What’s In Your Hangar?

I’m following the trend that Rixx Javix started and posting my goods. As mainly a trader and researcher, I don’t feel like I have a large fleet of PVP ships as I try to maintain a lean operation. ISK goes back into trading and manufacturing operations instead of sitting as a rusting Minmatar hull in a hangar.

I’ve blanked out the majority of my ship name but I’ll let you know that I name them all after Babylon 5 ship classes.

Trade Alt

This character sits in Jita 4-4 and moves and/or ships items around. I think of this guy as the holding account.

(396) Various capital part BPCs left over from copying capital part BPOs for passive income
(293) Various Tech1 BPCs left over when I used to do Invention
(14) Invented Tech2 module BPCs
(5) Invented Anshar (ME -1) BPCs for JF building
Ishtar, Onyx, Phobos, Pilgrim Invented BPCs

(1) Freighter
(2) Jump Freighter
(1) Orca
(5) Iteron Mark V

Long-term Storage

Research Alt

This character is working with around 290 BPOs worth around 13.59 B. I’ve always wanted to be able to produce anything in the game so I bought up the majority of the common module, frigate, and cruiser prints. The only Battlecruiser prints that I own is a set of the Tier3 ones.  I have no intention to ever produce Drakes/Hurricanes due to their small profit margin. I also don’t own any Battleship prints as I like to fly T1/T2 cruiser hulls.

Awaiting ME/PE research

Getting things done

Research alt junk drawer

Capital Bittervet Pilot

Capitals in lowsec and random Bombers

Random PVP ships

Random PVP gear

Subcapital Pilot

I’m training this character to fly all four racial Interceptors, Recons, Logistics, and standard BCs. I also have him trained for the standard T2 Alpha Maelstrom because it is such a common request in nullsec fleets.

Nullsec PVP ships

Random PVP gear

Other Posts

Rixx Javix
Ardent Defender
Jester’s Trek
Kirith Kodachi
reddit.com/r/eve post


Tech 2 BPO Returns

Stirring the Hornet’s Nest

The allure of Tech2 BPOs is high and the history surrounding them is very controversial. If you don’t believe me, perform a search on the forums and you will feast on delicious tears. Industry people have been forum raging about this topic since the introduction and CCP has not dared to make any adjustments to them.

Short refresher for non-industrialists: T2 items are manufactured from an invented blueprint copy that, based on success, comes from a copy of the T1 BPO + datacores + sometimes a decryptor to modify attributes of the end T2 BPC.

Owning a T2 BPO means you can bypass the invention process and manufacture with solely the T2 BPO that has unlimited runs.

Why the bitching? The majority of forum posts about T2 BPOs complain that the individuals who won them during the lottery phase print ISK.

Yes, they were very lucky and didn’t have to put down multiple billions for the BPO. Yes, they had a monopoly on T2 production. Had. The invention system, which was introduced after the lottery system, allows many people to participate in the T2 process. More competition, lower prices.

What’s the allure? For you PVP people, think of a T2 BPOs as a Titan — a giant prize that you can show off, protect, and use to enhance your infamy. When I first started getting into industry in 2008, I thought these were the win button of Eve.

Now the only way to get one is to buy one from another player, which brings me to my research. I want to show everyone that even though they do make money, the return on the investment is very poor in the majority of cases.

The Research

Below is a list of T2 BPOs that have sold on the public Eve Online forums. I used a market program to figure out the yearly profit and divided that by the sold cost to get a return.

Though you may be drawn in by the yearly profit numbers, consider the amount of ISK used to achieve that number.

A few of the BPOs seem to have a reasonable return and might even be a slightly reasonable investment if you can keep it producing 24×7. It looks like some Ammo, Mining Crystals, and Torpedo BPOs will start to turn you a profit beyond the original investment in 2-3 years. I would definitively stay away from the 5+ year items as I think a change to the invention, research, or nerfing of the T2 BPOs will most likely happen soon(tm).

A Loss?

Yes, I have found that a few (maybe 3-4%) of T2 BPOs return a loss. The ability of players to out manufacture with the Invention process sinks the profits below that of a researched T2 BPO. Keep in mind that if you own a T2 BPO, you only produce one item. During the build phase you can’t do anything else with the BPO.

The beauty of the invention framework is that you can be more flexible and can react to changing market conditions. The drawback is that there is an increase in the complexity to produce an item.

Better Methods

If you have piles of cash and want to sit idle in a manufacturing station making sure your T2 BPO is constantly in production, you might want to consider buying some. For the average industry person or corporation, it is a very poor investment.

To compare performance numbers, I am making around 8 B a month turning over 31 B. A T2 BPO, equal to around the same amount of capital, will make you 3.5-7 B a year.

Not a solid investment in my book. Put your money elsewhere.

Rage Against the Machine

I haven’t seen an idea to resolve the imbalance that I have liked yet. More on this later.

It does seem that the market impact isn’t as big as the hype indicates according to CCP Diagoras.

[update] April 4 2012

@CCP_Diagoras

The Good

93.95% of T2 Gyrostabilizers produced in March 2012 were from invention.
In March 2012, 90.23% of Hulks and 84.17% of Mackinaws produced were from invention.
89.77% of 1400mm II, 82.00% of Tachyon II, 87.34% of 425mm Rail II, 74.23% of Torpedo Launcher II produced in March were from invention.
55.25% of Improved Cloaks and 91.93% of Covert Ops Cloaks were produced via invention in March 2012.
86.81% of 220mm Vulcan Autocannons produced in March were produced through invention.

The Eh

67.85% of Sabres and 65.01% of Wolves produced in March 2012 were the from invention.
72.27% of the 2,005 Falcons produced in March 2012 were produced through invention.
66.13% of Ishtars and 63.53% of Zealots produced in March 2012 were produced via invention.

The Ugly

27.60% of Curses and 22.16% of Pilgrims produced in March 2012 were from invention.
Only 7.07% of Absolutions and 23.62% of Sleipnirs produced in March 2012 were produced through invention.
44.58% of Cerberus and 6.00% of Eagles produced in March 2012 were procuded through invention.

tl;dr

Post lottery, T2 BPOs do make very passive income for a very large price. For the time it takes to get a return on your investment, the capital could better be spent in other areas.


Stackable Blueprints

When I started doing industry jobs, I found it very annoying to constantly look up the item details for each blueprint and I often lost my BPOs in a sea of BPCs.

After looking on the forums, I found that many people were asking for a icon change. CCP’s response was that their look-up query for blueprints was very database heavy (costs a lot of resources) and there would need to be some major reworking of their database structure and query code to give the client the ability to quickly differentiate blueprints.

Here I was in 2008 getting annoyed while I found forum posts dating back to 2004 asking for this change!

With Incursion 1.5 (May 2011), the icon change for BPO/BPCs hit Tranquility and I rejoiced because my industrial life was forever changed. Simple change with a large impact. I believe than when they transitioned to 64-bit numbers for items, some work was done to rectify the database query and code was cleaned up.

I would like to rally all industry people for another change. For any person that does industry, you work with a large number of blueprints. I would love if there was the ability to stack items of similar ME/PE.

Here is a mock-up of two versions of stacking for blueprints:

The version on the left seems to be easier on the eye as the information is displayed in a banner format at the top.

CCP, here is your Agile user story:

As a person that performs industry jobs, having a way to organize a large numbers of blueprints would declutter the UI and simplify working with them.

Put that in your backlog and work it into a Sprint planning meeting.


PI Customs Office Changes

Another iteration of PI is coming to the server. The existing Office structures in orbit around planets in lowsec, nullsec, and wormhole space will disappear. Players will have to build their own player-controlled Offices in order to move PI items on and off of planets. Note: Highsec will not be affected.

For 6,000 Concord LPs and 20 M ISK, you can get one Customs Office Gantry BPC. Interesting move that the BPO will not be released. This means that people will have to continually engage in Concord LP activities such as Incursions or Faction Warfare.

Jester went into detail about the gameplay changes due to the hit point values, reinforcement timer options, and LP requirements, but I wanted to cover the market aspects of the changes. You might be able to make a lot of money off of the changes. When PI was first introduced, I was able to turn 2 B into around 5 B by playing the speculation game.

Disclaimer: Everything I say and quote could be entirely wrong so do your own research.

As soon as the devblog was posted, the market speculators began to buy up the component items. The consensus is that when this goes live all existing PI in lowsec, nullsec, and wormhole space will be affected. There is going to be a delay to get the new Customs Offices in place because people will have to obtain a BPC from the Concord office, build the Gantries, and anchor them in place. Additionally, there will be a wave of people that will consider this effort to high and give up on their existing PI production. Prices for the parts that made the Gantries, items for POS fuel, and T2 production are going to increase.

Manufacturing the Customs Office Gantry Upgrade to Customs Office
Integrity Response Drones: 5
Nano-Factory: 10
Organic Mortar Applicators: 10
Sterile Conduits: 14
Capital Construction Parts: 1
Broadcast Node: 8
Recursive Computing Module: 8
Self-Harmonizing Power Core: 8
Wetware Mainframe: 8

If you want some hard speculation numbers, a 40-60% increase short-term in the first few months and a general 20% increase over the long-term seems reasonable to me. Take a look at the speculators in action in The Forge.

Now is not a good time to have to buy POS fuel. I hope you have 6 months to a year in reserve!


September Financial Report

Overview

This month saw two major shifts for me. With the fall of Imperial 0rder, I lost a lot of access to nullsec stations. I had spent a lot of time in Catch playing with AAA and now that time has drawn to a close.

I’ve since withdrawn to highsec and have started up a manufacturing line with a corpmate. My hopes are that some rebalancing and sovereignty changes will hit with the Winter expansion and my desire to return to null will come back.

Also, a lot of real life events kept me from playing. I finished up with my last Triathlon of the season, had a fun open water swim competition at the end of September, and moved into a new apartment complete with no Internet access for a few days! Real life > Eve.

Notable Events

Shift a lot of liquid ISK into BPOs:

  1. 2x Archon
  2. 2x Thanatos
  3. 1x Chimera
  4. 1x Charon (in research)
  5. 1x Obelisk
  6. 1x Providence (in research)

Sift of ISK into raw materials for production to start production lines.

Locked up 5 B in Jump Freighter Production.

Purchased a fancy mission Tengu.

Capital Project

I wasn’t on Ever much to update prices so only 4 Carriers sold. I am looking to ramp up production in October since I will also be adding a researched Chimera BPO to the factory line.

Long-term Growth

Over the past few months, I’ve seen a steady groth in net worth with a slowdown in August and September due to real life commitments combined with stagnation in game.