Nullsec IndustrializationPosted: 2011-08-01 Filed under: industry, market | Tags: dominion, industry, jita, nullsec 4 Comments
In Eve we talk a lot about vision. With Dominion, we were going to be brought into a new era of Nullsec gameplay. Small alliance were going to gain a foothold in space, industrial powers were going to rise, and major conflicts were going to arise over these resources.
Here we are almost two years later and not much has changed in Nullsec. There are major powerblocks controlling the majority of space and conflicts are over a few precious moon types.
I don’t think the vision of Dominion came to be fully actualized. Some major steps were taken, such as removing the POS bowling that had to occur to gain sovereignty and the addition of upgrades with the Infrastructure Hub, but overall the gameplay hasn’t moved forward as far as the vision promised.
People have been talking about the “Independence from Jita” that Nullsec needs and I haven’t seen a concrete plan to reduce the dependance of goods from Highsec.
Here’s a graphical overview of how I see the current flow of Industry:
Industrialists are supposed to be producing all of the goods you PVP types want locally with no reliance on anything from empire. This statement could not be farther from the truth.
Let’s use me as a case study. I’m a industrialist that owns many ship, module, and capital blueprints. I have the ability to produce anything from Cap Rechargers, a Heavy Interdictor, or even a Carrier. All of my production occurs in Highsec/Lowsec. I have three characters that work night and day to produce goods that get shipped off to Nullsec.
Why should I move my operation into Nullsec?
Right now there is a low amount of risk for getting my Highsec/Lowsec goods into Nullsec due to proper scouting and intel combined with a high reward because everything in Nullsec is marked up. Why move?!
Yes there is the topic of nerfing Jump Bridges, Cynosural Generator Array, and Jump Freighters but that will do nothing but drive industry out of Nullsec. Making it more difficult to move items around is not the answer. The main problem is the availability of materials and the lack of industrial infrastructure that Nullsec currently provides.
Moon Source Dependance
In order for me to make a Tech 2 Drone, I need a few moon materials that come from many regions. There is no way that I could get all of the materials from one Nullsec region. What’s the simplest answer? Eve people always go for the simplest answer — get the items from Jita of course! Why would I spent hours getting wild trade routes setup in Nullsec when I can take a freighter to Jita and buy everything that I need en mass?
There will be a huge amount of player uproar if the current distribution of moons is altered. Instead there should be a new method for obtaining moon materials other than POS moon harvesting. Perhaps we can see scannable comets emerge? Perhaps a Tech 2 moon harvesting Noctis hull?
I can understand moving research (ME/PE/Copy/Invention) slots to a POS structure, but having manufacturing slots so few and hard to come by in Nullsec impedes industrialists from starting operations.
New players that want to get into manufacturing should be able to spend a few days polishing off skills and have access to slots in Outposts. This reduces the barrier of entry and keeps POS permissions and corp politics out of the arena.
Why would I fight with other people in a Outpost for use of the 10 available slots when in empire I can have access to 50+ in one system? When I do a Carrier build, I get all three characters on the job and I have 30 capital parts building at once. Adding a 3x or more time multiplier on my overall job doesn’t encourage me to move my operations to Nullsec.
Players should have access to cheaper, more robust upgrades for Outposts and be able to have multiple Outposts in systems. If you truly want to make a home capital system in the sky, then we should be able to have the ability to construct facilities that rival Empire systems. This is how Dominion could have created some really valuable territory that people would like to own. Imagine how encouraging it would be to solicit to an Industrial corp to join your Alliance if you controlled a system with six outposts dedicated to manufacturing. Imagine how attractive it would be for a foreign power to take that away from you!
The amount of Lowend minerals (Tritanium, Pyerite, Mexallon) is very unbalanced. Making Capital ships requires a huge amount of lowends and the small sized in the belts is not enough to meet the demand. The current method for building a large amount of ships or Capitals is to mine the Highends, compress and ship the off to Jita, buy high compression ratio items/minerals, bring back to your production area and manufacture.
Currently it is too difficult to keep the Industry Index at 4 or 5 compared to the Military Index. Make it easier to maintain and spawn better sites at high levels.
Increasing the amount of HP on a structure rather than going with the time-based model of taking structures will only encouraging more blobbing. Any new method for taking sov or disabling station services should be timer based.
Nerf the Logistics!
Nullsec logistics is already hard enough if you are far away from Empire. Jump bridges and Cynosural Generators perform well. If any change to Logistics is to be made, increase the consumption of Isotopes or Liquid Oxygen.
It takes ISK to make ISKPosted: 2011-02-08 Filed under: market | Tags: eve online, industry, jita, profit, trade 5 Comments
Here’s a description of 30 days of trading activity:
+41.02 B Gross
-0.227 B Taxes
-0.378 B Broker Fees
= +40.415 B Net – Purchases = +7.684 B Profit / Month
Custom Wallet ManagerPosted: 2011-01-21 Filed under: market | Tags: industry, trade 23 Comments
A few months ago, a corp mate and I started trading and we needed a centralized method of monitoring our activity. We tried a few programs such as eve commander, but we wanted more out of the system. My corp mate James has helped me design and code up a custom wallet manager.
James picked the framework, introduced me to the coding methodology, and wrote a lot of the database queries given his strong programming background. I helped out by defining what we should report on, what stats were the most valuable, and a little theme design.
What we have now is a pretty solid beta of our wallet program. We do not currently have any plans to publicly release the code, but things might change as we finalize the project.
ISK Movement – Income, taxes, and broker fees
API – Timer update stats for API feed
Characters – summary of wallets
Movers – top 30 items sorted by profit for the past month
Shows where, to who, and how much for each item.
See how each item is performing.
Custom defined groups (fuel, Battleships, etc)
Lists if you have any orders for that item including remaining / total of the original order
Volume that has sold over the past 30 days
Profit for that item over the past 30 days
1 day, 5 day, and 20 day averages
Sale and Volume Report
Operation Passive Income update.Posted: 2010-03-30 Filed under: eveonline, wormhole | Tags: c1, eve, eve online, freighter, industry, profit, wormhole 3 Comments
For those of you watching the market on reactions, you all know that it’s wobbly as hell right now. For those who don’t, fullerides, my reaction of choice, has crashed, burned, died, been buried, exhumed, used as draino and forgotten in an unmarked septic tank. And by that I mean it dropped from 1600 per unit to 800 per unit, breaking my expected profit over its knee.
So, having moved to a significantly more stable reactant, things have been going well. Said reactant uses much less isk in moon goo per hour, so I can haul around weeks of reaction inputs without fear. Course, I can now haul everything without fear up to a bil thanks to “Krayt Dragon Bait”:
Awesome freighter, my origonal plan to keep her in the newbie corp disintigrated when I initiated warp to a gate, had a pleasant conversation, made a sandwich, met a girl, took a sailing trip around the world, lived life as I wanted and met death as an old friend as I entered warp. So, now she’s in my altcorp so I can web through the 40j round trips my exits tend to be.
Anyway, since I’ve talked to a few people who have fallen right off my “How rich are you” scale, loaning me bils and saying “pay it back whenever, with however much you think is reasonable, yes, of course I trust you, it’s only a bil or two”, my PoS fields have expanded to eight, soon upgrading to ten.
No, I’m not giving you their names.
http://www.staticmapper.com (shameless link again) has been invaluable for me to determine who or what’s in my hole: If there are two jumps, I’ve usually got a k162, if there are ten jumps and sleeper kills, someone did my sites while I was asleep, and if there are 40 jumps, then a null WH opened and they used my hole as a shortcut >.>
Essentially, if I don’t activate my static wormhole I see little to no traffic, but when I do open the wormhole, traffic comes in, tries to run a site, messes up a spawn and leaves after killing one sleeper.
For fear and intimidation purposes, I’ve anchored a large ship assembly array and called it “wut r siz restrictionz lulz?” For those who don’t get the joke, the array will let me build battleships in an area that does not allow battleships to enter usually, giving me a leg up on any would-be attackers.
Having eight poses has opened up an opportunity for me, and by that I’m not referring to using Nightmares as a throwaway ship; I mean spelling out amusing words and phrases with my towers 😛
So far, I’ve tried Princess Bride quotes, Monty Python quotes, and various other humerous suggestions by my friends and/or people waiting for a sliver of an opportunity to back-stab me ad take all that I have. The crowning suggestion has been, so far:
For those who, again, don’t get the joke, it’s fairly funny 😛
Curse you, Captain Market!Posted: 2010-03-03 Filed under: eveonline | Tags: capital, eve, history, hulk, industry, lowsec, mining, ore, profit, WH, wormhole 6 Comments
Well… we as the WH and nullsec miners of Eve have kinda screwed ourselves over with this. Most
nerds players who read this blog probably already know why mega prices are currently in the hypothetical shitter of a race of toilet-people, but for those who enjoy shooting things in their spare time, let me give a general summary. I’m not a marketeer, but I like to think of myself as knowing at least a little.
Insurance on everything T1 is essentially a cap on how low mineral prices can fall, because once the mineral and manufacturing costs of say, a Drake goes below that threshold, industrialists blow their products up for ISKies. The clever way the eve economy has found around this little cap is an overflow of mega and zyd, via WH space and nullsec.
two three types of miners, the risky miner, the safe miner, and the macro miner. The safe miner is content to sit in highsec and mine veldspar all day, safe(mostly) and making reliable ISK. The risky miner goes to WH space or nullsec and mines the best ore. The macro miner sits and mines veld automatically in a way so nerfarious that it’s undetectable by CCP.
In any case, this system used to work because there was not very much ABC avaliable. Miners had two choices, to mine in highsec or join a nullsec alliance that operated deep in nullsec for ABC. Then came Apocrypha, with its WHs. Initially, the combatants of Eve went in and carved a oily swath through the sleeper population, idly noting the presence of ABC roids amist the floating sleeper arms and limbs that they grafted together to make T3 cruisers.
After Mr. Wizz-bang-shooty-fun had essentially reduced the sleeper population into little flying bags of ISK with Hadoken beams, Mr. Industrialist perked up his ears at the mentions of ABC. And so the miners who were given a choice between working for peanuts and working for nullsec alliances chose….
rapture I mean WH mining.
After the first few tentative steps in which the miners learned how not to die, stopped using T2 rigs and faction boosters on their mining vessels, they started mining. Quite a bit. This mining operation reached full swing about the same time Dominion came out, and with it nullsec roids. Not ordinary nullsec roids, however. These roids… were infinite. In all fairness, WH roids are infinite too, if you know how to work it.
So essentially, everyone who was bored with highsec mining(90% of the highsec mining population, excluding macro miners) went to the new nullsec belts or W-space, and about…half of them got shot to hell so quickly and efficiently that they went straight back to highsec. Those who remained, with large piles of the best roids in Eve, quickly turned those into large piles of ISK, so quickly that they were having to import Tritanium from highsec to build stuff, which was viable because they could spend an hour mining Bistot and buy three hours worth of Tritanium.
Unfortunatley, the WH miners, being unable to focus on making ships because of lack of stations, safety, ectera, couldn’t make ships, so they carted their mega and zydrine to Jita and sold it, possibly more than the market could handle, at about the same time that tritanium was being bought in droves by the nullsecers. All of this has shifted the balance of nullsec/highsec ores towards tritanium, increasing it’s worth until enough people say “f- it” to null and WH mining to increase the rarity of mega and zydrine so the price goes back up so people go back into WHs and nullsec so the price goes back down so….
ect, ect, ect.
So, who here that mines in null or WH is gonna wuss out first? ABC prices have dropped to about 60% of what they were last summer, and the price is gonna keep goin down. Or it won’t. Or maybe it will. Who knows?
All I know is, I’m not moving from W-space. They’re no rats here, no can flippers, and the roids don’t explode after two or three cycles. You control who can come in and out of your WH, to a degree, and wardecs mean nothing. My corp’s in a wardec atm, and we’re still mining away juuust fine, w/ rorqual support even. It’s everything nullsec, but without a cap fleet breathing down your neck.