With the stabilization of the Fountain and Delve regions over the past few months, the amount of sales we have seen in our building system have decreased. Raath made a command decision to leave the region in search for greener pastures.
Our time in G-TT5V spanned 385 days where we built 162 capital hulls to sell on the local market. Our sales totaled 221.4 B ISK with a total profit coming in at 43.3 B. Performance metrics show a margin of 4.1%, an average of 3.4 B per month in profit, and a velocity of 5.06 hulls moved per week.
Given the balance changes to the Naglfar hull that came in the Odyssey update, we have seen a very strong demand the the hull; it is not a surprise that it has been a top performer. If you want to mass build, pick the Archon or Thanatos.
When my trading and production operations are in a refined and focused state, Eve Online becomes Logistics Simulator Online(tm). The singular focus is to take goods from one area and get them to another place where they are worth more due to conflict or different styles of gameplay.
To minimize risk, I do a lot of the freighting and capital jumping on my own. The less people that know about your movements the better. Even with a perfected station-to-station jump technique, I needed more manpower, and hence started to look for a partner.
When I was supplying for the now former TEST capital system of 6VDT-H in Fountain, I ran into a scenario where the amount of m3 I was moving per week could not keep up with demand. I was performing around eight to ten round trips per week which equates to around 2,500,000-3,200,000 m3 of goods, and there was still more work to be done if I had more game time.
I was entering a scenario where I was pushing way beyond the 200 M/hour income rate. At this level, you need to pick your battles carefully and choose where to spend your time. I was now getting to the point where I needed more manpower.
Having worked with the Highsec division of Red Frog many times, I have grown to rely on their service for large moves. They have another division called Black Frog Logistics that deals on moving goods around is the Low and NPC Nullsec.
After performing some due-diligence, the risks were acceptable and I partnered with Black Frog for my operations. After contacting Black Frog (The Black Rook) and seeing if they could make an exception beyond the published 5B/contract mark for me since I was going to be providing them with a lot of business, they agreed to work with me. I assumed higher risk, paid a little more in contract prices, but it got the job done for an acceptable price.
My shipping route was from Placid into Fountain with a quiet lowsec midpoint in Solitude. I needed assistance getting goods from Highsec into the Lowsec station as moving items from Highsec into Lowsec, jumping back to a Lowsec next to a Highsec, using the gate, docking, and jumping out again was the most time consuming operation in my logistics chain.
The Babirmoult Lowsec system has a Gallente station with a nice docking range. After the route and station was picked on paper, I spent a few days scouting the area. I looked at killboards for anything out of the ordinary and I found that there was only the occasional cyno frigate kill.
Running an analysis with a set of high volume items, I found that an outlay of 12.982 B would net around 4.127 B of profit even considering the cost of outsourcing to Black Frog. Here is a small sample of some of my worksheets for this outsourcing operation.
My routine at the time consisted of scanning markets, reading up on fleet doctrines, and looking at killboard loss summaries in order to predict future needs. I then contracted out items from Jita and Amarr to Black Frog and often later that day my items were delivered to Babirmoult.
The station-to-station jump (I will make a video on how to do this) between Babirmoult and 6VDT is almost no risk if done properly so my goods arrived in the TEST capital usually within under 24 hours of seeing market potential.
Quick, low-risk logistics. That is the name of the game if you want to compete.
No changes have been made to trading or construction strategy in Q1 or Q2 of 2013. The Capital Construction wing has been resulting in a hull sale every 2.19 days on average thanks to Raath’s management, Jump Freighter production has been proceeding, and copy jobs on Freighter BPOs are in progress to feed future Jump Freighter production jobs.
Somewhere around the start of the summer we passed the 200 B mark with a large majority in BPOs. This amount does not include the 5 B outsourced to Lockefox for Jump Freighter construction as I will count this amount when it has been returned or rolled into another venture.
Now that Capital sales having outpaced normal trading due to my lack of time commitment to 0.01 trading, there is a trend emerging in our revenue report. There is a concentration of income around a narrow band of around 1,000 M (1B) ISK.
Jump Freighter Construction with Lockefox
Manufacturing and sales have been progressing.
I have purchased 1x Racial Freighter BPOs and have them in copy jobs so that I can perform invention jobs to further this joint venture as it looks to be very profitable.
Jobs have been proceeding unabated.
Interesting to see moon minerals on one the Odyssey announcement slides at PAX East 2013. I hope that a serious look at industry balancing is going to take place now that the general population seems pacified by the content in the Crucible, Inferno, and Retribution expansions.
The icons shown are for R64 moons, which have concentrations skewed towards galactic quadrants as shown by data analysis. I can only imagine what they have planned as they have stating their intention is to remove passive static resource fountains such as the current moon mining system.
With two major collations forming cartels to control the flow of raw moon materials, I wanted to take my database of moon minerals and cross reference that with sovereignty data to see just how much control each cartel holds on each respective moon type.
Consider these numbers a back-of-the-envelope calculation.
OTEC: Organization of Technetium Exporting Corporations operated by the CFC.
I’m showing that 22.7% of all Neodymium moons are under TEST’s direct control, meaning that the moons are in HBC space. If we expand the coverage to the CFC and their allies, this group has 50.7% of all the moons.
The OTEC grip on Technetium is much stronger, with 81.1% of the moons under CFC and ally control.
Geographically Neodymium is far more dispersed with moons covering 36 different regions. Technetium is mainly concentrated in the North and only spans 23 regions.
CFC’s control over Technetium is much stronger than HBC’s over Neodymium.
The best way that I have found to make money for the lest amount of effort is stocking nullsec hubs. Forget mining, mission running, invention, or any type of item or ship production. If you spend time doing market research, planing your logistics, reducing your risk, and monitor sales you can make far much more than any other type of activity in Eve.
What follows is a guide for stating up your own operation to stock the warchests of eager PVP pilots (at a profit of course).
I’m using three years of trade and logistics experience to help me outline the operation. Your style may differ, but here is the outlay that has worked for me time and time again despite political change.
If you can parse information in the form of Dotlan map statistics, notice price disparity between two locations, have a basic understanding of jump mechanics, learn to avoid common ganking techniques, and maintain a basic level of proficiency in Nullsec politics you can easily break into this style of gameplay.
Buy low in Jita, move things to nullsec, and sell for a profit. To grow bigger take the profits generated and reinvest in your operation to increase its product scope and logistical power.
In order to properly reach several places and reduce the amount of midpoint jumps, you will need Jump Drive Calibration V. If you don’t have this yet, go train it as it is one of the most valuable skills for jump capable pilots.
Start-up capital may vary. I started my operation with 2 B ISK and have grown from there so tailor the scope of the operation to your level.
- Always look to reduce risk. This extends from not putting too much ISK into the operation in case it fails, not getting a hauling ship ganked, keeping assets under your control, or even not telling people about your timetable and route for logistics.
- Because time is money you want to reduce time sinks. The end goal for this operation is to spend as little time as possible managing it and more time doing other activities. For me that meant more market research and blogging, but for the majority of people I imagine funding endless PVP activity is the goal.
- Improve sales by using a program to produce reporting and business intelligence out of your data. EVE HQ, Eve Mentat, or EMMA are all good solutions, but I spent a lot of time flexing my PHP muscle to build my own wallet manager. Goonswarm has built their own import tool called Goonmetrics for people that lack the technical expertise of setting up databases and operating code.
Finding a suitable hub depends on many factors including traffic, location, and the ease of logistics getting into the destination system.
- To maximize your ISK velocity, find a place with a lot of traffic. Use the filters on Dotlan and the in-game map to discover numbers for the number of pilots docked and jumps per 24 hours. Major nullsec hubs will standout on the filter with thousands of jumps per day.
- Find an Alliance and location that is politically stable. When assets are moved into a conquerable station, you run the risk of loosing access to that station. If this happens, you will need to keep your trade alt docked and either slowly sell off your items or firesale them to quickly liquidate. Do keep in mind that without notice major shift in power can occur; look up the history of Band of Brothers or GoonSwarm to discover how powerful the click of a mouse button can be.
- Consider the logistical hurdles to getting to the destination station. More midpoints means more time spent doing logistics and the lack of midpoint stations can mean the use of alternative jumping methods as outlined in the Jump Technique #2 section.
- Check cynojammer status for your destination and midpoint systems. Some alliances will jam their system to reduce the likely hood of enemy capitals entering. Others alliances won’t care and have found joy in the opportunity of a large-scale capital engagement in their home system (ie Titan battle of August 15 in K-6K16).
- Alliances have many CTAs so get on Jabber, look at forum posts, or talk to PVP people about where they are staging. You want to stock where things are blowing up. Note: stocking a staging station for a campaign is very risky and I would not recommend this type of stocking for people that lack heavy logistics to move goods out at a moments notice due to the sometimes fickle nature of alliance leadership decisions and campaign politics.
The more cyno alts the better. Moving characters around will cost time and slow you down. In my operation I have 5 cyno capable alts around the galaxy that shift depend on where I am currently operating.
A trade alt will remain pertinently docked in the Nullsec destination system and only exit station to light the occasional cyno.
I have a character in Jita that holds ISK and does all of the purchasing. This helps isolate all the purchases to one character to keep my bookkeeping tidy.
The goal of the operation is to move items from a Highsec trade hub, to a Highsec station system next to a Lowsec station system, and then into Nullsec by means of either zero or many midpoints.
This illustration shows two legs on the operation. The Highsec and Lowsec activity can be handled by a NPC character while the Midpoint and Nullsec end is dedicated to your Alliance character.
I use Jump Freighters in this example, but based on your capital the number and types of ships, each setup will vary. When I started my operation I used standard Industrial ships to get around Highsec, a Blockade Runner to get into Lowsec, and a Carrier to perform the cyno operations into the destination system.
Logistics Stage 1: Product Selection
There are many ways to find profitable items and I’ve already published some of the things that are very volatile in nullsec in this post.
Logistics Stage 2: Getting out of Jita
A proper Jita insta-undock bookmark is a valuable things. Using this will reduce a large amount of your risk as it will place you off of the Jita undock grid within seconds.
Logistics Stage 3: Getting Across Highsec
There are many options for transporting across Highsec that include doing it yourself or outsourcing with services such as Red Frog Freight. The volume, time, available capital, and risk will dictate what method to use.
If you are just beginning your operation, you will have to be frugal and move items with a Industrial. Later you can move on to Blockade Runners (Crane, Prorator, Viator or Prowler) since their cargo area is unscannable as of the Retribution patch.
Though scannable, an Orca has a large tank and can be used to transport larger amounts of goods than Blockade Runners. Freighters do have a large amount of capacity, but they are often targets for ganking activity. If money is no object, choose to use a NPC Jump Freighter to move items as they offer a larger amount of HPs and align faster than normal Freighters.
Logistics Stage 4: Getting from Highsec to Lowsec
This move can be done with standard Industrials, Blockade Runners, Orcas, Freighters or Jump Freighters. The riskier methods involve scouting the gate on the Lowsec end and moving goods only when clear.
The fastest m3 per time method is to have your goods staged in Highsec in the adjacent system, light a cyno on the Lowsec station, jump to Lowsec, dock, unload, undock, align to the Highsec gate, and enter warp when you reach velocity returning to the Highsec system to begin the cycle again.
Note that I stated to align and not Warp To as a method for killing Jump Freighters is to bump or web reducing the maximum speed below the current speed, effectively locking you in the Warp operation. Read up on the ‘Vindicator Triple Web’ exploit if want to know more about this exploit. If you don’t issue the Warp To command and are aligning, at any sign of trouble you can dock.
Logistics Stage 5: Getting Across Lowsec
Use the Station to Station technique outlined later.
Logistics Stage 6: Getting Across Nullsec
Use the Station to Station technique outlined later.
Logistics Stage 7: Destination System
The D2-HOS system in Pure Blind was FA’s capital system and jammed. The best route in was jumping into a adjacent system and scouting the gate. Higher risk, but at the time it was worth it.
Before Widly Innapropirate were absorbed into GoonSwarm, they homed in G8AD in Cloud Ring. They had an active beacon. If you scouted the system and had Carrier backup, your risk was reduced.
The best method is to find a major Nullsec hub that lacks a jammer so your trade alt can undock, light a cyno within docking range, and let your ship land right within docking range. This technique reduces your risk to almost nothing if done properly.
Jump Technique 1: Station to Station Jumps
The most efficient, low risk method of moving items between Lowsec <-> Lowsec, Lowsec <-> Nullsec, or Nullsec <-> Nullsec system is to have two characters in two systems light cynos within docking range of each respective station.
The Jump Freighter will jump in, dock, unload, undock, and jump back to the original cyno. If you are quick, you can get 5-6 jump cycles under one cyno timer. Done efficiently this method can move around 1,750,000 m3 per cyno depending on your Freighter skill level and racial Jump Freighter, both which affect the ship’s cargo capacity.
Jump Technique 2: POS Container Jumping
If you absolutely cannot get a station system as one of your midpoints, you can use a riskier method using an anchored container and a POS with a Cynosural Generator Array module. The goal with this method is to jump in and warp to 100 km to the anchored container, landing you inside the POS shields.
If done correctly, you will only be vulnerable for a few seconds as your ship aligns and warps withing the POS shields. I do, however, recommend that you only jump into the system when it is empty with a character in the system to monitor activity. There is still a chance of an enemy logging off next to the Cynosural Generator Array and logging back in as they see you leave the originating system, but it is low.
When I would perform this type of operation I had a Carrier on standby within jump range of the POS system. If anything went not according to plan, the Carrier came into system to serve as support while the POS guns fended off the attacker or Alliance reinforcements arrived.
Jump Technique 3: Right Out of Jita
A quick, lowrisk method for moving billions out of Jita involves bypassing Highsec altogether as a large number of systems are jump accessible right out of the Jita undock as seen here.
Using this technique, you can put a large amount of ISK into your NPC Jump Freighter and bypass the deadly gank systems of Uedama and Niarja.
Here are two route examples of when I would stock for the former Northern Coalition. The three Lowsec systems of Chardalane, Maut, and Oulley served as three options for extending myself into Nullsec as they were each Lowsec station systems with a connection to contiguous Highsec. If either system was busy with cyno popping pirates, I would switch to one of the other two options.
- Buy things in Jita and place 5-10 B in a Courier Wrapped Freighter Container on my Jita purchasing character.
- Undock with a NPC freighter character and move to Adacyne, the Highsec system next to Chardalane.
- Use a NPC Jump Freighter to move goods from Adacyne into Chardalane Lowsec.
- Use a Alliance Jump Freighter to jump into D2-HOS or G8AD-C.
- Hand off goods to my Trade alt in the station and price items for sale.
If you look back at any of my monthly reports, you can review the success of my efforts. My recommendations for people that want to get involved with Nullsec trade and production is to always keep one eye on Nullsec politics. Take notice of who is attacking, defending, advancing, and maintaining homogeneity; the key to your success is situational awareness.
Our Heavy Industry branch has been increasing in capacity over the past three months and we’ve reached a point where we now have an established, balanced cycle.
This balance comes from many factors including the amount of compression or ship BPOs we own, ISK velocity coming in from purchases or sales, and time needed to haul or compress materials. Too much or too little of either factor and our porridge is no longer ‘just right’.
The optimal cycle we have found settles is around 18 days. With every cycle we are consuming around 12-13 B ISK worth of materials in order to keep our BPOs busy.
With the aid of the DRK Industrial Tracker, we can easily see how long it takes to compress, build component parts, and finally build the capital hulls in a easy to read visual timeline. If you produce items and need a solution for tracking materials, quotes, projects, and sales I highly recommend this product.
As the amount of time put into daily trading slowed down towards the 2012 holiday season, I put the direction of the Heavy Industry branch in the hands of Raath (@staticmapper), my partner. The operation started to get its legs in December and the results are apparent.