In a previous post, I detailed the concentration of Technetium and Cobalt moon locations because they are of particular political interest due to their distribution and the recent rework of the Alchemy reaction for Platinum Technite.
Now I wanted to use my entire dataset to plot out all moon minerals to see if there was any pattern or promise of future monopolistic cartels due to the geographical distribution of the moon minerals.
My dataset contains information on 32,162 moons with a lack of data for Evaporite Deposits; I don’t consider this alarming to my analysis as it is a very common moon mineral.
Since my master dataset was pieced together from a few independent sources, I am not surprised by the inaccuracies or missing data points. As I have stated before, sanitized moon scanning data is usually a closely guarded piece of information by large Alliances and Industrial corporations as a large amount of time and energy has been spent gathering the data.
The raw numbers show that I have very poor coverage in many regions, but we need to consider that not every moon contains a mineral. If I knew the density of moon minerals (how many received minerals versus not in the seeding process), I could get a better feeling of my coverage levels. For now just consider the Green regions having a strong coverage and the Red regions showing poor coverage; ignore the coverage percentage values.
Despite the alarming Red portions that indicate major holes in my dataset, we can see interesting visual results from the initial galaxy seeding process. These seeding trends can help us explain the prices of certain minerals given their location, political atmosphere around specific areas, and weight necessity in the Tech2 production chain. *cough* Technetium *cough*.
The low value of these types of minerals is due to the sheer amount and distribution of each type. These common minerals are contained in almost every region.
With these types, we can see a definite skew in the regional location of each type. There are major pockets with a small scattering around the universe.
With the Rarity 16 minerals, there seems to be an even spread across the universe with no major points of concentration.
With these moons it seems like each type is dominant in a specific quadrant of the universe. Ceasium in the West, Hafnium in the South, Mercury also in the South, and Technetium having the majority of its concentration located in the North.
The rarity of these moons is shown with the lack of points on the scatter plot. We can see that they are spread around the Universe, but the lack of quantity keeps each type rare.
Nullsec industry does exist, but not as you would expect. There are significant more logistical hurdles involved, which makes it a strange incarnation when compared to industry in the contiguous Highsec world.
While reading over the CSM7 Winter 2012 Summit Minutes, I felt the desire to expose my method of industry to help the CSM and CCP better understand how large-scale people are working with the current design of Nullsec.
For reference the Nullsec industry discussion that sparked this post starts on page 45, second to last paragraph of the CSM Minutes.
I’ve built over 663 Battleships, 1,270 Battlecruisers, and 32 Carriers.
Since I hold a disdain for the UI involved in the Invention process, I’ve done limited amounts of Tech2 Invention. This means that I have purchased my items mainly in bulk from manufactures. My report shows that I have moved around 28,000 modules.
The amount of ISK I’ve touched is quite amazing, coming in at 836 B ISK.
In CCP’s new terminology I’m called an enabler.
Seagull: Enablers are the people who make the logistics for these large-scale things actually work. They are people who run mad spreadsheets to organize production lines for war efforts… … – Page 5 of the CSM Minutes
All my efforts are to supply hordes of nullsec warriors with tools to win battles — to make sure that our troops on deployment have Autocannons and Hulls that can fit the doctrine.
Here are my C-level objectives to keep in mind as I outline my process for building in Nullsec:
- Minimize risk by securing assets.
- Minimize time sinks so that I make more for less play time.
- Maximize market velocity so the ISK flows.
Wait, people mine in Nullsec!? Yes, over the past three years of building I have found small niche groups that do mine locally in null. I’ve even developed a few agreements to source discounted materials in bulk when available.
I don’t want to disprove that people mine and do Tech1/2 industry in sovereign nullsec stations, but rather to show that there are paths of least resistance to getting better [faster] results.
Despite local groups mining, sourcing your materials in from Highsec is far more efficient that waiting for miners to produce results while periodically dodging AFK neutrals. Buy in bulk in Highsec, compressing, jump in, uncompress, and building is quick. Elise (@EliseRandolph) clearly understands this process as noted on page 45 in the fourth paragraph of the CSM Minutes.
Bringing in assets from Highsec reduces my timesink as I can buy in bulk from a large pool of suppliers.
The POS System
This may be a scary point to accept, but the easiest solution to making sure your industrial assets are secure is to not use the POS system.
With a deployed asset out in space, you are vulnerable to attack. Your ships, minerals, and datacores can all be locked if the tower is put into reinforced. Rather than use a user-deployed structure, I have opted to use NPC pockets withing large alliances or a Lowsec system that is within close jump range to the alliance main staging system. Additionally I detest the process of fueling, deploying, anchoring, and onlining structures so I have gravitated away from the POS system.
Not using a POS in space allows me to secure my assets inside a NPC station. There is no risk of my assets being locked in a station when sovereignty flips. For me, there is no clear need for an industrialist to setup a POS network, maintain fuel, and defend assets when there are logistically easy options available.
Side conversation: I’ve heard so many ramblings about reducing jump range to combat this logistical option. If jump ranges are reduced, I will create another cyno alt and place him in-line of my path efficiently making the range adjustment pointless. Two jumps now rather than one? Bleh.
Large hubs are not hard to find in Nullsec. If you go to Dotlan, select a region, and filter by jumps over 24 hours, you can easily see where the traffic is located.
For TEST’s old capital region of Fountain, you can clearly see that 6VDT-H is the focal point of traffic. The main system of 6VDT is in within one jump of Ogaria, a factory system in Solitude. Here you can peacefully uncompress minerals, construct, and have easy access to Solitude research slots in a Highsec island.
Selecting a place with a large amount of Nullsec people enables you to have high market velocity so that you can transform your goods back into ISK, which can then go right back into your construction projects. Money makes money.
So, Game Mechanics
I don’t claim to be a game designer so I can’t offer a 1-2-3 punch-list of what to change in order to reach an ideal state of Nullsec industry. What I want to show is that given the current system, one person has the ability to produce large amounts of change on the industry landscape in Nullsec without the need for any locally sourced goods.
My sentiments for Nullsec industry change are very basic. There needs to be a reason for an enabler like me to setup shop locally. Conversely there needs to be a reason for the instigators to defend what I have build.
We always hear that “Technetium is concentrated in the North”. I wanted to use data that I have to visually show this concentration to further prove that claim. Additionally I want to show how different the concentrations of Cobalt is when compared to Technetium. Cobalt is of particular interest as it became a recent star due to changes in alchemy in order to impact the rising cost of Technetium.
I have been developing a database of moons and their associated minerals. This dataset was born out of frustration when I used to help my corporation perform reactions in the Pure Blind and Cloud Ring regions. Often our logistics crew was doing double survey work so I started a centralized point of information to hold our moon data.
My coverage is small and has many inaccuracies; I have coverage on 32,000 moons at this point, which only covers 22.31% of Eve’s 143,402 Lowsec and Nullsec moons. I’m sure that there are some gross errors as I have pieced this data from various public and private sources. Alliances and reaction-heavy Corporations tend to guard their moon data very closely, so I’ve have limited exposure to verified and sanitized data.
My coverage of Technetium is 275 moons with an estimated 360-450 in existence. Using a conservative guess of around 400, that give me an estimated 68% coverage with a large amount of error.
The dataset on Cobalt is higher, coming in at 2,702 moons. I don’t have an estimation on how many there are in existence, so I can’t judge my coverage.
Despite the inaccuracies of my dataset, it can still be used to produce a scatter plot of the Eve Universe. I’ve added The Forge and The Citadel for map orientation purposes.
[Jan 10 Update]
From the comments so far, a lot of people are having trouble with the scatter plot. It is a 2D map of the Eve Unvierse with dots for systems that contain that moon type or are of that region. I thought that adding The Citadel and The Forge would help clarify the orientation of the map. Keep the Verite Influence map in mind when looking at these plots.
The Carrier building venture has turned out to be quite profitable for the first run of 1x each of the racial Carriers.
Material Purchases 4,300,785,192.70
Manufacturing Costs 948,074.70
Runs 5-8 are currently being built.
Parts for runs 9-12 are nearly ready.
I’m going to have to get another set of racial Carrier BPOs to help feed production lines as we are currently idle while we wait for the Carrier BPOs to come out of manufacturing.
I built and sold things to help the efforts of local alliances over the past two years. This post is a timeslice of nullsec politics, wars, and the efforts of an industrialist who helped build the ships that eventually returned to dust.
I have a database of all the transactions I have been involved in since I started to produce items in Eve. The chart below shows the amount of transactions per day filtered by major nullsec stations. By major I mean what is considered the region’s ‘capital’ or main staging system at the time. The chart it neat by itself, but adding a sense of nullsec politics during that trading time can really explain a lot more about the data.
D2-HOS Learning the Ropes
In the Winter of 2011 I found myself in my first nullsec powerblock after leaving wormhole space. At the time, D2 was the home of FCON in Pure Blind.
I was in an alliance that was blue to FCON and we were able to setup POS operations in their space. I helped out my corporation by running many logistical operations to setup our POS moon mining and reaction network.
With all of my trips into Pure Blind from Empire, I became skilled at Capital and Jump Freighter cyno operations. I leaned how to form proper bookmarks, which stations had terrible docking radii, and the best times to perform logistical work given roams and AFK cloakers.
G8AD-C Building Big
During my time in the Northern Collation, I built and supplied many Alpha Maelstroms as detailed in this post. Some 344 Maelstroms were supplied to ready NC pilots that were purging the Pure Blind and Cloud Ring from Ev0ke’s hands under crushing server lag and failed-to-load battle grids.
As the battlefront changed from Pure Blind to Cloud Ring, I moved my operations into Wildly Inappropriate‘s home system as many fleets were staging out of this location. In this location I setup operations for capital production and began to supply the local market with Carrier hulls.
If you look at the trends for D2 and G8, you can see the eventual decline of Pure Blind and the population move into G8 for the purge of Cloud Ring.
Isn’t that Against ALL Authorities‘ home system in Catch? Yes it is.
During the time of poor faith in Eve’s future, I spent a month idle in highsec pondering what to do next. My CEO at the time was interested in some rental space in the far region of Omist, an area that I had little to no interest in.
I found myself in a position where I was blue to -A- so I pieced together a cyno chain and started to supply their local market. The amount of transactions per day was extremely high; there were a few CTAs that caused me to push 200/300+ transactions per day on occasion.
Back in Pure Blind
Eventually I lost blue status to -A- and with it my access to GE-8. I took a small break from Eve and then came back to sell goods in an area that I was familiar to me — Pure Blind.
The old NC was only a shell of its former self. People were scattered, the blocs were realigning, FCON was moving to Branch, and old groups such as WI were being absorbed into the greater Goon kingdom. There were minimal fights and therefore minimal production opportunities.
6VDT-H TEST Market Please Ignore
Having been active on Reddit and finding great humor in TEST’s mentality, I applied and joined TEST. What followed was an age of prosperity as I was able to supply large-scale efforts. At this point in my building and trading career, I was able to have 50-60 B on the market at any given time and my logistical legs were fully developed. Multi-cyno trips, battleship construction, and capital construction were all at my fingertips.
1DH-SX Nice Region, We’ll Take It
This NPC station in Delve was used by TEST as a base of operations when the Delve campaign escalated from ‘good fights’ to ‘you need to leave now’. On this war effort I worked with a focused group of other TEST industrialists, traders, and FCs to make sure we were always two steps ahead of fleet movements. This was my proudest moment so far for TEST; though I was not able to contribute on the grid, I made sure that we were going to win the logistics fight.
K-6K16 New Home
New region, new home. This station went up to serve as TEST’s new capital system. I am currently working in Delve and supplying the market there, though in a rather limited capacity than before. As you can see in the above chart, the amount of transactions per day is on a slow decline. I’ve found that I will take periodic breaks and then returning when a new prospect garners my attention.
I recently reached out to a manufacturer to start buying boosters in large quantities since I lack the POS reactor setup necessary to create my own. The deal was for a bulk order of around 500 M with delivery to any lowsec/NPC nulls system. Since some of my production characters have found a new home in a NPC pocket of nullsec, I requested them to be delivered there.
I thought the manufacturer would use a jump capable ship to transport the goods, but I was wrong. A few days after the expected delivery date I contacted him and it seems he used a Transport Ship and got caught by a Sabre — always watch out for the Sabre.
It also seems that this loss caused some corporation drama.
From my experience in some of the larger nullsec organizations, there are only a few Booster producers in every group. At the height of the Northern Collation, I recall that 90% of the boosters were being made by two people. I wish the trade was more diverse and stealthy and not dominated by a few major players.
Inspired by Jester’s post about accepting Eve as it stands, I started to record my own personal headaches while performing Industry and Trade related tasks.
1. Menu items on Blueprints: I want to be able to Right-click, build or Right-click, invent from the hangar.
3. Batch processing: multi-select right-click, build/invent.
3. Two stage jobs, like capitals that have components that are build from minerals, can be built with one click from the capital Blueprint.
4. Easy display of Blueprints ME/PE from hanger view.
5. Stack Blueprints of equal ME/PE levels.
6. Multi cycle runs. Make 10 items 10 times as long as you have the required items in stock.
7. Pause jobs if they run out of materials and allow resume when sufficient items are placed in the hangar.
1. Expand profession. Currently I know of a few major manufacturers of drugs and distribute to niche markets. I want to be able to have more players in the market, many more markets, and a feeling of sneaking contraband around the galaxy.
2. Given the limitations on production to POS’es, the barrier of entry for manufacturers is high. I remember a long time ago hearing about how Mittani proposed a drug manufacturing ship; imagine a stealthy ship that arrives out of nowhere, makes you drugs, and retreats into the abyss.
1. Expose Blueprint ME/PE/Run/Remaining.
2. Expose tower CPU/Power utilization and any timers such as anchoring, on-lining, or reinforced. (Metagame++;)
3. Expose saved ship fits for read/write to allow developers to create alliance/corp/mobile 3rd party applications for working with fits using XML.
4. Do not allow the buying, selling, modification of orders (I’ve wrote about the potential botting implications here).
1. Grant the ability to move POS’es between characters, corporations, and alliances.
2. Scrap the worthless Refining Arrays. They refine at too high a loss, are cumbersome to load and start refine jobs. In the new system you should be able to create paths between modules like we have in PI to transfer goods for constant production.
3. Add a mechanic for hacking/taking over offlined and abondoned towers.
1. Dragging something to the station Item or Ship hangar should automatically place it in the proper hangar. I hate having to drag ships to ships and item to items. The goods are going to my local hangar, just put them there.
1. Automatically remove me from my ship, stop skills from training, and initiate the clone jump.
2. Prompt/warn me that my clone is out of date before undocking.
1. I want to be able to see the time remaining for various things (GCC, etc) in the same fashion as the undock timer.
1. Add Logistic repair amount.
2. Add coordinate and time data down to the millisecond to allow people to develop applications to replay and analyse battles.