What’s In Your Hangar?
Posted: 2012-05-07 Filed under: eveonline, nullsec, screenshot, ships | Tags: arbitrator, augoror, blackbird, bpc, bpo, drake, guardian, hurricane, inventory, maelstrom, me, Minmatar, moa, moros, oracle, pe, purifier, rifter, rupture, scythe, stabber, thanatos, thorax, vexor 2 CommentsI’m following the trend that Rixx Javix started and posting my goods. As mainly a trader and researcher, I don’t feel like I have a large fleet of PVP ships as I try to maintain a lean operation. ISK goes back into trading and manufacturing operations instead of sitting as a rusting Minmatar hull in a hangar.
I’ve blanked out the majority of my ship name but I’ll let you know that I name them all after Babylon 5 ship classes.
Trade Alt
This character sits in Jita 4-4 and moves and/or ships items around. I think of this guy as the holding account.
(396) Various capital part BPCs left over from copying capital part BPOs for passive income
(293) Various Tech1 BPCs left over when I used to do Invention
(14) Invented Tech2 module BPCs
(5) Invented Anshar (ME -1) BPCs for JF building
Ishtar, Onyx, Phobos, Pilgrim Invented BPCs
(1) Freighter
(2) Jump Freighter
(1) Orca
(5) Iteron Mark V
Research Alt
This character is working with around 290 BPOs worth around 13.59 B. I’ve always wanted to be able to produce anything in the game so I bought up the majority of the common module, frigate, and cruiser prints. The only Battlecruiser prints that I own is a set of the Tier3 ones. I have no intention to ever produce Drakes/Hurricanes due to their small profit margin. I also don’t own any Battleship prints as I like to fly T1/T2 cruiser hulls.
Capital Bittervet Pilot
Subcapital Pilot
I’m training this character to fly all four racial Interceptors, Recons, Logistics, and standard BCs. I also have him trained for the standard T2 Alpha Maelstrom because it is such a common request in nullsec fleets.
Other Posts
Rixx Javix
Ardent Defender
Jester’s Trek
Kirith Kodachi
reddit.com/r/eve post
Sins of a Gallente Pilot
Posted: 2011-07-26 Filed under: ships | Tags: ishkur, ishtar, tengu, thanatos 10 CommentsWhile listening to Voices from the Void Episode 13 podcast, the topic of Hybrid balancing was brought up and I agree completely with what they stated about them. Blasters do insane amounts of damage… if you are 7.5k or closer to the target ship. Rails do moderate amounts… as long as your target is not moving.
I don’t hate Gallente, I just hate the subcapital non-drone dependent ships due to their reliance on Hybrids for DPS. The drone dependent ships such as the Ishkur, Ishtar, and especially the Thanatos rock and I love flying them.
Oh dear how did Exhumers get in there!
My mouth has been watering for a Strategic Cruiser for a while now and I just couldn’t justify the Proteus as a PVE ship (though seeing them melt ships at point blank range in AT9 was a-mazing). Scorch Legion? meh. Loki? Now that’s a nice PVP ship if you have the ISK to put on the line.
The agreed upon standard for running missions and sites in nullsec is the mightly Tengu. After rounding out some *sigh* shield and missile skills, I bought some goods.
Here’s the general PVE fit that I got from a friend. I might change out some of the items for higher Meta items since I have some spare ISK.
[Tengu, PVE Setup]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control SystemInvulnerability Field II
Photon Scattering Field II
Explosion Dampening Field II
Shield Boost Amplifier I
Large Shield Extender II
Pithi B-Type Small Shield BoosterHeavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy MissileMedium Warhead Rigor Catalyst I
Medium Warhead Rigor Catalyst I
Medium Capacitor Control Circuit ITengu Defensive – Amplification Node
Tengu Electronics – Dissolution Sequencer
Tengu Engineering – Augmented Capacitor Reservoir
Tengu Offensive – Accelerated Ejection Bay
Tengu Propulsion – Gravitational Capacitor
First Carrier Sold
Posted: 2011-04-04 Filed under: industry, market | Tags: thanatos 10 CommentsMy first carrier came out of the oven this weekend and I immediately put it up on the market.
Mineral Cost: 617.7 M
BPC Costs: 163.8 M
Total Cost: 781.5 M
Sold: 918 M
Profit: +135.5 M
I spent 6.746 B on some BPOs in order to reduce the BPC costs.
Capital Construction Parts BPO, ME 10
Capital Corporate Hangar Bay BPO, ME 10
Capital Drone Bay BPO, ME 50
Capital Jump Drive BPO, ME 10
Thanatos BPO, ME 4
So far, so good. I’ve got a Thanatos and Archon coming out of the oven this week and the Capital Parts under construction for a Chimera.
The main bottleneck is that a 1 run BPC of a carrier takes 1 month, 14 days, and 10 hours; I may have to spend more and get 2-3 copies of each carrier BPO once I get my wallet back up to a nice level.
February Screenshot Collection
Posted: 2010-02-28 Filed under: screenshot | Tags: capital, carrier, cyno, dominix, thanatos, wormhole 1 CommentThis month we got a shiny new Thanatos into our WH.
- Thanatos warping away from a WH link
- New Thanatos‘ first time in WH space after entering through a lowsec link in the Solitude region link
- Vexor (Gallente Cruiser) with an active cyno and cloaked Thanatos in the background after a cyno jump link
- Proteus (T3 Cruiser) camping a WH link
- Two Dominix’es camping a WH link
- Three Remote Repping Dominix’es near a Lava planet link
- Thanatos and three Dominix’es taking on a Sleeper BS link
First Cyno Adventure
Posted: 2010-02-13 Filed under: ships | Tags: capital, carrier, ships, thanatos 7 CommentsDon’t even think about getting into Capital ships until you have Jump Drive Operation to V with the two support skills, Jump Drive Calibration and Jump Fuel Conservation, to at least III if not IV. These are completely necessary skills in order to move a capital around. Jump Drive Calibration is especially important because it grants a 25% increase in maximum jump range per level (!). Additionally, Jump Fuel Conservation reduces fuel consumption by -10% per level.
We got a link to a C5 with a C140 WH (1,350,000,000 kg max jumpable mass) to Babirmoult (0.18) in the Solitude region. I brought out a scout from WH space and watched the only station in the system for an hour as I planned out the jumps for the Carrier and coordinated logistics with my Cyno-capable corpmate. If my Jump Drive Operation support skills were at 0, then it would have taken us 6 jumps. Good thing I spent the time training up the support skills to III.
Only 1 in local in the WH enterance system. I watched as he switched in between a Legion (T3 Cruiser) and a Sacrilege (T2 Heavy Assault Ship). Meanwhile, in the neighboring systems of Faurulle and Agaullores, there was a 25 person lowsec gategamp. Sheesh, well Eve is about adventure, right?
We decided that the timing wasn’t going to get any better so we planned our route.
- Lonetrek, Otsasai (0.35) Caldari State
- Black Rise, Iwisoda (0.24) Caldari State, Distance: 8.431 ly
- Placid, Grispire (0.18) Gallente Federation, Distance: 8.265 ly
- Solitude, Babirmoult (0.18) Gallente Federation, Distance: 9.333 ly
I got my scout into the 1st system, Otsasai, and cloaked him up outside the station.
Corpmate with a Cyno cruiser in place in the next system, green light issued for jump, cyno up, WHEEE! *jump*
I laded some 8k off of the Cyno cruiser so I cloaked up. Now comes the fun part where your Cyno ship cannot move for 5 minutes. After the capital ship successfully jumps, you have two options. Wait for the cyno cycle to finish or self-destruct your ship. The first two systems that we had to jump into were practically empty so we waited the full Cyno cycle.
Everything was going great until the last jump into the system with the WH when I got this notification when attempting to jump:
[ 2010.02.13 04:52:58 ] (info) This jump destination requires 7466 unit(s) of Oxygen Isotopes, but you only have 6615 in your cargo hold.
Um, uh oh. I tried to jump again.
[ 2010.02.13 04:53:10 ] (info) This jump destination requires 7466 unit(s) of Oxygen Isotopes, but you only have 6615 in your cargo hold.
Additionally, the WH from our C6 into the connecting C5 was going to close in less than 3 hours.
I guess I didn’t read the Dotlan jump calculations carefully enough. I rushed my scout around and picked up another 2,000 units (300 m3) of Oxygen Isotopes and jetcanned it right next to the Carrier.
The Cyno Cruiser flew past some lowsec gatecamps in neighboring systems and into position. We dropped the last cyno right on top of the WH (less than 5km) so the Carrier could jump in right away.
Local looks good, green light issued for cyno, cyno up, *jump*.
[ 2010.02.13 05:22:38 ] h > lit @ 2.8k
*jump*
[ 2010.02.13 05:23:01 ] Blake > landed 7k away
[ 2010.02.13 05:23:04 ] Blake > closing range
[ 2010.02.13 05:23:10 ] h > burn fast 😛
[ 2010.02.13 05:23:22 ] Blake > 60 m/s!
[ 2010.02.13 05:23:23 ] Blake > lol
[ 2010.02.13 05:23:26 ] h> XD
[ 2010.02.13 05:23:37 ] Blake > almost there
Overall a success. Now we have some remote repping power in WH space.
Cyno Operation Tips:
- After your Cyno module is activated, click it again to stop the cycle. This will ensure that you do not go into another Cyno cycle and become a sitting duck for another 5 minutes.
- Scout, scout, scout! Have corp mate(s) or alt(s) scout 1 or 2 systems ahead in your capital ship jump path. You can watch local traffic and really see when you have a good jump window.
- Train the Jump Drive Operation support skills up to at least III, if not IV.
- Cyno operations can be a blast. How else can you get through 13 systems in 1 jump?
- Don’t fly what you cannot afford to loose.
- Oh, and as always, check your clones and ship insurance before undocking.















