Release date: Tuesday, June 3rd, 2014.
These changes have been pushed to the Crius release on July 22nd.
- Building Better Worlds
- Industry UI
- Researching, the Future
- The Price of Change
- Team Up: Industry Work Teams
- Fortune Favors the Bold
- Drone Changes [devblog]
- POS gunning skill to only require Anchoring 4 instead of Anchoring 5 [reddit] [dev post]
- FW Plex Cloaking Change [reddit] [dev post]
- Phoenix and Citadel Missiles Change [reddit] [dev post] [fanfest slide]
- Freighter and Jump Freighter Rigging [reddit]
- POS ME Bonus [dev post]
- POS Changes [dev post]
- Factional Warfare Complex Improvements [reddit] [dev post] [dev post update]
- More lowsec K-K wormholes [dev post]
- Hull Rigs [dev post]
- Exploration loot spew removal [dev post]
- Faction drone modules [reddit] [imgur]
- Dreadnought Signature Radius increase [dev post]
- Freighter and Jump Freighter [reddit] [dev post]
- Blockade Runner [reddit] [dev post]
- Medium Micro Jump Drives [reddit] [dev post]
- Loot Scattering removed [reddit] [dev post]
- Pirate Implants [reddit] [dev post]
- Hyperspatial Accelerators Modules [reddit] [pastebin]
- Active mid slot scanning modules [reddit]
- Supercarrier changes [reddit] [news post]
- Right-click Menu Update [reddit] [youtube]
- Warp in/out animations [reddit] [gif]
- Faction Station Skins
- Team Pirate Unicorns Tooltip changes [dev post]
- Lens Flare Adjustments [dev post]
- UI Little Things [dev post]
- Audio Customization [dev post]
- Dominix redesign [reddit] [imgur]
- Moa redesign [reddit]
- Typhoon redesign [reddit]
- Condor / Crow / Raptor redesign [reddit]
- Mordus Legion [dev post]
- Prospect [reddit] [dev blog]
- 20 Ship Skins [dev post]
- Alliance Tournament XII Ships
- New skins [imgur]
- Dogma, the name for the system that calculates ship bonuses, refactoring to improve performance
CCP has released two out of the six Devblog posts aimed at industrialists detailing changes for the upcoming Summer expansion. We’re seeing sweeping changes to the way logistics are done for capital ships, station research, POS anchoring limitations, BPO security concerns, and how inventors are going to be given a boost with BPC copy rates. Lockefox has a great summary of the concerns in his Everything Is Changing post.
Given the ideology coming out of the Dev Blogs to empower Nullsec industrialists while kicking Lowsec in the knees, I wanted to see how much of my industrial gameplay occurs in Lowsec — Is CCP killing my game?
Summary of profit grouped by solar system with profit numbers obfuscated.
— Get Profit per Station By Solar System including Region
SELECT SUM(profit), mapDenormalize.itemName, mapSolarSystems.solarSystemName, mapRegions.regionName, AVG(mapDenormalize.security)
ON (wallet.stationID = mapDenormalize.itemID)
ON (mapDenormalize.regionID = mapRegions.regionID)
ON (mapDenormalize.solarSystemID = mapSolarSystems.solarSystemID)
GROUP BY wallet.stationID
ORDER BY sum(profit) DESC
It turns out that Lowsec only accounts for 7% of our profits to date so I can’t complain about the nerf that is going to hit Lowsec capital builders given the upcoming compression changes.
The changes to compression are a welcomed change, even if it means retiring or heavily modifying the logistical chain for Lowsec capital production. I have a feeling that there are going to be more major changes in the next four upcoming Devblog posts. Stay tuned.
With the stabilization of the Fountain and Delve regions over the past few months, the amount of sales we have seen in our building system have decreased. Raath made a command decision to leave the region in search for greener pastures.
Our time in G-TT5V spanned 385 days where we built 162 capital hulls to sell on the local market. Our sales totaled 221.4 B ISK with a total profit coming in at 43.3 B. Performance metrics show a margin of 4.1%, an average of 3.4 B per month in profit, and a velocity of 5.06 hulls moved per week.
Given the balance changes to the Naglfar hull that came in the Odyssey update, we have seen a very strong demand the the hull; it is not a surprise that it has been a top performer. If you want to mass build, pick the Archon or Thanatos.
When my trading and production operations are in a refined and focused state, Eve Online becomes Logistics Simulator Online(tm). The singular focus is to take goods from one area and get them to another place where they are worth more due to conflict or different styles of gameplay.
To minimize risk, I do a lot of the freighting and capital jumping on my own. The less people that know about your movements the better. Even with a perfected station-to-station jump technique, I needed more manpower, and hence started to look for a partner.
When I was supplying for the now former TEST capital system of 6VDT-H in Fountain, I ran into a scenario where the amount of m3 I was moving per week could not keep up with demand. I was performing around eight to ten round trips per week which equates to around 2,500,000-3,200,000 m3 of goods, and there was still more work to be done if I had more game time.
I was entering a scenario where I was pushing way beyond the 200 M/hour income rate. At this level, you need to pick your battles carefully and choose where to spend your time. I was now getting to the point where I needed more manpower.
Having worked with the Highsec division of Red Frog many times, I have grown to rely on their service for large moves. They have another division called Black Frog Logistics that deals on moving goods around is the Low and NPC Nullsec.
After performing some due-diligence, the risks were acceptable and I partnered with Black Frog for my operations. After contacting Black Frog (The Black Rook) and seeing if they could make an exception beyond the published 5B/contract mark for me since I was going to be providing them with a lot of business, they agreed to work with me. I assumed higher risk, paid a little more in contract prices, but it got the job done for an acceptable price.
My shipping route was from Placid into Fountain with a quiet lowsec midpoint in Solitude. I needed assistance getting goods from Highsec into the Lowsec station as moving items from Highsec into Lowsec, jumping back to a Lowsec next to a Highsec, using the gate, docking, and jumping out again was the most time consuming operation in my logistics chain.
The Babirmoult Lowsec system has a Gallente station with a nice docking range. After the route and station was picked on paper, I spent a few days scouting the area. I looked at killboards for anything out of the ordinary and I found that there was only the occasional cyno frigate kill.
Running an analysis with a set of high volume items, I found that an outlay of 12.982 B would net around 4.127 B of profit even considering the cost of outsourcing to Black Frog. Here is a small sample of some of my worksheets for this outsourcing operation.
My routine at the time consisted of scanning markets, reading up on fleet doctrines, and looking at killboard loss summaries in order to predict future needs. I then contracted out items from Jita and Amarr to Black Frog and often later that day my items were delivered to Babirmoult.
The station-to-station jump (I will make a video on how to do this) between Babirmoult and 6VDT is almost no risk if done properly so my goods arrived in the TEST capital usually within under 24 hours of seeing market potential.
Quick, low-risk logistics. That is the name of the game if you want to compete.
No changes have been made to trading or construction strategy in Q1 or Q2 of 2013. The Capital Construction wing has been resulting in a hull sale every 2.19 days on average thanks to Raath’s management, Jump Freighter production has been proceeding, and copy jobs on Freighter BPOs are in progress to feed future Jump Freighter production jobs.
Somewhere around the start of the summer we passed the 200 B mark with a large majority in BPOs. This amount does not include the 5 B outsourced to Lockefox for Jump Freighter construction as I will count this amount when it has been returned or rolled into another venture.
Now that Capital sales having outpaced normal trading due to my lack of time commitment to 0.01 trading, there is a trend emerging in our revenue report. There is a concentration of income around a narrow band of around 1,000 M (1B) ISK.
Jump Freighter Construction with Lockefox
Manufacturing and sales have been progressing.
I have purchased 1x Racial Freighter BPOs and have them in copy jobs so that I can perform invention jobs to further this joint venture as it looks to be very profitable.
Jobs have been proceeding unabated.