Crucible Deployment

Over the past few days, I gave up on Tranquility and have been playing on Singularity. The new features and changes were just too exciting and Tranquility started to feel like a rusty Minmatar barge. While testing out the new cyno/jump graphics, I saw CCP Habakuk in local and wished him luck with the deployment.

I’m too young to remember the boot.ini fiasco, but I do remember some long, drawn-out deployments for some of the ones over the past 2 years. I have to say that CCP did a great job with this deployment. They took note of some of our ramblings from the last deployment and CCP Navigator even notified us about potential issues before it was released. I for one welcome our new proactive and not reactive overlords!

The #tweetfleet has been blowing up with nothing but praise and excitement and the Devblog from CCP Soundwave was just the icing on the cake! Great job CCP, now… on to the Summer expansion wish list.


PI Customs Office Changes

Another iteration of PI is coming to the server. The existing Office structures in orbit around planets in lowsec, nullsec, and wormhole space will disappear. Players will have to build their own player-controlled Offices in order to move PI items on and off of planets. Note: Highsec will not be affected.

For 6,000 Concord LPs and 20 M ISK, you can get one Customs Office Gantry BPC. Interesting move that the BPO will not be released. This means that people will have to continually engage in Concord LP activities such as Incursions or Faction Warfare.

Jester went into detail about the gameplay changes due to the hit point values, reinforcement timer options, and LP requirements, but I wanted to cover the market aspects of the changes. You might be able to make a lot of money off of the changes. When PI was first introduced, I was able to turn 2 B into around 5 B by playing the speculation game.

Disclaimer: Everything I say and quote could be entirely wrong so do your own research.

As soon as the devblog was posted, the market speculators began to buy up the component items. The consensus is that when this goes live all existing PI in lowsec, nullsec, and wormhole space will be affected. There is going to be a delay to get the new Customs Offices in place because people will have to obtain a BPC from the Concord office, build the Gantries, and anchor them in place. Additionally, there will be a wave of people that will consider this effort to high and give up on their existing PI production. Prices for the parts that made the Gantries, items for POS fuel, and T2 production are going to increase.

Manufacturing the Customs Office Gantry Upgrade to Customs Office
Integrity Response Drones: 5
Nano-Factory: 10
Organic Mortar Applicators: 10
Sterile Conduits: 14
Capital Construction Parts: 1
Broadcast Node: 8
Recursive Computing Module: 8
Self-Harmonizing Power Core: 8
Wetware Mainframe: 8

If you want some hard speculation numbers, a 40-60% increase short-term in the first few months and a general 20% increase over the long-term seems reasonable to me. Take a look at the speculators in action in The Forge.

Now is not a good time to have to buy POS fuel. I hope you have 6 months to a year in reserve!


TTP: Time to Pony

TTP, abbreviation for time to pony
1. The time it takes for items in game to degrade into Ponies.

Following the directions in the latest devblog, which officially states that we can add videos to our Captain’s Quarters, I converted a highres version of a Test Alliance’s  “Lasers are Magic” video into a .BIK file and placed in my cache folder.

28 minutes for my TTP. This number included time to enable my Captain’s Quarters, which has been disabled because I can’t run my three clients without my GPU fan going into overdrive. ಠ_ಠ

Transcoding the video increased the file size by 64.5% so make room for all your new videos.