Vanguard Incursion Farming

For an excellent guide on the methods for running Incursions, review Jester’s Introduction to Incursions Part 1, 2, 3, and 4.

Given that I have Logistics V, Caldari Cruiser V, Shield/Energy Emission Systems V, and Multitasking IV, I found my way into an Incursion fleet running a Basilisk for a Shield fleet. I had Monday off and took the time to grind out Vanguard sites for stupid amounts of ISK. Our average was a little low due to members changing ships, but we still managed to pull in 93 M/hour.

My impressions of Incursions sites is that they are very formulaic. As a Logistics pilot, here are the steps to complete a Vanguard site in 4-6 minutes if you have the proper fleet composition:

  1. Get on voice comms. This is so you can talk about how easy Vanguard sites are and how rich you are becoming every 4-6 minutes. In actuality, you will use voice comms to yell at Logistic pilots if they are not paying attention or if someone deviated from the prescribed kill order and triggered the next wave.
  2. Anchor warps in to the site first which is usually your FC.
  3. Everyone else warps in, lands.
  4. Orbit the Anchor at 5,000 and lock up all your friends.
  5. Watch to see who got aggression first and start repping them.
  6. Before the site is finished, the FC will post an align to the next site. Active align.
  7. Site ends and rats despawn, fleetwarp to the next one.
  8. Go to step 2 and repeat.

I do agree that a change should be made to the risk/reward of Vanguard sites. Different waves, site types, and perhaps lengthening the time it takes for Vanguard sites seem reasonable in order to increase the amount of effort for the ISK.


2011 Trading and Industry Report

This post serves as an expansion on the 2011 Trading and Industry Reflection post where I outline some of the high level items that brought success to my efforts in 2011. After some further database work, I created a page that shows items in groups on a more granular level.

Q: How was your list created?

I spent a lot of time looking at items that are consumed for mission runners, PVP, and nullsec fleet doctrines.

Q: I might want to take a stab at creating a report of my own. How did you create this page?

All the items have been manually entered into an array.

...
'12773', //Barrage M
'191',//Fusion M
'193',// EMP M
...

The array is then used in a very non-optimized query to produce volume and profit numbers over the past 365 days.

$eveDate = $this->getEveTimeSql();
$sql = ('SELECT typeID, typeName, sum( profit ) AS totalProfit, sum( quantity ) AS totalVolume
				FROM wallet
				WHERE DATE( transactionDateTime ) > DATE_SUB( DATE( :eveDate ), INTERVAL 365
				DAY )
				AND personal = 0
				AND transactionType = "sell"
				AND typeID = :typeID
				GROUP BY typeID
				ORDER BY totalProfit DESC');

956 x 2993 report page:

Q: What happened with the Improved Cloaking Device II?

I fat fingered the sell price and was off by a power. Whoops.

Q: Surprises or unexpected trends?

I was completely floored by the amount of Capital Shield Transports that I was able to move in 2011. The new Tier3 BCs did not sell as well as I expected.

Q: Why didn’t you trade xxx or yyy?

There are still a lot of markets that I need to test out.

If you have any more questions, please ask!


Crucible Glamor Shots

The nebula rework that came in the Crucible expansion is very breathtaking. It ads such an amazing feel of location to the universe. Traveling from The Forge to Gallente space near Cloud Ring really gives me a sense of  locational awareness.

Another effect that has really impressed me is the miss animation of weapons. Fighting Amarr ships has never looked so good! Enjoy the 1680 x1028 goodness.


Deadspace Shield Hardeners

Through Newb Eyes has a great post started about the upcoming changes on the test server that will be coming to Tranquility soon as part of the Crucible expansion. Watch that space as new items are deployed to the test server.

Of particular interest to me are the new Deadspace shield hardeners.

TQ vs Upcoming Deadspace Items

I have been holding off on purchasing a bunch of Caldari Navy Invulnerability Field modules for my Tengu and Incursion Machariel as the price differential between the Meta levels is currently too extreme. Expect the price of the Caldari Navy to fall as the new Deadspace ones start to come to market.

In the grander scheme of Eve, this is a small step forward to braining shield Capitals inline with their Armor tanking cousins. Hopefully a Slave variant set with shield bonuses is in the works.


Making Profits with Reactions

A very popular way for starting an income stream at the Alliance, Corporation, or individual level is to become involved in the T2 production chain by reacting moon materials. The process requires you to set up a tower with Reactors in either nullsec, wormhole, or lowsec (below 0.4) space. Reacting cannot be performed in highsec space.

The goal is to take Reactants and by either a Simple or Complex reaction process, produce a product further down the T2 production chain.

Here is an example of the costs for setting up a Vanadium Hafnite chain.

Setup Costs

1x Caldari Large Tower (230 M)
2x Reactor Array – Simple (5 M each)
6x Silo (4.8 M each)
1x Shield Hardener – Ballistic Deflection (round out the Caldari tower resists)
2x Shield Hardener – Explosion Dampening
2x Shield Hardener – Photon Scattering
144k Vanadium (month worth of reactants for about 284 M)
144k Hafnium (316 M)

Hourly Production Breakdown

Reactants:
200x Vanadium – 400,000 + 200x Hafnium – 439,786 = Total Per Hour – 839,786

Products:
400x Vanadium Hafnite – 2,358,188 = Total Per Hour – 2,358,188

Profits

Reaction Net Per Hour (Products – Reactants) – 1,518,402
Reaction Net Per Month (Hourly x 720) – 1,093,249,440

Fuel Costs: 370,000,000 (est)
Tower Net Per Month: 723,249,440

Notes

Reacting moon materials is a new industry line for me and I have discovered a few items to take into account before you go out and setup your own reaction chains.

I picked a Caldari tower due to the stability of Nitrogen Isotopes as compared to the recent Oxygen Isotope spike caused by Goonswarm’s Ice Interdiction campaign. Yes the Caldari tower lacks the Silo bonus, but the costs of Oxygen Isotopes at 1,000+ ISK/unit drastically eat into profit margins.

You have to take into account POS defense. Hopefully you are a member of a major nullsec powerhouse with Alliance sanctions to run your own unregulated towers. If your tower were to become reinforced (always always always have Strontium Clathrates in your tower), you (hopefully) have the backing of Alliance members and Capital ships for defense.

No you say? For the non-Alliance aligned industrialist, you are limited to lowsec or better yet wormhole space. In lower class wormholes, such as C1-C3s, Capital ships cannot travel through wormholes due to mass limitations so you are limited to being attacked by Battleships or smaller. A popular setup is a C1/C2 with a static to Highsec as this makes getting materials and fuel around very easy. Remember with lowec or wormhole space to take in account the lack of Sovereignty, which will affect fuel consumption rates.

Another point to note is the wild nature of the Jita moon material market. Prices fluctuate as many people are heavily involved in price manipulation. A month after I started my reaction chain, the prices fell and then someone bought out and reset the price of Vanadium Hafnite in Jita right after I put my stock up for sale.

Note the 2M+ unit volume spike. This did work in my favor as my stock was all bought so I now have more liquid ISK but if I had some more Vanadium Hafnite being processed, I could have higher profit numbers as I would be selling at the new 4,300 ISK/unit price.

Real World Profits 

Due to my lack of attention to full Silos, and that I estimated my profits closer to a 4,000 ISK/unit sale price, my monthly profits were much smaller than expected. My estimation was about 723 M/month yet I only was able to produce about 384 M/month off of one tower.

The next time I setup a reaction chain, I will not go with one reaction and I will investigate not only Complex Reactions, but chaining your reactions. This is where you take your Resultants and put them into another Reaction chain. From speaking with other Alliance members that do reactions, this seems to be the way to increase your profits.