In all the Dust and confusion
Posted: 2009-12-13 Filed under: eveonline 1 CommentIn my youth, I loved strategy games. On my 9th birthday, when my grandfather got me Submarine Titans, I vividly remember giving away half my other toys out of joy. Of late, I seem to have lost the patience of RTSs and have moved to FPSs, with shooty fun abound. Anyway, Dust 514.
I have mixed feeling about Dust. On one hand, the people that brought me Eve and all it’s brilliance are now shining their glorious light on the console field, and shooty fun and internet spaceships sounds, to coin a phrase, totally fuggin bitchin. But I’m worried about the combination of Dust n eve. First issue, albiet petty: economies.
If an alliance wants a mercenary corp in Dust to, say, conquer planet squiggybits, assuming my idea for corps naming planets gets approved, then they can’t really ask them without incentive. If you ask a dude to ride a dirtbike over a wooden fence, on fire, the dude may agree, cause it would be awesome, but it would be customary for you to offer to pay his medical bills and make sure you have the best possible dirtbike rider for the act itself. Similarly, if goonswarm or whoever the biggest alliance is come Dust is, they’re gonna want the best team of console 12 year olds shooting for them, and will consequently offer a good incentive. Smaller corps, which similarly need the best shooing players, can only offer less than goonswarm. So, intended or not, the best shooters will belong to the biggest corp. But hey, that sounds like it would be reasonable, really. If a small alliance want’s to take a piece of goonswarm space, I’d bet this delicious eclair I’m eating right now that goonswarm would crush the hell out of them, partly for fun, and partly to still appear tough, just to make sure no-one else tries anything like that without bringing sufficient force.
That was a delicious eclair. Anyway, after covering the possible negatives of this, the positives outweigh them by far:
It adds another level of intricasity to the already complex front lines of null.
It creats more publicity for Eve, making this small community bigger and with more people to outgun/outmine/outmarket.
There is a small, small chance that we will be able to fire missiles/sentry drones at the planet.
Everything could work out perfectly, and we could take the position of gods, giving mortals vehicle and planes and watching/joining them in smashing them together.
Dreadnought planetary bombardment. Nuff said.
edit: thought of another problem: the language barrier. Shadow of XxdeathYY is as intimidating as hell ATM, but I hope the’ve got an english speaker around them, cause consolers arn’t gonna like instructions in rusky and they haven’t the patience to learn it.
Nullsec Whining
Posted: 2009-12-11 Filed under: eveonline | Tags: freighter, gank, pvp, ships 10 CommentsWell. Once again, patch notes come with no mention of changing the truly cumbersome size of the strategic upgrade whodiwhatsit thingy that takes a freighter to carry into nullsec. When I hear people citing the freighters getting slaughtered while being in a cap fleet and this means that small corps are similarly going to be roflpwned while just trying to fit in with the big boys and they think they’re funny but no-one ever laughs and…
Where was I?
Oh yeah, tiny corps. Anyway, you’d have to be asleep in a safespot with local turned off to not notice a fleet of cap ships and freighters moving through nullsec. If someone I knew were to suddenly start playing eve and told me that he would bet money that the large corps have spies from other corps in them, I’d probably agree. Back in my alliance days, every single industrial move or fuel run would have at least one red waiting at the end of the pipe. Actually, it was just the one time, but no corp or anything grows too big without getting flawed. I mean, the first thing I’d do before going into nullsec would be to establish a network of alts and players to stay in the know. For example, alliance A, B, and C. I get an alt to join alliance A, and laughing and talking is had, and the alt listens for any fleet joining or roams that are scheduled. If they find something, I’d inform alliance B through a second alt who happened to be in a covops next to the roam as it was forming, hypothetically. then, in theory, in a new alt in alliance 3, cry out for help having just been steamrolled by”50 big ships ouch big fleet come fight them wah wah WoW was better”.
Well, if I wasn’t such a lazy bastard, that’s what I’d do.
Anyway, I seriously start laughing when i hear about the cap fleet fighting because in my opinion, they’re going about it in the right way for them, but the wrong way in practice. Elaboration:
If you live or live next door to nullsec, you are there to shoot stuff. Or mine, then run and hide when local blips red. Anyway, the entire experience of null is beating the crap outta eachother, and what could be a bigger target than a huge pile of cap ships and frieghters to people who play the game to pvp? What I’m suggesting is to go a more covert way around. Like, say, research when the people who’s nullsec you’re stomping through sleep. I wouldn’t go through shadow of XXdeathxx or whatever’s territory at 6 at night russian time because I’d get my effin ass kicked by a bunch of guys laughing in languages that my online translator can’t understand. Admitted, the big, giant alliances will probably have most of the timezones covered, but you can still work around that. When I was running some ittys through nullsec, I’d log the itty off, have my alt check the next system for reds, and if anyone was there log off immediately and check back in half an hour. Again, I’m no nullsec goer, but one red in local is a scout, two is a coincidence, three is a conspiracy, 4 is ominous, and 70 are “goddamnit, another dread fleet’s here.”
Please, please for the love of whoever your god or lack of god is, don’t take me up on this, but if I had a freighter and a covops, I could probably get it from one end of eve to the other in a small, 2 man op. Or 3 man, just by checking a system, waiting till it’s clear, then moving through. It’d take a long time, but it’d get done.
I mentioned this alternative a few posts ago, but no-one noticed it, or at least didn’t mention it in a well thought out comment proposing an intuitive counter-argument (wink). Take a covops, sneak sneak sneak to the system, scan a WH, get a link to friendly nullsec, lowsec, whatever, fly freighter through, the world is safe for territorial jerks hurray.
Dominion nullsec mining
Posted: 2009-12-10 Filed under: eveonline | Tags: c5, freighter, industry, mining, pos, profit, pvp, rorqual, scanning, wormhole 6 CommentsDominion has me worried, not on how nullsec will become more interesting, but on how it will affect nullsec mining. As I said earlier, WH space mining is arguably the riskiest and profitable way to make isk in eve. It’s balanced that way, because after you mine the ore while looking over your shoulder every few seconds to make sure a Loki isn’t behind you, you have to either compress or refine the ore, then get it out of the WH itself which usually equates to pulling teeth while very carefully watching local(if you get a nullsec link) and the directional as you go through C2s, C3s and nullsecs. Getting supplies into the WH is a hassle, seeing as you need to haul any large amount of equipment in an industrial, and unless you have the isk/time invested in a covops blockade runners, gate camps are a pain.
On that note, losing 100 mil to a lowsec gatecamp while holding 6000 m3 has persuaded me to upgrade from my faithful, infinitely customizable Iteron mark V to a Viator which, had I been smart enough to use it previously, wouldn’t have lost me a total of 200 mil worth of modules over the last month. Anyway, Dominion.
What we’ve seen so far has been what we’ve been told, a moderately smooth transition from the old to the new, and funny people to laugh at when they lose freighters. On the freighter topic, my fingers are crossed that that will fix the megacyte market. and by “fix”, I mean “make my WH mining more profitable”. On this topic of profit, the news on grav sites scares me. Quoting a recent devBlog:
“Ore Prospecting Arrays: These are hidden asteroid belts and you get one site guaranteed for every level of upgrade to a maximum of five. These are not the typical hidden belts though. If you’ve ever been into wormhole space and seen some of the riches there, then you have an idea of what to expect. Within these hidden belts reside mythical beasts such as ‘King Arkonor’ and many of his closest friends. These sites will re-spawn every downtime, so even if you do not mine out every rock, there will be fresh ones waiting for you the next day.”
In the WH space I like to say I live in, the roids are, coining a phrase, fuggin monsterously huge. Some unforeseen circumstances arose and it was just me in my hulk , my alt in a hauler, and an orca pilot who had fallen asleep in the pos a few hours ago. Timing myself, in about 7 hours of sitting there suspended between being scared and being bored out of my skull, I mined about 55,000 units of bist and the roid I was working on did not die. I have no head for the market, mostly because a good friend manages the selling of the refined ore, but i’m gonna assume that 880,000 m3 of nullsec ore is worth a hella lot. The immense wealth I am sitting on is still at risk, we could get bubbled getting it back to jita, hauling it out through connecting WHs and nullsec, and then a jita gank. But that’s what makes this whole lovely world balanced. If we wanted titanium, we’d mine in highsec for hours and make 3 mil per jetcan instead of the lovely 15 mil per jetcan nullsec ores bring. But in highsec you have local and there aren’t people activley seeking your murder. Except goons or hulkageddon or some dude in a destroyer killing you and still making enough isk to buy a new destroyer and do it all again. Anyway, its all a beautiful graph of risk verses profit.
I feel that nullsec changes are going to take that graph and break it over it’s knee. In friendly nullsec, which is where miners would usually go, I’d assume, there is very little risk. Admitted, you can’t AFK mine, but you’ve got local and you’ve marked every space-tree for 5 systems in every direction. If someone who wants you dead even thinks about scanning you out and killing you, you have about 5 minutes notice to warp out and maybe go back and get the jetcans too. This safety while still getting nice lowsec ores and the occasional nullsec, depending on how deep you are, is again balanced by you having fought tooth and nail for every damn inch and someone could bring in a fleet of dreads at any second and kill everything you’ve ever worked for. If I’m reading this change correctly, then for every system you control and upgrade, you’ll be able to get up to five very, very rich belts full of ABC, which can then be mined at much less risk than WH mining, which then can be hauled out through friendly nullsecs and sold, or used to build more dreads that can be used to scare the hell out of your neighbors or be used as space-lawn furnishings or whatever.
Bottom line, I expect the ABC market to start lowering prices or for everyone and their dog who can mine in nullsec to have enough ships to use them as torpedo ammo. So, in scenario one, the bottom falls out of the ABCs and WH miners start getting richer slower and new corps start getting money faster. Scenario 2, the market holds and everyone builds more blobs with the influx and there’s more Internet spaceship fighting hurray. Taking a step back, there’s a chance that this will all just end up with happier new corps and more ships to bash against each other, but there’s also a chance that things could go downhill.
I’m expecting the market to react in 3-4 weeks, since right now people are more concerned with actually getting the upgrade thingys into the nullsecs :P. Let me know if I can put one of those up in a wormhole, I’d guarantee we’d appreciate some minin love. Or maybe some sort of… incoming wormhole detector, which playes a sound file that sounds like a little girl screaming whenever an incoming WH appears.
Of WH mining and woe
Posted: 2009-12-08 Filed under: eveonline | Tags: gank, mining, podded, pvp, wormhole 4 CommentsIt was a cold and black day. Not to say that it was colder or blacker than any other day, or if this was a day at all. Such is life in the wormhole.
The miner sat in the ancient hulk, bored out of his skull. Every three minutes, his ship would shudder and the console would tally the new ore in his hold. He would lazily instruct the cargo drones to pile the ore into a canister and jettison it into space. Sometimes, in jest, he would instruct the drones to jettison the container just so that the escaping air would propel the can into one of the other five antique mining barges next to him, then mentally smirk as it bounced off the shields to the indignant cry of the pilot. Then, a green light would snare the can, dragging it into the slightly less ancient hauling ship, a proud if aging Iteron mark V, piloted by the most attractive (read: only) female any of them had seen in the last three months of this expedition.
The asteroid before him silently imploded under the strain of the strip miners ravaging it, and the small group of barges slowly reoriented themselves to the next bistot asteroid, the strip miners for each ship crossing and forming a melodious pattern of whatever the hell the strip miners used to scrape the ore from it’s home; he had always zoned out when the station tech started droning about those scientific whatsita. For all he cared, they ran on pixie dust.
Shaking himself out of his boredom induced stupor, he ran a system scan again, a echo of fear running through him briefly at the thought of an unwelcome visitor. But the scanner was clean. It was always clean. That was the thing about this place. Everything was perfectly safe until you took your eyes off it, like the temporary station they had set up next to planet J-whatever, which the resident mechanic had assured him would never fail… a second time. On mention of the incident where the shields had sputtered momentarily, the mechanic would always point fingers at the sputtering machinery and claim mechanical errors, all of which he had seamlessly repaired with nanite paste and old quafe cans.
Breaking his train of thought once again, the man ran a scan of the system, mentally sighing as he scrolled through the list. Then, he stopped. Re-reading the entry, he confirmed that there was no error.
Sister class combat probes. Five of em. Son of a bitch.
Screaming through fleet chat the impeding danger, he aligned his ship to the nearest planet, ever so slowly engaging warp, glad he had badgered the bastard running this operation to provide him with the tools to soup up his aligning time. It was still far too slow, though.
As the other ships slowly aligned themselves to their own celestial targets, a ship he only vaugely recognized from fuzzy pictures arrived at the belt they had been residing in, deftly manuvering around asteroids even as the miner heard the computer wail about a target lock being established.
One of the new pilots screamed into all our heads, painfully telling us that the Loki had done something to his warp core, that he couldn’t run. Desperatley, the old miner ordered his ship to target the minmatar bastard. He routed power from his useless strip miners to the only offensive capability his ship had, some cheap and shiny electronic countermeasures that just might be able to help the stricken pilot. Engaging the sensor dampener, the ECM modules warmed to completion, but just as it was about to fire, the old man’s warp drive sputtered to live and he was unwillingly yanked from his soon-to-be dead friend and into the void. He was safe, but as he silently set a warp course to the temporary station, the screams of the unlucky rang heavy in his ears.
The old man sat in his bunk, staring at the now empty beds beside his, the voices in his head repeating their screams over and over, his last memory of his friends. The hauler had survived, taking a quafe break in the hangar, and 2 others beside me, experienced men, had survived. The loss of the other two companions, one who he had tried and failed to save, echoed through his frame as he sobbed, the cold unfeeling part of his brain reminding him that he was still alive and the profits from this weeks ore could buy quite alot of happiness.
It’s about time.
Posted: 2009-12-07 Filed under: eveonline | Tags: industry, orca, ships, wormhole 7 CommentsA month or two after the previous post’s adventure of the nullsec wormhole, my alt has finally finished her orca training. After some amusing juggling of a WH to our WH base about to pop and 30 jumps both ways, my main was in our WH pos, and my alt was in highsec with the orca, which was, as promised, fully rigged and fitted. Not bad for 250 mil.
First thought: hell yeah, orca! yeah! looks cool!
Second thought: Boy, this thing is slow as %#@&.
Third thought: So this is why people have designated webbers.
The thoughts kinda meander from there, but in idle speculation, if the purpose of the webbing thing is to reduce your max speed to improve align time, couldn’t you use an afterburner or MWD, start aligning, then once the cycle finished you’d be going the correct speed and warp quickly? I personally can’t check this, seeing as my alt is completley hauling related, no navigation skills at all (boy, hindsight), but if someone could let me know I’d appreciate it.
Anyway, 5 jumps (felt like eternity) later, in Amarr, I drooled briefly over capital tractors, mindlinks, faction shield boosters, ecetera before being reminded that A: i have no isk, B: i have no skills, and C: we already have an orca in the WH to handle all boosting-related issues.
So, to make the most of the orca, i’ve stripped out the foreman link bonuses and align time reducers and fitted it entirely for hauling 😛
Ironically, my alt got trapped in a JGN that closed earlier this week and I had to pod myself to escape. A good policy is apparently to fit a scan launcher to every ship besides hulks… really should have thought of that. So, if anyone finds an itty V in WH space called “Free itty V rigged”, enjoy it >.>
*queues astrometrics in his alt.
Anyway, once we get an entrance that won’t close at any second and isn’t literally 5 WHs between us and highsec, like the one this morning, then I’ll get my orca in and enjoy hauling 8 cans at once. Until then, I plan to sit around running l2 missions w/ orca support XD.
Also, new browser is totally effin sweet but can’t play flash… yet. The day I can watch this in the browser while mining is the day my jaw gets locked in a smile.(NSFW)
Fly risky, because if you wanted to fly safe you’re really playing the wrong game.
edit: I swear, I thought about the MWD on the way home from college at a red light, not after finding the battleclinic linkie in comments. Thanks a bundle!
second edit: alright, after staring at the loadout in comments and screwing around with a 100mn afterburner, I managed to get the orca to a 12 second align time IF I was facing in the general direction of the object I wanted to go to, and i disengaged the afterburner once I reached 50% of my AB-boosted max speed, which translated into more than 75% of my normal speed, which worked well as a slingshot manuver. So, in theory, if I somehow, god forbid, ran into a very inattentive gatecamp I could break gatecloak, prototype cloak, get aligned, toggle the afterburner for one cycle then disengage it once I reached 50%, I’d only be visable to the dudes for 12 seconds as opposed to 40. With a sig radius so big they could fire in the opposite direction and still manage to hit me. Well, at least the afterburner makes the warp time about 30 seconds as opposed to 46. So, I’ll queue high-speed manuvering and be slightly faster in warping. Hurray!
