp out and maybe go back and get the jetcans too. This safety while still getting nice lowsec ores and the occasional nullsec, depending on how deep you are, is again balanced by you having fought tooth and nail for every damn inch and someone could bring in a fleet of dreads at any second and kill everything you’ve ever worked for. If I’m reading this change correctly, then for every system you control and upgrade, you’ll be able to get up to five very, very rich belts full of ABC, which can then be mined at much less risk than WH mining, which then can be hauled out through friendly nullsecs and sold, or used to build more dreads that can be used to scare the hell out of your neighbors or be used as space-lawn furnishings or whatever.
Bottom line, I expect the ABC market to start lowering prices or for everyone and their dog who can mine in nullsec to have enough ships to use them as torpedo ammo. So, in scenario one, the bottom falls out of the ABCs and WH miners start getting richer slower and new corps start getting money faster. Scenario 2, the market holds and everyone builds more blobs with the influx and there’s more Internet spaceship fighting hurray. Taking a step back, there’s a chance that this will all just end up with happier new corps and more ships to bash against each other, but there’s also a chance that things could go downhill.
I’m expecting the market to react in 3-4 weeks, since right now people are more concerned with actually getting the upgrade thingys into the nullsecs :P. Let me know if I can put one of those up in a wormhole, I’d guarantee we’d appreciate some minin love. Or maybe some sort of… incoming wormhole detector, which playes a sound file that sounds like a little girl screaming whenever an incoming WH appears.
Of WH mining and woe
Posted: 2009-12-08 Filed under: eveonline | Tags: gank, mining, podded, pvp, wormhole 4 CommentsIt was a cold and black day. Not to say that it was colder or blacker than any other day, or if this was a day at all. Such is life in the wormhole.
The miner sat in the ancient hulk, bored out of his skull. Every three minutes, his ship would shudder and the console would tally the new ore in his hold. He would lazily instruct the cargo drones to pile the ore into a canister and jettison it into space. Sometimes, in jest, he would instruct the drones to jettison the container just so that the escaping air would propel the can into one of the other five antique mining barges next to him, then mentally smirk as it bounced off the shields to the indignant cry of the pilot. Then, a green light would snare the can, dragging it into the slightly less ancient hauling ship, a proud if aging Iteron mark V, piloted by the most attractive (read: only) female any of them had seen in the last three months of this expedition.
The asteroid before him silently imploded under the strain of the strip miners ravaging it, and the small group of barges slowly reoriented themselves to the next bistot asteroid, the strip miners for each ship crossing and forming a melodious pattern of whatever the hell the strip miners used to scrape the ore from it’s home; he had always zoned out when the station tech started droning about those scientific whatsita. For all he cared, they ran on pixie dust.
Shaking himself out of his boredom induced stupor, he ran a system scan again, a echo of fear running through him briefly at the thought of an unwelcome visitor. But the scanner was clean. It was always clean. That was the thing about this place. Everything was perfectly safe until you took your eyes off it, like the temporary station they had set up next to planet J-whatever, which the resident mechanic had assured him would never fail… a second time. On mention of the incident where the shields had sputtered momentarily, the mechanic would always point fingers at the sputtering machinery and claim mechanical errors, all of which he had seamlessly repaired with nanite paste and old quafe cans.
Breaking his train of thought once again, the man ran a scan of the system, mentally sighing as he scrolled through the list. Then, he stopped. Re-reading the entry, he confirmed that there was no error.
Sister class combat probes. Five of em. Son of a bitch.
Screaming through fleet chat the impeding danger, he aligned his ship to the nearest planet, ever so slowly engaging warp, glad he had badgered the bastard running this operation to provide him with the tools to soup up his aligning time. It was still far too slow, though.
As the other ships slowly aligned themselves to their own celestial targets, a ship he only vaugely recognized from fuzzy pictures arrived at the belt they had been residing in, deftly manuvering around asteroids even as the miner heard the computer wail about a target lock being established.
One of the new pilots screamed into all our heads, painfully telling us that the Loki had done something to his warp core, that he couldn’t run. Desperatley, the old miner ordered his ship to target the minmatar bastard. He routed power from his useless strip miners to the only offensive capability his ship had, some cheap and shiny electronic countermeasures that just might be able to help the stricken pilot. Engaging the sensor dampener, the ECM modules warmed to completion, but just as it was about to fire, the old man’s warp drive sputtered to live and he was unwillingly yanked from his soon-to-be dead friend and into the void. He was safe, but as he silently set a warp course to the temporary station, the screams of the unlucky rang heavy in his ears.
The old man sat in his bunk, staring at the now empty beds beside his, the voices in his head repeating their screams over and over, his last memory of his friends. The hauler had survived, taking a quafe break in the hangar, and 2 others beside me, experienced men, had survived. The loss of the other two companions, one who he had tried and failed to save, echoed through his frame as he sobbed, the cold unfeeling part of his brain reminding him that he was still alive and the profits from this weeks ore could buy quite alot of happiness.
Something for everyone
Posted: 2009-12-05 Filed under: eveonline | Tags: gank, industry, jita, mining, profit, pvp, scanning, ships, sleeper, wormhole 5 CommentsIt seems to me that Eve Online has two real means of profit: safe or exciting, with middle grounds to cater to anyone’s preference in terms of safety or shooty fun. On the extremely safe end,you have manufacturing. Obtain some BPs, get some mats, haul them to a POS anchored in .7, wait a week, haul it to Jita, sell, buy more mats, repeat. On the extreme shooty fun end, you have combat, specifically piracy. Not being a pirate myself but having heard several of them quote ransom figures and loot sales, I’d reason that profit is to be had, just sporadically at best. Fun as some people say watching their wallets fatten by selling blocks of ice is, I’d wager that piracy is much, much more fun to most of the player base.
Less safe than manufacturing, you have mining, ice mining in particular. Assuming no-one hulkageddons you, you can comfortably sit and watch a movie or something while you garner a steady income, boring though it is, ice is the most consistent income there is, with manufacturing based on whether or not someone needs the item you wish to sell. Everyone in a medium to large corp need POS fuel, although Dominion may lower prices.
Farther down the spectrum for safe, you have high sec mining, fairly safe but slight risk of flippers and other annoyances, still lucrative, but not as simple as ice by an albeit small margin. Low sec mining is much riskier, by that becoming less safe, but here is where your profits have a noticeable increase over high sec or ice mining. Arguable safer than low sec mining is null sec mining in space which you, your corp, or your alliance has laid a claim to. In here, assuming you can tank/obliterate the rats, there is the best ore you can find and by watching local, you are almost certain to have advanced warning enough to run yourself back to the POS. The riskiest form of mining, and in my opinion the stupidest/silliest, is mining in null sec you have no claim to. If anyone that does have a claim to that space sees you, they will make it a point to crush you and get you out of their space, less they appear weak to the surrounding null sec owners and partially because it’s their space they fought tooth n nail for, what the hell are you doing in it?
Hopping to the other end of the spectrum, in combat. Piracy is one of the most staggered paying professions you can pursue, but running missions gives you a much more stable income but is more dull, but not dull enough for you to watch a movie. Correct me if I’m wrong, but warping the tank in, waiting for aggro, then warping the Oneiros or whatever in for repping, dps dps dps, looting/salvaging, next room, repeat. Unless you get attacked by gankers or an unexpected wave of pirates that target the logistics, you should be fine. It’s still much more profitable than piracy tho. Ratting and complexing fall here as well, but having never run a plex before I’m forced to assume that its basically the same concept but with bigger numbers, damage, reps, and lewtz.
Somewhere between shooty fun and mining is blockade running, or taking courier contracts. To me, this seems riskier than most paths but has the potential to be boring, comparing running through ten hostile nullsecs with 100m3 of exotic dancers to hauling 80k m3 worth of minerals to one highsec station. It’s as risky or as safe as you want it, but doesn’t seem to have much profit in it, especially since the more profitable a courier is, the more likley the destination is on the other side of goon space or something.
From normal space ratting to sleeper ratting. Sleepers possessing a much better AI are indeed challenging, forcing you at higher levels to make sure that every ship has a high tank less you be obliterated. Much more time consuming and riskier than mission running, but salvage sells well and it’s more exciting, even if it takes 15 minutes to scan out the next spawn, less if you chain spawn. This is the second most risky niche in my opinion, because there is no local chat. To the slim number who have never been in W-space or don’t know the implications of lacking a local chat, it basically means that there could be a ship cloaked 2001 meters away from you and you will never, ever know. Even if you do get jumped by 6 battleships that you swear weren’t there a second ago, you still have a chance at fighting back tho.
The niche in eve that has the best profit for the riskiest situation, in my opinion, is wormhole space mining. It’s all the fear and eyes in the dark mentality of sleeper killing, but you have no offensive capabilities and anyone with a tech 1 auto cannon and a warp scrambler can kill you with a cough. And the best part is, people actively seek you out with intent to surprise you, because if you manage to see them before they scram you, you survive to mine another day and they don’t get a kill notification. For those of you who haven’t been in WH space, the only way to find out if someone is in the system with you is if the ship you’re looking for is uncloaked, within 2 million kilometers of you, and you happen to press the scan button on your directional at the right time. Keep in mind that most c5s, the places with the best ore to be had, are larger than 2 million kilometers, so there could be a fleet just outside looking for you. Needless to say, it’s moderately scary. But the problem is, you don’t get ganked very often. Sure, when a wolf kills you and manages to pod you back to empire, once you get some ore sold and manage to get a new hulk back in the WH and start mining again, you’ll be clicking that scan button like a woodpecker. But after a few hours, you’ll slow down. And after a few more hours, you’ll slow down to scanning maybe every cycle, because you’ll just be sitting there, with nothing happening. And a few hours after that is when, according to Murphy’s law, a fleet of titans will somehow appear and roflpwn you before you can say “WH size restrictions”. Each unique play style seems balanced with risk vs profit, and each one has its own degree of interaction and fun you can derive.
(keep in mine that since megacyte had tanked to 3 thousand, WH mining isn’t as profitable as it used to be and that honor may be deserving of epic mission arcs or something)
If you want to make money without fun, you make a thousand tractor beams and sell them in Jita. If you want to beat some poor soul within an inch of his life and demand his lunch money or his life, you can do that too. If you want to subject yourself to hours of sitting at your computer, clicking the scan button in fear, you can do that too. It’s all a beautifully balanced game that somehow is appealing to anyone and everyone who can see the fun in living in a world where someone could kill you at any second almost anywhere you care to name.
Of course, in theory you could start the game, move to jita moon 4, and use courier contracts and buy orders to work the market, with little to no risk, but i think 90% of eve’s playerbase would get more joy from making an excel spreadsheet. To the 10% of people who know how to work the market perfectly and have made many, many spreadsheets, please don’t pull your metaphorical strings and bankrupt me with your ungodly amount of cash you spent the last few months making.
edit: oh jeez, forgot moon goo. grab a few hundred friends, muscle your way onto the 0.0 grid, do whatever it is the new soverenty rules require, drop a pos, set up moon array. wait a few weeks refining/stockpiling, throw the resusts into a jump freighter or something, haul to jita, repeat. takes very little effort, sorta risky (see: 100 friends), with nice returns. Course, there is the overhanging risk that someone ELSE with 200 other friends will kill you faster than you can say “where’d our cyno jam go?”.
second edit: made a confusing graph
Learning through losing
Posted: 2009-11-30 Filed under: eveonline | Tags: covertops, idiot, mining, ships, wormhole 2 CommentsI’ve thought of a new phrase that fits Eve nicely:
“You don’t deserve a ship until you lose it a few times, and you don’t deserve to fly somewhere until you’ve lost a ship there a few times.”. Let me elaborate.
Months and months ago, my alliance owned a small area of nullsec. Being the rookie pilot who had just finished mining ice in a borrowed mawkinaw to pay for his first hulk, I had rapidly become bored of highsec mining. So, being the rookie that I was, I loaded up my Itty V with some lasers, my hulk, and some secure cans and went through 6 red nullsecs without a scout.
What? I was an idiot.
Anyrate, I made it to our nullsec pos, somehow, and fitted up my hulk with a nice tank and got to mining. Eventually, some rats showed up. I activated my shield boosters and hardeners, and watched happily as they failed to put a measurable dent in my shields. Still feeling gleeful, I launched my five hammerheads and slowly tore those cruisers to bits. After 45 minutes of mining lowsec ores, I realized the grill had gone out and stepped out to light it, leaving my tank running in all it’s cap stable glory. After a minute or two of cursing at pieces of newspaper, the grill was lit and I returned to mining to find my pod sitting in an elite mining barge wreck with two battleships and three serpantis cruisers flying around.
One Myrmadon, two Iteron mark Vs, and a Vexor later, I felt that I had learned which boxes to watch for threats and what to do when they came out, in nullsec space.
Three hulks later, in a variety of locations and situations, my hulk “Achnavah V” is flying strong and has survived 3 WH ganks and 4 nullsec runs.
Humans don’t appreciate what they have until they lose it. In the case of Eve, you don’t really appreciate that 100 million ISK ship until you lose it a couple times due to your own stupidity. I fly a domi with a tech I tank for sleeper C5s, and I’ve lost one so far. Give it two or three more, and my fit should be perfected, whereas now it consists of 2 remote reppers, a prototype cloak, a tractor, a salvager, five cap rechargers, and one of every hardener with a damage control and a local rep. Well, it was, until it got destroyed. Still looking for non-buffer fits, and hull upgrades V is 4 days away.
Unfortunately, I haven’t yet been scarred sufficiently by WH space. Last night, I was scanning an exit because we had run out of heavy water, and found myself cloaked 10km off a WH to nullsec with 2 helioses there uncloaked with me. They were russian, and one bout with the online translator told me that he wanted to sleep with the mother of my ship or something. After finishing scanning down the system, I approached the WH to see if it was a good fuel-bringing exit (no luck, nullsec) when, 5km off the WH, something knocked me out of cloaked and I found myself webbed by the helios, who then launched his one drone which began to sloooowly peck at my health. The second helios showed up with a gun and target disruptor and I, being the idiot that I was, tried to employ my afterburner and ECM at the same time, and ran out of cap. Turning off the ecm, I managed to AB to 22km away from the first helios that was scramming and tried to warp to a planet that was ahead of me and to the left. Unfortunatley, he caught me again before I could warp and I wasn’t able to get away from him before I was killed and lost 6 sister probes and a launcher which, thankfully, was destroyed in the explosion. After exchanging various emicons and youtube videos of people mocking the other, I ran back in my capsule to our neighboring WH and got into my backup Buzzard, reverting back to regular scan probes at a 10% reduction in scan strength (and my ship is now called “Lucky Bastard II”, bet that’ll screw with some heads.)
if I had been smart in any sense of the word, I would have immediately entered the WH I was 5km away from, then jumped back through, covops cloaked and flew my merry way off. If that hadn’t worked, I should have run away from them while aligned to a damn celestial. If that hadn’t worked, I should have at least launched my sister probes so the dude couldn’t have gotten them. And if that hadn’t worked, I should have a native russian speaker prepare some insults for if this happens again, but really, I deserved this.
I didn’t notice what knocked me out of cloak, I was watching season one of SG-1 while scanning, I didn’t have even a small shield booster fitted, or a webber, and I froze up in combat.
Yes, I still freeze up in combat. After being caught by several gatecamps and surviving the few by running away, my run away strategy is much better than my fighting skills (9k in gunnery >.<). If I had been calm enough to analyze my environment instead of clicking in a random section of space and mashing the afterburner and melting my poorly managed cap, I’d be 60 mil richer.
So, according to that scenario, I don’t have an accurate grasp of combat itself, WH combat, and expensively fitted scan ships. Once I secure my plex for this month, I’ll grab some more scanning equipment and be a little more careful with WH systems with known hostiles. If history creates trends, then by “Lucky Bastard V”, I should be able to manually fly my Buzzard through decloaking objects 2.5km apart, but it’s gonna take a few more ships to learn the nuances of WH combat. On the other hand, I think I’ve mastered “oh-shit-sisters-fuck-run” WH encounters, after losing… 2 hulks, a retriever, an Itty V and a better-fit Vexor.

