Nullsec Trade Hub Profiteering

Overview

The best way that I have found to make money for the lest amount of effort is stocking nullsec hubs. Forget mining, mission running, invention, or any type of item or ship production. If you spend time doing market research, planing your logistics, reducing your risk, and monitor sales you can make far much more than any other type of activity in Eve.

What follows is a guide for stating up your own operation to stock the warchests of eager PVP pilots (at a profit of course).

I’m using three years of trade and logistics experience to help me outline the operation. Your style may differ, but here is the outlay that has worked for me time and time again despite political change.

If you can parse information in the form of Dotlan map statistics, notice price disparity between two locations, have a basic understanding of jump mechanics, learn to avoid common ganking techniques, and maintain a basic level of proficiency in Nullsec politics you can easily break into this style of gameplay.

tl;dr

Buy low in Jita, move things to nullsec, and sell for a profit. To grow bigger take the profits generated and reinvest in your operation to increase its product scope and logistical power.

Disclaimer

In order to properly reach several places and reduce the amount of midpoint jumps, you will need Jump Drive Calibration V. If you don’t have this yet, go train it as it is one of the most valuable skills for jump capable pilots.

A trade alt should have polished skills to reduce taxes and increase capacity, Accounting and Broker Relations to V and then work on increasing the number by getting Tycoon IV.

Start-up capital may vary. I started my operation with 2 B ISK and have grown from there so tailor the scope of the operation to your level.

Objectives

  1. Always look to reduce risk. This extends from not putting too much ISK into the operation in case it fails, not getting a hauling ship ganked, keeping assets under your control, or even not telling people about your timetable and route for logistics.
  2. Because time is money you want to reduce time sinks. The end goal for this operation is to spend as little time as possible managing it and more time doing other activities. For me that meant more market research and blogging, but for the majority of people I imagine funding endless PVP activity is the goal.
  3. Improve sales by using a program to produce reporting and business intelligence out of your data. EVE HQ, Eve Mentat, or EMMA are all good solutions, but I spent a lot of time flexing my PHP muscle to build my own wallet manager. Goonswarm has built their own import tool called Goonmetrics for people that lack the technical expertise of setting up databases and operating code.

Station Selection

Finding a suitable hub depends on many factors including traffic, location, and the ease of logistics getting into the destination system.

  1. To maximize your ISK velocity, find a place with a lot of traffic. Use the filters on Dotlan and the in-game map to discover numbers for the number of pilots docked and  jumps per 24 hours. Major nullsec hubs will standout on the filter with thousands of jumps per day.
  2. Find an Alliance and location that is politically stable. When assets are moved into a conquerable station, you run the risk of loosing access to that station. If this happens, you will need to keep your trade alt docked and either slowly sell off your items or firesale them to quickly liquidate. Do keep in mind that without notice major shift in power can occur; look up the history of Band of Brothers or GoonSwarm to discover how powerful the click of a mouse button can be.
  3. Consider the logistical hurdles to getting to the destination station. More midpoints means more time spent doing logistics and the lack of midpoint stations can mean the use of alternative jumping methods as outlined in the Jump Technique #2 section.
  4. Check cynojammer status for your destination and midpoint systems. Some alliances will jam their system to reduce the likely hood of enemy capitals entering. Others alliances won’t care and have found joy in the opportunity of a large-scale capital engagement in their home system (ie Titan battle of August 15 in K-6K16).
  5. Alliances have many CTAs so get on Jabber, look at forum posts, or talk to PVP people about where they are staging. You want to stock where things are blowing up. Note: stocking a staging station for a campaign is very risky and I would not recommend this type of stocking for people that lack heavy logistics to move goods out at a moments notice due to the sometimes fickle nature of alliance leadership decisions and campaign politics.

Hub Ranking

Using a number of tools, you can find and target the best Nullsec trade hub. Element43 has a market filter that displays active orders per station.

If you have basic knowledge of Nullsec politics, the following systems will standout immediately: VFK-IV, K-8SQS, K-6K16, HIX4-H, and 6VDT-H. These are home systems for many of the major alliances.

Character Placement

The more cyno alts the better. Moving characters around will cost time and slow you down. In my operation I have 5 cyno capable alts around the galaxy that shift depend on where I am currently operating.

A trade alt will remain pertinently docked in the Nullsec destination system and only exit station to light the occasional cyno.

I have a character in Jita that holds ISK and does all of the purchasing. This helps isolate all the purchases to one character to keep my bookkeeping tidy.

Logistics Overview

The goal of  the operation is to move items from a Highsec trade hub, to a Highsec station system next to a Lowsec station system, and then into Nullsec by means of either zero or many midpoints.

2012-11-30_heavy_logistics_example

This illustration shows two legs on the operation. The Highsec and Lowsec activity can be handled by a NPC character while the Midpoint and Nullsec end is dedicated to your Alliance character.

I use Jump Freighters in this example, but based on your capital the number and types of ships, each setup will vary. When I started my operation I used standard Industrial ships to get around Highsec, a Blockade Runner to get into Lowsec, and a Carrier to perform the cyno operations into the destination system.

Logistics Stage 1: Product Selection

There are many ways to find profitable items and I’ve already published some of the things that are very volatile in nullsec in this post.

Logistics Stage 2: Getting out of Jita

A proper Jita insta-undock bookmark is a valuable things. Using this will reduce a large amount of your risk as it will place you off of the Jita undock grid within seconds.

Logistics Stage 3: Getting Across Highsec

There are many options for transporting across Highsec that include doing it yourself or outsourcing with services such as Red Frog Freight. The volume, time, available capital, and risk will dictate what method to use.

If you are just beginning your operation, you will have to be frugal and move items with a Industrial. Later you can move on to Blockade Runners (Crane, Prorator, Viator or Prowler) since their cargo area is unscannable as of the Retribution patch.

Though scannable, an Orca has a large tank and can be used to transport larger amounts of goods than Blockade Runners. Freighters do have a large amount of capacity, but they are often targets for ganking activity. If money is no object, choose to use a NPC Jump Freighter to move items as they offer a larger amount of HPs and align faster than normal Freighters.

Logistics Stage 4: Getting from Highsec to Lowsec

This move can be done with standard Industrials, Blockade Runners, Orcas, Freighters or Jump Freighters. The riskier methods involve scouting the gate on the Lowsec end and moving goods only when clear.

The fastest m3 per time method is to have your goods staged in Highsec in the adjacent system, light a cyno on the Lowsec station, jump to Lowsec, dock, unload, undock, align to the Highsec gate, and enter warp when you reach velocity returning to the Highsec system to begin the cycle again.

Note that I stated to align and not Warp To as a method for killing Jump Freighters is to bump or web reducing the maximum speed below the current speed, effectively locking you in the Warp operation. Read up on the ‘Vindicator Triple Web’ exploit if want to know more about this exploit. If you don’t issue the Warp To command and are aligning, at any sign of trouble you can dock.

Logistics Stage 5: Getting Across Lowsec

Use the Station to Station technique outlined later.

Logistics Stage 6: Getting Across Nullsec

Use the Station to Station technique outlined later.

Logistics Stage 7: Destination System

Getting into the destination system is the last leg in the journey and the technique used will depend on the Alliance’s use of a Cynosural System Jammer or  Cynosural Generator Array  POS module.

The D2-HOS system in Pure Blind was FA’s capital system and jammed. The best route in was jumping into a adjacent system and scouting the gate. Higher risk, but at the time it was worth it.

Before Widly Innapropirate were absorbed into GoonSwarm, they homed in G8AD in Cloud Ring.  They had an active beacon. If you scouted the system and had Carrier backup, your risk was reduced.

The best method is to find a major Nullsec hub that lacks a jammer so your trade alt can undock, light a cyno within docking range, and let your ship land right within docking range. This technique reduces your risk to almost nothing if done properly.

Jump Technique 1: Station to Station Jumps

The most efficient, low risk method of moving items between Lowsec <-> Lowsec, Lowsec <-> Nullsec, or Nullsec <-> Nullsec system is to have two characters in two systems light cynos within docking range of each respective station.

The Jump Freighter will jump in, dock, unload, undock, and jump back to the original cyno. If you are quick, you can get 5-6 jump cycles under one cyno timer. Done efficiently this method can move around 1,750,000 m3 per cyno depending on your Freighter skill level and racial Jump Freighter, both which affect the ship’s cargo capacity.

Jump Technique 2: POS Container Jumping

If you absolutely cannot get a station system as one of your midpoints, you can use a riskier method using an anchored container and a POS with a Cynosural Generator Array module. The goal with this method is to jump in and warp to 100 km to the anchored container, landing you inside the POS shields.

warp_point1

If done correctly, you will only be vulnerable for a few seconds as your ship aligns and warps withing the POS shields. I do, however, recommend that you only jump into the system when it is empty with a character in the system to monitor activity. There is still a chance of an enemy logging off next to the Cynosural Generator Array and logging back in as they see you leave the originating system, but it is low.

When I would perform this type of operation I had a Carrier on standby within jump range of the POS system. If anything went not according to plan, the Carrier came into system to serve as support while the POS guns fended off the attacker or Alliance reinforcements arrived.

Jump Technique 3: Right Out of Jita

A quick, lowrisk method for moving billions out of Jita involves bypassing Highsec altogether as a large number of systems are jump accessible right out of the Jita undock as seen here.

Using this technique, you can put a large amount of ISK into your NPC Jump Freighter and bypass the deadly gank systems of Uedama and Niarja.

Concrete Examples

Here are two route examples of when I would stock for the former Northern Coalition. The three Lowsec systems of Chardalane, Maut, and Oulley served as three options for extending myself into Nullsec as they were each Lowsec station systems with a connection to contiguous Highsec. If either system was busy with cyno popping pirates, I would switch to one of the other two options.

Operation Details

  1. Buy things in Jita and place 5-10 B in a Courier Wrapped Freighter Container on my Jita purchasing character.
  2. Undock with a NPC freighter character and move to Adacyne, the Highsec system next to Chardalane.
  3. Use a NPC Jump Freighter to move goods from Adacyne into Chardalane Lowsec.
  4. Use a Alliance Jump Freighter to jump into D2-HOS or G8AD-C.
  5. Hand off goods to my Trade alt in the station and price items for sale.

2012.02.09.00.32.06

2011.11.26.01.34.202011.11.26.01.34.52

Route for D2-HOS in Pure Blind for Fidelas Constans before they moved to Branch.

jita_to_d2

Here is the route for G8AD-C in Cloud Ring for Wildly Inappropriate before they were absorbed into Goonswarm Federation.

jita_to_g8

Results 

If you look back at any of my monthly reports, you can review the success of my efforts. My recommendations for people that want to get involved with Nullsec trade and production is to always keep one eye on Nullsec politics. Take notice of who is attacking, defending, advancing, and maintaining homogeneity; the key to your success is situational awareness.


Sagain Kickout Station

The Sagain Lowsec system in the Tash-Murkon region is a major hub for jump capable ships as it allows you to reach Khanid, Querious, Stain, Catch, and the majority of Providence within one jump with Jump Drive Calibration V. Since Sagain is also a Lowsec station system that connects to contiguous Highsec, it is popular for Jump Freighter pilots as a midpoint connection into Highsec.

sagain_jump_range

The system has two stations that can be used for cyno traffic. Sagain VIII – Moon 11 – TransStellar Shipping Storage is a Gallente station that has excellent cyno placement opportunities while the other station, Sagain V – Inherent Implants Biotech Production, is much more problematic due to its shape and how Eve handles object barriers.

Sagain VIII - Moon 11 - TransStellar Shipping Storage

Sagain VIII – Moon 11 – TransStellar Shipping Storage

Sagain V - Inherent Implants Biotech Production

Sagain V – Inherent Implants Biotech Production

All objects in the Eve universe have a sphere around them that dictates their physical barrier. With the Gallente station being flatter and in a curve shape with a large section missing, you undock within the sphere barrier and can dock immediately. As shown here you are well within the station’s edge sphere when undocking.

TransStellar Shipping Storage Undock

TransStellar Shipping Storage Undock

The design of the Amarr station pushes you out the bottom and right out of 0 docking range — hence the ‘kickout’ nickname for stations of this type.

Even with my speedy shuttle that issued a stop command after undocking, I was at 1,000 m on the station after the space environment rendered and ultimately ended up 3,300 m after reaching a full stop.

Sagain V - Inherent Implants Biotech Production

Sagain V – Inherent Implants Biotech Production

Be careful when choosing a station for cyno activity by keeping the geometry of the station in mind. You don’t want to end up like these careless Jump Freighter pilot that I can only assume used the wrong station and got bumped out of docking range after undocking.

2/20 8 B
2/18 7.2 B
2/17 7.9 B
2/17 7.5 B
2/15 7.6 B
2/15 24.3 B


Optimal Heavy Industry Production Cycle

Overview

Our Heavy Industry branch has been increasing in capacity over the past three months and we’ve reached a point where we now have an established, balanced cycle.

This balance comes from many factors including the amount of compression or ship BPOs we own, ISK velocity coming in from purchases or sales, and time needed to haul or compress materials. Too much or too little of either factor and our porridge is no longer ‘just right’.

Production Cycle

The optimal cycle we have found settles is around 18 days. With every cycle we are consuming around 12-13 B ISK worth of materials in order to keep our BPOs busy.

2013-02-13_minerals

With the aid of the DRK Industrial Tracker, we can easily see how long it takes to compress, build component parts, and finally build the capital hulls in a easy to read visual timeline. If you produce items and need a solution for tracking materials, quotes, projects, and sales I highly recommend this product.

project_view_1691

Results

As the amount of time put into daily trading slowed down towards the 2012 holiday season, I put the direction of the Heavy Industry branch in the hands of Raath (@staticmapper), my partner. The operation started to get its legs in December and the results are apparent.

2013-02-05_profit_20_day_moving_average


Trading Performance: Battlecruisers

Overview

Given the shakeup coming with the tiericide effort, Armor tanking, and the sweeping changes coming this summer, I feel comfortable disclosing performance numbers for production and trade involving popular Battlecruisers hulls.

Analysis

battlecruiser_performance

The Drake and Hurricane market has been and continues to be a very competitive market. I contribute this to a few factors.

First there are many industrial people that will not consider the time it takes for them to mine minerals; remember that time is money and the hours that you spend slaving away staring at a rock for a few million an hour could be better spent doing more lucrative activities. Note that this point is not isolated to these hulls and is a common error in production logic for new industrialists.

The PVP and PVE proficiency of the Drake makes it a very popular ship. There will always be a large draw for industry people to focus on this hull, making for high competition.

Lastly, given the time that these two ships have been in the game, many industrialists have these BPOs researched to high levels and have had them for many years.

My production and trade focus shifted off of the Drake and Hurricane when the Tier 3 Battlecruisers were introduced as I saw a high demand for them in the PVP arena.

As you can see the trading performance below, they have proven to be far more profitable on average than their older counterparts.

battlecruiser_sale_performance

tl;dr

Make Naga, Oracle, Talos, and Tornado hulls not Drake and Hurricane ones.


Large-scale Nullsec Industry

Overview

Nullsec industry does exist, but not as you would expect. There are significant more logistical hurdles involved, which makes it a strange incarnation when compared to industry in the contiguous Highsec world.

While reading over the CSM7 Winter 2012 Summit Minutes, I felt the desire to expose my method of industry to help the CSM and CCP better understand how large-scale people are working with the current design of Nullsec.

For reference the Nullsec industry discussion that sparked this post starts on page 45, second to last paragraph of the CSM Minutes.

Heavy Experience

I’ve built over 663 Battleships, 1,270 Battlecruisers, and 32 Carriers.

Since I hold a disdain for the UI involved in the Invention process, I’ve done limited amounts of Tech2 Invention. This means that I have purchased my items mainly in bulk from manufactures. My report shows that I have moved around 28,000 modules.

The amount of ISK I’ve touched is quite amazing, coming in at 836 B ISK.

In CCP’s new terminology I’m called an enabler.

Seagull: Enablers are the people who make the logistics for these large-scale things actually work. They are people who run mad spreadsheets to organize production lines for war efforts… … – Page 5 of the CSM Minutes

All my efforts are to supply hordes of nullsec warriors with tools to win battles — to make sure that our troops on deployment have Autocannons and Hulls that can fit the doctrine.

Methodology

Here are my C-level objectives to keep in mind as I outline my process for building in Nullsec:

  1. Minimize risk by securing assets.
  2. Minimize time sinks so that I make more for less play time.
  3. Maximize market velocity so the ISK flows.

Efficient Logistics

Wait, people mine in Nullsec!? Yes, over the past three years of building I have found small niche groups that do mine locally in null. I’ve even developed a few agreements to source discounted materials in bulk when available.

I don’t want to disprove that people mine and do Tech1/2 industry in sovereign nullsec stations, but rather to show that there are paths of least resistance to getting better [faster] results.

Despite local groups mining, sourcing your materials in from Highsec is far more efficient that waiting for miners to produce results while periodically dodging AFK neutrals. Buy in bulk in Highsec, compressing, jump in, uncompress, and building is quick. Elise (@EliseRandolph) clearly understands this process as noted on page 45 in the fourth paragraph of the CSM Minutes.

Bringing in assets from Highsec reduces my timesink as I can buy in bulk from a large pool of suppliers.

The POS System

This may be a scary point to accept, but the easiest solution to making sure your industrial assets are secure is to not use the POS system.

With a deployed asset out in space, you are vulnerable to attack. Your ships, minerals, and datacores can all be locked if the tower is put into reinforced. Rather than use a user-deployed structure, I have opted to use NPC pockets withing large alliances or a Lowsec system that is within close jump range to the alliance main staging system. Additionally I detest the process of fueling, deploying, anchoring, and onlining structures so I have gravitated away from the POS system.

Not using a POS in space allows me to secure my assets inside a NPC station. There is no risk of my assets being locked in a station when sovereignty flips. For me, there is no clear need for an industrialist to setup a POS network, maintain fuel, and defend assets when there are logistically easy options available.

Side conversation: I’ve heard so many ramblings about reducing jump range to combat this logistical option. If jump ranges are reduced, I will create another cyno alt and place him in-line of my path efficiently making the range adjustment pointless. Two jumps now rather than one? Bleh.

System Selection 

Large hubs are not hard to find in Nullsec. If you go to Dotlan, select a region, and filter by jumps over 24 hours, you can easily see where the traffic is located.

For TEST’s old capital region of Fountain, you can clearly see that 6VDT-H is the focal point of traffic. The main system of 6VDT is in within one jump of Ogaria, a factory system in Solitude. Here you can peacefully uncompress minerals, construct, and have easy access to Solitude research slots in a Highsec island.

fountain_jumps1

Selecting a place with a large amount of Nullsec people enables you to have high market velocity so that you can transform your goods back into ISK, which can then go right back into your construction projects. Money makes money.

So, Game Mechanics

I don’t claim to be a game designer so I can’t offer a 1-2-3 punch-list of what to change in order to reach an ideal state of Nullsec industry. What I want to show is that given the current system,  one person has the ability to produce large amounts of change on the industry landscape in Nullsec without the need for any locally sourced goods.

My sentiments for Nullsec industry change are very basic. There needs to be a reason for an enabler like me to setup shop locally. Conversely there needs to be a reason for the instigators to defend what I have build.