I spend a lot of time reviewing killmails so here are some choice fails.
- 52.8 B Officer/T2 Erebus (Gallente Titan) link
- 155.3 B lowsec Obelisk (Gallente Freighter) link
- 2.4 M damage Power Diagnostic System II fitted Thanatos (Gallente Carrier) link
- Two SOLODRAKBANSOLODRAKBANSO Anshar’s (Gallente Jump Freighter) killed by their own Alliance’s POS 3.8 B link and 4.4 B link
- 7x Warp Core fitted Dominix killed in lowsec link
- Heavy Pulse Laser II fitted Dominix link
- Phoenix (Caldari Dreadnought) taken out by a POS link
- Mixed fit Dominix link
- NPC killed Thanatos (Gallente Carrier) link
- 3.0 B Charon (Caldari Freighter) link
1. You probably won’t die, unless you’re carrying something worth lots of iskies or sentimental value, at which point Murphy’s law kicks in and it explodes half a kilometer off the station.
2. Try to make sure that the isk required to destroy your ship is more than the isk you currently have in your ship. example: Covetor BPO in a shuttle, bad idea. Covetor BPO in a freighter: silly, but good idea.
3. Freighters, although big and awesome, can be killed. It doesn’t happen often, but it will. Don’t autopilot with more than a bil in cargo.
4. Tech 1 haulers explode when a rookie ship coughs at them. Make sure you’re either good at running away quickly or never carry things that even LOOK valuable.
5. Making a courier contract and doing it yourself will not stop people from seeing into your cargo.
6. Nor will putting your stuff in GSCs (Giant Secure Container)
7. A cloaky hauler is not invulnurable, a blockade runner is fairly invincible w/ the right strategies.
8. The best defence against suicide ganks is an Orca (Industrial Command Ship). Would-be gankers can’t see inside it’s corp hangar so they won’t risk the time it takes.
9. If you have to AP to Jita, AP to one or two jumps before Jita. A smartbombing BS costs about 3-4 mil after insurance.
10. A BS can kill your hauler. Most BSs, after insurance, cost under ten mil, fittings included. Be very nervous while hauling more than ten mil in a T1 hauler.
11. A typical highsec gank of a deep space transport takes 4-5 BSs. Be careful when hauling more than 50 mil.
12. A typical highsec gank of a cloaky hauler never effing happens, because you’re cloaked.
13. Autopilot and going AFK are the two most easiest way to spray paint “hot fresh iskies” on the side of your ship.
14. A deep space transport can fit a goodly tank at the expense of cargo.
15. If you fit your deep space transport for tank you’re either trying to get past a gatecamp where you KNOW a Heavy Interdictor is not present or you’re being an idiot.
16. The people with brains will look past the deep space transport’s tank bonuses and note that it has enough powergrid to fit a microwarpdrive.
17. It is a perfectly legitimate use of game mechanics to align to a gate, engage cloak and MWD, then disengage them after one cycle and engage warp to produce an insta-warp effect.
18. Freighters are slow as frozen molasses. Ask a corpmate nicely for his webbs.
19. Freighters are essentially giant cardboard boxes. If you get wardecced, do not take them out of station.
20. Skate around wardecs by keeping your freighter alt in a newbie corp. This may make #19 difficult.
21. To let an out-of-corp person web you, have then jettison ammo and have the freighter take from it.
22. Oh wait.
22. Have the freighter pilot in another ship take from your can, then webb. Pay very close attention if you get concord threats.
23. when hauling through lowsec, use a blockade runner (warp cloaked), occator (Mwd/cloak trick), Orca (MWD trick, very expensive and skill intensive), or a freighter (with several friends)
24. The cloak/MWD trick will not help very much against Warp bubbles in nullsec. Use a cloaky hauler.
25. When caught in a warp bubble, find the closest edge NOT on an align point with anything. Approach, turn on AB/MWD and cloak. Slooooowly make your way to safety.
26. Drones decloak you. IF you get decloaked for any reason you’re probably dead, burn out the bubble and try to align to something.
27. When in a T1 hauler/cloaky hauler, be wary of smartbombing gatecamps. Silly as it seems, have a tank on your cloaking ship.
28. If you find yourself screwed downriver, like protocloaked w/ no velocity next to a ten man gatecamp, sit there and wait for someone else to get caught, THEN try to run.
29. Evade station gatecamps by having a BM about 1,000 km away from the station on a line with how you undock. Instawarp happens every time and foils gatecamps, assuming no bubbles.
30. Jita IV moon four station has a moon and planet that fits this criteria.
31. In a fight between haulers and combat ships, there can only be two endings: the hauler dies or the hauler lives. Try to avoid the former situation by being verrrry careful.
32. Having a hauler that can warp cloak or protowarp scout for a hauler that can’t is a good strategy when traveling through lowsec.
33. Using two haulers that can cloak is a much better strategy.
34. Despite what your friends say, using a scout in null and lowsec is not “unmanly”.
35. JFs make all your lowsec hauling problems go away, unless you don’t know how to use one, in which case you shouldn’t get one.
36. If you’re too “noobish” to understand any of the above, then what the hell are you doing w/ over 100 mil and/or ask a corpmate.
[March 9 Addition]
0.59 B Madger Mark II outside Jita 4-4 killmail
January was the month of new ships for my characters. My main got into a Thanatos (Gallente Carrier) while my alt got into an Obelisk (Gallente Freighter). Here are some screenshots of their maiden voyage, mining in WH space (as always), and some attempted ganks by WH pirates.
- New Obelisk heading out of The Forge link
- Sleipnir stealing Arkonor from our jetcans after a failed gank link
- Mining a 150,000 unit Bistot roid link
- Tengu, Megathron, and Drake taking on sleepers in a C3 link
- Three Mobile Medium Warp Disruptor I‘s around a WH link
- A Helios approaching a Lava Planet link
- Route back to Jita from deep in 0.0 link
- Oneiros remote repping 3x ships during a WH camp link
- Gank during the onlining of a Large POS link
- ECM fun with a corpmate link
- Pretty POS shot in front of a planet link
- 5 Hulks and 1 Orca on a Arkonor roid link
Let me know if a monthly screenshot collection is something you guys want to see as a continuing feature.
Well. Once again, patch notes come with no mention of changing the truly cumbersome size of the strategic upgrade whodiwhatsit thingy that takes a freighter to carry into nullsec. When I hear people citing the freighters getting slaughtered while being in a cap fleet and this means that small corps are similarly going to be roflpwned while just trying to fit in with the big boys and they think they’re funny but no-one ever laughs and…
Where was I?
Oh yeah, tiny corps. Anyway, you’d have to be asleep in a safespot with local turned off to not notice a fleet of cap ships and freighters moving through nullsec. If someone I knew were to suddenly start playing eve and told me that he would bet money that the large corps have spies from other corps in them, I’d probably agree. Back in my alliance days, every single industrial move or fuel run would have at least one red waiting at the end of the pipe. Actually, it was just the one time, but no corp or anything grows too big without getting flawed. I mean, the first thing I’d do before going into nullsec would be to establish a network of alts and players to stay in the know. For example, alliance A, B, and C. I get an alt to join alliance A, and laughing and talking is had, and the alt listens for any fleet joining or roams that are scheduled. If they find something, I’d inform alliance B through a second alt who happened to be in a covops next to the roam as it was forming, hypothetically. then, in theory, in a new alt in alliance 3, cry out for help having just been steamrolled by”50 big ships ouch big fleet come fight them wah wah WoW was better”.
Well, if I wasn’t such a lazy bastard, that’s what I’d do.
Anyway, I seriously start laughing when i hear about the cap fleet fighting because in my opinion, they’re going about it in the right way for them, but the wrong way in practice. Elaboration:
If you live or live next door to nullsec, you are there to shoot stuff. Or mine, then run and hide when local blips red. Anyway, the entire experience of null is beating the crap outta eachother, and what could be a bigger target than a huge pile of cap ships and frieghters to people who play the game to pvp? What I’m suggesting is to go a more covert way around. Like, say, research when the people who’s nullsec you’re stomping through sleep. I wouldn’t go through shadow of XXdeathxx or whatever’s territory at 6 at night russian time because I’d get my effin ass kicked by a bunch of guys laughing in languages that my online translator can’t understand. Admitted, the big, giant alliances will probably have most of the timezones covered, but you can still work around that. When I was running some ittys through nullsec, I’d log the itty off, have my alt check the next system for reds, and if anyone was there log off immediately and check back in half an hour. Again, I’m no nullsec goer, but one red in local is a scout, two is a coincidence, three is a conspiracy, 4 is ominous, and 70 are “goddamnit, another dread fleet’s here.”
Please, please for the love of whoever your god or lack of god is, don’t take me up on this, but if I had a freighter and a covops, I could probably get it from one end of eve to the other in a small, 2 man op. Or 3 man, just by checking a system, waiting till it’s clear, then moving through. It’d take a long time, but it’d get done.
I mentioned this alternative a few posts ago, but no-one noticed it, or at least didn’t mention it in a well thought out comment proposing an intuitive counter-argument (wink). Take a covops, sneak sneak sneak to the system, scan a WH, get a link to friendly nullsec, lowsec, whatever, fly freighter through, the world is safe for territorial jerks hurray.
Dominion has me worried, not on how nullsec will become more interesting, but on how it will affect nullsec mining. As I said earlier, WH space mining is arguably the riskiest and profitable way to make isk in eve. It’s balanced that way, because after you mine the ore while looking over your shoulder every few seconds to make sure a Loki isn’t behind you, you have to either compress or refine the ore, then get it out of the WH itself which usually equates to pulling teeth while very carefully watching local(if you get a nullsec link) and the directional as you go through C2s, C3s and nullsecs. Getting supplies into the WH is a hassle, seeing as you need to haul any large amount of equipment in an industrial, and unless you have the isk/time invested in a covops blockade runners, gate camps are a pain.
On that note, losing 100 mil to a lowsec gatecamp while holding 6000 m3 has persuaded me to upgrade from my faithful, infinitely customizable Iteron mark V to a Viator which, had I been smart enough to use it previously, wouldn’t have lost me a total of 200 mil worth of modules over the last month. Anyway, Dominion.
What we’ve seen so far has been what we’ve been told, a moderately smooth transition from the old to the new, and funny people to laugh at when they lose freighters. On the freighter topic, my fingers are crossed that that will fix the megacyte market. and by “fix”, I mean “make my WH mining more profitable”. On this topic of profit, the news on grav sites scares me. Quoting a recent devBlog:
“Ore Prospecting Arrays: These are hidden asteroid belts and you get one site guaranteed for every level of upgrade to a maximum of five. These are not the typical hidden belts though. If you’ve ever been into wormhole space and seen some of the riches there, then you have an idea of what to expect. Within these hidden belts reside mythical beasts such as ‘King Arkonor’ and many of his closest friends. These sites will re-spawn every downtime, so even if you do not mine out every rock, there will be fresh ones waiting for you the next day.”
In the WH space I like to say I live in, the roids are, coining a phrase, fuggin monsterously huge. Some unforeseen circumstances arose and it was just me in my hulk , my alt in a hauler, and an orca pilot who had fallen asleep in the pos a few hours ago. Timing myself, in about 7 hours of sitting there suspended between being scared and being bored out of my skull, I mined about 55,000 units of bist and the roid I was working on did not die. I have no head for the market, mostly because a good friend manages the selling of the refined ore, but i’m gonna assume that 880,000 m3 of nullsec ore is worth a hella lot. The immense wealth I am sitting on is still at risk, we could get bubbled getting it back to jita, hauling it out through connecting WHs and nullsec, and then a jita gank. But that’s what makes this whole lovely world balanced. If we wanted titanium, we’d mine in highsec for hours and make 3 mil per jetcan instead of the lovely 15 mil per jetcan nullsec ores bring. But in highsec you have local and there aren’t people activley seeking your murder. Except goons or hulkageddon or some dude in a destroyer killing you and still making enough isk to buy a new destroyer and do it all again. Anyway, its all a beautiful graph of risk verses profit.
I feel that nullsec changes are going to take that graph and break it over it’s knee. In friendly nullsec, which is where miners would usually go, I’d assume, there is very little risk. Admitted, you can’t AFK mine, but you’ve got local and you’ve marked every space-tree for 5 systems in every direction. If someone who wants you dead even thinks about scanning you out and killing you, you have about 5 minutes notice to warp out and maybe go back and get the jetcans too. This safety while still getting nice lowsec ores and the occasional nullsec, depending on how deep you are, is again balanced by you having fought tooth and nail for every damn inch and someone could bring in a fleet of dreads at any second and kill everything you’ve ever worked for. If I’m reading this change correctly, then for every system you control and upgrade, you’ll be able to get up to five very, very rich belts full of ABC, which can then be mined at much less risk than WH mining, which then can be hauled out through friendly nullsecs and sold, or used to build more dreads that can be used to scare the hell out of your neighbors or be used as space-lawn furnishings or whatever.
Bottom line, I expect the ABC market to start lowering prices or for everyone and their dog who can mine in nullsec to have enough ships to use them as torpedo ammo. So, in scenario one, the bottom falls out of the ABCs and WH miners start getting richer slower and new corps start getting money faster. Scenario 2, the market holds and everyone builds more blobs with the influx and there’s more Internet spaceship fighting hurray. Taking a step back, there’s a chance that this will all just end up with happier new corps and more ships to bash against each other, but there’s also a chance that things could go downhill.
I’m expecting the market to react in 3-4 weeks, since right now people are more concerned with actually getting the upgrade thingys into the nullsecs :P. Let me know if I can put one of those up in a wormhole, I’d guarantee we’d appreciate some minin love. Or maybe some sort of… incoming wormhole detector, which playes a sound file that sounds like a little girl screaming whenever an incoming WH appears.