Moros Rigging Before Odyssey

Capital sized rigs are coming in the Odyssey expansion next week and they are going to cost much more than the current Large sized versions. For capital pilots that were thinking about possibly putting Tech 2 rigs on their ships, you be rigging your pre-Odyssey hull now.

I was reading over the list of changes this afternoon and almost forgot to purchase and install my own set of rigs in my Moros before the Tuesday patch. When I got home I quickly put Hybrid Weapon Rigging in the queue, and thankfully it will finish before the patch hits. I also have the extra 50,000 SP available to apply in-case I can’t make the window before patch downtime.

2013-05-31_hybrid_weapon_rigging

I looked over the GoonSwarm doctrine to pick which rigs to use. It seems that the goal with the Moros is pure DPS and to not use Trimarks to increase tank.

2013-05-31_tech2_large_rigs


Capital Runs 1-66

Overview

The Capital construction project has been running for 163.5 days and so far has generated 18.06 B profit with a hull moving every 2.48 days on average.

Hull Velocity

April and November are excluded from the average calculation as November was our start-up month and the books for April are still open. The average number of hulls we have been moving has been rather steady, coming in at 13.25/month.

2013-04-18_hull_sales

Hull Popularity

As expected the Thanatos and Archon are more popular followed by the Chimera. I wish I could package tears for our brave Nidhoggur pilots, as it is the worst racial Carrier.

We started Dreadnought production in January-February so I’m not surprised that their movement has been low. Given the impending changes to the Naglfar, that BPO has been put into production and will hopefully become a strong source of income #nag2013.

2013-04-18_hull_types


February Financial Report

Overview

In Winter of 2012, I approached my partner Raath to see if expanding our operation into Heavy Industry was a viable means to take excess liquid capital and start to produce return for our efforts. After scouting markets, running numbers, and placing production characters in proper locations the operation formed.

We’ve reached a state of industrial nirvana as our operational inefficiencies have been reduced and logistic kinks have been worked out over the past few months. Given that we’ve nailed down a solid production cycle, we know what we are going to be spending in minerals every few weeks.

Graphs

A large portion of capital went into the start of our Heavy Industry branch as seen by the grand change in expenses between November and December.

Two periods of expansion can be seen in December and February’s relatively small growth numbers as during these months we poured more capital into Carrier and Dreadnought BPOs, reducing final growth numbers. Also in February a large amount of minerals were purchased for another production cycle that extends into March. Since we operate on a two week cycle, materials purchased at the end of the month show up on the books in the next month.

2013-02-28_heavy_industry_campaign

Historical profits clearly show when the operation started to run.

2013-02-28_historical_profts

Dreadnought Blueprints

2013.02.25.22.03.53

In January and February we acquired three researched Dreadnought blueprints, two with perfect ME research. Our production lines have expanded to include these ship hulls and in March we should start seeing profits from these jobs.

Industrial Trophy

*rabble rabble rabble*
*throws fuel into the fire*
*rabble rabble rabble*

cartoon_fire

Have a look at the research I’ve conducted about how just poor of an investment these items can be: Tech 2 BPO Returns and Percentage of Items from Invention vs Tech 2 BPOs.

Having the Tech 2 variant of the BPO means I run a serial production operation (1 BPO) at high margin with a lack of ability to change items in reaction to market changes.

The Tech 1 invention process is a parallel operation (1 or more BPOs) involving lower margins that can over saturate a Tech 2 producer. Inventors do need to maintain of a POS for ME/PE/Copy slots, but the ability to change items in response to market shifts is highly beneficial for Inventors.

Here is a quick rundown of the performance of my Tech 2 BPO vs inventing from one copy of the Tech 1 BPO.

tech_2_bpo_performance

If it was such a poor investment, then why get one? For me the lack of clicks in the invention process and the removal of the wretched POS in the production equation is worth the cost. I have stayed away from large-scale invention specifically due to these two reasons.

Future Plans

No major expansion desires are on the plate at the moment. Right now we are in a ‘slow and steady wins the race’ mode.


Dreadnought Presents

As an early Holiday present to my industry partner Raath, I decided to surprise him and buy two perfect ME Dreadnought BPOs. Each of these Dreadnought BPOs comes with over a year of research and no loss.

2012.12.20.15.01.30-1

I also thought that since we are going to start Dreadnought production, I might as well get a set of guns to go with the additional capital parts needed to build Dreadnought hulls. The additional part and gun BPOs are unresearched, meaning that I will have to get their ME levels up before we start to produce with them. The calculations on the capital guns show a sweet spot of ME 5-7, so I will have to spend under 20 days to get them production ready; the numbers on the new Capital Component prints show that a ME of 4 enables them to be production worthy.

2012.12.20.17.06.36-1

I was not able to find a perfect ME Moros or Phoenix print on the market. I doubt that I will produce the Phoenix class hull as it has poor volume and margins per the research that Eve-Fail has conducted. The Moros as far as I know remains a preferred DPS hull for structure bashing so I will need to locate a nicely researched print soon.


What’s In Your Hangar?

I’m following the trend that Rixx Javix started and posting my goods. As mainly a trader and researcher, I don’t feel like I have a large fleet of PVP ships as I try to maintain a lean operation. ISK goes back into trading and manufacturing operations instead of sitting as a rusting Minmatar hull in a hangar.

I’ve blanked out the majority of my ship name but I’ll let you know that I name them all after Babylon 5 ship classes.

Trade Alt

This character sits in Jita 4-4 and moves and/or ships items around. I think of this guy as the holding account.

(396) Various capital part BPCs left over from copying capital part BPOs for passive income
(293) Various Tech1 BPCs left over when I used to do Invention
(14) Invented Tech2 module BPCs
(5) Invented Anshar (ME -1) BPCs for JF building
Ishtar, Onyx, Phobos, Pilgrim Invented BPCs

(1) Freighter
(2) Jump Freighter
(1) Orca
(5) Iteron Mark V

Long-term Storage

Research Alt

This character is working with around 290 BPOs worth around 13.59 B. I’ve always wanted to be able to produce anything in the game so I bought up the majority of the common module, frigate, and cruiser prints. The only Battlecruiser prints that I own is a set of the Tier3 ones.  I have no intention to ever produce Drakes/Hurricanes due to their small profit margin. I also don’t own any Battleship prints as I like to fly T1/T2 cruiser hulls.

Awaiting ME/PE research

Getting things done

Research alt junk drawer

Capital Bittervet Pilot

Capitals in lowsec and random Bombers

Random PVP ships

Random PVP gear

Subcapital Pilot

I’m training this character to fly all four racial Interceptors, Recons, Logistics, and standard BCs. I also have him trained for the standard T2 Alpha Maelstrom because it is such a common request in nullsec fleets.

Nullsec PVP ships

Random PVP gear

Other Posts

Rixx Javix
Ardent Defender
Jester’s Trek
Kirith Kodachi
reddit.com/r/eve post