Oh those petty, petty moralities

I’m not a trusting person. When I’m in a room with someone, anyone and they’re holding a knife for whatever reason, I’ll keep finding reasons to stare at them until I’m reasonably certain that if I turn my back that I’ll hear them picking up the knife. With that in mind, you can imagine my Eve experience.
As I try to tempt fate as little as possible in life, I extend that principle to Eve, which wasn’t much of a leap, seeing as it seems that half the time Eve is trying to kill me and the other half is spent trying to scam me.
The scariest part of nature in man and animal is justification. I heard once that a respected psychologist had said that the only people able to consciously hurt themselves with intent to kill were insane. That’s stupid, all it takes is the right motivation. Being human myself, justification is an all too familiar subject. If someone told you to burn down an empty house, you’d probably refuse. But, if they offered enough money/or not to kill your family, your mind would probably tell you to burn that sucker.
My mind, and probably other people’s minds, work on a risk/gain principle. If it cost you a dollar to pick up and keep a ten dollar bill, most of us would pick up that bill faster than if they were in a restaurant after dinner with an attractive member of the opposite sex.
Building on that example, say that you had a 50/50 chance of getting the ten dollar bill. Some of us would take it, others wouldn’t. Here’s where I’m going with this:
If someone gave you ten dollars and told you to punch a starving kitten, most of us wouldn’t do it. Most of us also wouldn’t do it for twenty. Same for a hundred. But a thousand? a hundred thousand? Eventually, at some gain, be it enough money to live happily or the lives of your loved ones, you would punch the hell out of that starving kitten.
You sick bastard, you’ve just punched a starving kitten.
A fairly big factor in any risk/gain scenario is moralities. You would punch a brick wall in a heartbeat for ten thousand dollars, but a small animal would take some justifying that your gain would outweigh how bad the act would make you feel.
Drawing this back to Eve territory, you’re playing a game about internet spaceships. Taking something worth literally nothing from someone is so easily moralized that it’s simple.  You can convince yourself that  that Dominix is worth more to you than the dude who put the sell order up for 55k.
Another annoying bit about being human is sum wealth relation, a term I’ve just made up, which applies to this scenario:
If you’re driving far away from your house, thinking about how much you really want a lawn gnome, and see a house with fifty lawn gnomes outside it, justifying stealing one will be a hell of a lot easier than justifying stealing a lawn gnome from a homeless old lady trying to sell her one gnome to buy food.

Even though a home security system would probably be much harder than grabbing and running(the homeless are generally not very good sprinters), you’re gonna go to the house because your moralities would argue over how much the gnomes were worth to their respective owners.
Similarly, if I see a sell order for a domi from some dude for ten thousand and a thousand buy orders by the same guy for a thousand titans or something else that tells me he’s loaded, I’ll buy it in an instant. The sum wealth relation is essentially the bit of our moralities that reasons in how much whatever you’re doing will hurt someone compared to how much it will help you. In Internet spaceship land, it’s hard to hurt someone  enough to feel bad about it, because you’re talking about bits of pixels.

The other way Evers avoid feeling bad about blowing up an Iteron V loaded with your proceeds from the last week of playing and now you’ve gotta do it all again……

Sorry, where was I?

Anyway, pretending that your character is someone else is a pretty easy way to skate around all the moral implications. Convincing yourself that you’re only role playing as a jerkwad pirate is one of the simpler ways to enjoy a guilt free experience.

Another way that I just remembered is convincing yourself that the victim deserves it. For example, if a 3 week old char in a CNR accidentally ejects, no-one within five systems will pause for a second to help him as everyone within seven systems tries to board the ship.

The last way Evers convince themselves that killing is awesome is ignoring. If you blow some dude up and then laugh at him, with a bit of thinking, you can suppress the guilt completely. I honestly can’t say much about this, because the only mental suppression I know about I made myself suppress  in a cycle that…

Where was I?

Anyway, if anyone thinks there is another way people justify taking from another, I’d like to hear it. Happy new year, party was fun, piccys tomorrow.


One of the shoddier beginnings

Going back before my previous in character adventures, seeing if I can draw together some sort of plot. love it/hate it/publish it.

A light flashed on his console.

“Ichibi, Vagabond class, you are clear for docking.”

The light went out. Another light started blinking.

“Armance, Iteron mark V class, you are clear for docking.”

A green light on the left of his console started blinking.

“Kerslov, Dominix battleship, you are clear for undocking. Bay seven, stay low.”

The lights went out, and his console went black, signaling the end of his shift. Sighing, John was about to stand up when a message flashed on his console, with an unknown sender.

“Is this really all the life you wanted to live?”

John stared at the message for a second before turning to the man seated at his left, who was currently trying and failing to contain a grin.

“Jake, you almost got me that time”, said John, a matching grin on his face. “Heh, man, I had you completely fooled and you know it” replied Jack, the grin now completely overtaking his face. Laughing, the two friends walked off to their apartment complex, their shifts for the day finally over.

At their apartment, Jake flopped onto the mutual couch while John sat down at his terminal. His roommate’s muffled voice floated over.

“Dude, I wish you’d stop checking those damn contracts. We’re never gonna get enough ISK to buy a damn cruiser, let alone one of those mining barges.”

Sighing, John spun his chair around to the couch. “I’m sick of pulling ten hour shifts for half an ISK an hour, dude. You may joke about it, but I want off this damn station. I’m sick of all of this.” Jake pulled his face out of the couch. “Then can I at least use the terminal to check my mail?”

Sighing, John stood up again. “Check whatever you want, I’m heading to the bar. Don’t wait up.”


it is destinyzorz

Well, in our homely C5, we haven’t had a grav site in days, Blake recently obtained his carrier certification, ship and matching fuzzy dice(Or whatever pod pilots hang on their capsules. Ship nuts?), and we have a Static C6 connection.

If there’s another sign from the random lords of the universe that we should move into a C6, I can’t fathom it.

The original WH goers, R-man and B-dude, inhabited a c2, moved to a c4, moved to a c5, then I joined. We three moved from that C5 to another C5, where Carrier bounce dude joined us. Another C5, two more miners joined us and the carrier went 4800m/s over its designates speed before colliding with a warp bubble. The ex-carrier pilot left the WH, leaving us with six people, eleven total including alts.

Combat wise… we’ve got a BC pilot, an apoch miner just now training gun skills, a tech two amazing domi, a tech 1 fit domi(me), a competent minmatar BS flyer, and a carrier pilot(assuming we manage to get blake into the WH before he’s DD oneshotted.

I’ve never been to a sleeper site in a C6, but could someone here, say, a C6 inhabiter, tell me how much firepowa we should have before attempting to move to a C6?

Also, the carrier pilot said that it was an incredibly stupid idea and that we didn’t have the manpower.

Also, I’d really appreciate if someone could clarify for me if a buffer fit or active fit is better for running sleeper sites w/ a spider rep gang. I’m not saying that it’s pretty demoralizing to watch someone gain a sliver of health per cycle with two large RRs and 5 heavy armor maintenance drones on him, but it is.

Also, I’m looking at a 65 inch TV on criegslist that’s broken. Anyone know what “It turns on fine, but only lasts a few seconds” could be?

Also, a friend introduced me to The Interruptor. Friggin hillarious.


ninja! ninja! salvage!

Well, xxDeath came into our WH again with covops and stealth bombers (this makes the third time), since we again have a nullsec connection to their space. It seems odd that we keep finding nullsec connections, and odder that every other connection is within 5 jumps of xxdeath territory. So, since there was no way in hell I was taking my 190 mil hulk out w/ dudes on the loose, I went to my alts.

Sergeant Scowlyface, the salvager alt, has completed his salvage training.(tech 2 afterburners, MWDs, salvagers, and destroyers). Unfortunately, morleena, my combat alt, had her skill training put on hold once I realized that my current Orca skills on herleena, another alt on the same account, gave me a grand total of 2 seconds off my cycle time. So, I’m training mining director to IV and picking up the warfare linking skillbook once we get an enterence.

Anyway, having a salvager in Dodixie, I asked politely in local if anyone needed their missions salvaged. After the missions runners and mission ninjas alike laughed at me, I started training astrometrics to learn about this ninja salvaging hoo-haa. Three hours later, I undocked with basic combat probes and an expanded launcher only to have a  covops frigate explode directly in front of me. Looting the wreck and docking immediately was exhilarating, and netted me a sister expanded probe launcher and five sister combat probes, among other things that I couldn’t use.

During the 15 minute wait time while the victim moaned about losing his ship and the killer moaned about losing the wreck and the pod, I fitted the scanner and probes to my imicus and watched a short video. Undocking, I warped to a safespot and launched probes, hit scan, and waited to see ships I could warp to.

Fifteen seconds later, the scanner gave me…no results at all. Rechecking the video, I was told to set my filter to battleships and command ships. So, I set my overview to just command ships and battleships. After a few more minutes of cursing, I asked in local for help and learned that I was supposed to set my scan filter, not my overview filter, to battleships and command ships. This done, I scanned down a Rattlesnake, got into my Catalyst, and warped to him.

I found myself at a warp gate, and went through. I found myself in a sea of yellow wrecks, and proceeded to salvage my heart out. By the tenth wreck, I was already irritated at how slow my catalyst was, so I docked, buying a tristan at the station I was docking in, along with three small salvage tackles, 3 overdrive injectors, an 1mn AB II, and two cap rechargers: total fitting cost: 6mil. Total ship cost: 200k.

I warped back to the gate to find the gate gone, so I redocked, got my imicus, and scanned a new dude down. BMed, warped to w/ tristan. The mission was Worlds Collide, and after I salvaged the initial room, I went to the second room and began salvaging.

Four wrecks later, a catalyst shows up and begins salvaging the wrecks. I immidiatley angle towards the wreck he’s tractoring, lock it, and arc past, salvaging it before he can. I was immidiatley awash with the feeling of out-manuvering someone with an extreme tactical advantage, and proceded to out-salvage him for the next five wrecks before leaving to help close some WHs in our home.

So, ninja salvaging. So easy, less than one mil SP chars can do it, assuming they know how to work the scanner and an afterburner. Not very profitable by WH standards (400 mil paycheck yesterday), but extremley profitable from a dude flying in a navitas’s standpoint.

The moral standard in Eve is somewhere below a toilet in a sewer in the mob-run part of Detroit, so don’t expect anything you don’t nail down to still be there in the morning. At heart, ninja salvaging is a pretty tame moral deviation, since half the time the runners don’t even care about the salvage and the other half, they’re so sick of ninja salvagers that they made a salvage alt. So, if I find a bunch of unattended wrecks, I’ll assume that they’re fair game.

No-one take me up on this, but it seems to me that if a jerk in a destroyer can kill a hulk, he should be able to kill a frigate before getting concorded. If people are really annoyed by salvagers, then using a destroyer to suicide gank them and getting paid, then using the salvage the ninja salvaged to pay for a new destroyer, seems like a niche someone could fill pretty easily.

No-one do that tho. It’s stressful enough when a BS rat starts shooting at my tankless frigate, someone in an anti-frigate ship shooting at me will ruin my  whole day.

Fly safe, as I probe you.

P.S. I’ve decided to name my third char on my main account “Indigo Montoya”, but have no idea what to have him do. My main is gallente BS and miner, I have a salvage alt and can’t think of a third role I want to pay right now.


Scanning and you

I won’t lie; I’m a work-shy freeloader when it comes to scanning. Usually, by the time I sleep through my alarm, eat breakfast, take a shower and get around to logging on, there’s either a grav to hit or a WH to haul ore through for the next paycheck. Unfortunately, I can get dedicated to the tiniest things, and my brain won’t shut off till the task is complete.

This is why it’s currently… four in the morning and I’m still trying to scan a highsec exit. So, scan tips.

An important think to remember in wormholes is that there are two types of wormholes: incoming and outgoing. Or, as I like to call them, “someone’s found us” and “we found another empty neighbor”. Most WHs will have a static type, which means that at any given time if you start scanning that WH you will always find a WH of the given type, for example, a c6. Since the WH we currently reside in has a static C6, this makes scanning a route to highsec all kinds of fun and laughs, when you consider that C6s are the deepest you will go into WH space and are therefore have the lowest chance of a nice highsec to cart 400,000 m3 of ore out of.

Anyway, here’s the process I’ve developed that works for me:

1. Go through the WH/warp to empty space

2. Don’t forget to BM the WH before you do anything else.

3. Open your scanner, go to the directional tab.Turn off active overview settings and press scan. If you don’t see scan probes, PoSes, pos guns, ships, or anything that looks threatening, proceed to step 4. If not, inform your corp mates, and proceed to step four carefully.

4. Launch four probes, then move 15km away from the WH.

5. Cloak.

6. Set one of the probes to 32 AU and move it to the center of the system. If the probe does not encompass the entire system, set all the probes to 32 AU and do the best you can.

7. Press “Scan”, wait 5-10 seconds, then look at the signatures that result. Whine to your corp about how many signatures there are (if over 15) or how unlikely a highsec exit is (if lower than 15).

8. Choose a signature at random.

9. Set your probes to one size bigger than the sig..sphere. If the sig is a red dot, set the probes to 8 AU.

10. Move your probes into a 2D diamond shape, and move as group (shift-click) so that the four circles form some sort of weird shape covering the circle completely. Hit scan again.

11. If the signature disapeared, and there are no other signatures, make your probes one size bigger and scan again. If there are other signatures, go back to step 9 for that sig.

12. If there are now two signatures of the same name, curse quietly to yourself. Move your group of probes slightly up or down so that only one sig is encompassed. Rescan. if the sig vanished, move the group over where the other sig used to be. If that sig vanished as well, curse a bit louder, increase probes by a size and scan again, going back to step 9.

13. If the sig formed a 2d circle: Curse again. Make the probes one size bigger, encompass the circle, and scan again. Go to step 9.

14. If the sig formed a red dot: Silently cheer to yourself. Go to step 17.

15: If the sig turned yellow: look at it in the scanner menu. If it’s the type you want, cheer and go to step 17. If not, angrily right click and select ignore this signeture. Go back to step 6

16. If the sig turned green: Yay! You just found something! Make sure your ship is cloaked and warp to 20km of it. Bookmark some object with an informative name:

“Bitchin Crokite” is not informative. “Excep. core Crokite” is. “I hate scanning” is not informative. “Static C6” is.

17. Reduce your probes by one size and adjust them to keep forming the diamond around the dot. Press scan again and go to step 9.

18. Fake a disconnect so you don’t have to help scan another damn c6 w/ 30 sigs in it.

In flowchart form: